1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
284 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
291 // -- static utility functions --
293 static wxBitmap
wxPaneCreateStippleBitmap()
295 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage
img(2,2,data
,true);
297 return wxBitmap(img
);
300 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
302 wxBitmap stipple
= wxPaneCreateStippleBitmap();
303 wxBrush
brush(stipple
);
306 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
307 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
309 dc
.SetPen(*wxTRANSPARENT_PEN
);
311 dc
.SetLogicalFunction(wxXOR
);
312 dc
.DrawRectangle(rect
);
318 // CopyDocksAndPanes() - this utility function creates copies of
319 // the dock and pane info. wxAuiDockInfo's usually contain pointers
320 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
321 // reconstruct that relationship in the new dock info and pane info arrays
323 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
324 wxAuiPaneInfoArray
& dest_panes
,
325 const wxAuiDockInfoArray
& src_docks
,
326 const wxAuiPaneInfoArray
& src_panes
)
328 dest_docks
= src_docks
;
329 dest_panes
= src_panes
;
330 int i
, j
, k
, dock_count
, pc1
, pc2
;
331 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
333 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
334 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
335 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
336 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
337 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
341 // GetMaxLayer() is an internal function which returns
342 // the highest layer inside the specified dock
343 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
346 int i
, dock_count
, max_layer
= 0;
347 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
349 wxAuiDockInfo
& dock
= docks
.Item(i
);
350 if (dock
.dock_direction
== dock_direction
&&
351 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
352 max_layer
= dock
.dock_layer
;
358 // GetMaxRow() is an internal function which returns
359 // the highest layer inside the specified dock
360 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
362 int i
, pane_count
, max_row
= 0;
363 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
365 wxAuiPaneInfo
& pane
= panes
.Item(i
);
366 if (pane
.dock_direction
== direction
&&
367 pane
.dock_layer
== layer
&&
368 pane
.dock_row
> max_row
)
369 max_row
= pane
.dock_row
;
376 // DoInsertDockLayer() is an internal function that inserts a new dock
377 // layer by incrementing all existing dock layer values by one
378 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
383 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
385 wxAuiPaneInfo
& pane
= panes
.Item(i
);
386 if (!pane
.IsFloating() &&
387 pane
.dock_direction
== dock_direction
&&
388 pane
.dock_layer
>= dock_layer
)
393 // DoInsertDockLayer() is an internal function that inserts a new dock
394 // row by incrementing all existing dock row values by one
395 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
401 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
403 wxAuiPaneInfo
& pane
= panes
.Item(i
);
404 if (!pane
.IsFloating() &&
405 pane
.dock_direction
== dock_direction
&&
406 pane
.dock_layer
== dock_layer
&&
407 pane
.dock_row
>= dock_row
)
412 // DoInsertDockLayer() is an internal function that inserts a space for
413 // another dock pane by incrementing all existing dock row values by one
414 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
421 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
423 wxAuiPaneInfo
& pane
= panes
.Item(i
);
424 if (!pane
.IsFloating() &&
425 pane
.dock_direction
== dock_direction
&&
426 pane
.dock_layer
== dock_layer
&&
427 pane
.dock_row
== dock_row
&&
428 pane
.dock_pos
>= dock_pos
)
433 // FindDocks() is an internal function that returns a list of docks which meet
434 // the specified conditions in the parameters and returns a sorted array
435 // (sorted by layer and then row)
436 static void FindDocks(wxAuiDockInfoArray
& docks
,
440 wxAuiDockInfoPtrArray
& arr
)
442 int begin_layer
= dock_layer
;
443 int end_layer
= dock_layer
;
444 int begin_row
= dock_row
;
445 int end_row
= dock_row
;
446 int dock_count
= docks
.GetCount();
447 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
449 // discover the maximum dock layer and the max row
450 for (i
= 0; i
< dock_count
; ++i
)
452 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
453 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
456 // if no dock layer was specified, search all dock layers
457 if (dock_layer
== -1)
460 end_layer
= max_layer
;
463 // if no dock row was specified, search all dock row
472 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
473 for (row
= begin_row
; row
<= end_row
; ++row
)
474 for (i
= 0; i
< dock_count
; ++i
)
476 wxAuiDockInfo
& d
= docks
.Item(i
);
477 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
479 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
485 // FindPaneInDock() looks up a specified window pointer inside a dock.
486 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
489 int i
, count
= dock
.panes
.GetCount();
490 for (i
= 0; i
< count
; ++i
)
492 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
493 if (p
->window
== window
)
499 // RemovePaneFromDocks() removes a pane window from all docks
500 // with a possible exception specified by parameter "ex_cept"
501 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
503 wxAuiDockInfo
* ex_cept
= NULL
)
506 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
508 wxAuiDockInfo
& d
= docks
.Item(i
);
511 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
518 // This function works fine, and may be used in the future
520 // RenumberDockRows() takes a dock and assigns sequential numbers
521 // to existing rows. Basically it takes out the gaps; so if a
522 // dock has rows with numbers 0,2,5, they will become 0,1,2
523 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
528 wxAuiDockInfo& dock = *docks.Item(i);
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
539 // SetActivePane() sets the active pane, as well as cycles through
540 // every other pane and makes sure that all others' active flags
542 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
545 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
547 wxAuiPaneInfo
& pane
= panes
.Item(i
);
548 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
549 if (pane
.window
== active_pane
)
550 pane
.state
|= wxAuiPaneInfo::optionActive
;
555 // this function is used to sort panes by dock position
556 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
558 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
564 // this utility class implements a proportional sizer
565 // as it existed in wxWidgets 2.8 and before.
567 class wxAuiProportionalBoxSizer
: public wxBoxSizer
570 wxAuiProportionalBoxSizer(int orientation
) : wxBoxSizer(orientation
) { }
574 if (m_children
.GetCount() == 0)
577 int fixed_height
= 0;
580 wxSizerItemList::compatibility_iterator node
;
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node
= m_children
.GetFirst();
587 wxSizerItem
*item
= node
->GetData();
591 stretchable
+= item
->GetProportion();
593 wxSize
size(item
->GetMinSizeWithBorder());
594 if (item
->GetProportion() == 0)
596 if (m_orient
== wxVERTICAL
)
598 fixed_height
+= size
.y
;
599 fixed_width
= wxMax(fixed_width
, size
.x
);
603 fixed_width
+= size
.x
;
604 fixed_height
= wxMax(fixed_height
, size
.y
);
609 node
= node
->GetNext();
613 // delta specifies the total amount to be allocated to stretch spaces
617 if (m_orient
== wxHORIZONTAL
)
618 delta
= m_size
.x
- fixed_width
;
620 delta
= m_size
.y
- fixed_height
;
623 // go through each item and assign sizes
624 wxPoint
pt(m_position
);
625 node
= m_children
.GetFirst();
628 wxSizerItem
* item
= node
->GetData();
632 wxSize
size(item
->GetMinSizeWithBorder());
634 if (m_orient
== wxVERTICAL
)
636 wxCoord height
= size
.y
;
637 if (item
->GetProportion())
639 height
= (delta
* item
->GetProportion()) / stretchable
;
641 stretchable
-= item
->GetProportion();
644 wxPoint
child_pos(pt
);
645 wxSize
child_size(size
.x
, height
);
647 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
648 child_size
.x
= m_size
.x
;
649 else if (item
->GetFlag() & wxALIGN_RIGHT
)
650 child_pos
.x
+= m_size
.x
- size
.x
;
651 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_HORIZONTAL
))
652 child_pos
.x
+= (m_size
.x
- size
.x
) / 2;
654 item
->SetDimension(child_pos
, child_size
);
660 wxCoord width
= size
.x
;
661 if (item
->GetProportion())
663 width
= (delta
* item
->GetProportion()) / stretchable
;
665 stretchable
-= item
->GetProportion();
668 wxPoint
child_pos(pt
);
669 wxSize
child_size(width
, size
.y
);
671 if (item
->GetFlag() & (wxEXPAND
| wxSHAPED
))
672 child_size
.y
= m_size
.y
;
673 else if (item
->GetFlag() & wxALIGN_BOTTOM
)
674 child_pos
.y
+= m_size
.y
- size
.y
;
675 else if (item
->GetFlag() & (wxCENTER
| wxALIGN_CENTER_VERTICAL
))
676 child_pos
.y
+= (m_size
.y
- size
.y
) / 2;
678 item
->SetDimension(child_pos
, child_size
);
684 node
= node
->GetNext();
692 // -- wxAuiManager class implementation --
695 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
697 EVT_AUI_RENDER(wxAuiManager::OnRender
)
698 EVT_PAINT(wxAuiManager::OnPaint
)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
700 EVT_SIZE(wxAuiManager::OnSize
)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
704 EVT_MOTION(wxAuiManager::OnMotion
)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
713 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
715 m_action
= actionNone
;
716 m_action_window
= NULL
;
717 m_last_mouse_move
= wxPoint();
718 m_hover_button
= NULL
;
719 m_art
= new wxAuiDefaultDockArt
;
723 m_has_maximized
= false;
725 m_dock_constraint_x
= 0.3;
726 m_dock_constraint_y
= 0.3;
728 m_currentDragItem
= -1;
732 SetManagedWindow(managed_wnd
);
736 wxAuiManager::~wxAuiManager()
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
743 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
745 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
746 if (pinfo
.window
&& !pinfo
.window
->GetParent())
754 // creates a floating frame for the windows
755 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
756 const wxAuiPaneInfo
& pane_info
)
758 return new wxAuiFloatingFrame(parent
, this, pane_info
);
761 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
768 // GetPane() looks up a wxAuiPaneInfo structure based
769 // on the supplied window pointer. Upon failure, GetPane()
770 // returns an empty wxAuiPaneInfo, a condition which can be checked
771 // by calling wxAuiPaneInfo::IsOk().
773 // The pane info's structure may then be modified. Once a pane's
774 // info is modified, wxAuiManager::Update() must be called to
775 // realize the changes in the UI.
777 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
780 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
782 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
783 if (p
.window
== window
)
786 return wxAuiNullPaneInfo
;
789 // this version of GetPane() looks up a pane based on a
790 // 'pane name', see above comment for more info
791 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
794 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
796 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
800 return wxAuiNullPaneInfo
;
803 // GetAllPanes() returns a reference to all the pane info structures
804 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
809 // HitTest() is an internal function which determines
810 // which UI item the specified coordinates are over
811 // (x,y) specify a position in client coordinates
812 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
814 wxAuiDockUIPart
* result
= NULL
;
817 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
819 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
821 // we are not interested in typeDock, because this space
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
825 if (item
->type
== wxAuiDockUIPart::typeDock
)
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
831 if ((item
->type
== wxAuiDockUIPart::typePane
||
832 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
835 // if the point is inside the rectangle, we have a hit
836 if (item
->rect
.Contains(x
,y
))
844 // SetFlags() and GetFlags() allow the owner to set various
845 // options which are global to wxAuiManager
846 void wxAuiManager::SetFlags(unsigned int flags
)
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd
= false;
850 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
851 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
852 wxAUI_MGR_RECTANGLE_HINT
;
853 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
854 update_hint_wnd
= true;
862 UpdateHintWindowConfig();
866 unsigned int wxAuiManager::GetFlags() const
871 // Convenience function
872 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876 #if defined(__WXMAC__)
879 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
883 // don't use these anymore as they are deprecated
884 // use Set/GetManagedFrame() instead
885 void wxAuiManager::SetFrame(wxFrame
* frame
)
887 SetManagedWindow((wxWindow
*)frame
);
890 wxFrame
* wxAuiManager::GetFrame() const
892 return (wxFrame
*)m_frame
;
896 // this function will return the aui manager for a given
897 // window. The |window| parameter should be any child window
898 // or grand-child window (and so on) of the frame/window
899 // managed by wxAuiManager. The |window| parameter does not
900 // need to be managed by the manager itself.
