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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/framemanager.cpp
50acee04
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/dockart.h"
30#include "wx/aui/floatpane.h"
f244aef2 31#include "wx/aui/tabmdi.h"
1154f91b 32#include "wx/aui/auibar.h"
de5d5cc0 33#include "wx/mdi.h"
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34
35#ifndef WX_PRECOMP
5ff14574 36 #include "wx/panel.h"
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37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
4e3e485b 41 #include "wx/toolbar.h"
155ecd4c 42 #include "wx/image.h"
05bd0f44 43 #include "wx/statusbr.h"
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44#endif
45
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46WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48#include "wx/arrimpl.cpp"
49WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50WX_DEFINE_OBJARRAY(wxAuiRectArray)
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51WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
50acee04 55
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56wxAuiPaneInfo wxAuiNullPaneInfo;
57wxAuiDockInfo wxAuiNullDockInfo;
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58wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
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64
65#ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
d20db501 69 #include "wx/osx/private.h"
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70#endif
71
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72#ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
888dde65 75 #include "wx/msw/dc.h"
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76#endif
77
a3a5df9d 78IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
4dc79cfb 79IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
f71d596e 80
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81
82
32e4b03c 83const int auiToolBarLayer = 10;
f71d596e 84
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85#ifndef __WXGTK20__
86
f71d596e 87
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88class wxPseudoTransparentFrame : public wxFrame
89{
90public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
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92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
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94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
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104 m_lastWidth=0;
105 m_lastHeight=0;
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106#ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108#else
109 m_CanSetShape = true;
110#endif
8d361e83 111 m_Region = wxRegion(0, 0, 0, 0);
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112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
8d361e83 122
b4ea182b 123 m_MaxWidth = w;
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124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127// m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
7a5b04a6 129 {
8d361e83 130 for (int y=0; y<m_MaxHeight; y++)
7a5b04a6 131 {
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132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
7a5b04a6 136 }
7a5b04a6 137 }
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138 SetShape(m_Region);
139 Refresh();
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140 }
141 return true;
142 }
143
c08ee034 144 void OnPaint(wxPaintEvent& WXUNUSED(event))
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145 {
146 wxPaintDC dc(this);
c08ee034 147
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148 if (m_Region.IsEmpty())
149 return;
150
151#ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153#else
7a5b04a6 154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
8d361e83 155#endif
7a5b04a6 156 dc.SetPen(*wxTRANSPARENT_PEN);
c08ee034 157
7a5b04a6 158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
c08ee034 159
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160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
cedd7b22 165 ++upd;
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166 }
167 }
168
169#ifdef __WXGTK__
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170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
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175#endif
176
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177 void OnSize(wxSizeEvent& event)
178 {
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179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
b4ea182b 188
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189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
7a5b04a6 197private:
b4ea182b 198 wxByte m_Amount;
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199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
0ae3bace 202 int m_lastWidth,m_lastHeight;
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203
204 wxRegion m_Region;
205
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206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
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208};
209
210
cf6fec73 211IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
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212
213BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
8d361e83 215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
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216#ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218#endif
219END_EVENT_TABLE()
220
50acee04 221
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222#else
223 // __WXGTK20__
224
19abd352 225#include <gtk/gtk.h>
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226
227static void
228gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
229{
230 wxSize disp = wxGetDisplaySize();
231 int amount = 128;
232 wxRegion region;
233 for (int y=0; y<disp.y; y++)
234 {
235 // Reverse the order of the bottom 4 bits
236 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
237 if ((j*16+8)<amount)
238 region.Union(0, y, disp.x, 1);
239 }
240 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
241}
242
243
244class wxPseudoTransparentFrame: public wxFrame
245{
246public:
247 wxPseudoTransparentFrame(wxWindow* parent = NULL,
248 wxWindowID id = wxID_ANY,
249 const wxString& title = wxEmptyString,
250 const wxPoint& pos = wxDefaultPosition,
251 const wxSize& size = wxDefaultSize,
252 long style = wxDEFAULT_FRAME_STYLE,
253 const wxString &name = wxT("frame"))
254 {
255 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
256 return;
257
258 m_title = title;
be794d62 259
952a3bd4 260 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
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261 g_object_ref(m_widget);
262
263 if (parent) parent->AddChild(this);
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264
265 g_signal_connect( m_widget, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
be794d62 267
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268 GdkColor col;
269 col.red = 128 * 256;
270 col.green = 192 * 256;
271 col.blue = 255 * 256;
272 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
273 }
274
275 bool SetTransparent(wxByte WXUNUSED(alpha))
276 {
277 return true;
278 }
be794d62 279
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280private:
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
282};
283
284IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
285
286#endif
287 // __WXGTK20__
288
289
290
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291// -- static utility functions --
292
293static wxBitmap wxPaneCreateStippleBitmap()
294{
295 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage img(2,2,data,true);
297 return wxBitmap(img);
298}
299
300static void DrawResizeHint(wxDC& dc, const wxRect& rect)
301{
302 wxBitmap stipple = wxPaneCreateStippleBitmap();
303 wxBrush brush(stipple);
be66f18e 304 dc.SetBrush(brush);
be794d62 305#ifdef __WXMSW__
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306 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
307 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
be794d62 308#else
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309 dc.SetPen(*wxTRANSPARENT_PEN);
310
311 dc.SetLogicalFunction(wxXOR);
312 dc.DrawRectangle(rect);
be794d62 313#endif
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314}
315
50acee04 316
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317
318// CopyDocksAndPanes() - this utility function creates copies of
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319// the dock and pane info. wxAuiDockInfo's usually contain pointers
320// to wxAuiPaneInfo classes, thus this function is necessary to reliably
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321// reconstruct that relationship in the new dock info and pane info arrays
322
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323static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
324 wxAuiPaneInfoArray& dest_panes,
325 const wxAuiDockInfoArray& src_docks,
326 const wxAuiPaneInfoArray& src_panes)
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327{
328 dest_docks = src_docks;
329 dest_panes = src_panes;
330 int i, j, k, dock_count, pc1, pc2;
331 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
332 {
a3a5df9d 333 wxAuiDockInfo& dock = dest_docks.Item(i);
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334 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
335 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
336 if (dock.panes.Item(j) == &src_panes.Item(k))
337 dock.panes.Item(j) = &dest_panes.Item(k);
338 }
339}
340
341// GetMaxLayer() is an internal function which returns
342// the highest layer inside the specified dock
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343static int GetMaxLayer(const wxAuiDockInfoArray& docks,
344 int dock_direction)
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345{
346 int i, dock_count, max_layer = 0;
347 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
348 {
a3a5df9d 349 wxAuiDockInfo& dock = docks.Item(i);
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350 if (dock.dock_direction == dock_direction &&
351 dock.dock_layer > max_layer && !dock.fixed)
352 max_layer = dock.dock_layer;
353 }
354 return max_layer;
355}
356
357
358// GetMaxRow() is an internal function which returns
359// the highest layer inside the specified dock
a3a5df9d 360static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
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361{
362 int i, pane_count, max_row = 0;
363 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
364 {
a3a5df9d 365 wxAuiPaneInfo& pane = panes.Item(i);
50acee04 366 if (pane.dock_direction == direction &&
be66f18e 367 pane.dock_layer == layer &&
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368 pane.dock_row > max_row)
369 max_row = pane.dock_row;
370 }
371 return max_row;
372}
373
374
375
376// DoInsertDockLayer() is an internal function that inserts a new dock
377// layer by incrementing all existing dock layer values by one
a3a5df9d 378static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
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379 int dock_direction,
380 int dock_layer)
381{
382 int i, pane_count;
383 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
384 {
a3a5df9d 385 wxAuiPaneInfo& pane = panes.Item(i);
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386 if (!pane.IsFloating() &&
387 pane.dock_direction == dock_direction &&
388 pane.dock_layer >= dock_layer)
389 pane.dock_layer++;
390 }
391}
392
393// DoInsertDockLayer() is an internal function that inserts a new dock
394// row by incrementing all existing dock row values by one
a3a5df9d 395static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
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396 int dock_direction,
397 int dock_layer,
398 int dock_row)
399{
400 int i, pane_count;
401 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
402 {
a3a5df9d 403 wxAuiPaneInfo& pane = panes.Item(i);
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404 if (!pane.IsFloating() &&
405 pane.dock_direction == dock_direction &&
406 pane.dock_layer == dock_layer &&
407 pane.dock_row >= dock_row)
408 pane.dock_row++;
409 }
410}
411
be66f18e 412// DoInsertDockLayer() is an internal function that inserts a space for
50acee04 413// another dock pane by incrementing all existing dock row values by one
a3a5df9d 414static void DoInsertPane(wxAuiPaneInfoArray& panes,
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415 int dock_direction,
416 int dock_layer,
417 int dock_row,
418 int dock_pos)
419{
420 int i, pane_count;
421 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
422 {
a3a5df9d 423 wxAuiPaneInfo& pane = panes.Item(i);
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424 if (!pane.IsFloating() &&
425 pane.dock_direction == dock_direction &&
426 pane.dock_layer == dock_layer &&
427 pane.dock_row == dock_row &&
428 pane.dock_pos >= dock_pos)
429 pane.dock_pos++;
430 }
431}
432
433// FindDocks() is an internal function that returns a list of docks which meet
434// the specified conditions in the parameters and returns a sorted array
435// (sorted by layer and then row)
a3a5df9d 436static void FindDocks(wxAuiDockInfoArray& docks,
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437 int dock_direction,
438 int dock_layer,
439 int dock_row,
a3a5df9d 440 wxAuiDockInfoPtrArray& arr)
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441{
442 int begin_layer = dock_layer;
443 int end_layer = dock_layer;
444 int begin_row = dock_row;
445 int end_row = dock_row;
446 int dock_count = docks.GetCount();
447 int layer, row, i, max_row = 0, max_layer = 0;
448
449 // discover the maximum dock layer and the max row
450 for (i = 0; i < dock_count; ++i)
451 {
452 max_row = wxMax(max_row, docks.Item(i).dock_row);
453 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
454 }
be66f18e 455
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456 // if no dock layer was specified, search all dock layers
457 if (dock_layer == -1)
458 {
459 begin_layer = 0;
460 end_layer = max_layer;
461 }
be66f18e 462
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463 // if no dock row was specified, search all dock row
464 if (dock_row == -1)
465 {
466 begin_row = 0;
467 end_row = max_row;
468 }
469
470 arr.Clear();
471
472 for (layer = begin_layer; layer <= end_layer; ++layer)
473 for (row = begin_row; row <= end_row; ++row)
474 for (i = 0; i < dock_count; ++i)
475 {
a3a5df9d 476 wxAuiDockInfo& d = docks.Item(i);
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477 if (dock_direction == -1 || dock_direction == d.dock_direction)
478 {
479 if (d.dock_layer == layer && d.dock_row == row)
480 arr.Add(&d);
481 }
482 }
483}
484
485// FindPaneInDock() looks up a specified window pointer inside a dock.
