]> git.saurik.com Git - wxWidgets.git/blob - samples/opengl/penguin/penguin.cpp
wxMessageBox off the main thread lost result code.
[wxWidgets.git] / samples / opengl / penguin / penguin.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: penguin.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
5 // Modified by: Sandro Sigala
6 // Created: 04/01/98
7 // Copyright: (c) Robert Roebling
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // For compilers that support precompilation, includes "wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 #ifndef WX_PRECOMP
19 #include "wx/wx.h"
20 #endif
21
22 #if !wxUSE_GLCANVAS
23 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
24 #endif
25
26 #include "penguin.h"
27 #ifdef __DARWIN__
28 #include <OpenGL/glu.h>
29 #else
30 #include <GL/glu.h>
31 #endif
32
33 #include "../../sample.xpm"
34
35 // ---------------------------------------------------------------------------
36 // MyApp
37 // ---------------------------------------------------------------------------
38
39 // `Main program' equivalent, creating windows and returning main app frame
40 bool MyApp::OnInit()
41 {
42 if ( !wxApp::OnInit() )
43 return false;
44
45 // Create the main frame window
46 MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets Penguin Sample"),
47 wxDefaultPosition, wxDefaultSize);
48
49 #if wxUSE_ZLIB
50 if (wxFileExists(wxT("penguin.dxf.gz")))
51 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf.gz"));
52 #else
53 if (wxFileExists(wxT("penguin.dxf")))
54 frame->GetCanvas()->LoadDXF(wxT("penguin.dxf"));
55 #endif
56
57 /* Show the frame */
58 frame->Show(true);
59
60 return true;
61 }
62
63 IMPLEMENT_APP(MyApp)
64
65 // ---------------------------------------------------------------------------
66 // MyFrame
67 // ---------------------------------------------------------------------------
68
69 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
70 EVT_MENU(wxID_OPEN, MyFrame::OnMenuFileOpen)
71 EVT_MENU(wxID_EXIT, MyFrame::OnMenuFileExit)
72 EVT_MENU(wxID_HELP, MyFrame::OnMenuHelpAbout)
73 END_EVENT_TABLE()
74
75 // MyFrame constructor
76 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
77 const wxSize& size, long style)
78 : wxFrame(frame, wxID_ANY, title, pos, size, style)
79 {
80 SetIcon(wxICON(sample));
81
82 // Make the "File" menu
83 wxMenu *fileMenu = new wxMenu;
84 fileMenu->Append(wxID_OPEN, wxT("&Open..."));
85 fileMenu->AppendSeparator();
86 fileMenu->Append(wxID_EXIT, wxT("E&xit\tALT-X"));
87 // Make the "Help" menu
88 wxMenu *helpMenu = new wxMenu;
89 helpMenu->Append(wxID_HELP, wxT("&About"));
90
91 wxMenuBar *menuBar = new wxMenuBar;
92 menuBar->Append(fileMenu, wxT("&File"));
93 menuBar->Append(helpMenu, wxT("&Help"));
94 SetMenuBar(menuBar);
95
96 Show(true);
97
98 m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
99 GetClientSize(), wxSUNKEN_BORDER);
100 }
101
102 // File|Open... command
103 void MyFrame::OnMenuFileOpen( wxCommandEvent& WXUNUSED(event) )
104 {
105 wxString filename = wxFileSelector(wxT("Choose DXF Model"), wxT(""), wxT(""), wxT(""),
106 #if wxUSE_ZLIB
107 wxT("DXF Drawing (*.dxf;*.dxf.gz)|*.dxf;*.dxf.gz|All files (*.*)|*.*"),
108 #else
109 wxT("DXF Drawing (*.dxf)|*.dxf)|All files (*.*)|*.*"),
110 #endif
111 wxFD_OPEN);
112 if (!filename.IsEmpty())
113 {
114 m_canvas->LoadDXF(filename);
115 m_canvas->Refresh(false);
116 }
117 }
118
119 // File|Exit command
120 void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) )
121 {
122 // true is to force the frame to close
123 Close(true);
124 }
125
126 // Help|About command
127 void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) )
128 {
129 wxMessageBox(wxT("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al"));
130 }
131
132 // ---------------------------------------------------------------------------
133 // TestGLCanvas
134 // ---------------------------------------------------------------------------
135
136 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
137 EVT_SIZE(TestGLCanvas::OnSize)
138 EVT_PAINT(TestGLCanvas::OnPaint)
139 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
140 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
141 END_EVENT_TABLE()
142
143 TestGLCanvas::TestGLCanvas(wxWindow *parent,
144 wxWindowID id,
145 const wxPoint& pos,
146 const wxSize& size,
147 long style,
148 const wxString& name)
149 : wxGLCanvas(parent, id, NULL, pos, size,
150 style | wxFULL_REPAINT_ON_RESIZE, name)
151 {
152 // Explicitly create a new rendering context instance for this canvas.