901 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
903 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
904 evt
.SetManager(NULL
);
905 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
906 if (!window
->GetEventHandler()->ProcessEvent(evt
))
909 return evt
.GetManager();
913 void wxAuiManager::UpdateHintWindowConfig()
915 // find out if the the system can do transparent frames
916 bool can_do_transparent
= false;
918 wxWindow
* w
= m_frame
;
921 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
923 wxFrame
* f
= static_cast<wxFrame
*>(w
);
924 can_do_transparent
= f
->CanSetTransparent();
932 // if there is an existing hint window, delete it
935 m_hint_wnd
->Destroy();
942 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
944 // Make a window to use for a transparent hint
945 #if defined(__WXMSW__) || defined(__WXGTK__)
946 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
947 wxDefaultPosition
, wxSize(1,1),
948 wxFRAME_TOOL_WINDOW
|
949 wxFRAME_FLOAT_ON_PARENT
|
953 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
954 #elif defined(__WXMAC__)
955 // Using a miniframe with float and tool styles keeps the parent
956 // frame activated and highlighted as such...
957 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
958 wxDefaultPosition
, wxSize(1,1),
959 wxFRAME_FLOAT_ON_PARENT
960 | wxFRAME_TOOL_WINDOW
);
961 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
962 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
964 // Can't set the bg colour of a Frame in wxMac
965 wxPanel
* p
= new wxPanel(m_hint_wnd
);
967 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
968 // color that is really hard to see, especially transparent.
969 // Until a better system color is decided upon we'll just use
971 p
->SetBackgroundColour(*wxBLUE
);
977 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
978 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
980 // system can't support transparent fade, or the venetian
981 // blinds effect was explicitly requested
982 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
987 wxFRAME_TOOL_WINDOW
|
988 wxFRAME_FLOAT_ON_PARENT
|
991 m_hint_fademax
= 128;
997 // SetManagedWindow() is usually called once when the frame
998 // manager class is being initialized. "frame" specifies
999 // the frame which should be managed by the frame mananger
1000 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
1002 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
1005 m_frame
->PushEventHandler(this);
1008 // if the owner is going to manage an MDI parent frame,
1009 // we need to add the MDI client window as the default
1012 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
1014 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
1015 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
1017 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1019 AddPane(client_window
,
1020 wxAuiPaneInfo().Name(wxT("mdiclient")).
1021 CenterPane().PaneBorder(false));
1023 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
1025 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
1026 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
1027 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
1029 AddPane(client_window
,
1030 wxAuiPaneInfo().Name(wxT("mdiclient")).
1031 CenterPane().PaneBorder(false));
1036 UpdateHintWindowConfig();
1040 // UnInit() must be called, usually in the destructor
1041 // of the frame class. If it is not called, usually this
1042 // will result in a crash upon program exit
1043 void wxAuiManager::UnInit()
1047 m_frame
->RemoveEventHandler(this);
1051 // GetManagedWindow() returns the window pointer being managed
1052 wxWindow
* wxAuiManager::GetManagedWindow() const
1057 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
1062 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
1064 // first, give the owner frame a chance to override
1067 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
1071 ProcessEvent(event
);
1074 // SetArtProvider() instructs wxAuiManager to use the
1075 // specified art provider for all drawing calls. This allows
1076 // plugable look-and-feel features. The pointer that is
1077 // passed to this method subsequently belongs to wxAuiManager,
1078 // and is deleted in the frame manager destructor
1079 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
1081 // delete the last art provider, if any
1084 // assign the new art provider
1085 m_art
= art_provider
;
1089 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
1091 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1093 // check if the pane has a valid window
1097 // check if the window is already managed by us
1098 if (GetPane(pane_info
.window
).IsOk())
1101 // check if the pane name already exists, this could reveal a
1102 // bug in the library user's application
1103 bool already_exists
= false;
1104 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
1106 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1107 already_exists
= true;
1110 // if the new pane is docked then we should undo maximize
1111 if (pane_info
.IsDocked())
1112 RestoreMaximizedPane();
1114 m_panes
.Add(pane_info
);
1116 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1118 // set the pane window
1119 pinfo
.window
= window
;
1122 // if the pane's name identifier is blank, create a random string
1123 if (pinfo
.name
.empty() || already_exists
)
1125 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1126 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1127 (unsigned int)time(NULL
),
1129 (unsigned int)GetTickCount(),
1131 (unsigned int)clock(),
1133 (unsigned long)m_panes
.GetCount());
1136 // set initial proportion (if not already set)
1137 if (pinfo
.dock_proportion
== 0)
1138 pinfo
.dock_proportion
= 100000;
1140 if (pinfo
.HasMaximizeButton())
1142 wxAuiPaneButton button
;
1143 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1144 pinfo
.buttons
.Add(button
);
1147 if (pinfo
.HasPinButton())
1149 wxAuiPaneButton button
;
1150 button
.button_id
= wxAUI_BUTTON_PIN
;
1151 pinfo
.buttons
.Add(button
);
1154 if (pinfo
.HasCloseButton())
1156 wxAuiPaneButton button
;
1157 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1158 pinfo
.buttons
.Add(button
);
1161 if (pinfo
.HasGripper())
1163 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1165 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1166 // have a gripper control. The toolbar's built-in gripper
1167 // meshes better with the look and feel of the control than ours,
1168 // so turn wxAuiManager's gripper off, and the toolbar's on.
1170 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1171 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1172 tb
->SetGripperVisible(true);
1177 if (pinfo
.best_size
== wxDefaultSize
&&
1180 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1182 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1184 // GetClientSize() doesn't get the best size for
1185 // a toolbar under some newer versions of wxWidgets,
1186 // so use GetBestSize()
1187 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1189 // for some reason, wxToolBar::GetBestSize() is returning
1190 // a size that is a pixel shy of the correct amount.
1191 // I believe this to be the correct action, until
1192 // wxToolBar::GetBestSize() is fixed. Is this assumption
1194 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1195 // pinfo.best_size.y++;
1198 if (pinfo
.min_size
!= wxDefaultSize
)
1200 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1201 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1202 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1203 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1212 bool wxAuiManager::AddPane(wxWindow
* window
,
1214 const wxString
& caption
)
1216 wxAuiPaneInfo pinfo
;
1217 pinfo
.Caption(caption
);
1220 case wxTOP
: pinfo
.Top(); break;
1221 case wxBOTTOM
: pinfo
.Bottom(); break;
1222 case wxLEFT
: pinfo
.Left(); break;
1223 case wxRIGHT
: pinfo
.Right(); break;
1224 case wxCENTER
: pinfo
.CenterPane(); break;
1226 return AddPane(window
, pinfo
);
1229 bool wxAuiManager::AddPane(wxWindow
* window
,
1230 const wxAuiPaneInfo
& pane_info
,
1231 const wxPoint
& drop_pos
)
1233 if (!AddPane(window
, pane_info
))
1236 wxAuiPaneInfo
& pane
= GetPane(window
);
1238 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1243 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1246 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1248 // shift the panes around, depending on the insert level
1249 switch (insert_level
)
1251 case wxAUI_INSERT_PANE
:
1252 DoInsertPane(m_panes
,
1253 pane_info
.dock_direction
,
1254 pane_info
.dock_layer
,
1256 pane_info
.dock_pos
);
1258 case wxAUI_INSERT_ROW
:
1259 DoInsertDockRow(m_panes
,
1260 pane_info
.dock_direction
,
1261 pane_info
.dock_layer
,
1262 pane_info
.dock_row
);
1264 case wxAUI_INSERT_DOCK
:
1265 DoInsertDockLayer(m_panes
,
1266 pane_info
.dock_direction
,
1267 pane_info
.dock_layer
);
1271 // if the window already exists, we are basically just moving/inserting the
1272 // existing window. If it doesn't exist, we need to add it and insert it
1273 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1274 if (!existing_pane
.IsOk())
1276 return AddPane(window
, pane_info
);
1280 if (pane_info
.IsFloating())
1282 existing_pane
.Float();
1283 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1284 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1285 if (pane_info
.floating_size
!= wxDefaultSize
)
1286 existing_pane
.FloatingSize(pane_info
.floating_size
);
1290 // if the new pane is docked then we should undo maximize
1291 RestoreMaximizedPane();
1293 existing_pane
.Direction(pane_info
.dock_direction
);
1294 existing_pane
.Layer(pane_info
.dock_layer
);
1295 existing_pane
.Row(pane_info
.dock_row
);
1296 existing_pane
.Position(pane_info
.dock_pos
);
1304 // DetachPane() removes a pane from the frame manager. This
1305 // method will not destroy the window that is removed.
