1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
32 #include "wx/window.h"
36 #include "wx/evtloop.h"
37 #include "wx/tooltip.h"
39 #include "wx/msw/private.h"
42 // define the array of MSG strutures
43 WX_DECLARE_OBJARRAY(MSG
, wxMsgArray
);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
49 // ----------------------------------------------------------------------------
51 // ----------------------------------------------------------------------------
53 class WXDLLEXPORT wxEventLoopImpl
57 wxEventLoopImpl() { SetExitCode(0); }
60 void ProcessMessage(MSG
*msg
);
62 // generate an idle message, return TRUE if more idle time requested
63 bool SendIdleMessage();
65 // set/get the exit code
66 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
67 int GetExitCode() const { return m_exitcode
; }
70 // preprocess a message, return TRUE if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessMessage(MSG
*msg
);
74 // the exit code of the event loop
78 // ============================================================================
79 // wxEventLoopImpl implementation
80 // ============================================================================
82 // ----------------------------------------------------------------------------
83 // wxEventLoopImpl message processing
84 // ----------------------------------------------------------------------------
86 void wxEventLoopImpl::ProcessMessage(MSG
*msg
)
88 // give us the chance to preprocess the message first
89 if ( !PreProcessMessage(msg
) )
91 // if it wasn't done, dispatch it to the corresponding window
92 ::TranslateMessage(msg
);
93 ::DispatchMessage(msg
);
97 bool wxEventLoopImpl::PreProcessMessage(MSG
*msg
)
99 HWND hwnd
= msg
->hwnd
;
100 wxWindow
*wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
102 // this may happen if the event occured in a standard modeless dialog (the
103 // only example of which I know of is the find/replace dialog) - then call
104 // IsDialogMessage() to make TAB navigation in it work
107 // we need to find the dialog containing this control as
108 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
109 // them) if we call it for the control itself
110 while ( hwnd
&& ::GetWindowLong(hwnd
, GWL_STYLE
) & WS_CHILD
)
112 hwnd
= ::GetParent(hwnd
);
115 return hwnd
&& ::IsDialogMessage(hwnd
, msg
) != 0;
119 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
120 // popup the tooltip bubbles
121 if ( msg
->message
== WM_MOUSEMOVE
)
123 wxToolTip
*tt
= wndThis
->GetToolTip();
126 tt
->RelayEvent((WXMSG
*)msg
);
129 #endif // wxUSE_TOOLTIPS
131 // allow the window to prevent certain messages from being
132 // translated/processed (this is currently used by wxTextCtrl to always
133 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
134 if ( !wndThis
->MSWShouldPreProcessMessage((WXMSG
*)msg
) )
139 // try translations first: the accelerators override everything
142 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
144 if ( wnd
->MSWTranslateMessage((WXMSG
*)msg
))
147 // stop at first top level window, i.e. don't try to process the key
148 // strokes originating in a dialog using the accelerators of the parent
149 // frame - this doesn't make much sense
150 if ( wnd
->IsTopLevel() )
154 // now try the other hooks (kbd navigation is handled here): we start from
155 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
157 for ( wnd
= wndThis
->GetParent(); wnd
; wnd
= wnd
->GetParent() )
159 if ( wnd
->MSWProcessMessage((WXMSG
*)msg
) )
163 // no special preprocessing for this message, dispatch it normally
167 // ----------------------------------------------------------------------------
168 // wxEventLoopImpl idle event processing
169 // ----------------------------------------------------------------------------
171 bool wxEventLoopImpl::SendIdleMessage()
173 return wxTheApp
->ProcessIdle();
176 // ============================================================================
177 // wxEventLoop implementation
178 // ============================================================================
180 wxEventLoop
*wxEventLoop::ms_activeLoop
= NULL
;
182 // ----------------------------------------------------------------------------
183 // wxEventLoop running and exiting
184 // ----------------------------------------------------------------------------
186 wxEventLoop::~wxEventLoop()
188 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
191 bool wxEventLoop::IsRunning() const
193 return m_impl
!= NULL
;
196 int wxEventLoop::Run()
198 // event loops are not recursive, you need to create another loop!
199 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
201 m_impl
= new wxEventLoopImpl
;
203 wxEventLoop
*oldLoop
= ms_activeLoop
;
204 ms_activeLoop
= this;
209 wxMutexGuiLeaveOrEnter();
210 #endif // wxUSE_THREADS
212 // generate and process idle events for as long as we don't have
213 // anything else to do
214 while ( !Pending() && m_impl
->SendIdleMessage() )
217 // a message came or no more idle processing to do, sit in Dispatch()
218 // waiting for the next message
226 int exitcode
= m_impl
->GetExitCode();
230 ms_activeLoop
= oldLoop
;
235 void wxEventLoop::Exit(int rc
)
237 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
239 m_impl
->SetExitCode(rc
);
241 ::PostQuitMessage(rc
);
244 // ----------------------------------------------------------------------------
245 // wxEventLoop message processing dispatching
246 // ----------------------------------------------------------------------------
248 bool wxEventLoop::Pending() const
251 return ::PeekMessage(&msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
254 bool wxEventLoop::Dispatch()
256 wxCHECK_MSG( IsRunning(), FALSE
, _T("can't call Dispatch() if not running") );
259 BOOL rc
= ::GetMessage(&msg
, (HWND
) NULL
, 0, 0);
269 // should never happen, but let's test for it nevertheless
270 wxLogLastError(wxT("GetMessage"));
272 // still break from the loop
277 wxASSERT_MSG( wxThread::IsMain(),
278 wxT("only the main thread can process Windows messages") );
280 static bool s_hadGuiLock
= TRUE
;
281 static wxMsgArray s_aSavedMessages
;
283 // if a secondary thread owning the mutex is doing GUI calls, save all
284 // messages for later processing - we can't process them right now because
285 // it will lead to recursive library calls (and we're not reentrant)
286 if ( !wxGuiOwnedByMainThread() )
288 s_hadGuiLock
= FALSE
;
290 // leave out WM_COMMAND messages: too dangerous, sometimes
291 // the message will be processed twice
292 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
294 s_aSavedMessages
.Add(msg
);
301 // have we just regained the GUI lock? if so, post all of the saved
304 // FIXME of course, it's not _exactly_ the same as processing the
305 // messages normally - expect some things to break...
310 size_t count
= s_aSavedMessages
.Count();
311 for ( size_t n
= 0; n
< count
; n
++ )
313 MSG
& msg
= s_aSavedMessages
[n
];
314 m_impl
->ProcessMessage(&msg
);
317 s_aSavedMessages
.Empty();
320 #endif // wxUSE_THREADS
322 m_impl
->ProcessMessage(&msg
);