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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: declares wxTopLevelWindow class, the base class for all
4 // top level windows (such as frames and dialogs)
5 // Author: Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Vaclav Slavik <vaclav@wxwindows.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16
17 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
18 #pragma interface "toplevelbase.h"
19 #endif
20
21 // ----------------------------------------------------------------------------
22 // headers
23 // ----------------------------------------------------------------------------
24
25 #include "wx/window.h"
26 #include "wx/iconbndl.h"
27
28 // the default names for various classs
29 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
30
31 class WXDLLEXPORT wxTopLevelWindowBase;
32
33 // ----------------------------------------------------------------------------
34 // constants
35 // ----------------------------------------------------------------------------
36
37 // style common to both wxFrame and wxDialog
38 #define wxSTAY_ON_TOP 0x8000
39 #define wxICONIZE 0x4000
40 #define wxMINIMIZE wxICONIZE
41 #define wxMAXIMIZE 0x2000
42 #define wxCLOSE_BOX 0x1000
43
44 #define wxSYSTEM_MENU 0x0800
45 #define wxMINIMIZE_BOX 0x0400
46 #define wxMAXIMIZE_BOX 0x0200
47 #define wxTINY_CAPTION_HORIZ 0x0100
48 #define wxTINY_CAPTION_VERT 0x0080
49 #define wxRESIZE_BORDER 0x0040
50
51 // deprecated versions defined for compatibility reasons
52 #define wxRESIZE_BOX wxMAXIMIZE_BOX
53 #define wxTHICK_FRAME wxRESIZE_BORDER
54
55 // obsolete styles, unused any more
56 #define wxDIALOG_MODAL 0
57 #define wxDIALOG_MODELESS 0
58 #define wxNO_3D 0
59 #define wxUSER_COLOURS 0
60
61 // default style
62 //
63 // under Windows CE (at least when compiling with eVC 4) we should create
64 // top level windows without any styles at all for them to appear
65 // "correctly", i.e. as full screen windows with a "hide" button (same as
66 // "close" but round instead of squared and just hides the applications
67 // instead of closing it) in the title bar
68 #ifdef __WXWINCE__
69 #define wxDEFAULT_FRAME_STYLE (0)
70 #else // !__WXWINCE__
71 #define wxDEFAULT_FRAME_STYLE \
72 (wxSYSTEM_MENU | \
73 wxRESIZE_BORDER | \
74 wxMINIMIZE_BOX | \
75 wxMAXIMIZE_BOX | \
76 wxCLOSE_BOX | \
77 wxCAPTION | \
78 wxCLIP_CHILDREN)
79 #endif
80
81
82 // Dialogs are created in a special way
83 #define wxTOPLEVEL_EX_DIALOG 0x00000008
84
85 // Styles for ShowFullScreen
86 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
87 // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
88 enum
89 {
90 wxFULLSCREEN_NOMENUBAR = 0x0001,
91 wxFULLSCREEN_NOTOOLBAR = 0x0002,
92 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
93 wxFULLSCREEN_NOBORDER = 0x0008,
94 wxFULLSCREEN_NOCAPTION = 0x0010,
95
96 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
97 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
98 wxFULLSCREEN_NOCAPTION
99 };
100
101 // ----------------------------------------------------------------------------
102 // wxTopLevelWindow: a top level (as opposed to child) window
103 // ----------------------------------------------------------------------------
104
105 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
106 {
107 public:
108 // construction
109 wxTopLevelWindowBase();
110 virtual ~wxTopLevelWindowBase();
111
112 // top level wnd state
113 // --------------------
114
115 // maximize = TRUE => maximize, otherwise - restore
116 virtual void Maximize(bool maximize = TRUE) = 0;
117
118 // undo Maximize() or Iconize()
119 virtual void Restore() = 0;
120
121 // iconize = TRUE => iconize, otherwise - restore
122 virtual void Iconize(bool iconize = TRUE) = 0;
123
124 // return TRUE if the frame is maximized
125 virtual bool IsMaximized() const = 0;
126
127 // return TRUE if the frame is iconized
128 virtual bool IsIconized() const = 0;
129
130 // get the frame icon
131 const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
132
133 // get the frame icons
134 const wxIconBundle& GetIcons() const { return m_icons; }
135
136 // set the frame icon
137 virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
138
139 // set the frame icons
140 virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
141
142 // maximize the window to cover entire screen
143 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
144
145 // return TRUE if the frame is in fullscreen mode
146 virtual bool IsFullScreen() const = 0;
147
148 /*
149 for now we already have them in wxWindow, but this is wrong: these
150 methods really only make sense for wxTopLevelWindow!
