// macro implements remaining (not inline) methods of template list
// (it's private to this file)
-#define _DEFINE_OBJARRAY(T, name) \
+#undef _DEFINE_OBJARRAY
+#define _DEFINE_OBJARRAY(T, name) \
name::~name() \
{ \
Empty(); \
\
void name::DoCopy(const name& src) \
{ \
- for ( uint ui = 0; ui < src.Count(); ui++ ) \
+ for ( size_t ui = 0; ui < src.Count(); ui++ ) \
Add(src[ui]); \
} \
\
\
void name::Empty() \
{ \
- for ( uint ui = 0; ui < Count(); ui++ ) \
- delete (T*)BaseArray::Item(ui); \
+ for ( size_t ui = 0; ui < Count(); ui++ ) \
+ delete (T*)wxBaseArray::Item(ui); \
\
- BaseArray::Clear(); \
+ wxBaseArray::Clear(); \
} \
\
-void name::Remove(uint uiIndex) \
+void name::Remove(size_t uiIndex) \
{ \
- wxCHECK( uiIndex < Count() ); \
+ wxCHECK_RET( uiIndex < Count(), "bad index in " #name "::Remove()" ); \
\
- delete (T*)BaseArray::Item(uiIndex); \
+ delete (T*)wxBaseArray::Item(uiIndex); \
\
- BaseArray::Remove(uiIndex); \
+ wxBaseArray::Remove(uiIndex); \
} \
\
void name::Add(const T& item) \
Add(pItem); \
} \
\
-void name::Insert(const T& item, uint uiIndex) \
+void name::Insert(const T& item, size_t uiIndex) \
{ \
T* pItem = new T(item); \
if ( pItem != NULL ) \
Insert(pItem, uiIndex); \
} \
\
-int name::Index(const T& Item, Bool bFromEnd) const \
+int name::Index(const T& Item, bool bFromEnd) const \
{ \
if ( bFromEnd ) { \
if ( Count() > 0 ) { \
- uint ui = Count() - 1; \
+ size_t ui = Count() - 1; \
do { \
- if ( (T*)BaseArray::Item(ui) == &Item ) \
+ if ( (T*)wxBaseArray::Item(ui) == &Item ) \
return ui; \
ui--; \
} \
} \
} \
else { \
- for( uint ui = 0; ui < Count(); ui++ ) { \
- if( (T*)BaseArray::Item(ui) == &Item ) \
+ for( size_t ui = 0; ui < Count(); ui++ ) { \
+ if( (T*)wxBaseArray::Item(ui) == &Item ) \
return ui; \
} \
} \
// old value would provoke a compile-time error if this file is not included
#undef WX_DEFINE_OBJARRAY
#define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_L##name, name)
-
-// don't pollute preprocessor's name space
-#undef _DEFINE_OBJARRAY
-