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3808e191 JS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: msw/evtloop.cpp | |
3 | // Purpose: implements wxEventLoop for MSW | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
6c9a19aa | 9 | // License: wxWindows licence |
3808e191 JS |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
14f355c2 | 20 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
3808e191 JS |
21 | #pragma implementation "evtloop.h" |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #ifndef WX_PRECOMP | |
6c0e8b4e VZ |
32 | #include "wx/window.h" |
33 | #include "wx/app.h" | |
3808e191 JS |
34 | #endif //WX_PRECOMP |
35 | ||
36 | #include "wx/evtloop.h" | |
0cd7d9b2 | 37 | #include "wx/tooltip.h" |
3808e191 JS |
38 | |
39 | #include "wx/msw/private.h" | |
40 | ||
0cd7d9b2 VS |
41 | #if wxUSE_THREADS |
42 | // define the array of MSG strutures | |
43 | WX_DECLARE_OBJARRAY(MSG, wxMsgArray); | |
44 | // VS: this is a bit dirty - it duplicates same declaration in app.cpp | |
45 | // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already | |
6c0e8b4e | 46 | // defined in app.cpp). |
0cd7d9b2 VS |
47 | #endif |
48 | ||
3808e191 JS |
49 | // ---------------------------------------------------------------------------- |
50 | // wxEventLoopImpl | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | class WXDLLEXPORT wxEventLoopImpl | |
54 | { | |
55 | public: | |
56 | // ctor | |
57 | wxEventLoopImpl() { SetExitCode(0); } | |
58 | ||
59 | // process a message | |
60 | void ProcessMessage(MSG *msg); | |
61 | ||
62 | // generate an idle message, return TRUE if more idle time requested | |
63 | bool SendIdleMessage(); | |
64 | ||
65 | // set/get the exit code | |
66 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
67 | int GetExitCode() const { return m_exitcode; } | |
68 | ||
69 | private: | |
70 | // preprocess a message, return TRUE if processed (i.e. no further | |
71 | // dispatching required) | |
72 | bool PreProcessMessage(MSG *msg); | |
73 | ||
74 | // the exit code of the event loop | |
75 | int m_exitcode; | |
76 | }; | |
77 | ||
78 | // ============================================================================ | |
79 | // wxEventLoopImpl implementation | |
80 | // ============================================================================ | |
81 | ||
82 | // ---------------------------------------------------------------------------- | |
83 | // wxEventLoopImpl message processing | |
84 | // ---------------------------------------------------------------------------- | |
85 | ||
86 | void wxEventLoopImpl::ProcessMessage(MSG *msg) | |
87 | { | |
88 | // give us the chance to preprocess the message first | |
89 | if ( !PreProcessMessage(msg) ) | |
90 | { | |
91 | // if it wasn't done, dispatch it to the corresponding window | |
92 | ::TranslateMessage(msg); | |
93 | ::DispatchMessage(msg); | |
94 | } | |
95 | } | |
96 | ||
97 | bool wxEventLoopImpl::PreProcessMessage(MSG *msg) | |
98 | { | |
ac8d0c11 VZ |
99 | HWND hwnd = msg->hwnd; |
100 | wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); | |
101 | ||
102 | // this may happen if the event occured in a standard modeless dialog (the | |
103 | // only example of which I know of is the find/replace dialog) - then call | |
104 | // IsDialogMessage() to make TAB navigation in it work | |
105 | if ( !wndThis ) | |
106 | { | |
107 | // we need to find the dialog containing this control as | |
108 | // IsDialogMessage() just eats all the messages (i.e. returns TRUE for | |
109 | // them) if we call it for the control itself | |
110 | while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) | |