1306 bool wxAuiManager::DetachPane(wxWindow
* window
)
1308 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1311 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1313 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1314 if (p
.window
== window
)
1318 // we have a floating frame which is being detached. We need to
1319 // reparent it to m_frame and destroy the floating frame
1322 p
.window
->SetSize(1,1);
1324 if (p
.frame
->IsShown())
1325 p
.frame
->Show(false);
1327 // reparent to m_frame and destroy the pane
1328 if (m_action_window
== p
.frame
)
1330 m_action_window
= NULL
;
1333 p
.window
->Reparent(m_frame
);
1334 p
.frame
->SetSizer(NULL
);
1339 // make sure there are no references to this pane in our uiparts,
1340 // just in case the caller doesn't call Update() immediately after
1341 // the DetachPane() call. This prevets obscure crashes which would
1342 // happen at window repaint if the caller forgets to call Update()
1344 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1346 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1347 if (part
.pane
== &p
)
1349 m_uiparts
.RemoveAt(pi
);
1356 m_panes
.RemoveAt(i
);
1363 // ClosePane() destroys or hides the pane depending on its flags
1364 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1366 // if we were maximized, restore
1367 if (pane_info
.IsMaximized())
1369 RestorePane(pane_info
);
1372 // first, hide the window
1373 if (pane_info
.window
&& pane_info
.window
->IsShown())
1375 pane_info
.window
->Show(false);
1378 // make sure that we are the parent of this window
1379 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1381 pane_info
.window
->Reparent(m_frame
);
1384 // if we have a frame, destroy it
1385 if (pane_info
.frame
)
1387 pane_info
.frame
->Destroy();
1388 pane_info
.frame
= NULL
;
1391 // now we need to either destroy or hide the pane
1392 if (pane_info
.IsDestroyOnClose())
1394 wxWindow
* window
= pane_info
.window
;
1407 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1411 // un-maximize and hide all other panes
1412 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1414 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1415 if (!p
.IsToolbar() && !p
.IsFloating())
1419 // save hidden state
1420 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1421 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1423 // hide the pane, because only the newly
1424 // maximized pane should show
1429 // mark ourselves maximized
1430 pane_info
.Maximize();
1432 m_has_maximized
= true;
1434 // last, show the window
1435 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1437 pane_info
.window
->Show(true);
1441 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1445 // restore all the panes
1446 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1448 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1451 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1452 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1456 // mark ourselves non-maximized
1457 pane_info
.Restore();
1458 m_has_maximized
= false;
1460 // last, show the window
1461 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1463 pane_info
.window
->Show(true);
1467 void wxAuiManager::RestoreMaximizedPane()
1471 // restore all the panes
1472 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1474 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1475 if (p
.IsMaximized())
1483 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1484 // in the input string. This is an internal functions which is
1485 // used for saving perspectives
1486 static wxString
EscapeDelimiters(const wxString
& s
)
1489 result
.Alloc(s
.length());
1490 const wxChar
* ch
= s
.c_str();
1493 if (*ch
== wxT(';') || *ch
== wxT('|'))
1494 result
+= wxT('\\');
1501 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1503 wxString result
= wxT("name=");
1504 result
+= EscapeDelimiters(pane
.name
);
1507 result
+= wxT("caption=");
1508 result
+= EscapeDelimiters(pane
.caption
);
1511 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1512 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1513 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1514 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1515 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1516 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1517 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1518 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1519 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1520 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1521 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1522 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1523 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1524 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1525 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1526 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1531 // Load a "pane" with the pane infor settings in pane_part
1532 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1534 // replace escaped characters so we can
1535 // split up the string easily
1536 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1537 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1541 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1542 pane_part
= pane_part
.AfterFirst(wxT(';'));
1543 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1544 wxString value
= val_part
.AfterFirst(wxT('='));
1545 val_name
.MakeLower();
1546 val_name
.Trim(true);
1547 val_name
.Trim(false);
1551 if (val_name
.empty())
1554 if (val_name
== wxT("name"))
1556 else if (val_name
== wxT("caption"))
1557 pane
.caption
= value
;
1558 else if (val_name
== wxT("state"))
1559 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1560 else if (val_name
== wxT("dir"))
1561 pane
.dock_direction
= wxAtoi(value
.c_str());
1562 else if (val_name
== wxT("layer"))
1563 pane
.dock_layer
= wxAtoi(value
.c_str());
1564 else if (val_name
== wxT("row"))
1565 pane
.dock_row
= wxAtoi(value
.c_str());
1566 else if (val_name
== wxT("pos"))
1567 pane
.dock_pos
= wxAtoi(value
.c_str());
1568 else if (val_name
== wxT("prop"))
1569 pane
.dock_proportion
= wxAtoi(value
.c_str());
1570 else if (val_name
== wxT("bestw"))
1571 pane
.best_size
.x
= wxAtoi(value
.c_str());
1572 else if (val_name
== wxT("besth"))
1573 pane
.best_size
.y
= wxAtoi(value
.c_str());
1574 else if (val_name
== wxT("minw"))
1575 pane
.min_size
.x
= wxAtoi(value
.c_str());
1576 else if (val_name
== wxT("minh"))
1577 pane
.min_size
.y
= wxAtoi(value
.c_str());
1578 else if (val_name
== wxT("maxw"))
1579 pane
.max_size
.x
= wxAtoi(value
.c_str());
1580 else if (val_name
== wxT("maxh"))
1581 pane
.max_size
.y
= wxAtoi(value
.c_str());
1582 else if (val_name
== wxT("floatx"))
1583 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1584 else if (val_name
== wxT("floaty"))
1585 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1586 else if (val_name
== wxT("floatw"))
1587 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1588 else if (val_name
== wxT("floath"))
1589 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1591 wxFAIL_MSG(wxT("Bad Perspective String"));
1595 // replace escaped characters so we can
1596 // split up the string easily
1597 pane
.name
.Replace(wxT("\a"), wxT("|"));
1598 pane
.name
.Replace(wxT("\b"), wxT(";"));
1599 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1600 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1601 pane_part
.Replace(wxT("\a"), wxT("|"));
1602 pane_part
.Replace(wxT("\b"), wxT(";"));
1608 // SavePerspective() saves all pane information as a single string.
1609 // This string may later be fed into LoadPerspective() to restore
1610 // all pane settings. This save and load mechanism allows an
1611 // exact pane configuration to be saved and restored at a later time
1613 wxString
wxAuiManager::SavePerspective()
1617 result
= wxT("layout2|");
1619 int pane_i
, pane_count
= m_panes
.GetCount();
1620 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1622 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1623 result
+= SavePaneInfo(pane
)+wxT("|");
1626 int dock_i
, dock_count
= m_docks
.GetCount();
1627 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1629 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1631 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1632 dock
.dock_direction
, dock
.dock_layer
,
1633 dock
.dock_row
, dock
.size
);
1639 // LoadPerspective() loads a layout which was saved with SavePerspective()
1640 // If the "update" flag parameter is true, the GUI will immediately be updated
1642 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1644 wxString input
= layout
;
1647 // check layout string version
1648 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1649 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1650 part
= input
.BeforeFirst(wxT('|'));
1651 input
= input
.AfterFirst(wxT('|'));
1654 if (part
!= wxT("layout2"))
1657 // mark all panes currently managed as docked and hidden
1658 int pane_i
, pane_count
= m_panes
.GetCount();
1659 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1660 m_panes
.Item(pane_i
).Dock().Hide();
1662 // clear out the dock array; this will be reconstructed
1665 // replace escaped characters so we can
1666 // split up the string easily
1667 input
.Replace(wxT("\\|"), wxT("\a"));
1668 input
.Replace(wxT("\\;"), wxT("\b"));
1674 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1675 input
= input
.AfterFirst(wxT('|'));
1676 pane_part
.Trim(true);
1678 // if the string is empty, we're done parsing
1679 if (pane_part
.empty())
1682 if (pane_part
.Left(9) == wxT("dock_size"))
1684 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1685 wxString value
= pane_part
.AfterFirst(wxT('='));
1687 long dir
, layer
, row
, size
;
1688 wxString piece
= val_name
.AfterFirst(wxT('('));
1689 piece
= piece
.BeforeLast(wxT(')'));
1690 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1691 piece
= piece
.AfterFirst(wxT(','));
1692 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1693 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1694 value
.ToLong(&size
);
1697 dock
.dock_direction
= dir
;
1698 dock
.dock_layer
= layer
;
1699 dock
.dock_row
= row
;
1705 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1706 // name so it can be called by external callers
1707 pane_part
.Replace(wxT("\a"), wxT("|"));
1708 pane_part
.Replace(wxT("\b"), wxT(";"));
1710 LoadPaneInfo(pane_part
, pane
);
1712 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1715 // the pane window couldn't be found
1716 // in the existing layout -- skip it
1729 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1730 wxArrayInt
& positions
,
1733 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1734 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1735 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1740 int offset
, action_pane
= -1;
1741 int pane_i
, pane_count
= dock
.panes
.GetCount();
1743 // find the pane marked as our action pane
1744 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1746 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1748 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1750 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1751 action_pane
= pane_i
;
1755 // set up each panes default position, and
1756 // determine the size (width or height, depending
1757 // on the dock's orientation) of each pane
1758 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1760 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1761 positions
.Add(pane
.dock_pos
);
1764 if (pane
.HasBorder())
1765 size
+= (pane_border_size
*2);
1767 if (dock
.IsHorizontal())
1769 if (pane
.HasGripper() && !pane
.HasGripperTop())
1770 size
+= gripper_size
;
1771 size
+= pane
.best_size
.x
;
1775 if (pane
.HasGripper() && pane
.HasGripperTop())
1776 size
+= gripper_size
;
1778 if (pane
.HasCaption())
1779 size
+= caption_size
;
1780 size
+= pane
.best_size
.y
;
1786 // if there is no action pane, just return the default
1787 // positions (as specified in pane.pane_pos)
1788 if (action_pane
== -1)
1792 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1794 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1799 positions
[pane_i
] -= -amount
;
1801 offset
+= sizes
[pane_i
];
1804 // if the dock mode is fixed, make sure none of the panes
1805 // overlap; we will bump panes that overlap
1807 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1809 int amount
= positions
[pane_i
] - offset
;
1813 positions
[pane_i
] += -amount
;
1815 offset
+= sizes
[pane_i
];
1820 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1821 wxAuiDockInfo
& dock
,
1822 wxAuiPaneInfo
& pane
,
1823 wxAuiDockUIPartArray
& uiparts
,
1826 wxAuiDockUIPart part
;
1827 wxSizerItem
* sizer_item
;
1829 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1830 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1831 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1832 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1834 // find out the orientation of the item (orientation for panes
1835 // is the same as the dock's orientation)
1837 if (dock
.IsHorizontal())
1838 orientation
= wxHORIZONTAL
;
1840 orientation
= wxVERTICAL
;
1842 // this variable will store the proportion
1843 // value that the pane will receive
1844 int pane_proportion
= pane
.dock_proportion
;
1846 wxAuiProportionalBoxSizer
* horz_pane_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1847 wxAuiProportionalBoxSizer
* vert_pane_sizer
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
1849 if (pane
.HasGripper())
1851 if (pane
.HasGripperTop())
1852 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1854 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1856 part
.type
= wxAuiDockUIPart::typeGripper
;
1860 part
.orientation
= orientation
;
1861 part
.cont_sizer
= horz_pane_sizer
;
1862 part
.sizer_item
= sizer_item
;
1866 if (pane
.HasCaption())
1868 // create the caption sizer
1869 wxAuiProportionalBoxSizer
* caption_sizer
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
1871 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1873 part
.type
= wxAuiDockUIPart::typeCaption
;
1877 part
.orientation
= orientation
;
1878 part
.cont_sizer
= vert_pane_sizer
;
1879 part
.sizer_item
= sizer_item
;
1880 int caption_part_idx
= uiparts
.GetCount();
1883 // add pane buttons to the caption
1884 int i
, button_count
;
1885 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1886 i
< button_count
; ++i
)
1888 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1890 sizer_item
= caption_sizer
->Add(pane_button_size
,
1894 part
.type
= wxAuiDockUIPart::typePaneButton
;
1897 part
.button
= &button
;
1898 part
.orientation
= orientation
;
1899 part
.cont_sizer
= caption_sizer
;
1900 part
.sizer_item
= sizer_item
;
1904 // if we have buttons, add a little space to the right
1905 // of them to ease visual crowding
1906 if (button_count
>= 1)
1908 caption_sizer
->Add(3,1);
1911 // add the caption sizer
1912 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1914 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1917 // add the pane window itself
1920 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1924 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1925 // Don't do this because it breaks the pane size in floating windows
1926 // BIW: Right now commenting this out is causing problems with
1927 // an mdi client window as the center pane.