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486// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
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488{
489 int i, count = dock.panes.GetCount();
490 for (i = 0; i < count; ++i)
491 {
a3a5df9d 492 wxAuiPaneInfo* p = dock.panes.Item(i);
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493 if (p->window == window)
494 return p;
495 }
496 return NULL;
497}
498
499// RemovePaneFromDocks() removes a pane window from all docks
9259ed34 500// with a possible exception specified by parameter "ex_cept"
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501static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
502 wxAuiPaneInfo& pane,
503 wxAuiDockInfo* ex_cept = NULL )
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504{
505 int i, dock_count;
506 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
507 {
a3a5df9d 508 wxAuiDockInfo& d = docks.Item(i);
9259ed34 509 if (&d == ex_cept)
50acee04 510 continue;
a3a5df9d 511 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
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512 if (pi)
513 d.panes.Remove(pi);
514 }
515}
516
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517/*
518// This function works fine, and may be used in the future
519
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520// RenumberDockRows() takes a dock and assigns sequential numbers
521// to existing rows. Basically it takes out the gaps; so if a
522// dock has rows with numbers 0,2,5, they will become 0,1,2
a3a5df9d 523static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
50acee04 524{
7afb5814 525 int i, dock_count;
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526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 {
a3a5df9d 528 wxAuiDockInfo& dock = *docks.Item(i);
50acee04 529 dock.dock_row = i;
be794d62 530
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531 int j, pane_count;
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
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534 }
535}
1ca1b2b8 536*/
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537
538
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539// SetActivePane() sets the active pane, as well as cycles through
540// every other pane and makes sure that all others' active flags
541// are turned off
a3a5df9d 542static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
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543{
544 int i, pane_count;
545 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
546 {
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547 wxAuiPaneInfo& pane = panes.Item(i);
548 pane.state &= ~wxAuiPaneInfo::optionActive;
50acee04 549 if (pane.window == active_pane)
a3a5df9d 550 pane.state |= wxAuiPaneInfo::optionActive;
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551 }
552}
553
554
555// this function is used to sort panes by dock position
a3a5df9d 556static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
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557{
558 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
559}
560
561
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562
563
564// this utility class implements a proportional sizer
565// as it existed in wxWidgets 2.8 and before.
566
567class wxAuiProportionalBoxSizer : public wxBoxSizer
568{
569public:
570 wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
571
572 void RecalcSizes()
573 {
574 if (m_children.GetCount() == 0)
575 return;
576
577 int fixed_height = 0;
578 int fixed_width = 0;
579 int stretchable = 0;
580 wxSizerItemList::compatibility_iterator node;
581
582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node = m_children.GetFirst();
585 while (node)
586 {
587 wxSizerItem *item = node->GetData();
588
589 if (item->IsShown())
590 {
591 stretchable += item->GetProportion();
592
593 wxSize size(item->GetMinSizeWithBorder());
594 if (item->GetProportion() == 0)
595 {
596 if (m_orient == wxVERTICAL)
597 {
598 fixed_height += size.y;
599 fixed_width = wxMax(fixed_width, size.x);
600 }
601 else
602 {
603 fixed_width += size.x;
604 fixed_height = wxMax(fixed_height, size.y);
605 }
606 }
607 }
608
609 node = node->GetNext();
610 }
611
612
613 // delta specifies the total amount to be allocated to stretch spaces
614 int delta = 0;
615 if (stretchable)
616 {
617 if (m_orient == wxHORIZONTAL)
618 delta = m_size.x - fixed_width;
619 else
620 delta = m_size.y - fixed_height;
621 }
622
623 // go through each item and assign sizes
624 wxPoint pt(m_position);
625 node = m_children.GetFirst();
626 while (node)
627 {
628 wxSizerItem* item = node->GetData();
629
630 if (item->IsShown())
631 {
632 wxSize size(item->GetMinSizeWithBorder());
633
634 if (m_orient == wxVERTICAL)
635 {
636 wxCoord height = size.y;
637 if (item->GetProportion())
638 {
639 height = (delta * item->GetProportion()) / stretchable;
640 delta -= height;
641 stretchable -= item->GetProportion();
642 }
643
644 wxPoint child_pos(pt);
645 wxSize child_size(size.x, height);
646
647 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
648 child_size.x = m_size.x;
649 else if (item->GetFlag() & wxALIGN_RIGHT)
650 child_pos.x += m_size.x - size.x;
651 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
652 child_pos.x += (m_size.x - size.x) / 2;
653
654 item->SetDimension(child_pos, child_size);
655
656 pt.y += height;
657 }
658 else
659 {
660 wxCoord width = size.x;
661 if (item->GetProportion())
662 {
663 width = (delta * item->GetProportion()) / stretchable;
664 delta -= width;
665 stretchable -= item->GetProportion();
666 }
667
668 wxPoint child_pos(pt);
669 wxSize child_size(width, size.y);
670
671 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
672 child_size.y = m_size.y;
673 else if (item->GetFlag() & wxALIGN_BOTTOM)
674 child_pos.y += m_size.y - size.y;
675 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
676 child_pos.y += (m_size.y - size.y) / 2;
677
678 item->SetDimension(child_pos, child_size);
679
680 pt.x += width;
681 }
682 }
683
684 node = node->GetNext();
685 }
686 }
687};
688
689
690
691
a3a5df9d 692// -- wxAuiManager class implementation --
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693
694
a3a5df9d 695BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
bc07ab17 696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
a3a5df9d
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697 EVT_AUI_RENDER(wxAuiManager::OnRender)
698 EVT_PAINT(wxAuiManager::OnPaint)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
700 EVT_SIZE(wxAuiManager::OnSize)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
704 EVT_MOTION(wxAuiManager::OnMotion)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
e2074948 706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
a3a5df9d 707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
bc07ab17 708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
a3a5df9d 709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
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710END_EVENT_TABLE()
711
712
a3a5df9d 713wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
50acee04
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714{
715 m_action = actionNone;
03d8fb9c 716 m_action_window = NULL;
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717 m_last_mouse_move = wxPoint();
718 m_hover_button = NULL;
a3a5df9d 719 m_art = new wxAuiDefaultDockArt;
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720 m_hint_wnd = NULL;
721 m_flags = flags;
c3008402 722 m_skipping = false;
37106ab2 723 m_has_maximized = false;
26da5e4f 724 m_frame = NULL;
a6b7a521
VZ
725 m_dock_constraint_x = 0.3;
726 m_dock_constraint_y = 0.3;
1dc6ec2c 727 m_reserved = NULL;
68030cae 728 m_currentDragItem = -1;
7608fd01 729
461125ea 730 if (managed_wnd)
50acee04 731 {
461125ea 732 SetManagedWindow(managed_wnd);
50acee04
JS
733 }
734}
735
a3a5df9d 736wxAuiManager::~wxAuiManager()
50acee04 737{
46eac9e4
JS
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
742#if 0
fb48a5f8 743 for ( size_t i = 0; i < m_panes.size(); i++ )
7608fd01 744 {
fb48a5f8
VZ
745 wxAuiPaneInfo& pinfo = m_panes[i];
746 if (pinfo.window && !pinfo.window->GetParent())
7608fd01
VZ
747 delete pinfo.window;
748 }
46eac9e4 749#endif
7608fd01 750
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751 delete m_art;
752}
753
9e1fc0e4
BW
754// creates a floating frame for the windows
755wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
756 const wxAuiPaneInfo& pane_info)
bc429ce0 757{
1afad0ac 758 return new wxAuiFloatingFrame(parent, this, pane_info);
bc429ce0
RR
759}
760
858a3a7a
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761bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
762{
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
766}
767
a3a5df9d 768// GetPane() looks up a wxAuiPaneInfo structure based
50acee04 769// on the supplied window pointer. Upon failure, GetPane()
a3a5df9d
BW
770// returns an empty wxAuiPaneInfo, a condition which can be checked
771// by calling wxAuiPaneInfo::IsOk().
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772//
773// The pane info's structure may then be modified. Once a pane's
a3a5df9d 774// info is modified, wxAuiManager::Update() must be called to
50acee04
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775// realize the changes in the UI.
776
a3a5df9d 777wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
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778{
779 int i, pane_count;
780 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
781 {
a3a5df9d 782 wxAuiPaneInfo& p = m_panes.Item(i);
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JS
783 if (p.window == window)
784 return p;
785 }
a3a5df9d 786 return wxAuiNullPaneInfo;
50acee04
JS
787}
788
789// this version of GetPane() looks up a pane based on a
790// 'pane name', see above comment for more info
a3a5df9d 791wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
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JS
792{
793 int i, pane_count;
794 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
795 {
a3a5df9d 796 wxAuiPaneInfo& p = m_panes.Item(i);
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797 if (p.name == name)
798 return p;
799 }
a3a5df9d 800 return wxAuiNullPaneInfo;
50acee04
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801}
802
803// GetAllPanes() returns a reference to all the pane info structures
a3a5df9d 804wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
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805{
806 return m_panes;
807}
808
809// HitTest() is an internal function which determines
810// which UI item the specified coordinates are over
811// (x,y) specify a position in client coordinates
a3a5df9d 812wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
50acee04 813{
a3a5df9d 814 wxAuiDockUIPart* result = NULL;
50acee04
JS
815
816 int i, part_count;
817 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
818 {
a3a5df9d 819 wxAuiDockUIPart* item = &m_uiparts.Item(i);
be66f18e
WS
820
821 // we are not interested in typeDock, because this space
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JS
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
a3a5df9d 825 if (item->type == wxAuiDockUIPart::typeDock)
50acee04 826 continue;
be66f18e 827
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JS
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
a3a5df9d
BW
831 if ((item->type == wxAuiDockUIPart::typePane ||
832 item->type == wxAuiDockUIPart::typePaneBorder) && result)
50acee04 833 continue;
be66f18e 834
50acee04 835 // if the point is inside the rectangle, we have a hit
22a35096 836 if (item->rect.Contains(x,y))
50acee04
JS
837 result = item;
838 }
be66f18e 839
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JS
840 return result;
841}
842
843
844// SetFlags() and GetFlags() allow the owner to set various
a3a5df9d
BW
845// options which are global to wxAuiManager
846void wxAuiManager::SetFlags(unsigned int flags)
50acee04 847{
cf6fec73
BW
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd = false;
850 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
851 wxAUI_MGR_VENETIAN_BLINDS_HINT |
852 wxAUI_MGR_RECTANGLE_HINT;
853 if ((flags & hint_mask) != (m_flags & hint_mask))
854 update_hint_wnd = true;
855
856
857 // set the new flags
50acee04 858 m_flags = flags;
7608fd01 859
cf6fec73
BW
860 if (update_hint_wnd)
861 {
862 UpdateHintWindowConfig();
863 }
50acee04
JS
864}
865
a3a5df9d 866unsigned int wxAuiManager::GetFlags() const
50acee04
JS
867{
868 return m_flags;
869}
870
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871// Convenience function
872bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
873{
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876#if defined(__WXMAC__)
877 return true;
878#else
879 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
880#endif
881}
50acee04 882
461125ea
BW
883// don't use these anymore as they are deprecated
884// use Set/GetManagedFrame() instead
a3a5df9d 885void wxAuiManager::SetFrame(wxFrame* frame)
461125ea
BW
886{
887 SetManagedWindow((wxWindow*)frame);
888}
889
a3a5df9d 890wxFrame* wxAuiManager::GetFrame() const
461125ea
BW
891{
892 return (wxFrame*)m_frame;
893}
894
895
4dc79cfb
BW
896// this function will return the aui manager for a given
897// window. The |window| parameter should be any child window
898// or grand-child window (and so on) of the frame/window
899// managed by wxAuiManager. The |window| parameter does not
900// need to be managed by the manager itself.
901wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
902{
bc07ab17 903 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
bc9e3321 904 evt.SetManager(NULL);
4dc79cfb 905 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
004867db 906 if (!window->GetEventHandler()->ProcessEvent(evt))
4dc79cfb 907 return NULL;
7608fd01 908
4dc79cfb
BW
909 return evt.GetManager();
910}
911
912
a3a5df9d 913void wxAuiManager::UpdateHintWindowConfig()
cf6fec73
BW
914{
915 // find out if the the system can do transparent frames
916 bool can_do_transparent = false;
7608fd01 917
cf6fec73
BW
918 wxWindow* w = m_frame;
919 while (w)
920 {
921 if (w->IsKindOf(CLASSINFO(wxFrame)))
922 {
923 wxFrame* f = static_cast<wxFrame*>(w);
cf6fec73 924 can_do_transparent = f->CanSetTransparent();
68030cae 925
cf6fec73
BW
926 break;
927 }
7608fd01 928
cf6fec73
BW
929 w = w->GetParent();
930 }
7608fd01 931
cf6fec73
BW
932 // if there is an existing hint window, delete it
933 if (m_hint_wnd)
934 {
935 m_hint_wnd->Destroy();
936 m_hint_wnd = NULL;
937 }
938
939 m_hint_fademax = 50;
940 m_hint_wnd = NULL;
7608fd01 941
cf6fec73 942 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
7608fd01 943 {
cf6fec73
BW
944 // Make a window to use for a transparent hint
945 #if defined(__WXMSW__) || defined(__WXGTK__)
946 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
947 wxDefaultPosition, wxSize(1,1),
948 wxFRAME_TOOL_WINDOW |
949 wxFRAME_FLOAT_ON_PARENT |
950 wxFRAME_NO_TASKBAR |
951 wxNO_BORDER);
952
953 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
954 #elif defined(__WXMAC__)
955 // Using a miniframe with float and tool styles keeps the parent
956 // frame activated and highlighted as such...
957 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
958 wxDefaultPosition, wxSize(1,1),
959 wxFRAME_FLOAT_ON_PARENT
960 | wxFRAME_TOOL_WINDOW );
d90dcdb7
BP
961 m_hint_wnd->Connect(wxEVT_ACTIVATE,
962 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
cf6fec73
BW
963
964 // Can't set the bg colour of a Frame in wxMac
965 wxPanel* p = new wxPanel(m_hint_wnd);
966
967 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
968 // color that is really hard to see, especially transparent.
969 // Until a better system color is decided upon we'll just use
970 // blue.
971 p->SetBackgroundColour(*wxBLUE);
972 #endif
7608fd01 973
cf6fec73 974 }
7608fd01 975 else
cf6fec73
BW
976 {
977 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
978 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
979 {
980 // system can't support transparent fade, or the venetian
981 // blinds effect was explicitly requested
982 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
983 wxID_ANY,
984 wxEmptyString,
985 wxDefaultPosition,
986 wxSize(1,1),
987 wxFRAME_TOOL_WINDOW |
988 wxFRAME_FLOAT_ON_PARENT |
989 wxFRAME_NO_TASKBAR |
990 wxNO_BORDER);
991 m_hint_fademax = 128;
992 }
993 }
994}
461125ea
BW
995
996
997// SetManagedWindow() is usually called once when the frame
50acee04
JS
998// manager class is being initialized. "frame" specifies
999// the frame which should be managed by the frame mananger
a3a5df9d 1000void wxAuiManager::SetManagedWindow(wxWindow* wnd)
50acee04 1001{
cf6fec73 1002 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
50acee04 1003
cf6fec73 1004 m_frame = wnd;
50acee04
JS
1005 m_frame->PushEventHandler(this);
1006
1007#if wxUSE_MDI
1008 // if the owner is going to manage an MDI parent frame,
1009 // we need to add the MDI client window as the default
1010 // center pane
1011
cf6fec73 1012 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
50acee04 1013 {
cf6fec73 1014 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
9db1b540 1015 wxWindow* client_window = mdi_frame->GetClientWindow();
50acee04
JS
1016
1017 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1018
1019 AddPane(client_window,
a3a5df9d 1020 wxAuiPaneInfo().Name(wxT("mdiclient")).
50acee04
JS
1021 CenterPane().PaneBorder(false));
1022 }
cedd7b22 1023 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
f244aef2
BW
1024 {
1025 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
1026 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
1027 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1028
1029 AddPane(client_window,
1030 wxAuiPaneInfo().Name(wxT("mdiclient")).
1031 CenterPane().PaneBorder(false));
1032 }
1033
50acee04 1034#endif
50f3c41d 1035
cf6fec73 1036 UpdateHintWindowConfig();
50acee04
JS
1037}
1038
1039
1040// UnInit() must be called, usually in the destructor
1041// of the frame class. If it is not called, usually this
1042// will result in a crash upon program exit
a3a5df9d 1043void wxAuiManager::UnInit()
50acee04 1044{
26da5e4f
BW
1045 if (m_frame)
1046 {
1047 m_frame->RemoveEventHandler(this);
1048 }
50acee04
JS
1049}
1050
461125ea 1051// GetManagedWindow() returns the window pointer being managed
a3a5df9d 1052wxWindow* wxAuiManager::GetManagedWindow() const
50acee04
JS
1053{
1054 return m_frame;
1055}
1056
a3a5df9d 1057wxAuiDockArt* wxAuiManager::GetArtProvider() const
50acee04
JS
1058{
1059 return m_art;
1060}
1061
a3a5df9d 1062void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
50acee04
JS
1063{
1064 // first, give the owner frame a chance to override
1065 if (m_frame)
1066 {
004867db 1067 if (m_frame->GetEventHandler()->ProcessEvent(event))
50acee04
JS
1068 return;
1069 }
1070
1071 ProcessEvent(event);
1072}
1073
a3a5df9d 1074// SetArtProvider() instructs wxAuiManager to use the
50acee04 1075// specified art provider for all drawing calls. This allows
cc0196c7 1076// plugable look-and-feel features. The pointer that is
a3a5df9d 1077// passed to this method subsequently belongs to wxAuiManager,
cc0196c7 1078// and is deleted in the frame manager destructor
a3a5df9d 1079void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
50acee04
JS
1080{
1081 // delete the last art provider, if any
1082 delete m_art;
be66f18e 1083
50acee04
JS
1084 // assign the new art provider
1085 m_art = art_provider;
1086}
1087
cc0196c7 1088
a3a5df9d 1089bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
50acee04 1090{
4b7d829b 1091 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
68030cae 1092
50acee04
JS
1093 // check if the pane has a valid window
1094 if (!window)
1095 return false;
1096
dc4334d7
BW
1097 // check if the window is already managed by us
1098 if (GetPane(pane_info.window).IsOk())
1099 return false;
1100
1101 // check if the pane name already exists, this could reveal a
1102 // bug in the library user's application
2a8f8889 1103 bool already_exists = false;
2a8f8889
BW
1104 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
1105 {
1106 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1107 already_exists = true;
1108 }
50acee04 1109
46067c35 1110 // if the new pane is docked then we should undo maximize
32e4b03c 1111 if (pane_info.IsDocked())
46067c35
BW
1112 RestoreMaximizedPane();
1113
50acee04
JS
1114 m_panes.Add(pane_info);
1115
a3a5df9d 1116 wxAuiPaneInfo& pinfo = m_panes.Last();
50acee04
JS
1117
1118 // set the pane window
1119 pinfo.window = window;
be66f18e 1120
2a8f8889 1121
50acee04 1122 // if the pane's name identifier is blank, create a random string
2a8f8889 1123 if (pinfo.name.empty() || already_exists)
50acee04 1124 {
0e9c9923 1125 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
140d4f0f 1126 wxPtrToUInt(pinfo.window) & 0xffffffff,
50acee04 1127 (unsigned int)time(NULL),
99ae6124
WS
1128#ifdef __WXWINCE__
1129 (unsigned int)GetTickCount(),
1130#else
0e9c9923 1131 (unsigned int)clock(),
99ae6124 1132#endif
0e9c9923 1133 (unsigned long)m_panes.GetCount());
50acee04 1134 }
be66f18e 1135
50acee04
JS
1136 // set initial proportion (if not already set)
1137 if (pinfo.dock_proportion == 0)
1138 pinfo.dock_proportion = 100000;
1139
37106ab2
BW
1140 if (pinfo.HasMaximizeButton())
1141 {
a3a5df9d 1142 wxAuiPaneButton button;
37106ab2
BW
1143 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1144 pinfo.buttons.Add(button);
1145 }
7608fd01 1146
50d5ad7d
BW
1147 if (pinfo.HasPinButton())
1148 {
1149 wxAuiPaneButton button;
1150 button.button_id = wxAUI_BUTTON_PIN;
1151 pinfo.buttons.Add(button);
1152 }
7608fd01 1153
37106ab2 1154 if (pinfo.HasCloseButton())
50acee04 1155 {
a3a5df9d 1156 wxAuiPaneButton button;
4953f8cf 1157 button.button_id = wxAUI_BUTTON_CLOSE;
50acee04
JS
1158 pinfo.buttons.Add(button);
1159 }
68030cae 1160
1154f91b
BW
1161 if (pinfo.HasGripper())
1162 {
1163 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1164 {
1165 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1166 // have a gripper control. The toolbar's built-in gripper
1167 // meshes better with the look and feel of the control than ours,
1168 // so turn wxAuiManager's gripper off, and the toolbar's on.
68030cae 1169
1154f91b
BW
1170 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1171 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1172 tb->SetGripperVisible(true);
1173 }
1174 }
68030cae 1175
be66f18e 1176
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JS
1177 if (pinfo.best_size == wxDefaultSize &&
1178 pinfo.window)
1179 {
1180 pinfo.best_size = pinfo.window->GetClientSize();
1181
1182 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1183 {
1184 // GetClientSize() doesn't get the best size for
1185 // a toolbar under some newer versions of wxWidgets,
1186 // so use GetBestSize()
1187 pinfo.best_size = pinfo.window->GetBestSize();
be66f18e 1188
50acee04
JS
1189 // for some reason, wxToolBar::GetBestSize() is returning
1190 // a size that is a pixel shy of the correct amount.
1191 // I believe this to be the correct action, until
1192 // wxToolBar::GetBestSize() is fixed. Is this assumption
1193 // correct?
c118d8b0
JS
1194 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1195 // pinfo.best_size.y++;
50acee04 1196 }
be66f18e 1197
50acee04
JS
1198 if (pinfo.min_size != wxDefaultSize)
1199 {
1200 if (pinfo.best_size.x < pinfo.min_size.x)
1201 pinfo.best_size.x = pinfo.min_size.x;
1202 if (pinfo.best_size.y < pinfo.min_size.y)
1203 pinfo.best_size.y = pinfo.min_size.y;
1204 }
1205 }
1206
1154f91b 1207
68030cae 1208
50acee04
JS
1209 return true;
1210}
1211
a3a5df9d 1212bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
1213 int direction,
1214 const wxString& caption)
50acee04 1215{
a3a5df9d 1216 wxAuiPaneInfo pinfo;
50acee04
JS
1217 pinfo.Caption(caption);
1218 switch (direction)
1219 {
1220 case wxTOP: pinfo.Top(); break;
1221 case wxBOTTOM: pinfo.Bottom(); break;
1222 case wxLEFT: pinfo.Left(); break;
1223 case wxRIGHT: pinfo.Right(); break;
1224 case wxCENTER: pinfo.CenterPane(); break;
1225 }
1226 return AddPane(window, pinfo);
1227}
1228
a3a5df9d 1229bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
1230 const wxAuiPaneInfo& pane_info,
1231 const wxPoint& drop_pos)
0603bb28
BW
1232{
1233 if (!AddPane(window, pane_info))
1234 return false;
c08ee034 1235
a3a5df9d 1236 wxAuiPaneInfo& pane = GetPane(window);
c08ee034 1237
0603bb28 1238 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
c08ee034 1239
0603bb28
BW
1240 return true;
1241}
1242
a3a5df9d 1243bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
50acee04
JS
1244 int insert_level)
1245{
4b7d829b
BW
1246 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1247
50acee04
JS
1248 // shift the panes around, depending on the insert level
1249 switch (insert_level)
1250 {
1251 case wxAUI_INSERT_PANE:
1252 DoInsertPane(m_panes,
1253 pane_info.dock_direction,
1254 pane_info.dock_layer,
1255 pane_info.dock_row,
1256 pane_info.dock_pos);
1257 break;
1258 case wxAUI_INSERT_ROW:
1259 DoInsertDockRow(m_panes,
1260 pane_info.dock_direction,
1261 pane_info.dock_layer,
1262 pane_info.dock_row);
1263 break;
1264 case wxAUI_INSERT_DOCK:
1265 DoInsertDockLayer(m_panes,
1266 pane_info.dock_direction,
1267 pane_info.dock_layer);
1268 break;
1269 }
be66f18e 1270
50acee04
JS
1271 // if the window already exists, we are basically just moving/inserting the
1272 // existing window. If it doesn't exist, we need to add it and insert it
a3a5df9d 1273 wxAuiPaneInfo& existing_pane = GetPane(window);
50acee04
JS
1274 if (!existing_pane.IsOk())
1275 {
1276 return AddPane(window, pane_info);
1277 }
7608fd01 1278 else
50acee04
JS
1279 {
1280 if (pane_info.IsFloating())
1281 {
1282 existing_pane.Float();
1283 if (pane_info.floating_pos != wxDefaultPosition)
1284 existing_pane.FloatingPosition(pane_info.floating_pos);
1285 if (pane_info.floating_size != wxDefaultSize)
1286 existing_pane.FloatingSize(pane_info.floating_size);
1287 }
7608fd01 1288 else
50acee04 1289 {
46067c35
BW
1290 // if the new pane is docked then we should undo maximize
1291 RestoreMaximizedPane();
1292
50acee04
JS
1293 existing_pane.Direction(pane_info.dock_direction);
1294 existing_pane.Layer(pane_info.dock_layer);
1295 existing_pane.Row(pane_info.dock_row);
1296 existing_pane.Position(pane_info.dock_pos);
1297 }
1298 }
1299
1300 return true;
1301}
1302
be66f18e 1303
cc0196c7
BW
1304// DetachPane() removes a pane from the frame manager. This
1305// method will not destroy the window that is removed.
