@code
wxString theAnswer;
- wxStringBuffer theAnswerBuffer(theAnswer, 1024);
+ wxStringBufferLength theAnswerBuffer(theAnswer, 1024);
int nLength = GetMeaningOfLifeAsString(theAnswerBuffer);
theAnswerBuffer.SetLength(nLength);
if ( theAnswer != "42" )
wxLogError("Something is very wrong!");
@endcode
- @todo
- the example above does not make use of wxStringBufferLength??
-
Note that the exact usage of this depends on whether or not wxUSE_STL is
enabled. If wxUSE_STL is enabled, wxStringBuffer creates a separate empty
character buffer, and if wxUSE_STL is disabled, it uses GetWriteBuf() from