]> git.saurik.com Git - wxWidgets.git/commitdiff
added missing files
authorStefan Csomor <csomor@advancedconcepts.ch>
Wed, 22 Jul 2009 17:56:41 +0000 (17:56 +0000)
committerStefan Csomor <csomor@advancedconcepts.ch>
Wed, 22 Jul 2009 17:56:41 +0000 (17:56 +0000)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61498 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

src/osx/iphone/evtloop.mm [new file with mode: 0644]

diff --git a/src/osx/iphone/evtloop.mm b/src/osx/iphone/evtloop.mm
new file mode 100644 (file)
index 0000000..bfb9429
--- /dev/null
@@ -0,0 +1,192 @@
+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/osx/iphone/evtloop.mm
+// Purpose:     implementation of wxEventLoop for OS X
+// Author:      Vadim Zeitlin, Stefan Csomor
+// Modified by:
+// Created:     2006-01-12
+// RCS-ID:      $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
+// Copyright:   (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+    #pragma hdrstop
+#endif
+
+#include "wx/evtloop.h"
+
+#ifndef WX_PRECOMP
+    #include "wx/app.h"
+#endif // WX_PRECOMP
+
+#include "wx/log.h"
+
+#include "wx/osx/private.h"
+
+// ============================================================================
+// wxEventLoop implementation
+// ============================================================================
+
+/*
+static int CalculateUIEventMaskFromEventCategory(wxEventCategory cat)
+{
+       NSLeftMouseDownMask     |
+       NSLeftMouseUpMask |
+       NSRightMouseDownMask |
+       NSRightMouseUpMask              = 1 << NSRightMouseUp,
+       NSMouseMovedMask                = 1 << NSMouseMoved,
+       NSLeftMouseDraggedMask          = 1 << NSLeftMouseDragged,
+       NSRightMouseDraggedMask         = 1 << NSRightMouseDragged,
+       NSMouseEnteredMask              = 1 << NSMouseEntered,
+       NSMouseExitedMask               = 1 << NSMouseExited,
+        NSScrollWheelMask              = 1 << NSScrollWheel,
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+       NSTabletPointMask               = 1 << NSTabletPoint,
+       NSTabletProximityMask           = 1 << NSTabletProximity,
+#endif
+       NSOtherMouseDownMask            = 1 << NSOtherMouseDown,
+       NSOtherMouseUpMask              = 1 << NSOtherMouseUp,
+       NSOtherMouseDraggedMask         = 1 << NSOtherMouseDragged,
+
+
+
+       NSKeyDownMask                   = 1 << NSKeyDown,
+       NSKeyUpMask                     = 1 << NSKeyUp,
+       NSFlagsChangedMask              = 1 << NSFlagsChanged,
+
+       NSAppKitDefinedMask             = 1 << NSAppKitDefined,
+       NSSystemDefinedMask             = 1 << NSSystemDefined,
+       UIApplicationDefinedMask        = 1 << UIApplicationDefined,
+       NSPeriodicMask                  = 1 << NSPeriodic,
+       NSCursorUpdateMask              = 1 << NSCursorUpdate,
+
+       NSAnyEventMask                  = 0xffffffffU
+}
+*/
+
+wxGUIEventLoop::wxGUIEventLoop()
+{
+    m_sleepTime = 0.0;
+}
+
+void wxGUIEventLoop::WakeUp()
+{
+    extern void wxMacWakeUp();
+
+    wxMacWakeUp();
+}
+
+bool wxGUIEventLoop::Pending() const
+{
+    wxMacAutoreleasePool autoreleasepool;
+    // a pointer to the event is returned if there is one, or nil if not
+    /*
+    return [[UIApplication sharedApplication]
+            nextEventMatchingMask: NSAnyEventMask
+            untilDate: nil
+            inMode: NSDefaultRunLoopMode
+            dequeue: NO];
+    */
+    return false;
+}
+
+bool wxGUIEventLoop::Dispatch()
+{
+    if ( !wxTheApp )
+        return false;
+
+    wxMacAutoreleasePool autoreleasepool;
+
+/*
+    if(UIEvent *event = [[UIApplication sharedApplication]
+                nextEventMatchingMask:NSAnyEventMask
+                untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
+                inMode:NSDefaultRunLoopMode
+                dequeue: YES])
+    {
+        m_sleepTime = 0.0;
+        [[UIApplication sharedApplication] sendEvent: event];
+    }
+    else
+*/
+    {
+        if ( wxTheApp->ProcessIdle() )
+            m_sleepTime = 0.0 ;
+        else
+        {
+            m_sleepTime = 1.0;
+#if wxUSE_THREADS
+            wxMutexGuiLeave();
+            wxMilliSleep(20);
+            wxMutexGuiEnter();
+#endif
+        }
+    }
+
+    return true;
+}
+
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+#if wxUSE_THREADS
+    // Yielding from a non-gui thread needs to bail out, otherwise we end up
+    // possibly sending events in the thread too.
+    if ( !wxThread::IsMain() )
+    {
+        return true;
+    }
+#endif // wxUSE_THREADS
+
+    m_isInsideYield = true;
+    m_eventsToProcessInsideYield = eventsToProcess;
+
+#if wxUSE_LOG
+    // disable log flushing from here because a call to wxYield() shouldn't
+    // normally result in message boxes popping up &c
+    wxLog::Suspend();
+#endif // wxUSE_LOG
+
+    // process all pending events:
+    while ( Pending() )
+        Dispatch();
+
+    // it's necessary to call ProcessIdle() to update the frames sizes which
+    // might have been changed (it also will update other things set from
+    // OnUpdateUI() which is a nice (and desired) side effect)
+    while ( ProcessIdle() ) {}
+
+#if wxUSE_LOG
+    wxLog::Resume();
+#endif // wxUSE_LOG
+    m_isInsideYield = false;
+
+    return true;
+}
+
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+    wxMacAutoreleasePool autoreleasepool;
+/*
+    UIEvent *event = [[UIApplication sharedApplication]
+                nextEventMatchingMask:NSAnyEventMask
+                untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
+                inMode:NSDefaultRunLoopMode
+                dequeue: YES];
+    if ( !event )
+        return -1;
+
+    [NSApp sendEvent: event];
+*/
+    return true;
+}