a3a5df9d 1306bool wxAuiManager::DetachPane(wxWindow* window)
50acee04 1307{
4b7d829b
BW
1308 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1309
50acee04
JS
1310 int i, count;
1311 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1312 {
a3a5df9d 1313 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
1314 if (p.window == window)
1315 {
1316 if (p.frame)
1317 {
1318 // we have a floating frame which is being detached. We need to
1319 // reparent it to m_frame and destroy the floating frame
1320
1321 // reduce flicker
1322 p.window->SetSize(1,1);
26178b5d
BW
1323
1324 if (p.frame->IsShown())
1325 p.frame->Show(false);
50acee04
JS
1326
1327 // reparent to m_frame and destroy the pane
32e4b03c 1328 if (m_action_window == p.frame)
7453065a 1329 {
49fa1dbb
RR
1330 m_action_window = NULL;
1331 }
7608fd01 1332
50acee04
JS
1333 p.window->Reparent(m_frame);
1334 p.frame->SetSizer(NULL);
1335 p.frame->Destroy();
1336 p.frame = NULL;
1337 }
c08ee034 1338
2f68106f
BW
1339 // make sure there are no references to this pane in our uiparts,
1340 // just in case the caller doesn't call Update() immediately after
1341 // the DetachPane() call. This prevets obscure crashes which would
1342 // happen at window repaint if the caller forgets to call Update()
1343 int pi, part_count;
1344 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1345 {
a3a5df9d 1346 wxAuiDockUIPart& part = m_uiparts.Item(pi);
2f68106f
BW
1347 if (part.pane == &p)
1348 {
1349 m_uiparts.RemoveAt(pi);
1350 part_count--;
1351 pi--;
1352 continue;
1353 }
1354 }
c08ee034 1355
50acee04
JS
1356 m_panes.RemoveAt(i);
1357 return true;
1358 }
1359 }
1360 return false;
1361}
1362
7da1b21e 1363// ClosePane() destroys or hides the pane depending on its flags
a3a5df9d 1364void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
fa96a36e 1365{
37106ab2 1366 // if we were maximized, restore
7453065a
BW
1367 if (pane_info.IsMaximized())
1368 {
37106ab2
BW
1369 RestorePane(pane_info);
1370 }
1371
fa96a36e 1372 // first, hide the window
7453065a
BW
1373 if (pane_info.window && pane_info.window->IsShown())
1374 {
fa96a36e
RR
1375 pane_info.window->Show(false);
1376 }
1377
1378 // make sure that we are the parent of this window
7453065a
BW
1379 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1380 {
fa96a36e
RR
1381 pane_info.window->Reparent(m_frame);
1382 }
1383
1384 // if we have a frame, destroy it
7453065a
BW
1385 if (pane_info.frame)
1386 {
fa96a36e
RR
1387 pane_info.frame->Destroy();
1388 pane_info.frame = NULL;
1389 }
1390
1391 // now we need to either destroy or hide the pane
7608fd01 1392 if (pane_info.IsDestroyOnClose())
fa96a36e
RR
1393 {
1394 wxWindow * window = pane_info.window;
1395 DetachPane(window);
32e4b03c 1396 if (window)
7453065a 1397 {
fa96a36e
RR
1398 window->Destroy();
1399 }
7608fd01
VZ
1400 }
1401 else
fa96a36e
RR
1402 {
1403 pane_info.Hide();
1404 }
1405}
50acee04 1406
a3a5df9d 1407void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1408{
1409 int i, pane_count;
1410
1411 // un-maximize and hide all other panes
1412 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1413 {
a3a5df9d 1414 wxAuiPaneInfo& p = m_panes.Item(i);
dd17c9c6 1415 if (!p.IsToolbar() && !p.IsFloating())
7453065a 1416 {
37106ab2 1417 p.Restore();
7608fd01 1418
8d0634ab 1419 // save hidden state
1dc6ec2c
BW
1420 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1421 p.HasFlag(wxAuiPaneInfo::optionHidden));
8d0634ab
BW
1422
1423 // hide the pane, because only the newly
1424 // maximized pane should show
37106ab2
BW
1425 p.Hide();
1426 }
1427 }
1428
1429 // mark ourselves maximized
1430 pane_info.Maximize();
1431 pane_info.Show();
1432 m_has_maximized = true;
1433
1434 // last, show the window
7453065a
BW
1435 if (pane_info.window && !pane_info.window->IsShown())
1436 {
37106ab2
BW
1437 pane_info.window->Show(true);
1438 }
1439}
1440
a3a5df9d 1441void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1442{
1443 int i, pane_count;
1444
1445 // restore all the panes
1446 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1447 {
a3a5df9d 1448 wxAuiPaneInfo& p = m_panes.Item(i);
7453065a
BW
1449 if (!p.IsToolbar())
1450 {
1dc6ec2c
BW
1451 p.SetFlag(wxAuiPaneInfo::optionHidden,
1452 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
37106ab2
BW
1453 }
1454 }
1455
1456 // mark ourselves non-maximized
1457 pane_info.Restore();
1458 m_has_maximized = false;
1459
1460 // last, show the window
7453065a
BW
1461 if (pane_info.window && !pane_info.window->IsShown())
1462 {
37106ab2
BW
1463 pane_info.window->Show(true);
1464 }
1465}
1466
a3a5df9d 1467void wxAuiManager::RestoreMaximizedPane()
37106ab2
BW
1468{
1469 int i, pane_count;
1470
1471 // restore all the panes
1472 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1473 {
a3a5df9d 1474 wxAuiPaneInfo& p = m_panes.Item(i);
32e4b03c 1475 if (p.IsMaximized())
7453065a 1476 {
37106ab2
BW
1477 RestorePane(p);
1478 break;
1479 }
1480 }
1481}
1482
50acee04
JS
1483// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1484// in the input string. This is an internal functions which is
1485// used for saving perspectives
1486static wxString EscapeDelimiters(const wxString& s)
1487{
1488 wxString result;
be66f18e 1489 result.Alloc(s.length());
50acee04
JS
1490 const wxChar* ch = s.c_str();
1491 while (*ch)
1492 {
1493 if (*ch == wxT(';') || *ch == wxT('|'))
1494 result += wxT('\\');
1495 result += *ch;
1496 ++ch;
1497 }
1498 return result;
1499}
1500
a3a5df9d 1501wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
75c8d68f
AB
1502{
1503 wxString result = wxT("name=");
1504 result += EscapeDelimiters(pane.name);
1505 result += wxT(";");
1506
1507 result += wxT("caption=");
1508 result += EscapeDelimiters(pane.caption);
1509 result += wxT(";");
1510
1511 result += wxString::Format(wxT("state=%u;"), pane.state);
1512 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1513 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1514 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1515 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1516 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1517 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1518 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1519 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1520 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1521 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1522 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1523 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1524 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1525 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1526 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1527
1528 return result;
1529}
1530
13201165 1531// Load a "pane" with the pane infor settings in pane_part
a3a5df9d 1532void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
75c8d68f
AB
1533{
1534 // replace escaped characters so we can
1535 // split up the string easily
1536 pane_part.Replace(wxT("\\|"), wxT("\a"));
1537 pane_part.Replace(wxT("\\;"), wxT("\b"));
1538
13201165
AB
1539 while(1)
1540 {
1541 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1542 pane_part = pane_part.AfterFirst(wxT(';'));
1543 wxString val_name = val_part.BeforeFirst(wxT('='));
1544 wxString value = val_part.AfterFirst(wxT('='));
1545 val_name.MakeLower();
1546 val_name.Trim(true);
1547 val_name.Trim(false);
1548 value.Trim(true);
1549 value.Trim(false);
b4ea182b 1550
13201165
AB
1551 if (val_name.empty())
1552 break;
b4ea182b 1553
13201165
AB
1554 if (val_name == wxT("name"))
1555 pane.name = value;
1556 else if (val_name == wxT("caption"))
1557 pane.caption = value;
1558 else if (val_name == wxT("state"))
1559 pane.state = (unsigned int)wxAtoi(value.c_str());
1560 else if (val_name == wxT("dir"))
1561 pane.dock_direction = wxAtoi(value.c_str());
1562 else if (val_name == wxT("layer"))
1563 pane.dock_layer = wxAtoi(value.c_str());
1564 else if (val_name == wxT("row"))
1565 pane.dock_row = wxAtoi(value.c_str());
1566 else if (val_name == wxT("pos"))
1567 pane.dock_pos = wxAtoi(value.c_str());
1568 else if (val_name == wxT("prop"))
1569 pane.dock_proportion = wxAtoi(value.c_str());
1570 else if (val_name == wxT("bestw"))
1571 pane.best_size.x = wxAtoi(value.c_str());
1572 else if (val_name == wxT("besth"))
1573 pane.best_size.y = wxAtoi(value.c_str());
1574 else if (val_name == wxT("minw"))
1575 pane.min_size.x = wxAtoi(value.c_str());
1576 else if (val_name == wxT("minh"))
1577 pane.min_size.y = wxAtoi(value.c_str());
1578 else if (val_name == wxT("maxw"))
1579 pane.max_size.x = wxAtoi(value.c_str());
1580 else if (val_name == wxT("maxh"))
1581 pane.max_size.y = wxAtoi(value.c_str());
1582 else if (val_name == wxT("floatx"))
1583 pane.floating_pos.x = wxAtoi(value.c_str());
1584 else if (val_name == wxT("floaty"))
1585 pane.floating_pos.y = wxAtoi(value.c_str());
1586 else if (val_name == wxT("floatw"))
1587 pane.floating_size.x = wxAtoi(value.c_str());
1588 else if (val_name == wxT("floath"))
1589 pane.floating_size.y = wxAtoi(value.c_str());
1590 else {
1591 wxFAIL_MSG(wxT("Bad Perspective String"));
1592 }
75c8d68f
AB
1593 }
1594
1595 // replace escaped characters so we can
1596 // split up the string easily
1597 pane.name.Replace(wxT("\a"), wxT("|"));
1598 pane.name.Replace(wxT("\b"), wxT(";"));
1599 pane.caption.Replace(wxT("\a"), wxT("|"));
1600 pane.caption.Replace(wxT("\b"), wxT(";"));
1601 pane_part.Replace(wxT("\a"), wxT("|"));
1602 pane_part.Replace(wxT("\b"), wxT(";"));
1603
13201165 1604 return;
75c8d68f
AB
1605}
1606
50acee04
JS
1607
1608// SavePerspective() saves all pane information as a single string.
