- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)
- { m_renderer->DrawFocusRect(dc, rect, flags); }
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+ { m_renderer->DrawFocusRect(win, dc, rect, flags); }