1928 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1931 part
.type
= wxAuiDockUIPart::typePane
;
1935 part
.orientation
= orientation
;
1936 part
.cont_sizer
= vert_pane_sizer
;
1937 part
.sizer_item
= sizer_item
;
1941 // determine if the pane should have a minimum size; if the pane is
1942 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1943 // if the pane.min_size is set, we must use that value as well
1945 wxSize min_size
= pane
.min_size
;
1948 if (min_size
== wxDefaultSize
)
1950 min_size
= pane
.best_size
;
1951 pane_proportion
= 0;
1955 if (min_size
!= wxDefaultSize
)
1957 vert_pane_sizer
->SetItemMinSize(
1958 vert_pane_sizer
->GetChildren().GetCount()-1,
1959 min_size
.x
, min_size
.y
);
1963 // add the verticle sizer (caption, pane window) to the
1964 // horizontal sizer (gripper, verticle sizer)
1965 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1967 // finally, add the pane sizer to the dock sizer
1969 if (pane
.HasBorder())
1971 // allowing space for the pane's border
1972 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1973 wxEXPAND
| wxALL
, pane_border_size
);
1975 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1979 part
.orientation
= orientation
;
1980 part
.cont_sizer
= cont
;
1981 part
.sizer_item
= sizer_item
;
1986 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1990 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1991 wxAuiDockInfo
& dock
,
1992 wxAuiDockUIPartArray
& uiparts
,
1995 wxSizerItem
* sizer_item
;
1996 wxAuiDockUIPart part
;
1998 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1999 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
2001 // resizable bottom and right docks have a sash before them
2002 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
2003 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
2005 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2007 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2008 part
.orientation
= orientation
;
2012 part
.cont_sizer
= cont
;
2013 part
.sizer_item
= sizer_item
;
2017 // create the sizer for the dock
2018 wxSizer
* dock_sizer
= new wxAuiProportionalBoxSizer(orientation
);
2020 // add each pane to the dock
2021 bool has_maximized_pane
= false;
2022 int pane_i
, pane_count
= dock
.panes
.GetCount();
2026 wxArrayInt pane_positions
, pane_sizes
;
2028 // figure out the real pane positions we will
2029 // use, without modifying the each pane's pane_pos member
2030 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2033 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2035 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2036 int pane_pos
= pane_positions
.Item(pane_i
);
2038 if (pane
.IsMaximized())
2039 has_maximized_pane
= true;
2042 int amount
= pane_pos
- offset
;
2045 if (dock
.IsVertical())
2046 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
2048 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
2050 part
.type
= wxAuiDockUIPart::typeBackground
;
2054 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2055 part
.cont_sizer
= dock_sizer
;
2056 part
.sizer_item
= sizer_item
;
2062 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2064 offset
+= pane_sizes
.Item(pane_i
);
2067 // at the end add a very small stretchable background area
2068 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
2070 part
.type
= wxAuiDockUIPart::typeBackground
;
2074 part
.orientation
= orientation
;
2075 part
.cont_sizer
= dock_sizer
;
2076 part
.sizer_item
= sizer_item
;
2081 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2083 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2085 if (pane
.IsMaximized())
2086 has_maximized_pane
= true;
2088 // if this is not the first pane being added,
2089 // we need to add a pane sizer
2090 if (!m_has_maximized
&& pane_i
> 0)
2092 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2094 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2096 part
.pane
= dock
.panes
.Item(pane_i
-1);
2098 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2099 part
.cont_sizer
= dock_sizer
;
2100 part
.sizer_item
= sizer_item
;
2104 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2108 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2109 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2111 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2113 part
.type
= wxAuiDockUIPart::typeDock
;
2117 part
.orientation
= orientation
;
2118 part
.cont_sizer
= cont
;
2119 part
.sizer_item
= sizer_item
;
2122 if (dock
.IsHorizontal())
2123 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2125 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2127 // top and left docks have a sash after them
2128 if (!m_has_maximized
&&
2130 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2131 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2133 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2135 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2139 part
.orientation
= orientation
;
2140 part
.cont_sizer
= cont
;
2141 part
.sizer_item
= sizer_item
;
2146 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2147 wxAuiDockInfoArray
& docks
,
2148 wxAuiDockUIPartArray
& uiparts
,
2151 wxAuiProportionalBoxSizer
* container
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2153 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2154 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2155 wxSize cli_size
= m_frame
->GetClientSize();
2156 int i
, dock_count
, pane_count
;
2159 // empty all docks out
2160 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2162 wxAuiDockInfo
& dock
= docks
.Item(i
);
2164 // empty out all panes, as they will be readded below
2169 // always reset fixed docks' sizes, because
2170 // the contained windows may have been resized
2176 // iterate through all known panes, filing each
2177 // of them into the appropriate dock. If the
2178 // pane does not exist in the dock, add it
2179 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2181 wxAuiPaneInfo
& p
= panes
.Item(i
);
2183 // find any docks with the same dock direction, dock layer, and
2184 // dock row as the pane we are working on
2185 wxAuiDockInfo
* dock
;
2186 wxAuiDockInfoPtrArray arr
;
2187 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2189 if (arr
.GetCount() > 0)
2191 // found the right dock
2196 // dock was not found, so we need to create a new one
2198 d
.dock_direction
= p
.dock_direction
;
2199 d
.dock_layer
= p
.dock_layer
;
2200 d
.dock_row
= p
.dock_row
;
2202 dock
= &docks
.Last();
2206 if (p
.IsDocked() && p
.IsShown())
2208 // remove the pane from any existing docks except this one
2209 RemovePaneFromDocks(docks
, p
, dock
);
2211 // pane needs to be added to the dock,
2212 // if it doesn't already exist
2213 if (!FindPaneInDock(*dock
, p
.window
))
2214 dock
->panes
.Add(&p
);
2218 // remove the pane from any existing docks
2219 RemovePaneFromDocks(docks
, p
);
2224 // remove any empty docks
2225 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2227 if (docks
.Item(i
).panes
.GetCount() == 0)
2231 // configure the docks further
2232 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2234 wxAuiDockInfo
& dock
= docks
.Item(i
);
2235 int j
, dock_pane_count
= dock
.panes
.GetCount();
2237 // sort the dock pane array by the pane's
2238 // dock position (dock_pos), in ascending order
2239 dock
.panes
.Sort(PaneSortFunc
);
2241 // for newly created docks, set up their initial size
2246 for (j
= 0; j
< dock_pane_count
; ++j
)
2248 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2249 wxSize pane_size
= pane
.best_size
;
2250 if (pane_size
== wxDefaultSize
)
2251 pane_size
= pane
.min_size
;
2252 if (pane_size
== wxDefaultSize
)
2253 pane_size
= pane
.window
->GetSize();
2255 if (dock
.IsHorizontal())
2256 size
= wxMax(pane_size
.y
, size
);
2258 size
= wxMax(pane_size
.x
, size
);
2261 // add space for the border (two times), but only
2262 // if at least one pane inside the dock has a pane border
2263 for (j
= 0; j
< dock_pane_count
; ++j
)
2265 if (dock
.panes
.Item(j
)->HasBorder())
2267 size
+= (pane_border_size
*2);
2272 // if pane is on the top or bottom, add the caption height,
2273 // but only if at least one pane inside the dock has a caption
2274 if (dock
.IsHorizontal())
2276 for (j
= 0; j
< dock_pane_count
; ++j
)
2278 if (dock
.panes
.Item(j
)->HasCaption())
2280 size
+= caption_size
;
2287 // new dock's size may not be more than the dock constraint
2288 // parameter specifies. See SetDockSizeConstraint()
2290 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2291 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2293 if (dock
.IsHorizontal())
2294 size
= wxMin(size
, max_dock_y_size
);
2296 size
= wxMin(size
, max_dock_x_size
);
2298 // absolute minimum size for a dock is 10 pixels
2306 // determine the dock's minimum size
2307 bool plus_border
= false;
2308 bool plus_caption
= false;
2309 int dock_min_size
= 0;
2310 for (j
= 0; j
< dock_pane_count
; ++j
)
2312 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2313 if (pane
.min_size
!= wxDefaultSize
)
2315 if (pane
.HasBorder())
2317 if (pane
.HasCaption())
2318 plus_caption
= true;
2319 if (dock
.IsHorizontal())
2321 if (pane
.min_size
.y
> dock_min_size
)
2322 dock_min_size
= pane
.min_size
.y
;
2326 if (pane
.min_size
.x
> dock_min_size
)
2327 dock_min_size
= pane
.min_size
.x
;
2333 dock_min_size
+= (pane_border_size
*2);
2334 if (plus_caption
&& dock
.IsHorizontal())
2335 dock_min_size
+= (caption_size
);
2337 dock
.min_size
= dock_min_size
;
2340 // if the pane's current size is less than it's
2341 // minimum, increase the dock's size to it's minimum
2342 if (dock
.size
< dock
.min_size
)
2343 dock
.size
= dock
.min_size
;
2346 // determine the dock's mode (fixed or proportional);
2347 // determine whether the dock has only toolbars
2348 bool action_pane_marked
= false;
2350 dock
.toolbar
= true;
2351 for (j
= 0; j
< dock_pane_count
; ++j
)
2353 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2354 if (!pane
.IsFixed())
2356 if (!pane
.IsToolbar())
2357 dock
.toolbar
= false;
2358 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2360 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2361 action_pane_marked
= true;
2365 // if the dock mode is proportional and not fixed-pixel,
2366 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2367 // e.g. remove gaps like 1, 2, 30, 500
2370 for (j
= 0; j
< dock_pane_count
; ++j
)
2372 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2377 // if the dock mode is fixed, and none of the panes
2378 // are being moved right now, make sure the panes
2379 // do not overlap each other. If they do, we will
2380 // adjust the positions of the panes
2381 if (dock
.fixed
&& !action_pane_marked
)
2383 wxArrayInt pane_positions
, pane_sizes
;
2384 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2387 for (j
= 0; j
< dock_pane_count
; ++j
)
2389 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2390 pane
.dock_pos
= pane_positions
[j
];
2392 int amount
= pane
.dock_pos
- offset
;
2396 pane
.dock_pos
+= -amount
;
2398 offset
+= pane_sizes
[j
];
2403 // discover the maximum dock layer
2405 for (i
= 0; i
< dock_count
; ++i
)
2406 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2409 // clear out uiparts
2412 // create a bunch of box sizers,
2413 // from the innermost level outwards.
2414 wxSizer
* cont
= NULL
;
2415 wxSizer
* middle
= NULL
;
2419 for (layer
= 0; layer
<= max_layer
; ++layer
)
2421 wxAuiDockInfoPtrArray arr
;
2423 // find any docks in this layer
2424 FindDocks(docks
, -1, layer
, -1, arr
);
2426 // if there aren't any, skip to the next layer
2430 wxSizer
* old_cont
= cont
;
2432 // create a container which will hold this layer's
2433 // docks (top, bottom, left, right)
2434 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2437 // find any top docks in this layer
2438 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2441 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2442 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2446 // fill out the middle layer (which consists
2447 // of left docks, content area and right docks)
2449 middle
= new wxAuiProportionalBoxSizer(wxHORIZONTAL
);
2451 // find any left docks in this layer
2452 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2455 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2456 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2459 // add content dock (or previous layer's sizer
2463 // find any center docks
2464 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2467 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2468 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2470 else if (!m_has_maximized
)
2472 // there are no center docks, add a background area
2473 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2474 wxAuiDockUIPart part
;
2475 part
.type
= wxAuiDockUIPart::typeBackground
;
2479 part
.cont_sizer
= middle
;
2480 part
.sizer_item
= sizer_item
;
2486 middle
->Add(old_cont
, 1, wxEXPAND
);
2489 // find any right docks in this layer
2490 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2493 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2494 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2497 if (middle
->GetChildren().GetCount() > 0)
2498 cont
->Add(middle
, 1, wxEXPAND
);
2504 // find any bottom docks in this layer
2505 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2508 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2509 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2516 // no sizer available, because there are no docks,
2517 // therefore we will create a simple background area
2518 cont
= new wxAuiProportionalBoxSizer(wxVERTICAL
);
2519 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2520 wxAuiDockUIPart part
;
2521 part
.type
= wxAuiDockUIPart::typeBackground
;
2525 part
.cont_sizer
= middle
;
2526 part
.sizer_item
= sizer_item
;
2530 container
->Add(cont
, 1, wxEXPAND
);
2535 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2536 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2537 // not be larger than half of the window's size
2539 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2541 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2542 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2545 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2548 *width_pct
= m_dock_constraint_x
;
2551 *height_pct
= m_dock_constraint_y
;
2556 // Update() updates the layout. Whenever changes are made to
2557 // one or more panes, this function should be called. It is the
2558 // external entry point for running the layout engine.
