//---------------------------------------------------------------------------
%newgroup
+MustHaveApp(wxWindowDC);
+
+DocStr(wxWindowDC,
+ "A wx.WindowDC must be constructed if an application wishes to paint on
+the whole area of a window (client and decorations). This should
+normally be constructed as a temporary stack object; don't store a
+wx.WindowDC object.","");
+class wxWindowDC : public wxDC {
+public:
+ DocCtorStr(
+ wxWindowDC(wxWindow* win),
+ "Constructor. Pass the window on which you wish to paint.","");
+};
+
+//---------------------------------------------------------------------------
+%newgroup
+
MustHaveApp(wxClientDC);
DocStr(wxClientDC,
To draw on the whole window including decorations, construct a
`wx.WindowDC` object (Windows only).
", "");
-class wxClientDC : public wxDC {
+class wxClientDC : public wxWindowDC {
public:
DocCtorStr(
wxClientDC(wxWindow* win),
To draw on a window from outside EVT_PAINT handlers, construct a
`wx.ClientDC` object.
","");
-class wxPaintDC : public wxDC {
+class wxPaintDC : public wxClientDC {
public:
DocCtorStr(
wxPaintDC(wxWindow* win),
//---------------------------------------------------------------------------
%newgroup
-MustHaveApp(wxWindowDC);
-
-DocStr(wxWindowDC,
- "A wx.WindowDC must be constructed if an application wishes to paint on
-the whole area of a window (client and decorations). This should
-normally be constructed as a temporary stack object; don't store a
-wx.WindowDC object.","");
-class wxWindowDC : public wxDC {
-public:
- DocCtorStr(
- wxWindowDC(wxWindow* win),
- "Constructor. Pass the window on which you wish to paint.","");
-};
-
-//---------------------------------------------------------------------------
-%newgroup
-
MustHaveApp(wxMirrorDC);
DocStr(wxMirrorDC,