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put both versions of wxGetMousePosition in one place so they can use one implementation
[wxWidgets.git] / samples / opengl / penguin / penguin.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: penguin.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
5 // Modified by: Sandro Sigala
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #ifndef WX_PRECOMP
20 #include "wx/wx.h"
21 #endif
22
23 #if !wxUSE_GLCANVAS
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
25 #endif
26
27 #include "penguin.h"
28 #ifdef __DARWIN__
29 #include <OpenGL/glu.h>
30 #else
31 #include <GL/glu.h>
32 #endif
33
34 #include "../../sample.xpm"
35
36 // ---------------------------------------------------------------------------
37 // MyApp
38 // ---------------------------------------------------------------------------
39
40 // `Main program' equivalent, creating windows and returning main app frame
41 bool MyApp::OnInit()
42 {
43 if ( !wxApp::OnInit() )
44 return false;
45
46 // Create the main frame window
47 MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets Penguin Sample"),
48 wxDefaultPosition, wxDefaultSize);
49
50 #if wxUSE_ZLIB
51 if (wxFileExists(wxT("penguin.dxf.gz")))
52 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf.gz"));
53 #else
54 if (wxFileExists(wxT("penguin.dxf")))
55 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf"));
56 #endif
57
58 /* Show the frame */
59 frame->Show(true);
60
61 return true;
62 }
63
64 IMPLEMENT_APP(MyApp)
65
66 // ---------------------------------------------------------------------------
67 // MyFrame
68 // ---------------------------------------------------------------------------
69
70 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
71 EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen)
72 EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit)
73 EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout)
74 END_EVENT_TABLE()
75
76 // MyFrame constructor
77 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
78 const wxSize& size, long style)
79 : wxFrame(frame, wxID_ANY, title, pos, size, style)
80 {
81 SetIcon(wxICON(sample));
82
83 // Make the "File" menu
84 wxMenu *fileMenu = new wxMenu;
85 fileMenu->Append(wxID_OPEN, wxT("&Open..."));
86 fileMenu->AppendSeparator();
87 fileMenu->Append(wxID_EXIT, wxT("E&xit\tALT-X"));
88 // Make the "Help" menu
89 wxMenu *helpMenu = new wxMenu;
90 helpMenu->Append(wxID_HELP, wxT("&About"));
91
92 wxMenuBar *menuBar = new wxMenuBar;
93 menuBar->Append(fileMenu, wxT("&File"));
94 menuBar->Append(helpMenu, wxT("&Help"));
95 SetMenuBar(menuBar);
96
97 Show(true);
98
99 m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
100 GetClientSize(), wxSUNKEN_BORDER);
101 }
102
103 // File|Open... command
104 void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) )
105 {
106 wxString filename = wxFileSelector(wxT("Choose DXF Model"), wxT(""), wxT(""), wxT(""),
107 #if wxUSE_ZLIB
108 wxT("DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*"),
109 #else
110 wxT("DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*"),
111 #endif
112 wxFD_OPEN);
113 if (!filename.IsEmpty())
114 {
115 m_canvas->LoadDXF(filename);
116 m_canvas->Refresh(false);
117 }
118 }
119
120 // File|Exit command
121 void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) )
122 {
123 // true is to force the frame to close
124 Close(true);
125 }
126
127 // Help|About command
128 void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) )
129 {
130 wxMessageBox(wxT("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al"));
131 }
132
133 // ---------------------------------------------------------------------------
134 // TestGLCanvas
135 // ---------------------------------------------------------------------------
136
137 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
138 EVT_SIZE(TestGLCanvas::OnSize)
139 EVT_PAINT(TestGLCanvas::OnPaint)
140 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
141 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
142 END_EVENT_TABLE()
143
144 TestGLCanvas::TestGLCanvas(wxWindow *parent,
145 wxWindowID id,
146 const wxPoint& pos,
147 const wxSize& size,
148 long style,
149 const wxString& name)
150 : wxGLCanvas(parent, id, NULL, pos, size,
151 style | wxFULL_REPAINT_ON_RESIZE, name)
152 {
153 // Explicitly create a new rendering context instance for this canvas.