1609// This string may later be fed into LoadPerspective() to restore
1610// all pane settings. This save and load mechanism allows an
1611// exact pane configuration to be saved and restored at a later time
1612
a3a5df9d 1613wxString wxAuiManager::SavePerspective()
50acee04
JS
1614{
1615 wxString result;
1616 result.Alloc(500);
1dc6ec2c 1617 result = wxT("layout2|");
50acee04
JS
1618
1619 int pane_i, pane_count = m_panes.GetCount();
1620 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1621 {
a3a5df9d 1622 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
75c8d68f 1623 result += SavePaneInfo(pane)+wxT("|");
50acee04 1624 }
be66f18e 1625
50acee04
JS
1626 int dock_i, dock_count = m_docks.GetCount();
1627 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1628 {
a3a5df9d 1629 wxAuiDockInfo& dock = m_docks.Item(dock_i);
be66f18e 1630
50acee04
JS
1631 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1632 dock.dock_direction, dock.dock_layer,
1633 dock.dock_row, dock.size);
1634 }
be66f18e 1635
50acee04
JS
1636 return result;
1637}
1638
1639// LoadPerspective() loads a layout which was saved with SavePerspective()
1640// If the "update" flag parameter is true, the GUI will immediately be updated
1641
a3a5df9d 1642bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
50acee04
JS
1643{
1644 wxString input = layout;
1645 wxString part;
be66f18e 1646
50acee04 1647 // check layout string version
1dc6ec2c
BW
1648 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1649 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
50acee04
JS
1650 part = input.BeforeFirst(wxT('|'));
1651 input = input.AfterFirst(wxT('|'));
1652 part.Trim(true);
1653 part.Trim(false);
1dc6ec2c 1654 if (part != wxT("layout2"))
50acee04 1655 return false;
be66f18e 1656
50acee04
JS
1657 // mark all panes currently managed as docked and hidden
1658 int pane_i, pane_count = m_panes.GetCount();
1659 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1660 m_panes.Item(pane_i).Dock().Hide();
1661
1662 // clear out the dock array; this will be reconstructed
1663 m_docks.Clear();
be66f18e 1664
50acee04
JS
1665 // replace escaped characters so we can
1666 // split up the string easily
1667 input.Replace(wxT("\\|"), wxT("\a"));
1668 input.Replace(wxT("\\;"), wxT("\b"));
be66f18e 1669
50acee04
JS
1670 while (1)
1671 {
a3a5df9d 1672 wxAuiPaneInfo pane;
50acee04
JS
1673
1674 wxString pane_part = input.BeforeFirst(wxT('|'));
1675 input = input.AfterFirst(wxT('|'));
1676 pane_part.Trim(true);
1677
1678 // if the string is empty, we're done parsing
be66f18e 1679 if (pane_part.empty())
50acee04
JS
1680 break;
1681
50acee04
JS
1682 if (pane_part.Left(9) == wxT("dock_size"))
1683 {
1684 wxString val_name = pane_part.BeforeFirst(wxT('='));
1685 wxString value = pane_part.AfterFirst(wxT('='));
be66f18e 1686
50acee04
JS
1687 long dir, layer, row, size;
1688 wxString piece = val_name.AfterFirst(wxT('('));
1689 piece = piece.BeforeLast(wxT(')'));
1690 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1691 piece = piece.AfterFirst(wxT(','));
1692 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1693 piece.AfterFirst(wxT(',')).ToLong(&row);
1694 value.ToLong(&size);
be66f18e 1695
a3a5df9d 1696 wxAuiDockInfo dock;
50acee04
JS
1697 dock.dock_direction = dir;
1698 dock.dock_layer = layer;
1699 dock.dock_row = row;
1700 dock.size = size;
1701 m_docks.Add(dock);
1702 continue;
1703 }
1704
75c8d68f
AB
1705 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1706 // name so it can be called by external callers
1707 pane_part.Replace(wxT("\a"), wxT("|"));
1708 pane_part.Replace(wxT("\b"), wxT(";"));
1709
13201165 1710 LoadPaneInfo(pane_part, pane);
be66f18e 1711
a3a5df9d 1712 wxAuiPaneInfo& p = GetPane(pane.name);
50acee04
JS
1713 if (!p.IsOk())
1714 {
1715 // the pane window couldn't be found
88664cda
BW
1716 // in the existing layout -- skip it
1717 continue;
50acee04 1718 }
be66f18e 1719
75c8d68f 1720 p.SafeSet(pane);
50acee04 1721 }
be66f18e 1722
50acee04
JS
1723 if (update)
1724 Update();
1725
1726 return true;
1727}
1728
a3a5df9d 1729void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
bb38f6c8
BW
1730 wxArrayInt& positions,
1731 wxArrayInt& sizes)
50acee04 1732{
254a3429
BW
1733 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1734 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1735 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04
JS
1736
1737 positions.Empty();
1738 sizes.Empty();
1739
1740 int offset, action_pane = -1;
1741 int pane_i, pane_count = dock.panes.GetCount();
1742
1743 // find the pane marked as our action pane
1744 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1745 {
a3a5df9d 1746 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1747
55794674 1748 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
1749 {
1750 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1751 action_pane = pane_i;
1752 }
1753 }
be66f18e 1754
50acee04
JS
1755 // set up each panes default position, and
1756 // determine the size (width or height, depending
1757 // on the dock's orientation) of each pane
1758 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1759 {
a3a5df9d 1760 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04
JS
1761 positions.Add(pane.dock_pos);
1762 int size = 0;
be66f18e 1763
50acee04
JS
1764 if (pane.HasBorder())
1765 size += (pane_border_size*2);
be66f18e 1766
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JS
1767 if (dock.IsHorizontal())
1768 {
1769 if (pane.HasGripper() && !pane.HasGripperTop())
1770 size += gripper_size;
1771 size += pane.best_size.x;
1772 }
7608fd01 1773 else
50acee04
JS
1774 {
1775 if (pane.HasGripper() && pane.HasGripperTop())
1776 size += gripper_size;
1777
1778 if (pane.HasCaption())
be66f18e 1779 size += caption_size;
50acee04
JS
1780 size += pane.best_size.y;
1781 }
be66f18e 1782
50acee04
JS
1783 sizes.Add(size);
1784 }
1785
1786 // if there is no action pane, just return the default
1787 // positions (as specified in pane.pane_pos)
1788 if (action_pane == -1)
1789 return;
1790
1791 offset = 0;
1792 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1793 {
1794 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1795
1796 if (amount >= 0)
1797 offset += amount;
7608fd01 1798 else
50acee04
JS
1799 positions[pane_i] -= -amount;
1800
1801 offset += sizes[pane_i];
1802 }
be66f18e 1803
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JS
1804 // if the dock mode is fixed, make sure none of the panes
1805 // overlap; we will bump panes that overlap
1806 offset = 0;
1807 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1808 {
1809 int amount = positions[pane_i] - offset;
1810 if (amount >= 0)
1811 offset += amount;
7608fd01 1812 else
50acee04
JS
1813 positions[pane_i] += -amount;
1814
1815 offset += sizes[pane_i];
1816 }
1817}
1818
1819
a3a5df9d 1820void wxAuiManager::LayoutAddPane(wxSizer* cont,
1dc6ec2c
BW
1821 wxAuiDockInfo& dock,
1822 wxAuiPaneInfo& pane,
1823 wxAuiDockUIPartArray& uiparts,
1824 bool spacer_only)
be66f18e 1825{
a3a5df9d 1826 wxAuiDockUIPart part;
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JS
1827 wxSizerItem* sizer_item;
1828
254a3429
BW
1829 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1830 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1831 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1832 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
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JS
1833
1834 // find out the orientation of the item (orientation for panes
1835 // is the same as the dock's orientation)
1836 int orientation;
1837 if (dock.IsHorizontal())
1838 orientation = wxHORIZONTAL;
7608fd01 1839 else
50acee04
JS
1840 orientation = wxVERTICAL;
1841
1842 // this variable will store the proportion
1843 // value that the pane will receive
1844 int pane_proportion = pane.dock_proportion;
1845
69e65b6c
BW
1846 wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1847 wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04
JS
1848
1849 if (pane.HasGripper())
1850 {
1851 if (pane.HasGripperTop())
1852 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
be66f18e 1853 else
50acee04
JS
1854 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1855
a3a5df9d 1856 part.type = wxAuiDockUIPart::typeGripper;
50acee04
JS
1857 part.dock = &dock;
1858 part.pane = &pane;
1859 part.button = NULL;
1860 part.orientation = orientation;
1861 part.cont_sizer = horz_pane_sizer;
1862 part.sizer_item = sizer_item;
1863 uiparts.Add(part);
1864 }
1865
1866 if (pane.HasCaption())
1867 {
1868 // create the caption sizer
69e65b6c 1869 wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
50acee04
JS
1870
1871 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1872
a3a5df9d 1873 part.type = wxAuiDockUIPart::typeCaption;
50acee04
JS
1874 part.dock = &dock;
1875 part.pane = &pane;
1876 part.button = NULL;
1877 part.orientation = orientation;
1878 part.cont_sizer = vert_pane_sizer;
1879 part.sizer_item = sizer_item;
1880 int caption_part_idx = uiparts.GetCount();
1881 uiparts.Add(part);
1882
1883 // add pane buttons to the caption
1884 int i, button_count;
1885 for (i = 0, button_count = pane.buttons.GetCount();
1886 i < button_count; ++i)
1887 {
a3a5df9d 1888 wxAuiPaneButton& button = pane.buttons.Item(i);
50acee04
JS
1889
1890 sizer_item = caption_sizer->Add(pane_button_size,
1891 caption_size,
1892 0, wxEXPAND);
1893
a3a5df9d 1894 part.type = wxAuiDockUIPart::typePaneButton;
50acee04
JS
1895 part.dock = &dock;
1896 part.pane = &pane;
1897 part.button = &button;
1898 part.orientation = orientation;
1899 part.cont_sizer = caption_sizer;
1900 part.sizer_item = sizer_item;
1901 uiparts.Add(part);
1902 }
7608fd01 1903
8896cb72
BW
1904 // if we have buttons, add a little space to the right
1905 // of them to ease visual crowding
1906 if (button_count >= 1)
1907 {
1908 caption_sizer->Add(3,1);
1909 }
50acee04
JS
1910
1911 // add the caption sizer
1912 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1913
1914 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1915 }
1916
1917 // add the pane window itself
1918 if (spacer_only)
1919 {
1920 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1921 }
696978ee 1922 else
50acee04
JS
1923 {
1924 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
5c62cb6c 1925 // Don't do this because it breaks the pane size in floating windows
dec588bd
BW
1926 // BIW: Right now commenting this out is causing problems with
1927 // an mdi client window as the center pane.
