public:
wxDialog() { Init(); }
- // Constructor with a modal flag, but no window id - the old convention
- wxDialog(wxWindow *parent,
- const wxString& title, bool modal,
- int x = -1, int y= -1, int width = 500, int height = 500,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- Init();
-
- long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
- Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
- style | modalStyle, name);
- }
-
- // Constructor with no modal flag - the new convention.
+ // full ctor
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
virtual ~wxDialog();
- void SetModal(bool flag);
- virtual bool IsModal() const;
+ // return true if we're showing the dialog modally
+ virtual bool IsModal() const { return m_modalData != NULL; }
- // For now, same as Show(TRUE) but returns return code
+ // show the dialog modally and return the value passed to EndModal()
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
- // returns TRUE if we're in a modal loop
- bool IsModalShowing() const;
-
// implementation only from now on
// -------------------------------
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#endif // wxUSE_CTL3D
+ // obsolete methods
+ // ----------------
+
+ // use the other ctor
+ wxDEPRECATED( wxDialog(wxWindow *parent,
+ const wxString& title, bool modal,
+ int x = -1, int y= -1, int width = 500, int height = 500,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr) );
+
+ // just call Show() or ShowModal()
+ wxDEPRECATED( void SetModal(bool flag) );
+
+ // use IsModal()
+ wxDEPRECATED( bool IsModalShowing() const );
+
protected:
// find the window to use as parent for this dialog if none has been
// specified explicitly by the user
// may return NULL
wxWindow *FindSuitableParent() const;
- // show modal dialog and enter modal loop
- void DoShowModal();
-
// common part of all ctors
void Init();
return TRUE;
}
-void wxDialog::SetModal(bool flag)
+// deprecated ctor
+wxDialog::wxDialog(wxWindow *parent,
+ const wxString& title,
+ bool WXUNUSED(modal),
+ int x,
+ int y,
+ int w,
+ int h,
+ long style,
+ const wxString& name)
{
- if ( flag )
- {
- wxModelessWindows.DeleteObject(this);
- }
- else
- {
- wxModelessWindows.Append(this);
- }
+ Init();
+
+ Create(parent, -1, title, wxPoint(x, y), wxSize(w, h), style, name);
+}
+
+void wxDialog::SetModal(bool WXUNUSED(flag))
+{
+ // nothing to do, obsolete method
}
wxDialog::~wxDialog()
// showing the dialogs
// ----------------------------------------------------------------------------
-bool wxDialog::IsModal() const
-{
- return !wxModelessWindows.Find(this);
-}
-
bool wxDialog::IsModalShowing() const
{
- return m_modalData != NULL;
+ return IsModal();
}
wxWindow *wxDialog::FindSuitableParent() const
return parent;
}
-void wxDialog::DoShowModal()
-{
- wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
- wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
-
- wxWindow *parent = GetParent();
-
- wxWindow* oldFocus = m_oldFocus;
-
- // We have to remember the HWND because we need to check
- // the HWND still exists (oldFocus can be garbage when the dialog
- // exits, if it has been destroyed)
- HWND hwndOldFocus = 0;
- if (oldFocus)
- hwndOldFocus = (HWND) oldFocus->GetHWND();
-
- // remember where the focus was
- if ( !oldFocus )
- {
- oldFocus = parent;
- if ( parent )
- hwndOldFocus = GetHwndOf(parent);
- }
-
- // enter the modal loop
- {
- wxDialogModalDataTiedPtr modalData(&m_modalData,
- new wxDialogModalData(this));
- modalData->RunLoop();
- }
-
- // and restore focus
- // Note that this code MUST NOT access the dialog object's data
- // in case the object has been deleted (which will be the case
- // for a modal dialog that has been destroyed before calling EndModal).
- if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
- {
- // This is likely to prove that the object still exists
- if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
- oldFocus->SetFocus();
- }
-}
-
bool wxDialog::Show(bool show)
{
if ( !show && m_modalData )
InitDialog();
}
- // EndModal may have been called from InitDialog handler,
- // which would cause an infinite loop if we didn't take it
- // into account
- if ( show && IsModal() && !m_endModalCalled )
- {
- // modal dialog needs a parent window, so try to find one
- if ( !GetParent() )
- {
- m_parent = FindSuitableParent();
- }
-
- DoShowModal();
- }
-
return TRUE;
}
::SetForegroundWindow(GetHwnd());
}
-// a special version for Show(TRUE) for modal dialogs which returns return code
+// show dialog modally
int wxDialog::ShowModal()
{
+ wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
+
m_endModalCalled = FALSE;
- if ( !IsModal() )
+
+ Show();
+
+ // EndModal may have been called from InitDialog handler (called from
+ // inside Show()), which would cause an infinite loop if we didn't take it
+ // into account
+ if ( !m_endModalCalled )
{
- SetModal(TRUE);
- }
+ // modal dialog needs a parent window, so try to find one
+ wxWindow *parent = GetParent();
+ if ( !parent )
+ {
+ parent = FindSuitableParent();
+ }
- Show(TRUE);
+ // remember where the focus was
+ wxWindow *oldFocus = m_oldFocus;
+ if ( !oldFocus )
+ {
+ // VZ: do we really want to do this?
+ oldFocus = parent;
+ }
+
+ // We have to remember the HWND because we need to check
+ // the HWND still exists (oldFocus can be garbage when the dialog
+ // exits, if it has been destroyed)
+ HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
+
+
+ // enter and run the modal loop
+ {
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
+ }
+
+
+ // and restore focus
+ // Note that this code MUST NOT access the dialog object's data
+ // in case the object has been deleted (which will be the case
+ // for a modal dialog that has been destroyed before calling EndModal).
+ if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
+ {
+ // This is likely to prove that the object still exists
+ if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
+ oldFocus->SetFocus();
+ }
+ }
return GetReturnCode();
}
-// NB: this function (surprizingly) may be called for both modal and modeless
-// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
+ wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
+
m_endModalCalled = TRUE;
SetReturnCode(retCode);
// we want to override the busy cursor for modal dialogs:
// typically, wxBeginBusyCursor() is called and then a modal dialog
// is shown, but the modal dialog shouldn't have hourglass cursor
- if ( IsModalShowing() && wxIsBusy() )
+ if ( IsModal() && wxIsBusy() )
{
// set our cursor for all windows (but see below)
wxCursor cursor = m_cursor;