111 | { | |
112 | hwnd = ::GetParent(hwnd); | |
113 | } | |
114 | ||
115 | return hwnd && ::IsDialogMessage(hwnd, msg) != 0; | |
116 | } | |
3808e191 JS |
117 | |
118 | #if wxUSE_TOOLTIPS | |
119 | // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to | |
120 | // popup the tooltip bubbles | |
ac8d0c11 | 121 | if ( msg->message == WM_MOUSEMOVE ) |
3808e191 JS |
122 | { |
123 | wxToolTip *tt = wndThis->GetToolTip(); | |
124 | if ( tt ) | |
125 | { | |
126 | tt->RelayEvent((WXMSG *)msg); | |
127 | } | |
128 | } | |
129 | #endif // wxUSE_TOOLTIPS | |
130 | ||
ac8d0c11 VZ |
131 | // allow the window to prevent certain messages from being |
132 | // translated/processed (this is currently used by wxTextCtrl to always | |
133 | // grab Ctrl-C/V/X, even if they are also accelerators in some parent) | |
134 | if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) | |
135 | { | |
136 | return FALSE; | |
137 | } | |
138 | ||
139 | // try translations first: the accelerators override everything | |
3808e191 | 140 | wxWindow *wnd; |
ac8d0c11 | 141 | |
3808e191 JS |
142 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) |
143 | { | |
ac8d0c11 | 144 | if ( wnd->MSWTranslateMessage((WXMSG *)msg)) |
3808e191 | 145 | return TRUE; |
ac8d0c11 VZ |
146 | |
147 | // stop at first top level window, i.e. don't try to process the key | |
148 | // strokes originating in a dialog using the accelerators of the parent | |
149 | // frame - this doesn't make much sense | |
150 | if ( wnd->IsTopLevel() ) | |
151 | break; | |
3808e191 JS |
152 | } |
153 | ||
ac8d0c11 VZ |
154 | // now try the other hooks (kbd navigation is handled here): we start from |
155 | // wndThis->GetParent() because wndThis->MSWProcessMessage() was already | |
156 | // called above | |
157 | for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() ) | |
3808e191 JS |
158 | { |
159 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) | |
160 | return TRUE; | |
161 | } | |
162 | ||
ac8d0c11 | 163 | // no special preprocessing for this message, dispatch it normally |
3808e191 JS |
164 | return FALSE; |
165 | } | |
166 | ||
167 | // ---------------------------------------------------------------------------- | |
168 | // wxEventLoopImpl idle event processing | |
169 | // ---------------------------------------------------------------------------- | |
170 | ||
171 | bool wxEventLoopImpl::SendIdleMessage() | |
172 | { | |
e39af974 | 173 | return wxTheApp->ProcessIdle(); |
3808e191 JS |
174 | } |
175 | ||
176 | // ============================================================================ | |
177 | // wxEventLoop implementation | |
178 | // ============================================================================ | |
179 | ||
b9f246f7 VS |
180 | wxEventLoop *wxEventLoop::ms_activeLoop = NULL; |
181 | ||
3808e191 JS |
182 | // ---------------------------------------------------------------------------- |
183 | // wxEventLoop running and exiting | |
184 | // ---------------------------------------------------------------------------- | |
185 | ||
186 | wxEventLoop::~wxEventLoop() | |
187 | { | |
188 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
189 | } | |
190 | ||
191 | bool wxEventLoop::IsRunning() const | |
192 | { | |
193 | return m_impl != NULL; | |
194 | } | |
195 | ||
196 | int wxEventLoop::Run() | |
197 | { | |
198 | // event loops are not recursive, you need to create another loop! | |
199 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
200 | ||
201 | m_impl = new wxEventLoopImpl; | |
b9f246f7 VS |
202 | |
203 | wxEventLoop *oldLoop = ms_activeLoop; | |
204 | ms_activeLoop = this; | |
3808e191 JS |
205 | |
206 | for ( ;; ) | |