153 m_glRC = new wxGLContext(this);
154
155 m_gldata.initialized = false;
156
157 // initialize view matrix
158 m_gldata.beginx = 0.0f;
159 m_gldata.beginy = 0.0f;
160 m_gldata.zoom = 45.0f;
161 trackball(m_gldata.quat, 0.0f, 0.0f, 0.0f, 0.0f);
162 }
163
164 TestGLCanvas::~TestGLCanvas()
165 {
166 delete m_glRC;
167 }
168
169 void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
170 {
171 // must always be here
172 wxPaintDC dc(this);
173
174 SetCurrent(*m_glRC);
175
176 // Initialize OpenGL
177 if (!m_gldata.initialized)
178 {
179 InitGL();
180 ResetProjectionMode();
181 m_gldata.initialized = true;
182 }
183
184 // Clear
185 glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
186 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
187
188 // Transformations
189 glLoadIdentity();
190 glTranslatef( 0.0f, 0.0f, -20.0f );
191 GLfloat m[4][4];
192 build_rotmatrix( m, m_gldata.quat );
193 glMultMatrixf( &m[0][0] );
194
195 m_renderer.Render();
196
197 // Flush
198 glFlush();
199
200 // Swap
201 SwapBuffers();
202 }
203
204 void TestGLCanvas::OnSize(wxSizeEvent& WXUNUSED(event))
205 {
206 // Reset the OpenGL view aspect.
207 // This is OK only because there is only one canvas that uses the context.
208 // See the cube sample for that case that multiple canvases are made current with one context.
209 ResetProjectionMode();
210 }
211
212 void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
213 {
214 // Do nothing, to avoid flashing on MSW
215 }
216
217 // Load the DXF file. If the zlib support is compiled in wxWidgets,
218 // supports also the ".dxf.gz" gzip compressed files.
219 void TestGLCanvas::LoadDXF(const wxString& filename)
220 {
221 wxFileInputStream stream(filename);
222 if (stream.IsOk())
223 #if wxUSE_ZLIB
224 {
225 if (filename.Right(3).Lower() == wxT(".gz"))
226 {
227 wxZlibInputStream zstream(stream);
228 m_renderer.Load(zstream);
229 } else
230 {
231 m_renderer.Load(stream);
232 }
233 }
234 #else
235 {
236 m_renderer.Load(stream);
237 }
238 #endif
239 }
240
241 void TestGLCanvas::OnMouse(wxMouseEvent& event)
242 {
243 if (event.Dragging())
244 {
245 wxSize sz(GetClientSize());
246
247 /* drag in progress, simulate trackball */
248 float spin_quat[4];
249 trackball(spin_quat,
250 (2.0*m_gldata.beginx - sz.x) / sz.x,
251 (sz.y - 2.0*m_gldata.beginy) / sz.y,
252 (2.0*event.GetX() - sz.x) / sz.x,
253 (sz.y - 2.0*event.GetY()) / sz.y);
254
255 add_quats(spin_quat, m_gldata.quat, m_gldata.quat);
256
257 /* orientation has changed, redraw mesh */
258 Refresh(false);
259 }
260
261 m_gldata.beginx = event.GetX();
262 m_gldata.beginy = event.GetY();
263 }
264
265 void TestGLCanvas::InitGL()
266 {
267 static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
268
269 // white light
270 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
271
272 static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
273
274 // cold blue light
275 static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
276
277 /* remove back faces */
278 glEnable(GL_CULL_FACE);
279 glEnable(GL_DEPTH_TEST);
280
281 /* speedups */
282 glEnable(GL_DITHER);
283 glShadeModel(GL_SMOOTH);
284 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
285 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
286
287 /* light */
288 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
289 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
290 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
291 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
292 glEnable(GL_LIGHT0);
293 glEnable(GL_LIGHT1);
294 glEnable(GL_LIGHTING);
295
296 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
297 glEnable(GL_COLOR_MATERIAL);
298 }
299
300 void TestGLCanvas::ResetProjectionMode()
301 {
302 if ( !IsShownOnScreen() )
303 return;
304
305 // This is normally only necessary if there is more than one wxGLCanvas
306 // or more than one wxGLContext in the application.
307 SetCurrent(*m_glRC);
308
309 int w, h;
310 GetClientSize(&w, &h);
311
312 // It's up to the application code to update the OpenGL viewport settings.
313 // In order to avoid extensive context switching, consider doing this in
314 // OnPaint() rather than here, though.
315 glViewport(0, 0, (GLint) w, (GLint) h);
316
317 glMatrixMode(GL_PROJECTION);
318 glLoadIdentity();
319 gluPerspective(45.0f, (GLfloat)w/h, 1.0, 100.0);
320 glMatrixMode(GL_MODELVIEW);
321 glLoadIdentity();
322 }