1928 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
50acee04
JS
1929 }
1930
a3a5df9d 1931 part.type = wxAuiDockUIPart::typePane;
50acee04
JS
1932 part.dock = &dock;
1933 part.pane = &pane;
1934 part.button = NULL;
1935 part.orientation = orientation;
1936 part.cont_sizer = vert_pane_sizer;
1937 part.sizer_item = sizer_item;
1938 uiparts.Add(part);
1939
1940
1941 // determine if the pane should have a minimum size; if the pane is
1dc6ec2c 1942 // non-resizable (fixed) then we must set a minimum size. Alternatively,
50acee04 1943 // if the pane.min_size is set, we must use that value as well
be66f18e 1944
50acee04
JS
1945 wxSize min_size = pane.min_size;
1946 if (pane.IsFixed())
1947 {
1948 if (min_size == wxDefaultSize)
1949 {
1950 min_size = pane.best_size;
1951 pane_proportion = 0;
1952 }
1953 }
be66f18e 1954
50acee04
JS
1955 if (min_size != wxDefaultSize)
1956 {
1957 vert_pane_sizer->SetItemMinSize(
1958 vert_pane_sizer->GetChildren().GetCount()-1,
1959 min_size.x, min_size.y);
1960 }
1961
1962
1963 // add the verticle sizer (caption, pane window) to the
1964 // horizontal sizer (gripper, verticle sizer)
1965 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1966
1967 // finally, add the pane sizer to the dock sizer
1968
1969 if (pane.HasBorder())
1970 {
1971 // allowing space for the pane's border
1972 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1973 wxEXPAND | wxALL, pane_border_size);
1974
a3a5df9d 1975 part.type = wxAuiDockUIPart::typePaneBorder;
50acee04
JS
1976 part.dock = &dock;
1977 part.pane = &pane;
1978 part.button = NULL;
1979 part.orientation = orientation;
1980 part.cont_sizer = cont;
1981 part.sizer_item = sizer_item;
1982 uiparts.Add(part);
1983 }
7608fd01 1984 else
50acee04
JS
1985 {
1986 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1987 }
1988}
1989
a3a5df9d 1990void wxAuiManager::LayoutAddDock(wxSizer* cont,
bb38f6c8
BW
1991 wxAuiDockInfo& dock,
1992 wxAuiDockUIPartArray& uiparts,
1993 bool spacer_only)
50acee04
JS
1994{
1995 wxSizerItem* sizer_item;
a3a5df9d 1996 wxAuiDockUIPart part;
50acee04 1997
254a3429 1998 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04
JS
1999 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
2000
2001 // resizable bottom and right docks have a sash before them
37106ab2 2002 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
50acee04
JS
2003 dock.dock_direction == wxAUI_DOCK_RIGHT))
2004 {
2005 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2006
a3a5df9d 2007 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
2008 part.orientation = orientation;
2009 part.dock = &dock;
2010 part.pane = NULL;
2011 part.button = NULL;
2012 part.cont_sizer = cont;
2013 part.sizer_item = sizer_item;
2014 uiparts.Add(part);
2015 }
2016
2017 // create the sizer for the dock
ba114859 2018 wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
50acee04
JS
2019
2020 // add each pane to the dock
37106ab2 2021 bool has_maximized_pane = false;
50acee04
JS
2022 int pane_i, pane_count = dock.panes.GetCount();
2023
2024 if (dock.fixed)
2025 {
2026 wxArrayInt pane_positions, pane_sizes;
be66f18e 2027
50acee04
JS
2028 // figure out the real pane positions we will
2029 // use, without modifying the each pane's pane_pos member
2030 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2031
2032 int offset = 0;
2033 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2034 {
a3a5df9d 2035 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 2036 int pane_pos = pane_positions.Item(pane_i);
7608fd01 2037
bb38f6c8 2038 if (pane.IsMaximized())
37106ab2 2039 has_maximized_pane = true;
bb38f6c8 2040
50acee04
JS
2041
2042 int amount = pane_pos - offset;
2043 if (amount > 0)
2044 {
2045 if (dock.IsVertical())
2046 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
7608fd01 2047 else
50acee04
JS
2048 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
2049
a3a5df9d 2050 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2051 part.dock = &dock;
2052 part.pane = NULL;
2053 part.button = NULL;
2054 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2055 part.cont_sizer = dock_sizer;
2056 part.sizer_item = sizer_item;
2057 uiparts.Add(part);
2058
2059 offset += amount;
2060 }
2061
2062 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2063
2064 offset += pane_sizes.Item(pane_i);
2065 }
2066
2067 // at the end add a very small stretchable background area
bb38f6c8 2068 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
50acee04 2069
a3a5df9d 2070 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2071 part.dock = &dock;
2072 part.pane = NULL;
2073 part.button = NULL;
2074 part.orientation = orientation;
2075 part.cont_sizer = dock_sizer;
2076 part.sizer_item = sizer_item;
2077 uiparts.Add(part);
2078 }
696978ee 2079 else
50acee04
JS
2080 {
2081 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2082 {
a3a5df9d 2083 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
7608fd01 2084
32e4b03c 2085 if (pane.IsMaximized())
37106ab2 2086 has_maximized_pane = true;
50acee04
JS
2087
2088 // if this is not the first pane being added,
2089 // we need to add a pane sizer
37106ab2 2090 if (!m_has_maximized && pane_i > 0)
50acee04
JS
2091 {
2092 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2093
a3a5df9d 2094 part.type = wxAuiDockUIPart::typePaneSizer;
50acee04
JS
2095 part.dock = &dock;
2096 part.pane = dock.panes.Item(pane_i-1);
2097 part.button = NULL;
2098 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2099 part.cont_sizer = dock_sizer;
2100 part.sizer_item = sizer_item;
2101 uiparts.Add(part);
2102 }
2103
2104 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2105 }
2106 }
2107
37106ab2 2108 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
50acee04 2109 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
7608fd01 2110 else
50acee04
JS
2111 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2112
a3a5df9d 2113 part.type = wxAuiDockUIPart::typeDock;
50acee04
JS
2114 part.dock = &dock;
2115 part.pane = NULL;
2116 part.button = NULL;
2117 part.orientation = orientation;
2118 part.cont_sizer = cont;
2119 part.sizer_item = sizer_item;
2120 uiparts.Add(part);
2121
2122 if (dock.IsHorizontal())
2123 cont->SetItemMinSize(dock_sizer, 0, dock.size);
7608fd01 2124 else
50acee04
JS
2125 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2126
2127 // top and left docks have a sash after them
bb38f6c8
BW
2128 if (!m_has_maximized &&
2129 !dock.fixed &&
2130 (dock.dock_direction == wxAUI_DOCK_TOP ||
2131 dock.dock_direction == wxAUI_DOCK_LEFT))
50acee04
JS
2132 {
2133 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2134
a3a5df9d 2135 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
2136 part.dock = &dock;
2137 part.pane = NULL;
2138 part.button = NULL;
2139 part.orientation = orientation;
2140 part.cont_sizer = cont;
2141 part.sizer_item = sizer_item;
2142 uiparts.Add(part);
2143 }
2144}
2145
a3a5df9d 2146wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
8d0634ab
BW
2147 wxAuiDockInfoArray& docks,
2148 wxAuiDockUIPartArray& uiparts,
2149 bool spacer_only)
50acee04 2150{
69e65b6c 2151 wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04 2152
254a3429
BW
2153 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2154 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
50acee04
JS
2155 wxSize cli_size = m_frame->GetClientSize();
2156 int i, dock_count, pane_count;
be66f18e 2157
50acee04
JS
2158
2159 // empty all docks out
2160 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
03dc5fad
BW
2161 {
2162 wxAuiDockInfo& dock = docks.Item(i);
7608fd01 2163
03dc5fad
BW
2164 // empty out all panes, as they will be readded below
2165 dock.panes.Empty();
7608fd01 2166
03dc5fad
BW
2167 if (dock.fixed)
2168 {
2169 // always reset fixed docks' sizes, because
2170 // the contained windows may have been resized
2171 dock.size = 0;
2172 }
2173 }
be66f18e 2174
37106ab2 2175
50acee04
JS
2176 // iterate through all known panes, filing each
2177 // of them into the appropriate dock. If the
2178 // pane does not exist in the dock, add it
2179 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2180 {
a3a5df9d 2181 wxAuiPaneInfo& p = panes.Item(i);
50acee04 2182
bb38f6c8
BW
2183 // find any docks with the same dock direction, dock layer, and
2184 // dock row as the pane we are working on
a3a5df9d
BW
2185 wxAuiDockInfo* dock;
2186 wxAuiDockInfoPtrArray arr;
50acee04
JS
2187 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2188
2189 if (arr.GetCount() > 0)
2190 {
bb38f6c8 2191 // found the right dock
50acee04
JS
2192 dock = arr.Item(0);
2193 }
7608fd01 2194 else
50acee04
JS
2195 {
2196 // dock was not found, so we need to create a new one
a3a5df9d 2197 wxAuiDockInfo d;
50acee04
JS
2198 d.dock_direction = p.dock_direction;
2199 d.dock_layer = p.dock_layer;
2200 d.dock_row = p.dock_row;
2201 docks.Add(d);
2202 dock = &docks.Last();
2203 }
2204
2205
2206 if (p.IsDocked() && p.IsShown())
2207 {
2208 // remove the pane from any existing docks except this one
2209 RemovePaneFromDocks(docks, p, dock);
2210
2211 // pane needs to be added to the dock,
be66f18e 2212 // if it doesn't already exist
50acee04
JS
2213 if (!FindPaneInDock(*dock, p.window))
2214 dock->panes.Add(&p);
2215 }
7608fd01 2216 else
50acee04
JS
2217 {
2218 // remove the pane from any existing docks
2219 RemovePaneFromDocks(docks, p);
2220 }
2221
2222 }
2223
2224 // remove any empty docks
2225 for (i = docks.GetCount()-1; i >= 0; --i)
2226 {
2227 if (docks.Item(i).panes.GetCount() == 0)
2228 docks.RemoveAt(i);
2229 }
2230
2231 // configure the docks further
2232 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2233 {
a3a5df9d 2234 wxAuiDockInfo& dock = docks.Item(i);
50acee04 2235 int j, dock_pane_count = dock.panes.GetCount();
be66f18e 2236
50acee04
JS
2237 // sort the dock pane array by the pane's
2238 // dock position (dock_pos), in ascending order
2239 dock.panes.Sort(PaneSortFunc);
2240
2241 // for newly created docks, set up their initial size
2242 if (dock.size == 0)
2243 {
2244 int size = 0;
2245
2246 for (j = 0; j < dock_pane_count; ++j)
2247 {
a3a5df9d 2248 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2249 wxSize pane_size = pane.best_size;
2250 if (pane_size == wxDefaultSize)
2251 pane_size = pane.min_size;
2252 if (pane_size == wxDefaultSize)
