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[wxWidgets.git] / include / wx / msw / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma interface "glcanvas.h"
14 #endif
15
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
18
19 #include <wx/palette.h>
20 #include <wx/scrolwin.h>
21
22 #include <windows.h>
23
24 #include "gl/gl.h"
25
26 //---------------------------------------------------------------------------
27 // Constants for attriblist
28 //---------------------------------------------------------------------------
29
30 // The generic GL implementation doesn't support most of these options,
31 // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
32 // Other implementations may actually support them.
33
34 enum
35 {
36 WX_GL_RGBA=1, /* use true color palette */
37 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
38 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
39 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
40 WX_GL_STEREO, /* use stereoscopic display */
41 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
42 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
43 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
44 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
45 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
46 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
47 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
48 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
49 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
50 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
51 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
52 };
53
54 class WXDLLEXPORT wxGLCanvas; /* forward reference */
55
56 class WXDLLEXPORT wxGLContext: public wxObject
57 {
58 public:
59 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
60 wxGLContext(
61 bool isRGB, wxGLCanvas *win,
62 const wxPalette& WXUNUSED(palette),
63 const wxGLContext *other /* for sharing display lists */
64 );
65 ~wxGLContext();
66
67 void SetCurrent();
68 void SetColour(const char *colour);
69 void SwapBuffers();
70
71
72 inline wxWindow* GetWindow() const { return m_window; }
73 inline WXHDC GetHDC() const { return m_hDC; }
74 inline HGLRC GetGLRC() const { return m_glContext; }
75
76 public:
77 HGLRC m_glContext;
78 WXHDC m_hDC;
79 wxWindow* m_window;
80 };
81
82 class WXDLLEXPORT wxGLCanvas: public wxWindow
83 {
84 DECLARE_CLASS(wxGLCanvas)
85 public:
86 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
87 const wxSize& size = wxDefaultSize, long style = 0,
88 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
89 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
90 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
91 const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
92 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
93
94 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
95 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
96 const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
97
98 ~wxGLCanvas();
99
100 // Replaces wxWindow::Create functionality, since we need to use a different window class
101 bool Create(wxWindow *parent, wxWindowID id,
102 const wxPoint& pos, const wxSize& size, long style, const wxString& name);
103
104 void SetCurrent();
105 void SetColour(const char *colour);
106 void SwapBuffers();
107
108 void OnSize(wxSizeEvent& event);
109
110 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
111 void OnPaletteChanged(wxPaletteChangedEvent& event);
112
113 inline wxGLContext* GetContext() const { return m_glContext; }
114
115 inline WXHDC GetHDC() const { return m_hDC; }
116 void SetupPixelFormat(int *attribList = (int*) NULL);
117 void SetupPalette(const wxPalette& palette);
118 wxPalette CreateDefaultPalette();
119
120 inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
121
122 protected:
123 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
124 wxPalette m_palette;
125 WXHDC m_hDC;
126
127 DECLARE_EVENT_TABLE()
128 };
129
130 #endif
131 // _WX_GLCANVAS_H_
132