2560 void wxAuiManager::Update()
2562 m_hover_button
= NULL
;
2563 m_action_part
= NULL
;
2566 int i
, pane_count
= m_panes
.GetCount();
2569 // destroy floating panes which have been
2570 // redocked or are becoming non-floating
2571 for (i
= 0; i
< pane_count
; ++i
)
2573 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2575 if (!p
.IsFloating() && p
.frame
)
2577 // because the pane is no longer in a floating, we need to
2578 // reparent it to m_frame and destroy the floating frame
2581 p
.window
->SetSize(1,1);
2584 // the following block is a workaround for bug #1531361
2585 // (see wxWidgets sourceforge page). On wxGTK (only), when
2586 // a frame is shown/hidden, a move event unfortunately
2587 // also gets fired. Because we may be dragging around
2588 // a pane, we need to cancel that action here to prevent
2589 // a spurious crash.
2590 if (m_action_window
== p
.frame
)
2592 if (wxWindow::GetCapture() == m_frame
)
2593 m_frame
->ReleaseMouse();
2594 m_action
= actionNone
;
2595 m_action_window
= NULL
;
2599 if (p
.frame
->IsShown())
2600 p
.frame
->Show(false);
2602 // reparent to m_frame and destroy the pane
2603 if (m_action_window
== p
.frame
)
2605 m_action_window
= NULL
;
2608 p
.window
->Reparent(m_frame
);
2609 p
.frame
->SetSizer(NULL
);
2616 // delete old sizer first
2617 m_frame
->SetSizer(NULL
);
2619 // create a layout for all of the panes
2620 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2622 // hide or show panes as necessary,
2623 // and float panes as necessary
2624 for (i
= 0; i
< pane_count
; ++i
)
2626 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2630 if (p
.frame
== NULL
)
2632 // we need to create a frame for this
2633 // pane, which has recently been floated
2634 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2636 // on MSW and Mac, if the owner desires transparent dragging, and
2637 // the dragging is happening right now, then the floating
2638 // window should have this style by default
2639 if (m_action
== actionDragFloatingPane
&&
2640 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2641 frame
->SetTransparent(150);
2643 frame
->SetPaneWindow(p
);
2646 if (p
.IsShown() && !frame
->IsShown())
2651 // frame already exists, make sure it's position
2652 // and size reflect the information in wxAuiPaneInfo
2653 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2655 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2656 p
.floating_size
.x
, p
.floating_size
.y
,
2657 wxSIZE_USE_EXISTING
);
2659 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2660 wxDefaultCoord, wxDefaultCoord,
2661 wxSIZE_USE_EXISTING);
2662 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2666 if (p
.frame
->IsShown() != p
.IsShown())
2667 p
.frame
->Show(p
.IsShown());
2672 if (p
.window
->IsShown() != p
.IsShown())
2673 p
.window
->Show(p
.IsShown());
2676 // if "active panes" are no longer allowed, clear
2677 // any optionActive values from the pane states
2678 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2680 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2685 // keep track of the old window rectangles so we can
2686 // refresh those windows whose rect has changed
2687 wxAuiRectArray old_pane_rects
;
2688 for (i
= 0; i
< pane_count
; ++i
)
2691 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2693 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2696 old_pane_rects
.Add(r
);
2702 // apply the new sizer
2703 m_frame
->SetSizer(sizer
);
2704 m_frame
->SetAutoLayout(false);
2709 // now that the frame layout is done, we need to check
2710 // the new pane rectangles against the old rectangles that
2711 // we saved a few lines above here. If the rectangles have
2712 // changed, the corresponding panes must also be updated
2713 for (i
= 0; i
< pane_count
; ++i
)
2715 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2716 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2718 if (p
.rect
!= old_pane_rects
[i
])
2720 p
.window
->Refresh();
2729 // set frame's minimum size
2732 // N.B. More work needs to be done on frame minimum sizes;
2733 // this is some intresting code that imposes the minimum size,
2734 // but we may want to include a more flexible mechanism or
2735 // options for multiple minimum-size modes, e.g. strict or lax
2736 wxSize min_size = sizer->GetMinSize();
2737 wxSize frame_size = m_frame->GetSize();
2738 wxSize client_size = m_frame->GetClientSize();
2740 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2741 min_size.y+frame_size.y-client_size.y );
2743 m_frame->SetMinSize(minframe_size);
2745 if (frame_size.x < minframe_size.x ||
2746 frame_size.y < minframe_size.y)
2747 sizer->Fit(m_frame);
2752 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2753 // on the frame's main sizer, then measures all the various UI items
2754 // and updates their internal rectangles. This should always be called
2755 // instead of calling m_frame->Layout() directly
2757 void wxAuiManager::DoFrameLayout()
2762 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2764 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2766 // get the rectangle of the UI part
2767 // originally, this code looked like this:
2768 // part.rect = wxRect(part.sizer_item->GetPosition(),
2769 // part.sizer_item->GetSize());
2770 // this worked quite well, with one exception: the mdi
2771 // client window had a "deferred" size variable
2772 // that returned the wrong size. It looks like
2773 // a bug in wx, because the former size of the window
2774 // was being returned. So, we will retrieve the part's
2775 // rectangle via other means
2778 part
.rect
= part
.sizer_item
->GetRect();
2779 int flag
= part
.sizer_item
->GetFlag();
2780 int border
= part
.sizer_item
->GetBorder();
2783 part
.rect
.y
-= border
;
2784 part
.rect
.height
+= border
;
2788 part
.rect
.x
-= border
;
2789 part
.rect
.width
+= border
;
2791 if (flag
& wxBOTTOM
)
2792 part
.rect
.height
+= border
;
2794 part
.rect
.width
+= border
;
2797 if (part
.type
== wxAuiDockUIPart::typeDock
)
2798 part
.dock
->rect
= part
.rect
;
2799 if (part
.type
== wxAuiDockUIPart::typePane
)
2800 part
.pane
->rect
= part
.rect
;
2804 // GetPanePart() looks up the pane the pane border UI part (or the regular
2805 // pane part if there is no border). This allows the caller to get the exact
2806 // rectangle of the pane in question, including decorations like
2807 // caption and border (if any).
2809 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2812 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2814 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2815 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2816 part
.pane
&& part
.pane
->window
== wnd
)
2819 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2821 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2822 if (part
.type
== wxAuiDockUIPart::typePane
&&
2823 part
.pane
&& part
.pane
->window
== wnd
)
2831 // GetDockPixelOffset() is an internal function which returns
2832 // a dock's offset in pixels from the left side of the window
2833 // (for horizontal docks) or from the top of the window (for
2834 // vertical docks). This value is necessary for calculating
2835 // fixel-pane/toolbar offsets when they are dragged.
2837 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2839 // the only way to accurately calculate the dock's
2840 // offset is to actually run a theoretical layout
2842 int i
, part_count
, dock_count
;
2843 wxAuiDockInfoArray docks
;
2844 wxAuiPaneInfoArray panes
;
2845 wxAuiDockUIPartArray uiparts
;
2846 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2849 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2850 wxSize client_size
= m_frame
->GetClientSize();
2851 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2854 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2856 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2857 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2858 part
.sizer_item
->GetSize());
2859 if (part
.type
== wxAuiDockUIPart::typeDock
)
2860 part
.dock
->rect
= part
.rect
;
2865 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2867 wxAuiDockInfo
& dock
= docks
.Item(i
);
2868 if (test
.dock_direction
== dock
.dock_direction
&&
2869 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2871 if (dock
.IsVertical())
2883 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2884 // if a dock operation is allowed, the new dock position is copied into
2885 // the target info. If the operation was allowed, the function returns true.
2887 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2888 const wxAuiPaneInfo
& new_pos
)
2890 bool allowed
= false;
2891 switch (new_pos
.dock_direction
)
2893 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2894 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2895 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2896 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2906 // DoDrop() is an important function. It basically takes a mouse position,
2907 // and determines where the pane's new position would be. If the pane is to be
2908 // dropped, it performs the drop operation using the specified dock and pane
2909 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2910 // scenario can be performed, giving precise coordinates for drop hints.
2911 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2912 // as parameters, the changes will be made to the main state arrays
2914 const int auiInsertRowPixels
= 10;
2915 const int auiNewRowPixels
= 40;
2916 const int auiLayerInsertPixels
= 40;
2917 const int auiLayerInsertOffset
= 5;
2919 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2920 wxAuiPaneInfoArray
& panes
,
2921 wxAuiPaneInfo
& target
,
2923 const wxPoint
& offset
)
2925 wxSize cli_size
= m_frame
->GetClientSize();
2927 wxAuiPaneInfo drop
= target
;
2930 // The result should always be shown
2934 // Check to see if the pane has been dragged outside of the window
2935 // (or near to the outside of the window), if so, dock it along the edge
2938 int layer_insert_offset
= auiLayerInsertOffset
;
2939 if (drop
.IsToolbar())
2940 layer_insert_offset
= 0;
2943 if (pt
.x
< layer_insert_offset
&&
2944 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2946 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2947 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2948 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2950 if (drop
.IsToolbar())
2951 new_layer
= auiToolBarLayer
;
2956 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2957 return ProcessDockResult(target
, drop
);
2959 else if (pt
.y
< layer_insert_offset
&&
2960 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2962 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2963 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2964 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2966 if (drop
.IsToolbar())
2967 new_layer
= auiToolBarLayer
;
2972 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2973 return ProcessDockResult(target
, drop
);
2975 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2976 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2978 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2979 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2980 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2982 if (drop
.IsToolbar())
2983 new_layer
= auiToolBarLayer
;
2985 drop
.Dock().Right().
2988 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2989 return ProcessDockResult(target
, drop
);
2991 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2992 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2994 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2995 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2996 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2998 if (drop
.IsToolbar())
2999 new_layer
= auiToolBarLayer
;
3001 drop
.Dock().Bottom().
3004 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3005 return ProcessDockResult(target
, drop
);
3009 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
3012 if (drop
.IsToolbar())
3014 if (!part
|| !part
->dock
)
3017 // calculate the offset from where the dock begins
3018 // to the point where the user dropped the pane
3019 int dock_drop_offset
= 0;
3020 if (part
->dock
->IsHorizontal())
3021 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
3023 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
3026 // toolbars may only be moved in and to fixed-pane docks,
3027 // otherwise we will try to float the pane. Also, the pane
3028 // should float if being dragged over center pane windows
3029 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
3030 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
3032 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
3038 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3045 return ProcessDockResult(target
, drop
);
3048 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3050 return ProcessDockResult(target
, drop
);
3055 m_last_rect
= part
->dock
->rect
;
3056 m_last_rect
.Inflate( 15, 15 );
3059 Direction(part
->dock
->dock_direction
).
3060 Layer(part
->dock
->dock_layer
).
3061 Row(part
->dock
->dock_row
).
