#if wxUSE_GUI
+// GTK+ and Motif integrate sockets and child processes monitoring directly in
+// their main loop, the other Unix ports do it at wxEventLoop level and so use
+// the non-GUI traits and don't need anything here
+//
+// TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there is
+// no advantage in doing this compared to the generic way currently used
+// by wxX11, should we continue to use GTK/Motif- specific stuff?
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #define wxHAS_GUI_CALLBACKS
+#endif
+
class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase
{
public:
virtual wxEventLoopBase *CreateEventLoop();
virtual int WaitForChild(wxExecuteData& execData);
+#ifdef wxHAS_GUI_CALLBACKS
virtual int AddProcessCallback(wxEndProcessData *data, int fd);
#if wxUSE_TIMER
virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
virtual bool ShowAssertDialog(const wxString& msg);
#endif
- // GTK+ and Motif integrate sockets directly in their main loop, the other
- // Unix ports do it at wxEventLoop level
- //
- // TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there
- // is no advantage in doing this compared to the generic way
- // currently used by wxX11, should we continue to use GTK/Motif-
- // specific stuff?
-#if wxUSE_SOCKETS && (defined(__WXGTK__) || defined(__WXMOTIF__))
+#if wxUSE_SOCKETS && defined(wxHAS_GUI_CALLBACKS)
virtual GSocketManager *GetSocketManager();
#endif
};