2253 pane_size = pane.window->GetSize();
be66f18e 2254
50acee04
JS
2255 if (dock.IsHorizontal())
2256 size = wxMax(pane_size.y, size);
7608fd01 2257 else
50acee04
JS
2258 size = wxMax(pane_size.x, size);
2259 }
be66f18e 2260
50acee04
JS
2261 // add space for the border (two times), but only
2262 // if at least one pane inside the dock has a pane border
2263 for (j = 0; j < dock_pane_count; ++j)
2264 {
2265 if (dock.panes.Item(j)->HasBorder())
2266 {
2267 size += (pane_border_size*2);
2268 break;
2269 }
2270 }
2271
2272 // if pane is on the top or bottom, add the caption height,
2273 // but only if at least one pane inside the dock has a caption
2274 if (dock.IsHorizontal())
2275 {
2276 for (j = 0; j < dock_pane_count; ++j)
2277 {
2278 if (dock.panes.Item(j)->HasCaption())
2279 {
2280 size += caption_size;
2281 break;
2282 }
2283 }
2284 }
2285
a6b7a521
VZ
2286
2287 // new dock's size may not be more than the dock constraint
2288 // parameter specifies. See SetDockSizeConstraint()
7608fd01 2289
a6b7a521
VZ
2290 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2291 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
7608fd01 2292
a6b7a521
VZ
2293 if (dock.IsHorizontal())
2294 size = wxMin(size, max_dock_y_size);
7608fd01 2295 else
a6b7a521
VZ
2296 size = wxMin(size, max_dock_x_size);
2297
2298 // absolute minimum size for a dock is 10 pixels
50acee04
JS
2299 if (size < 10)
2300 size = 10;
7608fd01 2301
50acee04
JS
2302 dock.size = size;
2303 }
2304
2305
2306 // determine the dock's minimum size
2307 bool plus_border = false;
2308 bool plus_caption = false;
2309 int dock_min_size = 0;
2310 for (j = 0; j < dock_pane_count; ++j)
2311 {
a3a5df9d 2312 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2313 if (pane.min_size != wxDefaultSize)
2314 {
2315 if (pane.HasBorder())
2316 plus_border = true;
2317 if (pane.HasCaption())
2318 plus_caption = true;
2319 if (dock.IsHorizontal())
2320 {
2321 if (pane.min_size.y > dock_min_size)
2322 dock_min_size = pane.min_size.y;
2323 }
7608fd01 2324 else
50acee04
JS
2325 {
2326 if (pane.min_size.x > dock_min_size)
2327 dock_min_size = pane.min_size.x;
2328 }
2329 }
2330 }
be66f18e 2331
50acee04
JS
2332 if (plus_border)
2333 dock_min_size += (pane_border_size*2);
2334 if (plus_caption && dock.IsHorizontal())
2335 dock_min_size += (caption_size);
be66f18e 2336
50acee04 2337 dock.min_size = dock_min_size;
be66f18e
WS
2338
2339
50acee04
JS
2340 // if the pane's current size is less than it's
2341 // minimum, increase the dock's size to it's minimum
2342 if (dock.size < dock.min_size)
2343 dock.size = dock.min_size;
2344
2345
2346 // determine the dock's mode (fixed or proportional);
2347 // determine whether the dock has only toolbars
2348 bool action_pane_marked = false;
2349 dock.fixed = true;
2350 dock.toolbar = true;
2351 for (j = 0; j < dock_pane_count; ++j)
2352 {
a3a5df9d 2353 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2354 if (!pane.IsFixed())
2355 dock.fixed = false;
2356 if (!pane.IsToolbar())
2357 dock.toolbar = false;
c89e16e4
BW
2358 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2359 dock.fixed = true;
55794674 2360 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
2361 action_pane_marked = true;
2362 }
2363
2364
2365 // if the dock mode is proportional and not fixed-pixel,
2366 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2367 // e.g. remove gaps like 1, 2, 30, 500
2368 if (!dock.fixed)
2369 {
2370 for (j = 0; j < dock_pane_count; ++j)
2371 {
a3a5df9d 2372 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2373 pane.dock_pos = j;
2374 }
2375 }
2376
2377 // if the dock mode is fixed, and none of the panes
2378 // are being moved right now, make sure the panes
2379 // do not overlap each other. If they do, we will
bb38f6c8 2380 // adjust the positions of the panes
50acee04
JS
2381 if (dock.fixed && !action_pane_marked)
2382 {
2383 wxArrayInt pane_positions, pane_sizes;
2384 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 2385
50acee04
JS
2386 int offset = 0;
2387 for (j = 0; j < dock_pane_count; ++j)
2388 {
a3a5df9d 2389 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
50acee04
JS
2390 pane.dock_pos = pane_positions[j];
2391
2392 int amount = pane.dock_pos - offset;
2393 if (amount >= 0)
2394 offset += amount;
7608fd01 2395 else
50acee04
JS
2396 pane.dock_pos += -amount;
2397
2398 offset += pane_sizes[j];
2399 }
2400 }
2401 }
be66f18e 2402
50acee04
JS
2403 // discover the maximum dock layer
2404 int max_layer = 0;
2405 for (i = 0; i < dock_count; ++i)
2406 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
be66f18e 2407
50acee04
JS
2408
2409 // clear out uiparts
2410 uiparts.Empty();
2411
2412 // create a bunch of box sizers,
2413 // from the innermost level outwards.
2414 wxSizer* cont = NULL;
2415 wxSizer* middle = NULL;
2416 int layer = 0;
2417 int row, row_count;
2418
2419 for (layer = 0; layer <= max_layer; ++layer)
2420 {
a3a5df9d 2421 wxAuiDockInfoPtrArray arr;
50acee04
JS
2422
2423 // find any docks in this layer
2424 FindDocks(docks, -1, layer, -1, arr);
2425
2426 // if there aren't any, skip to the next layer
2427 if (arr.IsEmpty())
2428 continue;
2429
2430 wxSizer* old_cont = cont;
2431
2432 // create a container which will hold this layer's
2433 // docks (top, bottom, left, right)
69e65b6c 2434 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04
JS
2435
2436
2437 // find any top docks in this layer
2438 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
50acee04
JS
2439 if (!arr.IsEmpty())
2440 {
2441 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2442 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2443 }
2444
be66f18e 2445
50acee04
JS
2446 // fill out the middle layer (which consists
2447 // of left docks, content area and right docks)
be66f18e 2448
69e65b6c 2449 middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
50acee04
JS
2450
2451 // find any left docks in this layer
2452 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
50acee04
JS
2453 if (!arr.IsEmpty())
2454 {
2455 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2456 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2457 }
2458
2459 // add content dock (or previous layer's sizer
2460 // to the middle
2461 if (!old_cont)
2462 {
2463 // find any center docks
2464 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2465 if (!arr.IsEmpty())
2466 {
2467 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2468 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2469 }
7608fd01 2470 else if (!m_has_maximized)
50acee04
JS
2471 {
2472 // there are no center docks, add a background area
2473 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2474 wxAuiDockUIPart part;
2475 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2476 part.pane = NULL;
2477 part.dock = NULL;
2478 part.button = NULL;
2479 part.cont_sizer = middle;
2480 part.sizer_item = sizer_item;
2481 uiparts.Add(part);
2482 }
2483 }
7608fd01 2484 else
50acee04
JS
2485 {
2486 middle->Add(old_cont, 1, wxEXPAND);
2487 }
2488
2489 // find any right docks in this layer
2490 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
50acee04
JS
2491 if (!arr.IsEmpty())
2492 {
2493 for (row = arr.GetCount()-1; row >= 0; --row)
2494 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2495 }
2496
3b58a205
BW
2497 if (middle->GetChildren().GetCount() > 0)
2498 cont->Add(middle, 1, wxEXPAND);
a25484eb
BW
2499 else
2500 delete middle;
68030cae 2501
50acee04
JS
2502
2503
2504 // find any bottom docks in this layer
2505 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
50acee04
JS
2506 if (!arr.IsEmpty())
2507 {
2508 for (row = arr.GetCount()-1; row >= 0; --row)
2509 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2510 }
2511
2512 }
2513
2514 if (!cont)
2515 {
2516 // no sizer available, because there are no docks,
2517 // therefore we will create a simple background area
69e65b6c 2518 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04 2519 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2520 wxAuiDockUIPart part;
2521 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2522 part.pane = NULL;
2523 part.dock = NULL;
2524 part.button = NULL;
2525 part.cont_sizer = middle;
2526 part.sizer_item = sizer_item;
2527 uiparts.Add(part);
2528 }
2529
2530 container->Add(cont, 1, wxEXPAND);
2531 return container;
2532}
2533
2534
a6b7a521
VZ
2535// SetDockSizeConstraint() allows the dock constraints to be set. For example,
2536// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2537// not be larger than half of the window's size
2538
2539void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2540{
2541 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2542 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2543}
2544
2545void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2546{
2547 if (width_pct)
2548 *width_pct = m_dock_constraint_x;
7608fd01 2549
a6b7a521
VZ
2550 if (height_pct)
2551 *height_pct = m_dock_constraint_y;
2552}
2553
2554
2555
50acee04
JS
2556// Update() updates the layout. Whenever changes are made to
2557// one or more panes, this function should be called. It is the
2558// external entry point for running the layout engine.
2559
a3a5df9d 2560void wxAuiManager::Update()
50acee04 2561{
987bb1c6 2562 m_hover_button = NULL;
d1939071 2563 m_action_part = NULL;
987bb1c6 2564
50acee04
JS
2565 wxSizer* sizer;
2566 int i, pane_count = m_panes.GetCount();
2567
50acee04
JS
2568
2569 // destroy floating panes which have been
2570 // redocked or are becoming non-floating
2571 for (i = 0; i < pane_count; ++i)
2572 {
a3a5df9d 2573 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2574
2575 if (!p.IsFloating() && p.frame)
2576 {
2577 // because the pane is no longer in a floating, we need to
2578 // reparent it to m_frame and destroy the floating frame
be66f18e 2579
50acee04
JS
2580 // reduce flicker
2581 p.window->SetSize(1,1);
26178b5d 2582
533bedbf 2583
cedd7b22
PC
2584 // the following block is a workaround for bug #1531361
2585 // (see wxWidgets sourceforge page). On wxGTK (only), when
2586 // a frame is shown/hidden, a move event unfortunately
2587 // also gets fired. Because we may be dragging around
2588 // a pane, we need to cancel that action here to prevent
2589 // a spurious crash.