3062 Position(dock_drop_offset
);
3065 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3066 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3067 ) && part
->dock
->panes
.GetCount() > 1)
3069 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3070 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3072 int row
= drop
.dock_row
;
3073 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3074 part
->dock
->dock_layer
,
3075 part
->dock
->dock_row
);
3076 drop
.dock_row
= row
;
3080 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3081 part
->dock
->dock_layer
,
3082 part
->dock
->dock_row
+1);
3083 drop
.dock_row
= part
->dock
->dock_row
+1;
3088 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3089 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3090 ) && part
->dock
->panes
.GetCount() > 1)
3092 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3093 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3095 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3096 part
->dock
->dock_layer
,
3097 part
->dock
->dock_row
+1);
3098 drop
.dock_row
= part
->dock
->dock_row
+1;
3102 int row
= drop
.dock_row
;
3103 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3104 part
->dock
->dock_layer
,
3105 part
->dock
->dock_row
);
3106 drop
.dock_row
= row
;
3110 return ProcessDockResult(target
, drop
);
3119 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3120 part
->type
== wxAuiDockUIPart::typeCaption
||
3121 part
->type
== wxAuiDockUIPart::typeGripper
||
3122 part
->type
== wxAuiDockUIPart::typePaneButton
||
3123 part
->type
== wxAuiDockUIPart::typePane
||
3124 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3125 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3126 part
->type
== wxAuiDockUIPart::typeBackground
)
3128 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3130 if (part
->dock
->panes
.GetCount() != 1)
3132 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3139 // If a normal frame is being dragged over a toolbar, insert it
3140 // along the edge under the toolbar, but over all other panes.
3141 // (this could be done much better, but somehow factoring this
3142 // calculation with the one at the beginning of this function)
3143 if (part
->dock
&& part
->dock
->toolbar
)
3147 switch (part
->dock
->dock_direction
)
3149 case wxAUI_DOCK_LEFT
:
3150 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3151 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3152 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3154 case wxAUI_DOCK_TOP
:
3155 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3156 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3157 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3159 case wxAUI_DOCK_RIGHT
:
3160 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3161 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3162 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3164 case wxAUI_DOCK_BOTTOM
:
3165 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3166 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3167 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3171 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3174 Direction(part
->dock
->dock_direction
).
3175 Layer(layer
).Row(0).Position(0);
3176 return ProcessDockResult(target
, drop
);
3183 part
= GetPanePart(part
->pane
->window
);
3187 bool insert_dock_row
= false;
3188 int insert_row
= part
->pane
->dock_row
;
3189 int insert_dir
= part
->pane
->dock_direction
;
3190 int insert_layer
= part
->pane
->dock_layer
;
3192 switch (part
->pane
->dock_direction
)
3194 case wxAUI_DOCK_TOP
:
3195 if (pt
.y
>= part
->rect
.y
&&
3196 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3197 insert_dock_row
= true;
3199 case wxAUI_DOCK_BOTTOM
:
3200 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3201 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3202 insert_dock_row
= true;
3204 case wxAUI_DOCK_LEFT
:
3205 if (pt
.x
>= part
->rect
.x
&&
3206 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3207 insert_dock_row
= true;
3209 case wxAUI_DOCK_RIGHT
:
3210 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3211 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3212 insert_dock_row
= true;
3214 case wxAUI_DOCK_CENTER
:
3216 // "new row pixels" will be set to the default, but
3217 // must never exceed 20% of the window size
3218 int new_row_pixels_x
= auiNewRowPixels
;
3219 int new_row_pixels_y
= auiNewRowPixels
;
3221 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3222 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3224 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3225 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3228 // determine if the mouse pointer is in a location that
3229 // will cause a new row to be inserted. The hot spot positions
3230 // are along the borders of the center pane
3233 insert_dock_row
= true;
3234 const wxRect
& pr
= part
->rect
;
3235 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3236 insert_dir
= wxAUI_DOCK_LEFT
;
3237 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3238 insert_dir
= wxAUI_DOCK_TOP
;
3239 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3240 pt
.x
< pr
.x
+ pr
.width
)
3241 insert_dir
= wxAUI_DOCK_RIGHT
;
3242 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3243 pt
.y
< pr
.y
+ pr
.height
)
3244 insert_dir
= wxAUI_DOCK_BOTTOM
;
3248 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3252 if (insert_dock_row
)
3254 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3255 drop
.Dock().Direction(insert_dir
).
3256 Layer(insert_layer
).
3259 return ProcessDockResult(target
, drop
);
3262 // determine the mouse offset and the pane size, both in the
3263 // direction of the dock itself, and perpendicular to the dock
3267 if (part
->orientation
== wxVERTICAL
)
3269 offset
= pt
.y
- part
->rect
.y
;
3270 size
= part
->rect
.GetHeight();
3274 offset
= pt
.x
- part
->rect
.x
;
3275 size
= part
->rect
.GetWidth();
3278 int drop_position
= part
->pane
->dock_pos
;
3280 // if we are in the top/left part of the pane,
3281 // insert the pane before the pane being hovered over
3282 if (offset
<= size
/2)
3284 drop_position
= part
->pane
->dock_pos
;
3286 part
->pane
->dock_direction
,
3287 part
->pane
->dock_layer
,
3288 part
->pane
->dock_row
,
3289 part
->pane
->dock_pos
);
3292 // if we are in the bottom/right part of the pane,
3293 // insert the pane before the pane being hovered over
3294 if (offset
> size
/2)
3296 drop_position
= part
->pane
->dock_pos
+1;
3298 part
->pane
->dock_direction
,
3299 part
->pane
->dock_layer
,
3300 part
->pane
->dock_row
,
3301 part
->pane
->dock_pos
+1);
3305 Direction(part
->dock
->dock_direction
).
3306 Layer(part
->dock
->dock_layer
).
3307 Row(part
->dock
->dock_row
).
3308 Position(drop_position
);
3309 return ProcessDockResult(target
, drop
);
3316 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3318 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3320 m_hint_fadetimer
.Stop();
3324 m_hint_fadeamt
+= 4;
3325 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3328 void wxAuiManager::ShowHint(const wxRect
& rect
)
3332 // if the hint rect is the same as last time, don't do anything
3333 if (m_last_hint
== rect
)
3337 m_hint_fadeamt
= m_hint_fademax
;
3339 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3340 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3341 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3345 m_hint_wnd
->SetSize(rect
);
3346 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3348 if (!m_hint_wnd
->IsShown())
3351 // if we are dragging a floating pane, set the focus
3352 // back to that floating pane (otherwise it becomes unfocused)
3353 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3354 m_action_window
->SetFocus();
3356 m_hint_wnd
->Raise();
3359 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3361 // start fade in timer
3362 m_hint_fadetimer
.SetOwner(this, 101);
3363 m_hint_fadetimer
.Start(5);
3366 else // Not using a transparent hint window...
3368 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3371 if (m_last_hint
!= rect
)
3373 // remove the last hint rectangle
3379 wxScreenDC screendc
;
3380 wxRegion
clip(1, 1, 10000, 10000);
3382 // clip all floating windows, so we don't draw over them
3384 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3386 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3388 if (pane
.IsFloating() &&
3389 pane
.frame
->IsShown())
3391 wxRect rect
= pane
.frame
->GetRect();
3393 // wxGTK returns the client size, not the whole frame size
3399 clip
.Subtract(rect
);
3403 // As we can only hide the hint by redrawing the managed window, we
3404 // need to clip the region to the managed window too or we get
3405 // nasty redrawn problems.
3406 clip
.Intersect(m_frame
->GetRect());
3408 screendc
.SetDeviceClippingRegion(clip
);
3410 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3411 wxBrush
brush(stipple
);
3412 screendc
.SetBrush(brush
);
3413 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3415 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3416 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3417 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3418 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3422 void wxAuiManager::HideHint()
3424 // hides a transparent window hint, if there is one
3427 if (m_hint_wnd
->IsShown())
3428 m_hint_wnd
->Show(false);
3429 m_hint_wnd
->SetTransparent(0);
3430 m_hint_fadetimer
.Stop();
3431 m_last_hint
= wxRect();
3435 // hides a painted hint by redrawing the frame window
3436 if (!m_last_hint
.IsEmpty())
3440 m_last_hint
= wxRect();
3444 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3446 // Do nothing so this event isn't handled in the base handlers.
3448 // Letting the hint window activate without this handler can lead to
3449 // weird behavior on Mac where the menu is switched out to the top
3450 // window's menu in MDI applications when it shouldn't be. So since
3451 // we don't want user interaction with the hint window anyway, we just
3452 // prevent it from activating here.
3457 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3458 const wxPoint
& offset
)
3460 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3464 if (pane
.IsToolbar())
3466 m_action
= actionDragToolbarPane
;
3470 m_action
= actionDragFloatingPane
;
3473 m_action_window
= pane_window
;
3474 m_action_offset
= offset
;
3475 m_frame
->CaptureMouse();
3479 // CalculateHintRect() calculates the drop hint rectangle. The method
3480 // first calls DoDrop() to determine the exact position the pane would
3481 // be at were if dropped. If the pane would indeed become docked at the
3482 // specified drop point, the the rectangle hint will be returned in
3483 // screen coordinates. Otherwise, an empty rectangle is returned.