207 | { | |
208 | #if wxUSE_THREADS | |
209 | wxMutexGuiLeaveOrEnter(); | |
210 | #endif // wxUSE_THREADS | |
211 | ||
212 | // generate and process idle events for as long as we don't have | |
213 | // anything else to do | |
214 | while ( !Pending() && m_impl->SendIdleMessage() ) | |
215 | ; | |
216 | ||
217 | // a message came or no more idle processing to do, sit in Dispatch() | |
218 | // waiting for the next message | |
219 | if ( !Dispatch() ) | |
220 | { | |
221 | // we got WM_QUIT | |
222 | break; | |
223 | } | |
224 | } | |
225 | ||
226 | int exitcode = m_impl->GetExitCode(); | |
227 | delete m_impl; | |
228 | m_impl = NULL; | |
229 | ||
b9f246f7 VS |
230 | ms_activeLoop = oldLoop; |
231 | ||
3808e191 JS |
232 | return exitcode; |
233 | } | |
234 | ||
235 | void wxEventLoop::Exit(int rc) | |
236 | { | |
237 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
238 | ||
239 | m_impl->SetExitCode(rc); | |
240 | ||
241 | ::PostQuitMessage(rc); | |
242 | } | |
243 | ||
244 | // ---------------------------------------------------------------------------- | |
245 | // wxEventLoop message processing dispatching | |
246 | // ---------------------------------------------------------------------------- | |
247 | ||
248 | bool wxEventLoop::Pending() const | |
249 | { | |
250 | MSG msg; | |
251 | return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; | |
252 | } | |
253 | ||
254 | bool wxEventLoop::Dispatch() | |
255 | { | |
256 | wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); | |
257 | ||
258 | MSG msg; | |
259 | BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); | |
260 | ||
261 | if ( rc == 0 ) | |
262 | { | |
263 | // got WM_QUIT | |
264 | return FALSE; | |
265 | } | |
266 | ||
267 | if ( rc == -1 ) | |
268 | { | |
269 | // should never happen, but let's test for it nevertheless | |
270 | wxLogLastError(wxT("GetMessage")); | |
271 | ||
272 | // still break from the loop | |
273 | return FALSE; | |
274 | } | |
275 | ||
276 | #if wxUSE_THREADS | |
277 | wxASSERT_MSG( wxThread::IsMain(), | |
278 | wxT("only the main thread can process Windows messages") ); | |
279 | ||
280 | static bool s_hadGuiLock = TRUE; | |
281 | static wxMsgArray s_aSavedMessages; | |
282 | ||
283 | // if a secondary thread owning the mutex is doing GUI calls, save all | |
284 | // messages for later processing - we can't process them right now because | |
285 | // it will lead to recursive library calls (and we're not reentrant) | |
286 | if ( !wxGuiOwnedByMainThread() ) | |
287 | { | |
288 | s_hadGuiLock = FALSE; | |
289 | ||
290 | // leave out WM_COMMAND messages: too dangerous, sometimes | |
291 | // the message will be processed twice | |
6c0e8b4e | 292 | if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) |
3808e191 | 293 | { |
0cd7d9b2 | 294 | s_aSavedMessages.Add(msg); |
3808e191 JS |
295 | } |
296 | ||
297 | return TRUE; | |
298 | } | |
299 | else | |
300 | { | |
301 | // have we just regained the GUI lock? if so, post all of the saved | |
302 | // messages | |
303 | // | |
304 | // FIXME of course, it's not _exactly_ the same as processing the | |
305 | // messages normally - expect some things to break... | |
306 | if ( !s_hadGuiLock ) | |
307 | { | |
308 | s_hadGuiLock = TRUE; | |
309 | ||
310 | size_t count = s_aSavedMessages.Count(); | |
311 | for ( size_t n = 0; n < count; n++ ) | |
312 | { | |
313 | MSG& msg = s_aSavedMessages[n]; | |
314 | m_impl->ProcessMessage(&msg); | |
315 | } | |
316 | ||
317 | s_aSavedMessages.Empty(); | |
318 | } | |
319 | } | |
320 | #endif // wxUSE_THREADS | |
321 | ||
322 | m_impl->ProcessMessage(&msg); | |
323 | ||
324 | return TRUE; | |
325 | } | |
326 |