// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
-
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
-//
-// Note that newer compilers (including VC++ 7.1 and later) don't support
-// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
-//
-// Default is 0.
-//
-// Recommended setting: 0, only set to 1 if you use a really old compiler
-#define wxUSE_IOSTREAMH 0
-
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+#define wxUSE_IOSTREAMH 0
+
#define wxUSE_LONGLONG 0
#define wxUSE_SVG 0
-#define REMOVE_UNUSED_ARG 0
-
-#define wxUSE_IOSTREAMH 0
-
-
#define wxUSE_IMAGE 0
#define wxUSE_SVG 1
-#define REMOVE_UNUSED_ARG 1
-
#define wxUSE_IOSTREAMH 1