3484 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3485 // the mouse position, in client coordinates. |offset| describes the offset
3486 // that the mouse is from the upper-left corner of the item being dragged
3488 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3490 const wxPoint
& offset
)
3494 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3495 // we will create a new temporary layout and then measure the resulting
3496 // rectangle; we will create a copy of the docking structures (m_dock)
3497 // so that we don't modify the real thing on screen
3499 int i
, pane_count
, part_count
;
3500 wxAuiDockInfoArray docks
;
3501 wxAuiPaneInfoArray panes
;
3502 wxAuiDockUIPartArray uiparts
;
3503 wxAuiPaneInfo hint
= GetPane(pane_window
);
3504 hint
.name
= wxT("__HINT__");
3505 hint
.PaneBorder(true);
3511 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3513 // remove any pane already there which bears the same window;
3514 // this happens when you are moving a pane around in a dock
3515 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3517 if (panes
.Item(i
).window
== pane_window
)
3519 RemovePaneFromDocks(docks
, panes
.Item(i
));
3525 // find out where the new pane would be
3526 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3533 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3534 wxSize client_size
= m_frame
->GetClientSize();
3535 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3538 for (i
= 0, part_count
= uiparts
.GetCount();
3539 i
< part_count
; ++i
)
3541 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3543 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3544 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3546 rect
= wxRect(part
.sizer_item
->GetPosition(),
3547 part
.sizer_item
->GetSize());
3559 // actually show the hint rectangle on the screen
3560 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3562 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3564 // Mirror rectangle in RTL mode
3565 rect
.x
-= rect
.GetWidth();
3571 // DrawHintRect() calculates the hint rectangle by calling
3572 // CalculateHintRect(). If there is a rectangle, it shows it
3573 // by calling ShowHint(), otherwise it hides any hint
3574 // rectangle currently shown
3575 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3577 const wxPoint
& offset
)
3579 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3591 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3593 // try to find the pane
3594 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3595 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3597 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3598 pane
.frame
->SetTransparent(150);
3601 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3603 // try to find the pane
3604 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3605 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3610 wxPoint pt
= ::wxGetMousePosition();
3613 // Adapt pt to direction
3616 // move to pane's upper border
3618 pos
= wnd
->ClientToScreen( pos
);
3620 // and some more pixels for the title bar
3623 else if (dir
== wxWEST
)
3625 // move to pane's left border
3627 pos
= wnd
->ClientToScreen( pos
);
3630 else if (dir
== wxEAST
)
3632 // move to pane's right border
3633 wxPoint
pos( wnd
->GetSize().x
, 0 );
3634 pos
= wnd
->ClientToScreen( pos
);
3637 else if (dir
== wxSOUTH
)
3639 // move to pane's bottom border
3640 wxPoint
pos( 0, wnd
->GetSize().y
);
3641 pos
= wnd
->ClientToScreen( pos
);
3648 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3650 // calculate the offset from the upper left-hand corner
3651 // of the frame to the mouse pointer
3652 wxPoint frame_pos
= pane
.frame
->GetPosition();
3653 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3655 // no hint for toolbar floating windows
3656 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3658 wxAuiDockInfoArray docks
;
3659 wxAuiPaneInfoArray panes
;
3660 wxAuiDockUIPartArray uiparts
;
3661 wxAuiPaneInfo hint
= pane
;
3663 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3665 // find out where the new pane would be
3666 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3668 if (hint
.IsFloating())
3672 m_action
= actionDragToolbarPane
;
3673 m_action_window
= pane
.window
;
3681 // if a key modifier is pressed while dragging the frame,
3682 // don't dock the window
3683 if (!CanDockPanel(pane
))
3690 DrawHintRect(wnd
, client_pt
, action_offset
);
3693 // this cleans up some screen artifacts that are caused on GTK because
3694 // we aren't getting the exact size of the window (see comment
3704 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3706 // try to find the pane
3707 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3708 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3713 wxPoint pt
= ::wxGetMousePosition();
3716 // Adapt pt to direction
3719 // move to pane's upper border
3721 pos
= wnd
->ClientToScreen( pos
);
3723 // and some more pixels for the title bar
3726 else if (dir
== wxWEST
)
3728 // move to pane's left border
3730 pos
= wnd
->ClientToScreen( pos
);
3733 else if (dir
== wxEAST
)
3735 // move to pane's right border
3736 wxPoint
pos( wnd
->GetSize().x
, 0 );
3737 pos
= wnd
->ClientToScreen( pos
);
3740 else if (dir
== wxSOUTH
)
3742 // move to pane's bottom border
3743 wxPoint
pos( 0, wnd
->GetSize().y
);
3744 pos
= wnd
->ClientToScreen( pos
);
3751 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3753 // calculate the offset from the upper left-hand corner
3754 // of the frame to the mouse pointer
3755 wxPoint frame_pos
= pane
.frame
->GetPosition();
3756 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3758 // if a key modifier is pressed while dragging the frame,
3759 // don't dock the window
3760 if (CanDockPanel(pane
))
3762 // do the drop calculation
3763 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3766 // if the pane is still floating, update it's floating
3767 // position (that we store)
3768 if (pane
.IsFloating())
3770 pane
.floating_pos
= pane
.frame
->GetPosition();
3772 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3773 pane
.frame
->SetTransparent(255);
3775 else if (m_has_maximized
)
3777 RestoreMaximizedPane();
3785 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3787 // try to find the pane
3788 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3789 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3791 pane
.floating_size
= size
;
3795 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3797 // try to find the pane
3798 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3799 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3802 // fire pane close event
3803 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3805 e
.SetCanVeto(evt
.CanVeto());
3815 // close the pane, but check that it
3816 // still exists in our pane array first
3817 // (the event handler above might have removed it)
3819 wxAuiPaneInfo
& check
= GetPane(wnd
);
3829 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3831 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3833 SetActivePane(m_panes
, wnd
);
3838 // OnRender() draws all of the pane captions, sashes,
3839 // backgrounds, captions, grippers, pane borders and buttons.
3840 // It renders the entire user interface.
3842 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3844 // if the frame is about to be deleted, don't bother
3845 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3848 wxDC
* dc
= evt
.GetDC();
3854 for (i
= 0, part_count
= m_uiparts
.GetCount();
3855 i
< part_count
; ++i
)
3857 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3859 // don't draw hidden pane items or items that aren't windows
3860 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3865 case wxAuiDockUIPart::typeDockSizer
:
3866 case wxAuiDockUIPart::typePaneSizer
:
3867 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3869 case wxAuiDockUIPart::typeBackground
:
3870 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3872 case wxAuiDockUIPart::typeCaption
:
3873 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3875 case wxAuiDockUIPart::typeGripper
:
3876 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3878 case wxAuiDockUIPart::typePaneBorder
:
3879 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3881 case wxAuiDockUIPart::typePaneButton
:
3882 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3883 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3890 // Render() fire a render event, which is normally handled by
3891 // wxAuiManager::OnRender(). This allows the render function to
3892 // be overridden via the render event. This can be useful for paintin
3893 // custom graphics in the main window. Default behavior can be
3894 // invoked in the overridden function by calling OnRender()
3896 void wxAuiManager::Render(wxDC
* dc
)
3898 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3904 void wxAuiManager::Repaint(wxDC
* dc
)
3909 m_frame
->Refresh() ;
3915 m_frame
->GetClientSize(&w
, &h
);
3917 // figure out which dc to use; if one
3918 // has been specified, use it, otherwise
3920 wxClientDC
* client_dc
= NULL
;
3923 client_dc
= new wxClientDC(m_frame
);
3927 // if the frame has a toolbar, the client area
3928 // origin will not be (0,0).
3929 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3930 if (pt
.x
!= 0 || pt
.y
!= 0)
3931 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3933 // render all the items
3936 // if we created a client_dc, delete it
3941 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3943 wxPaintDC
dc(m_frame
);
3947 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3956 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3964 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3966 // for MDI parent frames, this event must not
3967 // be "skipped". In other words, the parent frame
3968 // must not be allowed to resize the client window
3969 // after we are finished processing sizing changes
3977 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3979 // get the window we are managing, if none, return NULL
3980 wxWindow
* window
= GetManagedWindow();
3983 evt
.SetManager(NULL
);
3987 // if we are managing a child frame, get the 'real' manager
3988 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3990 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3991 evt
.SetManager(float_frame
->GetOwnerManager());
3995 // return pointer to ourself
3996 evt
.SetManager(this);
3999 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
4002 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4003 wxCursor cursor
= wxNullCursor
;
4007 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4008 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4010 // a dock may not be resized if it has a single
4011 // pane which is not resizable
4012 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4013 part
->dock
->panes
.GetCount() == 1 &&
4014 part
->dock
->panes
.Item(0)->IsFixed())
4017 // panes that may not be resized do not get a sizing cursor
4018 if (part
->pane
&& part
->pane
->IsFixed())
4021 if (part
->orientation
== wxVERTICAL
)
4022 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4024 cursor
= wxCursor(wxCURSOR_SIZENS
);
4026 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4028 cursor
= wxCursor(wxCURSOR_SIZING
);
4032 event
.SetCursor(cursor
);
4037 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4038 const wxMouseEvent
& event
)
4040 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4041 if (!hit_test
|| !button_ui_part
)
4044 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4046 if (hit_test
== button_ui_part
)
4048 if (event
.LeftDown())
4049 state
= wxAUI_BUTTON_STATE_PRESSED
;
4051 state
= wxAUI_BUTTON_STATE_HOVER
;
4055 if (event
.LeftDown())
4056 state
= wxAUI_BUTTON_STATE_HOVER
;
4059 // now repaint the button with hover state
4060 wxClientDC
cdc(m_frame
);
4062 // if the frame has a toolbar, the client area
4063 // origin will not be (0,0).
4064 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4065 if (pt
.x
!= 0 || pt
.y
!= 0)
4066 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4070 m_art
->DrawPaneButton(cdc
, m_frame
,
4071 button_ui_part
->button
->button_id
,
4073 button_ui_part
->rect
,
4078 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4080 m_currentDragItem
= -1;
4082 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4085 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4086 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4088 // Removing this restriction so that a centre pane can be resized
4089 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4092 // a dock may not be resized if it has a single
4093 // pane which is not resizable
4094 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4095 part
->dock
->panes
.GetCount() == 1 &&
4096 part
->dock
->panes
.Item(0)->IsFixed())
4099 // panes that may not be resized should be ignored here
4100 if (part
->pane
&& part
->pane
->IsFixed())
4103 m_action
= actionResize
;
4104 m_action_part
= part
;
4105 m_action_hintrect
= wxRect();
4106 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4107 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4108 event
.m_y
- part
->rect
.y
);
4109 m_frame
->CaptureMouse();
4111 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4113 m_action
= actionClickButton
;
4114 m_action_part
= part
;
4115 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4116 m_frame
->CaptureMouse();
4118 UpdateButtonOnScreen(part
, event
);
4120 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4121 part
->type
== wxAuiDockUIPart::typeGripper
)
4123 // if we are managing a wxAuiFloatingFrame window, then
4124 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4125 // We want to initiate a toolbar drag in our owner manager
4126 wxWindow
* managed_wnd
= GetManagedWindow();
4129 part
->pane
->window
&&
4131 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4133 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4134 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4135 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4136 wxPoint(event
.m_x
- part
->rect
.x
,
4137 event
.m_y
- part
->rect
.y
));
4143 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4145 // set the caption as active
4146 SetActivePane(m_panes
, part
->pane
->window
);
4150 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4153 m_action
= actionClickCaption
;
4154 m_action_part
= part
;
4155 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4156 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4157 event
.m_y
- part
->rect
.y
);
4158 m_frame
->CaptureMouse();
4177 /// Ends a resize action, or for live update, resizes the sash
4178 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4180 // resize the dock or the pane
4181 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4183 // first, we must calculate the maximum size the dock may be
4184 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4186 int used_width
= 0, used_height
= 0;
4188 wxSize client_size
= m_frame
->GetClientSize();
4190 size_t dock_i
, dock_count
= m_docks
.GetCount();
4191 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4193 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4194 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4195 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4197 used_height