151
152 virtual void SetTitle(const wxString& title) = 0;
153 virtual wxString GetTitle() const = 0;
154 */
155
156 // Set the shape of the window to the given region.
157 // Returns TRUE if the platform supports this feature (and the
158 // operation is successful.)
159 virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
160
161 // implementation only from now on
162 // -------------------------------
163
164 // override some base class virtuals
165 virtual bool Destroy();
166 virtual bool IsTopLevel() const { return TRUE; }
167 virtual wxSize GetMaxSize() const;
168
169 // event handlers
170 void OnCloseWindow(wxCloseEvent& event);
171 void OnSize(wxSizeEvent& event);
172
173 // this should go away, but for now it's called from docview.cpp,
174 // so should be there for all platforms
175 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
176
177 // do the window-specific processing after processing the update event
178 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
179
180 protected:
181 // the frame client to screen translation should take account of the
182 // toolbar which may shift the origin of the client area
183 virtual void DoClientToScreen(int *x, int *y) const;
184 virtual void DoScreenToClient(int *x, int *y) const;
185
186 // test whether this window makes part of the frame
187 // (menubar, toolbar and statusbar are excluded from automatic layout)
188 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
189 { return FALSE; }
190
191 // check if we should exit the program after deleting this top level
192 // window (this is used in common dtor and wxMSW code)
193 bool IsLastBeforeExit() const;
194
195 // send the iconize event, return TRUE if processed
196 bool SendIconizeEvent(bool iconized = TRUE);
197
198 // Get the default size for the new window if no explicit size given. If
199 // there are better default sizes then these can be changed, just as long
200 // as they are not too small for TLWs (and not larger than screen).
201 static wxSize GetDefaultSize();
202 static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; }
203 static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; }
204
205 // the frame icon
206 wxIconBundle m_icons;
207
208 DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
209 DECLARE_EVENT_TABLE()
210 };
211
212
213 // include the real class declaration
214 #if defined(__WXMSW__)
215 #include "wx/msw/toplevel.h"
216 #define wxTopLevelWindowNative wxTopLevelWindowMSW
217 #elif defined(__WXGTK__)
218 #include "wx/gtk/toplevel.h"
219 #define wxTopLevelWindowNative wxTopLevelWindowGTK
220 #elif defined(__WXX11__)
221 #include "wx/x11/toplevel.h"
222 #define wxTopLevelWindowNative wxTopLevelWindowX11
223 #elif defined(__WXMGL__)
224 #include "wx/mgl/toplevel.h"
225 #define wxTopLevelWindowNative wxTopLevelWindowMGL
226 #elif defined(__WXMAC__)
227 #include "wx/mac/toplevel.h"
228 #define wxTopLevelWindowNative wxTopLevelWindowMac
229 #elif defined(__WXCOCOA__)
230 #include "wx/cocoa/toplevel.h"
231 #define wxTopLevelWindowNative wxTopLevelWindowCocoa
232 #elif defined(__WXPM__)
233 #include "wx/os2/toplevel.h"
234 #define wxTopLevelWindowNative wxTopLevelWindowOS2
235 #elif defined(__WXMOTIF__)
236 #include "wx/motif/toplevel.h"
237 #define wxTopLevelWindowNative wxTopLevelWindowMotif
238 #endif
239
240 #ifdef __WXUNIVERSAL__
241 #include "wx/univ/toplevel.h"
242 #else // !__WXUNIVERSAL__
243 #ifdef wxTopLevelWindowNative
244 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
245 {
246 public:
247 // construction
248 wxTopLevelWindow() { Init(); }
249 wxTopLevelWindow(wxWindow *parent,
250 wxWindowID winid,
251 const wxString& title,
252 const wxPoint& pos = wxDefaultPosition,
253 const wxSize& size = wxDefaultSize,
254 long style = wxDEFAULT_FRAME_STYLE,
255 const wxString& name = wxFrameNameStr)
256 {
257 Init();
258 Create(parent, winid, title, pos, size, style, name);
259 }
260
261 DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
262 };
263 #endif // wxTopLevelWindowNative
264 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
265
266
267 #endif // _WX_TOPLEVEL_BASE_H_