#include "wx/icon.h"
// helper class used by wxMenu-related functions
-class WXDLLEXPORT wxMenuGeometryInfo
+class WXDLLIMPEXP_CORE wxMenuGeometryInfo
{
public:
// get the total size of the menu
// wxRenderer: abstract renderers interface
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
+class WXDLLIMPEXP_CORE wxRenderer : public wxDelegateRendererNative
{
public:
// drawing functions
const wxRect& rect,
int flags) = 0;
-
- // draw the focus rectangle around the label contained in the given rect
- //
- // only wxCONTROL_SELECTED makes sense in flags here
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;
-
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
virtual void DrawLabel(wxDC& dc,
// will be left to the original renderer
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
+class WXDLLIMPEXP_CORE wxDelegateRenderer : public wxRenderer
{
public:
wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
const wxRect& rect,
int flags)
{ m_renderer->DrawButtonSurface(dc, col, rect, flags); }
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)
- { m_renderer->DrawFocusRect(dc, rect, flags); }
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+ { m_renderer->DrawFocusRect(win, dc, rect, flags); }
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
// OnPaint()
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControlRenderer
+class WXDLLIMPEXP_CORE wxControlRenderer
{
public:
// create a renderer for this dc with this "fundamental" renderer