if (entity[0] == wxT('#'))
{
- const wxChar *ent_s = entity.c_str();
- const wxChar *format;
+ // NB: parsed value is a number, so it's OK to use wx_str(), internal
+ // representation is the same for numbers
+ const wxStringCharType *ent_s = entity.wx_str();
+ const wxStringCharType *format;
- if (ent_s[1] == wxT('x') || ent_s[1] == wxT('X'))
+ if (ent_s[1] == wxSTRING_TEXT('x') || ent_s[1] == wxSTRING_TEXT('X'))
{
- format = wxT("%x");
+ format = wxSTRING_TEXT("%x");
ent_s++;
}
else
- format = wxT("%u");
+ format = wxSTRING_TEXT("%u");
ent_s++;
if (wxSscanf(ent_s, format, &code) != 1)