154 m_glRC = new wxGLContext(this);
155
156 m_gldata.initialized = false;
157
158 // initialize view matrix
159 m_gldata.beginx = 0.0f;
160 m_gldata.beginy = 0.0f;
161 m_gldata.zoom = 45.0f;
162 trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f);
163 }
164
165 TestGLCanvas::~TestGLCanvas()
166 {
167 delete m_glRC;
168 }
169
170 void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
171 {
172 // must always be here
173 wxPaintDC dc(this);
174
175 SetCurrent(*m_glRC);
176
177 // Initialize OpenGL
178 if (!m_gldata.initialized)
179 {
180 InitGL();
181 ResetProjectionMode();
182 m_gldata.initialized = true;
183 }
184
185 // Clear
186 glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
187 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
188
189 // Transformations
190 glLoadIdentity();
191 glTranslatef( 0.0f, 0.0f, -20.0f );
192 GLfloat m[4][4];
193 build_rotmatrix( m, m_gldata.quat );
194 glMultMatrixf( &m[0][0] );
195
196 m_renderer.Render();
197
198 // Flush
199 glFlush();
200
201 // Swap
202 SwapBuffers();
203 }
204
205 void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
206 {
207 // Reset the OpenGL view aspect.
208 // This is OK only because there is only one canvas that uses the context.
209 // See the cube sample for that case that multiple canvases are made current with one context.
210 ResetProjectionMode();
211 }
212
213 void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
214 {
215 // Do nothing, to avoid flashing on MSW
216 }
217
218 // Load the DXF file. If the zlib support is compiled in wxWidgets,
219 // supports also the ".dxf.gz" gzip compressed files.
220 void TestGLCanvas::LoadDXF(const wxString& filename)
221 {
222 wxFileInputStream stream(filename);
223 if (stream.IsOk())
224 #if wxUSE_ZLIB
225 {
226 if (filename.Right(3).Lower() == wxT(".gz"))
227 {
228 wxZlibInputStream zstream(stream);
229 m_renderer.Load(zstream);
230 } else
231 {
232 m_renderer.Load(stream);
233 }
234 }
235 #else
236 {
237 m_renderer.Load(stream);
238 }
239 #endif
240 }
241
242 void TestGLCanvas::OnMouse(wxMouseEvent& event)
243 {
244 if (event.Dragging())
245 {
246 wxSize sz(GetClientSize());
247
248 /* drag in progress, simulate trackball */
249 float spin_quat[4];
250 trackball(spin_quat,
251 (2.0*m_gldata.beginx - sz.x) / sz.x,
252 (sz.y - 2.0*m_gldata.beginy) / sz.y,
253 (2.0*event.GetX() - sz.x) / sz.x,
254 (sz.y - 2.0*event.GetY()) / sz.y);
255
256 add_quats(spin_quat, m_gldata.quat, m_gldata.quat);
257
258 /* orientation has changed, redraw mesh */
259 Refresh(false);
260 }
261
262 m_gldata.beginx = event.GetX();
263 m_gldata.beginy = event.GetY();
264 }
265
266 void TestGLCanvas::InitGL()
267 {
268 static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
269
270 // white light
271 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
272
273 static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
274
275 // cold blue light
276 static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
277
278 /* remove back faces */
279 glEnable(GL_CULL_FACE);
280 glEnable(GL_DEPTH_TEST);
281
282 /* speedups */
283 glEnable(GL_DITHER);
284 glShadeModel(GL_SMOOTH);
285 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
286 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
287
288 /* light */
289 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
290 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
291 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
292 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
293 glEnable(GL_LIGHT0);
294 glEnable(GL_LIGHT1);
295 glEnable(GL_LIGHTING);
296
297 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
298 glEnable(GL_COLOR_MATERIAL);
299 }
300
301 void TestGLCanvas::ResetProjectionMode()
302 {
303 if ( !IsShownOnScreen() )
304 return;
305
306 // This is normally only necessary if there is more than one wxGLCanvas
307 // or more than one wxGLContext in the application.
308 SetCurrent(*m_glRC);
309
310 int w, h;
311 GetClientSize(&w, &h);
312
313 // It's up to the application code to update the OpenGL viewport settings.
314 // In order to avoid extensive context switching, consider doing this in
315 // OnPaint() rather than here, though.
316 glViewport(0, 0, (GLint) w, (GLint) h);
317
318 glMatrixMode(GL_PROJECTION);
319 glLoadIdentity();
320 gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0);
321 glMatrixMode(GL_MODELVIEW);
322 glLoadIdentity();
323 }