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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: array.tex
3 %% Purpose: wxArray
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxArray}}\label{wxarray}
13
14 This section describes the so called {\it dynamic arrays}. This is a C
15 array-like data structure i.e. the member access time is constant (and not
16 linear according to the number of container elements as for linked lists). However, these
17 arrays are dynamic in the sense that they will automatically allocate more
18 memory if there is not enough of it for adding a new element. They also perform
19 range checking on the index values but in debug mode only, so please be sure to
20 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21 details). So, unlike the arrays in some other
22 languages, attempt to access an element beyond the arrays bound doesn't
23 automatically expand the array but provokes an assertion failure instead in
24 debug build and does nothing (except possibly crashing your program) in the
25 release build.
26
27 The array classes were designed to be reasonably efficient, both in terms of
28 run-time speed and memory consumption and the executable size. The speed of
29 array item access is, of course, constant (independent of the number of elements)
30 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31 Adding items to the arrays is also implemented in more or less constant time -
32 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
34 wxArray functions are inline, so they do not take {\it any space at all}.
35
36 wxWidgets has three different kinds of array. All of them derive from
37 wxBaseArray class which works with untyped data and can not be used directly.
38 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40 classes declared will be called in this documentation wxArray, wxSortedArray and
41 wxObjArray but you should keep in mind that no classes with such names actually
42 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43 with a new name. In fact, these names are "template" names and each usage of one
44 of the macros mentioned above creates a template specialization for the given
45 element type.
46
47 wxArray is suitable for storing integer types and pointers which it does not
48 treat as objects in any way, i.e. the element pointed to by the pointer is not
49 deleted when the element is removed from the array. It should be noted that
50 all of wxArray's functions are inline, so it costs strictly nothing to define as
51 many array types as you want (either in terms of the executable size or the
52 speed) as long as at least one of them is defined and this is always the case
53 because wxArrays are used by wxWidgets internally. This class has one serious
54 limitation: it can only be used for storing integral types (bool, char, short,
55 int, long and their unsigned variants) or pointers (of any kind). An attempt
56 to use with objects of sizeof() greater than sizeof(long) will provoke a
57 runtime assertion failure, however declaring a wxArray of floats will not (on
58 the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
59 please use wxObjArray for storing floats and doubles.
60
61 wxSortedArray is a wxArray variant which should be used when searching in the
62 array is a frequently used operation. It requires you to define an additional
63 function for comparing two elements of the array element type and always stores
64 its items in the sorted order (according to this function). Thus, it is
65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
66 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68 memory allocation routine). However, in a usual situation elements are added to
69 an array much less often than searched inside it, so wxSortedArray may lead to
70 huge performance improvements compared to wxArray. Finally, it should be
71 noticed that, as wxArray, wxSortedArray can be only used for storing integral
72 types or pointers.
73
74 wxObjArray class treats its elements like "objects". It may delete them when
75 they are removed from the array (invoking the correct destructor) and copies
76 them using the objects copy constructor. In order to implement this behaviour
77 the definition of the wxObjArray arrays is split in two parts: first, you should
78 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79 you must include the file defining the implementation of template type:
80 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81 from a point where the full (as opposed to `forward') declaration of the array
82 elements class is in scope. As it probably sounds very complicated here is an
83 example:
84
85 \begin{verbatim}
86 #include <wx/dynarray.h>
87
88 // we must forward declare the array because it is used inside the class
89 // declaration
90 class MyDirectory;
91 class MyFile;
92
93 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
94 // now used as shown below
95 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98 class MyDirectory
99 {
100 ...
101 ArrayOfDirectories m_subdirectories; // all subdirectories
102 ArrayOfFiles m_files; // all files in this directory
103 };
104
105 ...
106
107 // now that we have MyDirectory declaration in scope we may finish the
108 // definition of ArrayOfDirectories -- note that this expands into some C++
109 // code and so should only be compiled once (i.e., don't put this in the
110 // header, but into a source file or you will get linking errors)
111 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
112 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114 // that's all!
115 \end{verbatim}
116
117 It is not as elegant as writing
118
119 \begin{verbatim}
120 typedef std::vector<MyDirectory> ArrayOfDirectories;
121 \end{verbatim}
122
123 but is not that complicated and allows the code to be compiled with any, however
124 dumb, C++ compiler in the world.
125
126 Things are much simpler for wxArray and wxSortedArray however: it is enough
127 just to write
128
129 \begin{verbatim}
130 WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
131 WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
132 \end{verbatim}
133
134 i.e. there is only one {\tt DEFINE} macro and no need for separate
135 {\tt DECLARE} one. For the arrays of the primitive types, the macros
136 {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
137 depending on the sizeof of the values (notice that storing values of smaller
138 type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
139 \emph{not} work on all architectures!).
140
141
142 \wxheading{See also}
143
144 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
145
146 \wxheading{Include files}
147
148 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
149 for wxObjArray.
150
151 \wxheading{Library}
152
153 \helpref{wxBase}{librarieslist}
154
155
156
157
158 \latexignore{\rtfignore{\wxheading{Function groups}}}
159
160 \membersection{Macros for template array definition}\label{arraymacros}
161
162 To use an array you must first define the array class. This is done with the
163 help of the macros in this section. The class of array elements must be (at
164 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
165 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
166 WX\_DEFINE\_OBJARRAY macro.
167
168 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
169 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
170 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
171 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
172 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
173 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
174 \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
175 \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
176 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
177 \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
178 \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
179
180 To slightly complicate the matters even further, the operator $->$ defined by
181 default for the array iterators by these macros only makes sense if the array
182 element type is not a pointer itself and, although it still works, this
183 provokes warnings from some compilers and to avoid them you should use the
184 {\tt \_PTR} versions of the macros above. For example, to define an array of
185 pointers to {\tt double} you should use:
186
187 \begin{verbatim}
188 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
189 \end{verbatim}
190
191 Note that the above macros are generally only useful for
192 wxObject types. There are separate macros for declaring an array of a simple type,
193 such as an int.
194
195 The following simple types are supported:\\
196 int\\
197 long\\
198 size\_t\\
199 double
200
201 To create an array of a simple type, simply append the type you want in CAPS to
202 the array definition.
203
204 For example, for an integer array, you'd use one of the following variants:
205
206 \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
207 \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
208 \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
209 \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
210 \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
211 \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
212
213 \membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
214
215 Array classes are 100\% C++ objects and as such they have the appropriate copy
216 constructors and assignment operators. Copying wxArray just copies the elements
217 but copying wxObjArray copies the arrays items. However, for memory-efficiency
218 sake, neither of these classes has virtual destructor. It is not very important
219 for wxArray which has trivial destructor anyhow, but it does mean that you
220 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
221 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
222 derive your own classes from the array classes.
223
224 \helpref{wxArray default constructor}{wxarrayctordef}\\
225 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
226 \helpref{\destruct{wxArray}}{wxarraydtor}
227
228 \membersection{Memory management}\label{wxarraymemorymanagement}
229
230 Automatic array memory management is quite trivial: the array starts by
231 preallocating some minimal amount of memory (defined by
232 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
233 allocated memory it reallocates it adding 50\% of the currently allocated
234 amount, but no more than some maximal number which is defined by
235 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
236 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
237 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
238 provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
239 function can also be quite useful if you know in advance how many items you are
240 going to put in the array and will prevent the array code from reallocating the
241 memory more times than needed.
242
243 \helpref{Alloc}{wxarrayalloc}\\
244 \helpref{Shrink}{wxarrayshrink}
245
246 \membersection{Number of elements and simple item access}\label{arrayelementsaccess}
247
248 Functions in this section return the total number of array elements and allow to
249 retrieve them - possibly using just the C array indexing $[]$ operator which
250 does exactly the same as \helpref{Item()}{wxarrayitem} method.
251
252 \helpref{GetCount}{wxarraygetcount}\\
253 \helpref{IsEmpty}{wxarrayisempty}\\
254 \helpref{Item}{wxarrayitem}\\
255 \helpref{Last}{wxarraylast}
256
257 \membersection{Adding items}\label{arrayadding}
258
259 \helpref{Add}{wxarrayadd}\\
260 \helpref{Insert}{wxarrayinsert}\\
261 \helpref{SetCount}{wxarraysetcount}\\
262 \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
263 \helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
264
265 \membersection{Removing items}\label{arrayremoving}
266
267 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
268 \helpref{Empty}{wxarrayempty}\\
269 \helpref{Clear}{wxarrayclear}\\
270 \helpref{RemoveAt}{wxarrayremoveat}\\
271 \helpref{Remove}{wxarrayremove}
272
273 \membersection{Searching and sorting}\label{arraysearchingandsorting}
274
275 \helpref{Index}{wxarrayindex}\\
276 \helpref{Sort}{wxarraysort}
277
278 %%%%% MEMBERS HERE %%%%%
279 \helponly{\insertatlevel{2}{
280
281 \wxheading{Members}
282
283 }}
284
285 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
286
287 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
288
289 \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
290
291 \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
292
293 This macro defines a new array class named {\it name} and containing the
294 elements of type {\it T}. The second form is used when compiling wxWidgets as
295 a DLL under Windows and array needs to be visible outside the DLL. The third is
296 needed for exporting an array from a user DLL.
297
298 Example:
299
300 \begin{verbatim}
301 WX_DEFINE_ARRAY_INT(int, MyArrayInt);
302
303 class MyClass;
304 WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
305 \end{verbatim}
306
307 Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
308 {\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
309
310
311 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
312
313 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
314
315 \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
316
317 \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
318
319 This macro defines a new sorted array class named {\it name} and containing
320 the elements of type {\it T}. The second form is used when compiling wxWidgets as
321 a DLL under Windows and array needs to be visible outside the DLL. The third is
322 needed for exporting an array from a user DLL.
323
324 Example:
325
326 \begin{verbatim}
327 WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
328
329 class MyClass;
330 WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
331 \end{verbatim}
332
333 You will have to initialize the objects of this class by passing a comparison
334 function to the array object constructor like this:
335
336 \begin{verbatim}
337 int CompareInts(int n1, int n2)
338 {
339 return n1 - n2;
340 }
341
342 wxSortedArrayInt sorted(CompareInts);
343
344 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
345 {
346 // sort the items by their address...
347 return Stricmp(item1->GetAddress(), item2->GetAddress());
348 }
349
350 wxArrayOfMyClass another(CompareMyClassObjects);
351 \end{verbatim}
352
353 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
354
355 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
356
357 \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
358
359 \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
360
361 This macro declares a new object array class named {\it name} and containing
362 the elements of type {\it T}. The second form is used when compiling wxWidgets as
363 a DLL under Windows and array needs to be visible outside the DLL. The third is
364 needed for exporting an array from a user DLL.
365
366 Example:
367
368 \begin{verbatim}
369 class MyClass;
370 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
371 \end{verbatim}
372
373 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
374 the array class - otherwise you would get link errors.
375
376 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
377
378 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
379
380 \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
381
382 \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
383
384 This macro defines the methods of the array class {\it name} not defined by the
385 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
386 file <wx/arrimpl.cpp> before using this macro and you must have the full
387 declaration of the class of array elements in scope! If you forget to do the
388 first, the error will be caught by the compiler, but, unfortunately, many
389 compilers will not give any warnings if you forget to do the second - but the
390 objects of the class will not be copied correctly and their real destructor will
391 not be called. The latter two forms are merely aliases of the first to satisfy
392 some people's sense of symmetry when using the exported declarations.
393
394 Example of usage:
395
396 \begin{verbatim}
397 // first declare the class!
398 class MyClass
399 {
400 public:
401 MyClass(const MyClass&);
402
403 ...
404
405 virtual ~MyClass();
406 };
407
408 #include <wx/arrimpl.cpp>
409 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
410 \end{verbatim}
411
412 \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
413
414 \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
415
416 This macro may be used to append all elements of the {\it other} array to the
417 {\it array}. The two arrays must be of the same type.
418
419 \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
420
421 \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
422
423 This macro may be used to prepend all elements of the {\it other} array to the
424 {\it array}. The two arrays must be of the same type.
425
426 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
427
428 \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
429
430 This macro may be used to delete all elements of the array before emptying it.
431 It can not be used with wxObjArrays - but they will delete their elements anyhow
432 when you call Empty().
433
434 \membersection{Default constructors}\label{wxarrayctordef}
435
436 \func{}{wxArray}{\void}
437
438 \func{}{wxObjArray}{\void}
439
440 Default constructor initializes an empty array object.
441
442 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
443
444 There is no default constructor for wxSortedArray classes - you must initialize it
445 with a function to use for item comparison. It is a function which is passed
446 two arguments of type {\it T} where {\it T} is the array element type and which
447 should return a negative, zero or positive value according to whether the first
448 element passed to it is less than, equal to or greater than the second one.
449
450 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
451
452 \func{}{wxArray}{\param{const wxArray\& }{array}}
453
454 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
455
456 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
457
458 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
459
460 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
461
462 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
463
464 The copy constructors and assignment operators perform a shallow array copy
465 (i.e. they don't copy the objects pointed to even if the source array contains
466 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
467 the array element are copied too) for wxObjArray.
468
469 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
470
471 \func{}{\destruct{wxArray}}{\void}
472
473 \func{}{\destruct{wxSortedArray}}{\void}
474
475 \func{}{\destruct{wxObjArray}}{\void}
476
477 The wxObjArray destructor deletes all the items owned by the array. This is not
478 done by wxArray and wxSortedArray versions - you may use
479 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
480
481 \membersection{wxArray::Add}\label{wxarrayadd}
482
483 \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
484
485 \func{void}{Add}{\param{T *}{item}}
486
487 \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
488
489 Appends the given number of {\it copies} of the {\it item} to the array
490 consisting of the elements of type {\it T}.
491
492 The first version is used with wxArray and wxSortedArray. The second and the
493 third are used with wxObjArray. There is an important difference between
494 them: if you give a pointer to the array, it will take ownership of it, i.e.
495 will delete it when the item is deleted from the array. If you give a reference
496 to the array, however, the array will make a copy of the item and will not take
497 ownership of the original item. Once again, it only makes sense for wxObjArrays
498 because the other array types never take ownership of their elements. Also note
499 that you cannot append more than one pointer as reusing it would lead to
500 deleting it twice (or more) and hence to a crash.
501
502 You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
503 elements of one array to another one but it is more efficient to use
504 {\it copies} parameter and modify the elements in place later if you plan to
505 append a lot of items.
506
507 \membersection{wxArray::Alloc}\label{wxarrayalloc}
508
509 \func{void}{Alloc}{\param{size\_t }{count}}
510
511 Preallocates memory for a given number of array elements. It is worth calling
512 when the number of items which are going to be added to the array is known in
513 advance because it will save unneeded memory reallocation. If the array already
514 has enough memory for the given number of items, nothing happens. In any case,
515 the existing contents of the array is not modified.
516
517 \membersection{wxArray::Clear}\label{wxarrayclear}
518
519 \func{void}{Clear}{\void}
520
521 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
522 frees the memory allocated to the array.
523
524 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
525
526 \func{T *}{Detach}{\param{size\_t }{index}}
527
528 Removes the element from the array, but, unlike,
529 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
530 pointer to the removed element.
531
532 \membersection{wxArray::Empty}\label{wxarrayempty}
533
534 \func{void}{Empty}{\void}
535
536 Empties the array. For wxObjArray classes, this destroys all of the array
537 elements. For wxArray and wxSortedArray this does nothing except marking the
538 array of being empty - this function does not free the allocated memory, use
539 \helpref{Clear()}{wxarrayclear} for this.
540
541 \membersection{wxArray::GetCount}\label{wxarraygetcount}
542
543 \constfunc{size\_t}{GetCount}{\void}
544
545 Return the number of items in the array.
546
547 \membersection{wxArray::Index}\label{wxarrayindex}
548
549 \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
550
551 \constfunc{int}{Index}{\param{T\& }{item}}
552
553 The first version of the function is for wxArray and wxObjArray, the second is
554 for wxSortedArray only.
555
556 Searches the element in the array, starting from either beginning or the end
557 depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
558 returned if the element is not found, otherwise the index of the element is
559 returned.
560
561 Linear search is used for the wxArray and wxObjArray classes but binary search
562 in the sorted array is used for wxSortedArray (this is why searchFromEnd
563 parameter doesn't make sense for it).
564
565 {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
566 array is {\bf not} used by this function. It searches exactly the given
567 element in the array and so will only succeed if this element had been
568 previously added to the array, but fail even if another, identical, element is
569 in the array.
570
571 \membersection{wxArray::Insert}\label{wxarrayinsert}
572
573 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
574
575 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
576
577 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
578
579 Insert the given number of {\it copies} of the {\it item} into the array before
580 the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
581 item in such way that it will become the first array element.
582
583 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
584 between the overloaded versions of this function.
585
586 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
587
588 \constfunc{bool}{IsEmpty}{\void}
589
590 Returns true if the array is empty, false otherwise.
591
592 \membersection{wxArray::Item}\label{wxarrayitem}
593
594 \constfunc{T\&}{Item}{\param{size\_t }{index}}
595
596 Returns the item at the given position in the array. If {\it index} is out of
597 bounds, an assert failure is raised in the debug builds but nothing special is
598 done in the release build.
599
600 The returned value is of type "reference to the array element type" for all of
601 the array classes.
602
603 \membersection{wxArray::Last}\label{wxarraylast}
604
605 \constfunc{T\&}{Last}{\void}
606
607 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
608 An assert failure is raised in the debug mode if the array is empty.
609
610 The returned value is of type "reference to the array element type" for all of
611 the array classes.
612
613 \membersection{wxArray::Remove}\label{wxarrayremove}
614
615 \func{\void}{Remove}{\param{T }{item}}
616
617 Removes an element from the array by value: the first item of the
618 array equal to {\it item} is removed, an assert failure will result from an
619 attempt to remove an item which doesn't exist in the array.
620
621 When an element is removed from wxObjArray it is deleted by the array - use
622 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
623 other hand, when an object is removed from a wxArray nothing happens - you
624 should delete it manually if required:
625
626 \begin{verbatim}
627 T *item = array[n];
628 delete item;
629 array.Remove(n)
630 \end{verbatim}
631
632 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
633 elements of a wxArray (supposed to contain pointers).
634
635 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
636
637 \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
638
639 Removes {\it count} elements starting at {\it index} from the array. When an
640 element is removed from wxObjArray it is deleted by the array - use
641 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
642 the other hand, when an object is removed from a wxArray nothing happens -
643 you should delete it manually if required:
644
645 \begin{verbatim}
646 T *item = array[n];
647 delete item;
648 array.RemoveAt(n)
649 \end{verbatim}
650
651 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
652 elements of a wxArray (supposed to contain pointers).
653
654 \membersection{wxArray::SetCount}\label{wxarraysetcount}
655
656 \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
657
658 This function ensures that the number of array elements is at least
659 {\it count}. If the array has already {\it count} or more items, nothing is
660 done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
661 the value {\it defval}.
662
663 \wxheading{See also}
664
665 \helpref{GetCount}{wxarraygetcount}
666
667 \membersection{wxArray::Shrink}\label{wxarrayshrink}
668
669 \func{void}{Shrink}{\void}
670
671 Frees all memory unused by the array. If the program knows that no new items
672 will be added to the array it may call Shrink() to reduce its memory usage.
673 However, if a new item is added to the array, some extra memory will be
674 allocated again.
675
676 \membersection{wxArray::Sort}\label{wxarraysort}
677
678 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
679
680 The notation CMPFUNC<T> should be read as if we had the following declaration:
681
682 \begin{verbatim}
683 template int CMPFUNC(T *first, T *second);
684 \end{verbatim}
685
686 where {\it T} is the type of the array elements. I.e. it is a function returning
687 {\it int} which is passed two arguments of type {\it T *}.
688
689 Sorts the array using the specified compare function: this function should
690 return a negative, zero or positive value according to whether the first element
691 passed to it is less than, equal to or greater than the second one.
692
693 wxSortedArray doesn't have this function because it is always sorted.
694