// wxTopLevelWindow
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
// decorations anyhow and that by default native decorations are used
//
// if UseNativeDecorations() is used, it must be called before Create()
- static UseNativeDecorationsByDefault(bool native = true);
+ static void UseNativeDecorationsByDefault(bool native = true);
void UseNativeDecorations(bool native = true);
bool IsUsingNativeDecorations() const;
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
+ virtual wxSize GetMinSize() const;
virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }