/**
@class wxBufferedDC
- @wxheader{dcbuffer.h}
This class provides a simple way to avoid flicker: when drawing on it,
everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
/**
@class wxAutoBufferedPaintDC
- @wxheader{dcbuffer.h}
This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
to achieve double-buffered drawing. Just use this class instead of
/**
@class wxBufferedPaintDC
- @wxheader{dcbuffer.h}
This is a subclass of wxBufferedDC which can be used inside of an
@c EVT_PAINT() event handler to achieve double-buffered drawing. Just use