+= dock
.size
;
4199 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4200 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4202 used_width
+= dock
.size
;
4205 used_width
+= sash_size
;
4209 int available_width
= client_size
.GetWidth() - used_width
;
4210 int available_height
= client_size
.GetHeight() - used_height
;
4214 // if there's a status control, the available
4215 // height decreases accordingly
4216 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4218 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4219 wxStatusBar
* status
= frame
->GetStatusBar();
4222 wxSize status_client_size
= status
->GetClientSize();
4223 available_height
-= status_client_size
.GetHeight();
4228 wxRect
& rect
= m_action_part
->dock
->rect
;
4230 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4231 event
.m_y
- m_action_offset
.y
);
4232 int new_size
, old_size
= m_action_part
->dock
->size
;
4234 switch (m_action_part
->dock
->dock_direction
)
4236 case wxAUI_DOCK_LEFT
:
4237 new_size
= new_pos
.x
- rect
.x
;
4238 if (new_size
-old_size
> available_width
)
4239 new_size
= old_size
+available_width
;
4240 m_action_part
->dock
->size
= new_size
;
4242 case wxAUI_DOCK_TOP
:
4243 new_size
= new_pos
.y
- rect
.y
;
4244 if (new_size
-old_size
> available_height
)
4245 new_size
= old_size
+available_height
;
4246 m_action_part
->dock
->size
= new_size
;
4248 case wxAUI_DOCK_RIGHT
:
4249 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4250 m_action_part
->rect
.GetWidth();
4251 if (new_size
-old_size
> available_width
)
4252 new_size
= old_size
+available_width
;
4253 m_action_part
->dock
->size
= new_size
;
4255 case wxAUI_DOCK_BOTTOM
:
4256 new_size
= rect
.y
+ rect
.height
-
4257 new_pos
.y
- m_action_part
->rect
.GetHeight();
4258 if (new_size
-old_size
> available_height
)
4259 new_size
= old_size
+available_height
;
4260 m_action_part
->dock
->size
= new_size
;
4267 else if (m_action_part
&&
4268 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4270 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4271 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4273 int total_proportion
= 0;
4274 int dock_pixels
= 0;
4275 int new_pixsize
= 0;
4277 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4278 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4279 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4281 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4282 event
.m_y
- m_action_offset
.y
);
4284 // determine the pane rectangle by getting the pane part
4285 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4286 wxASSERT_MSG(pane_part
,
4287 wxT("Pane border part not found -- shouldn't happen"));
4289 // determine the new pixel size that the user wants;
4290 // this will help us recalculate the pane's proportion
4291 if (dock
.IsHorizontal())
4292 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4294 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4296 // determine the size of the dock, based on orientation
4297 if (dock
.IsHorizontal())
4298 dock_pixels
= dock
.rect
.GetWidth();
4300 dock_pixels
= dock
.rect
.GetHeight();
4302 // determine the total proportion of all resizable panes,
4303 // and the total size of the dock minus the size of all
4305 int i
, dock_pane_count
= dock
.panes
.GetCount();
4306 int pane_position
= -1;
4307 for (i
= 0; i
< dock_pane_count
; ++i
)
4309 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4310 if (p
.window
== pane
.window
)
4313 // while we're at it, subtract the pane sash
4314 // width from the dock width, because this would
4315 // skew our proportion calculations
4317 dock_pixels
-= sash_size
;
4319 // also, the whole size (including decorations) of
4320 // all fixed panes must also be subtracted, because they
4321 // are not part of the proportion calculation
4324 if (dock
.IsHorizontal())
4325 dock_pixels
-= p
.best_size
.x
;
4327 dock_pixels
-= p
.best_size
.y
;
4331 total_proportion
+= p
.dock_proportion
;
4335 // new size can never be more than the number of dock pixels
4336 if (new_pixsize
> dock_pixels
)
4337 new_pixsize
= dock_pixels
;
4340 // find a pane in our dock to 'steal' space from or to 'give'
4341 // space to -- this is essentially what is done when a pane is
4342 // resized; the pane should usually be the first non-fixed pane
4343 // to the right of the action pane
4344 int borrow_pane
= -1;
4345 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4347 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4356 // demand that the pane being resized is found in this dock
4357 // (this assert really never should be raised)
4358 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4360 // prevent division by zero
4361 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4363 m_action
= actionNone
;
4367 // calculate the new proportion of the pane
4368 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4370 // default minimum size
4373 // check against the pane's minimum size, if specified. please note
4374 // that this is not enough to ensure that the minimum size will
4375 // not be violated, because the whole frame might later be shrunk,
4376 // causing the size of the pane to violate it's minimum size
4377 if (pane
.min_size
.IsFullySpecified())
4381 if (pane
.HasBorder())
4382 min_size
+= (pane_border_size
*2);
4384 // calculate minimum size with decorations (border,caption)
4385 if (pane_part
->orientation
== wxVERTICAL
)
4387 min_size
+= pane
.min_size
.y
;
4388 if (pane
.HasCaption())
4389 min_size
+= caption_size
;
4393 min_size
+= pane
.min_size
.x
;
4398 // for some reason, an arithmatic error somewhere is causing
4399 // the proportion calculations to always be off by 1 pixel;
4400 // for now we will add the 1 pixel on, but we really should
4401 // determine what's causing this.
4404 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4406 if (new_proportion
< min_proportion
)
4407 new_proportion
= min_proportion
;
4411 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4413 // borrow the space from our neighbor pane to the
4414 // right or bottom (depending on orientation);
4415 // also make sure we don't make the neighbor too small
4416 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4418 if (prop_borrow
- prop_diff
< 0)
4420 // borrowing from other pane would make it too small,
4421 // so cancel the resize operation
4422 prop_borrow
= min_proportion
;
4426 prop_borrow
-= prop_diff
;
4430 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4431 pane
.dock_proportion
= new_proportion
;
4442 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4444 if (m_action
== actionResize
)
4446 m_frame
->ReleaseMouse();
4448 if (!wxAuiManager_HasLiveResize(*this))
4450 // get rid of the hint rectangle
4452 DrawResizeHint(dc
, m_action_hintrect
);
4454 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4455 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4457 DoEndResizeAction(event
);
4459 m_currentDragItem
= -1;
4462 else if (m_action
== actionClickButton
)
4464 m_hover_button
= NULL
;
4465 m_frame
->ReleaseMouse();
4469 UpdateButtonOnScreen(m_action_part
, event
);
4471 // make sure we're still over the item that was originally clicked
4472 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4474 // fire button-click event
4475 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4477 e
.SetPane(m_action_part
->pane
);
4478 e
.SetButton(m_action_part
->button
->button_id
);
4483 else if (m_action
== actionClickCaption
)
4485 m_frame
->ReleaseMouse();
4487 else if (m_action
== actionDragFloatingPane
)
4489 m_frame
->ReleaseMouse();
4491 else if (m_action
== actionDragToolbarPane
)
4493 m_frame
->ReleaseMouse();
4495 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4496 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4498 // save the new positions
4499 wxAuiDockInfoPtrArray docks
;
4500 FindDocks(m_docks
, pane
.dock_direction
,
4501 pane
.dock_layer
, pane
.dock_row
, docks
);
4502 if (docks
.GetCount() == 1)
4504 wxAuiDockInfo
& dock
= *docks
.Item(0);
4506 wxArrayInt pane_positions
, pane_sizes
;
4507 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4509 int i
, dock_pane_count
= dock
.panes
.GetCount();
4510 for (i
= 0; i
< dock_pane_count
; ++i
)
4511 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4514 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4522 m_action
= actionNone
;
4523 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4527 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4529 // sometimes when Update() is called from inside this method,
4530 // a spurious mouse move event is generated; this check will make
4531 // sure that only real mouse moves will get anywhere in this method;
4532 // this appears to be a bug somewhere, and I don't know where the
4533 // mouse move event is being generated. only verified on MSW
4535 wxPoint mouse_pos
= event
.GetPosition();
4536 if (m_last_mouse_move
== mouse_pos
)
4538 m_last_mouse_move
= mouse_pos
;
4541 if (m_action
== actionResize
)
4543 // It's necessary to reset m_action_part since it destroyed
4544 // by the Update within DoEndResizeAction.
4545 if (m_currentDragItem
!= -1)
4546 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4548 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4552 wxPoint pos
= m_action_part
->rect
.GetPosition();
4553 if (m_action_part
->orientation
== wxHORIZONTAL
)
4554 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4556 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4558 if (wxAuiManager_HasLiveResize(*this))
4560 m_frame
->ReleaseMouse();
4561 DoEndResizeAction(event
);
4562 m_frame
->CaptureMouse();
4566 wxRect
rect(m_frame
->ClientToScreen(pos
),
4567 m_action_part
->rect
.GetSize());
4570 if (!m_action_hintrect
.IsEmpty())
4572 // remove old resize hint
4573 DrawResizeHint(dc
, m_action_hintrect
);
4574 m_action_hintrect
= wxRect();
4577 // draw new resize hint, if it's inside the managed frame
4578 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4579 if (frame_screen_rect
.Contains(rect
))
4581 DrawResizeHint(dc
, rect
);
4582 m_action_hintrect
= rect
;
4587 else if (m_action
== actionClickCaption
)
4589 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4590 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4592 // caption has been clicked. we need to check if the mouse
4593 // is now being dragged. if it is, we need to change the
4594 // mouse action to 'drag'
4595 if (m_action_part
&&
4596 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4597 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4599 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4601 if (!pane_info
->IsToolbar())
4603 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4604 pane_info
->IsFloatable())
4606 m_action
= actionDragFloatingPane
;
4608 // set initial float position
4609 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4610 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4611 pt
.y
- m_action_offset
.y
);
4614 if (pane_info
->IsMaximized())
4615 RestorePane(*pane_info
);
4619 m_action_window
= pane_info
->frame
;
4621 // action offset is used here to make it feel "natural" to the user
4622 // to drag a docked pane and suddenly have it become a floating frame.
4623 // Sometimes, however, the offset where the user clicked on the docked
4624 // caption is bigger than the width of the floating frame itself, so
4625 // in that case we need to set the action offset to a sensible value
4626 wxSize frame_size
= m_action_window
->GetSize();
4627 if (frame_size
.x
<= m_action_offset
.x
)
4628 m_action_offset
.x
= 30;
4633 m_action
= actionDragToolbarPane
;
4634 m_action_window
= pane_info
->window
;
4638 else if (m_action
== actionDragFloatingPane
)
4640 if (m_action_window
)
4642 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4643 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4644 pt
.y
- m_action_offset
.y
);
4647 else if (m_action
== actionDragToolbarPane
)
4649 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4650 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4652 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4654 wxPoint pt
= event
.GetPosition();
4655 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4657 // if DoDrop() decided to float the pane, set up
4658 // the floating pane's initial position
4659 if (pane
.IsFloating())
4661 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4662 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4663 pt
.y
- m_action_offset
.y
);
4666 // this will do the actiual move operation;
4667 // in the case that the pane has been floated,
4668 // this call will create the floating pane
4669 // and do the reparenting
4672 // if the pane has been floated, change the mouse
4673 // action actionDragFloatingPane so that subsequent
4674 // EVT_MOTION() events will move the floating pane
4675 if (pane
.IsFloating())
4677 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4678 m_action
= actionDragFloatingPane
;
4679 m_action_window
= pane
.frame
;
4684 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4685 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4687 if (part
!= m_hover_button
)
4689 // make the old button normal
4692 UpdateButtonOnScreen(m_hover_button
, event
);
4696 // mouse is over a button, so repaint the
4697 // button in hover mode
4698 UpdateButtonOnScreen(part
, event
);
4699 m_hover_button
= part
;
4707 m_hover_button
= NULL
;
4718 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4722 m_hover_button
= NULL
;
4727 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4729 // cancel the operation in progress, if any
4730 if ( m_action
!= actionNone
)
4732 m_action
= actionNone
;
4737 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4739 // when a child pane has it's focus set, we should change the
4740 // pane's active state to reflect this. (this is only true if
4741 // active panes are allowed by the owner)
4742 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4744 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4745 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4747 SetActivePane(m_panes
, event
.GetWindow());
4756 // OnPaneButton() is an event handler that is called
4757 // when a pane button has been pressed.
4758 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4760 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4762 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4764 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4766 // fire pane close event
4767 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4769 e
.SetPane(evt
.pane
);
4774 // close the pane, but check that it
4775 // still exists in our pane array first
4776 // (the event handler above might have removed it)
4778 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4787 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4789 // fire pane close event
4790 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4792 e
.SetPane(evt
.pane
);
4801 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4803 // fire pane close event
4804 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4806 e
.SetPane(evt
.pane
);
4815 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4817 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&