2590 if (m_action_window == p.frame)
2591 {
2592 if (wxWindow::GetCapture() == m_frame)
533bedbf
BW
2593 m_frame->ReleaseMouse();
2594 m_action = actionNone;
cedd7b22
PC
2595 m_action_window = NULL;
2596 }
533bedbf 2597
cedd7b22 2598 // hide the frame
26178b5d
BW
2599 if (p.frame->IsShown())
2600 p.frame->Show(false);
be66f18e 2601
50acee04 2602 // reparent to m_frame and destroy the pane
32e4b03c 2603 if (m_action_window == p.frame)
528a5e8f 2604 {
49fa1dbb
RR
2605 m_action_window = NULL;
2606 }
7608fd01 2607
50acee04
JS
2608 p.window->Reparent(m_frame);
2609 p.frame->SetSizer(NULL);
2610 p.frame->Destroy();
2611 p.frame = NULL;
2612 }
2613 }
2614
2615
852a7df6
BW
2616 // delete old sizer first
2617 m_frame->SetSizer(NULL);
2618
50acee04
JS
2619 // create a layout for all of the panes
2620 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2621
2622 // hide or show panes as necessary,
2623 // and float panes as necessary
2624 for (i = 0; i < pane_count; ++i)
2625 {
a3a5df9d 2626 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2627
2628 if (p.IsFloating())
2629 {
2630 if (p.frame == NULL)
2631 {
2632 // we need to create a frame for this
2633 // pane, which has recently been floated
00c1c94c 2634 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
be66f18e 2635
81cc4eb2 2636 // on MSW and Mac, if the owner desires transparent dragging, and
50acee04 2637 // the dragging is happening right now, then the floating
be66f18e 2638 // window should have this style by default
50acee04
JS
2639 if (m_action == actionDragFloatingPane &&
2640 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
07880314 2641 frame->SetTransparent(150);
be66f18e 2642
50acee04
JS
2643 frame->SetPaneWindow(p);
2644 p.frame = frame;
2645
26178b5d 2646 if (p.IsShown() && !frame->IsShown())
50acee04 2647 frame->Show();
50acee04 2648 }
7608fd01 2649 else
50acee04
JS
2650 {
2651 // frame already exists, make sure it's position
a3a5df9d 2652 // and size reflect the information in wxAuiPaneInfo
ab620250 2653 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
50acee04 2654 {
9e1fc0e4
BW
2655 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2656 p.floating_size.x, p.floating_size.y,
2657 wxSIZE_USE_EXISTING);
2658 /*
50acee04 2659 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
a1b3b608
WS
2660 wxDefaultCoord, wxDefaultCoord,
2661 wxSIZE_USE_EXISTING);
50acee04 2662 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
9e1fc0e4 2663 */
50acee04
JS
2664 }
2665
f88d1716
BW
2666 if (p.frame->IsShown() != p.IsShown())
2667 p.frame->Show(p.IsShown());
50acee04
JS
2668 }
2669 }
7608fd01 2670 else
50acee04 2671 {
26178b5d
BW
2672 if (p.window->IsShown() != p.IsShown())
2673 p.window->Show(p.IsShown());
50acee04
JS
2674 }
2675
2676 // if "active panes" are no longer allowed, clear
2677 // any optionActive values from the pane states
2678 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2679 {
a3a5df9d 2680 p.state &= ~wxAuiPaneInfo::optionActive;
50acee04
JS
2681 }
2682 }
2683
2684
2685 // keep track of the old window rectangles so we can
2686 // refresh those windows whose rect has changed
2687 wxAuiRectArray old_pane_rects;
2688 for (i = 0; i < pane_count; ++i)
2689 {
2690 wxRect r;
a3a5df9d 2691 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2692
2693 if (p.window && p.IsShown() && p.IsDocked())
2694 r = p.rect;
2695
2696 old_pane_rects.Add(r);
2697 }
2698
2699
2700
2701
2702 // apply the new sizer
2703 m_frame->SetSizer(sizer);
2704 m_frame->SetAutoLayout(false);
2705 DoFrameLayout();
2706
2707
2708
2709 // now that the frame layout is done, we need to check
2710 // the new pane rectangles against the old rectangles that
2711 // we saved a few lines above here. If the rectangles have
2712 // changed, the corresponding panes must also be updated
2713 for (i = 0; i < pane_count; ++i)
2714 {
a3a5df9d 2715 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2716 if (p.window && p.window->IsShown() && p.IsDocked())
2717 {
2718 if (p.rect != old_pane_rects[i])
2719 {
2720 p.window->Refresh();
2721 p.window->Update();
2722 }
2723 }
2724 }
2725
2726
2727 Repaint();
be66f18e 2728
50acee04 2729 // set frame's minimum size
be66f18e 2730
50acee04
JS
2731/*
2732 // N.B. More work needs to be done on frame minimum sizes;
2733 // this is some intresting code that imposes the minimum size,
2734 // but we may want to include a more flexible mechanism or
2735 // options for multiple minimum-size modes, e.g. strict or lax
2736 wxSize min_size = sizer->GetMinSize();
2737 wxSize frame_size = m_frame->GetSize();
2738 wxSize client_size = m_frame->GetClientSize();
2739
2740 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2741 min_size.y+frame_size.y-client_size.y );
be66f18e 2742
50acee04 2743 m_frame->SetMinSize(minframe_size);
be66f18e 2744
50acee04
JS
2745 if (frame_size.x < minframe_size.x ||
2746 frame_size.y < minframe_size.y)
2747 sizer->Fit(m_frame);
2748*/
2749}
2750
2751
2752// DoFrameLayout() is an internal function which invokes wxSizer::Layout
2753// on the frame's main sizer, then measures all the various UI items
2754// and updates their internal rectangles. This should always be called
2755// instead of calling m_frame->Layout() directly
2756
a3a5df9d 2757void wxAuiManager::DoFrameLayout()
50acee04
JS
2758{
2759 m_frame->Layout();
be66f18e 2760
50acee04
JS
2761 int i, part_count;
2762 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2763 {
a3a5df9d 2764 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04
JS
2765
2766 // get the rectangle of the UI part
2767 // originally, this code looked like this:
2768 // part.rect = wxRect(part.sizer_item->GetPosition(),
2769 // part.sizer_item->GetSize());
2770 // this worked quite well, with one exception: the mdi
be66f18e 2771 // client window had a "deferred" size variable
50acee04
JS
2772 // that returned the wrong size. It looks like
2773 // a bug in wx, because the former size of the window
2774 // was being returned. So, we will retrieve the part's
2775 // rectangle via other means
2776
2777
2778 part.rect = part.sizer_item->GetRect();
2779 int flag = part.sizer_item->GetFlag();
2780 int border = part.sizer_item->GetBorder();
2781 if (flag & wxTOP)
2782 {
2783 part.rect.y -= border;
2784 part.rect.height += border;
2785 }
2786 if (flag & wxLEFT)
2787 {
2788 part.rect.x -= border;
2789 part.rect.width += border;
2790 }
2791 if (flag & wxBOTTOM)
2792 part.rect.height += border;
2793 if (flag & wxRIGHT)
2794 part.rect.width += border;
2795
2796
a3a5df9d 2797 if (part.type == wxAuiDockUIPart::typeDock)
50acee04 2798 part.dock->rect = part.rect;
a3a5df9d 2799 if (part.type == wxAuiDockUIPart::typePane)
50acee04
JS
2800 part.pane->rect = part.rect;
2801 }
2802}
2803
2804// GetPanePart() looks up the pane the pane border UI part (or the regular
2805// pane part if there is no border). This allows the caller to get the exact
2806// rectangle of the pane in question, including decorations like
2807// caption and border (if any).
2808
a3a5df9d 2809wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
50acee04
JS
2810{
2811 int i, part_count;
2812 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2813 {
a3a5df9d
BW
2814 wxAuiDockUIPart& part = m_uiparts.Item(i);
2815 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
2816 part.pane && part.pane->window == wnd)
2817 return &part;
2818 }
2819 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2820 {
a3a5df9d
BW
2821 wxAuiDockUIPart& part = m_uiparts.Item(i);
2822 if (part.type == wxAuiDockUIPart::typePane &&
50acee04
JS
2823 part.pane && part.pane->window == wnd)
2824 return &part;
2825 }
2826 return NULL;
2827}
2828
2829
2830
2831// GetDockPixelOffset() is an internal function which returns
2832// a dock's offset in pixels from the left side of the window
2833// (for horizontal docks) or from the top of the window (for
2834// vertical docks). This value is necessary for calculating
2835// fixel-pane/toolbar offsets when they are dragged.
2836
a3a5df9d 2837int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
50acee04
JS
2838{
2839 // the only way to accurately calculate the dock's
2840 // offset is to actually run a theoretical layout
be66f18e 2841
50acee04 2842 int i, part_count, dock_count;
a3a5df9d
BW
2843 wxAuiDockInfoArray docks;
2844 wxAuiPaneInfoArray panes;
2845 wxAuiDockUIPartArray uiparts;
50acee04
JS
2846 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2847 panes.Add(test);
2848
2849 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2850 wxSize client_size = m_frame->GetClientSize();
2851 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2852 sizer->Layout();
2853
2854 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2855 {
a3a5df9d 2856 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04
JS
2857 part.rect = wxRect(part.sizer_item->GetPosition(),
2858 part.sizer_item->GetSize());
a3a5df9d 2859 if (part.type == wxAuiDockUIPart::typeDock)
50acee04
JS
2860 part.dock->rect = part.rect;
2861 }
be66f18e 2862
50acee04 2863 delete sizer;
be66f18e 2864
50acee04
JS
2865 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2866 {
a3a5df9d 2867 wxAuiDockInfo& dock = docks.Item(i);
50acee04
JS
2868 if (test.dock_direction == dock.dock_direction &&
2869 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2870 {
2871 if (dock.IsVertical())
2872 return dock.rect.y;
7608fd01 2873 else
50acee04
JS
2874 return dock.rect.x;
2875 }
2876 }
2877
2878 return 0;
2879}
2880
2881
2882
2883// ProcessDockResult() is a utility function used by DoDrop() - it checks
2884// if a dock operation is allowed, the new dock position is copied into
2885// the target info. If the operation was allowed, the function returns true.
2886
a3a5df9d 2887bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
1dc6ec2c 2888 const wxAuiPaneInfo& new_pos)
50acee04
JS
2889{
2890 bool allowed = false;
2891 switch (new_pos.dock_direction)
2892 {
2893 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2894 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2895 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2896 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2897 }
2898
2899 if (allowed)
2900 target = new_pos;
2901
2902 return allowed;
2903}
2904
2905
2906// DoDrop() is an important function. It basically takes a mouse position,
2907// and determines where the pane's new position would be. If the pane is to be
2908// dropped, it performs the drop operation using the specified dock and pane
2909// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2910// scenario can be performed, giving precise coordinates for drop hints.
a3a5df9d 2911// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
50acee04
JS
2912// as parameters, the changes will be made to the main state arrays
2913
2914const int auiInsertRowPixels = 10;
2915const int auiNewRowPixels = 40;
2916const int auiLayerInsertPixels = 40;
2917const int auiLayerInsertOffset = 5;
2918
a3a5df9d 2919bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
32e4b03c
BW
2920 wxAuiPaneInfoArray& panes,
2921 wxAuiPaneInfo& target,
2922 const wxPoint& pt,
2923 const wxPoint& offset)
50acee04
JS
2924{
2925 wxSize cli_size = m_frame->GetClientSize();
2926
a3a5df9d 2927 wxAuiPaneInfo drop = target;
50acee04
JS
2928
2929
2930 // The result should always be shown
2931 drop.Show();
be66f18e 2932
50acee04
JS
2933
2934 // Check to see if the pane has been dragged outside of the window
2935 // (or near to the outside of the window), if so, dock it along the edge
2936
2937
2938 int layer_insert_offset = auiLayerInsertOffset;
32e4b03c 2939 if (drop.IsToolbar())
50acee04 2940 layer_insert_offset = 0;
be66f18e 2941
32e4b03c 2942
50acee04
JS
2943 if (pt.x < layer_insert_offset &&
2944 pt.x > layer_insert_offset-auiLayerInsertPixels)
2945 {
613a0c4c
BW
2946 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2947 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
32e4b03c 2948 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
7608fd01 2949
32e4b03c
BW
2950 if (drop.IsToolbar())
2951 new_layer = auiToolBarLayer;
7608fd01 2952
50acee04 2953 drop.Dock().Left().
613a0c4c 2954 Layer(new_layer).
50acee04
JS
2955 Row(0).
2956 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2957 return ProcessDockResult(target, drop);
2958 }
696978ee
WS
2959 else if (pt.y < layer_insert_offset &&
2960 pt.y > layer_insert_offset-auiLayerInsertPixels)
50acee04 2961 {
613a0c4c
BW
2962 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2963 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2964 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2965
32e4b03c
BW
2966 if (drop.IsToolbar())
2967 new_layer = auiToolBarLayer;
7608fd01 2968
50acee04 2969 drop.Dock().Top().
613a0c4c 2970 Layer(new_layer).
50acee04
JS
2971 Row(0).
2972 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2973 return ProcessDockResult(target, drop);
2974 }
696978ee
WS
2975 else if (pt.x >= cli_size.x - layer_insert_offset &&
2976 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
50acee04 2977 {
613a0c4c
BW
2978 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2979 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
7608fd01
VZ
2980 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2981
32e4b03c
BW
2982 if (drop.IsToolbar())
2983 new_layer = auiToolBarLayer;
7608fd01 2984
50acee04 2985 drop.Dock().Right().
613a0c4c 2986 Layer(new_layer).
50acee04
JS
2987 Row(0).
2988 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2989 return ProcessDockResult(target, drop);
2990 }
696978ee
WS
2991 else if (pt.y >= cli_size.y - layer_insert_offset &&
2992 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
50acee04 2993 {
26d18378
RR
2994 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2995 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2996 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2997
32e4b03c
BW
2998 if (drop.IsToolbar())
2999 new_layer = auiToolBarLayer;
7608fd01 3000
50acee04 3001 drop.Dock().Bottom().
26d18378 3002 Layer(new_layer).
50acee04
JS
3003 Row(0).
3004 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3005 return ProcessDockResult(target, drop);
3006 }
3007
32e4b03c 3008
a3a5df9d 3009 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
50acee04
JS
3010
3011
3012 if (drop.IsToolbar())
3013 {
3014 if (!part || !part->dock)
3015 return false;
93b9de86 3016
50acee04
JS
3017 // calculate the offset from where the dock begins
3018 // to the point where the user dropped the pane
3019 int dock_drop_offset = 0;
3020 if (part->dock->IsHorizontal())
3021 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
7608fd01 3022 else
50acee04
JS
3023 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
3024
3025
3026 // toolbars may only be moved in and to fixed-pane docks,
3027 // otherwise we will try to float the pane. Also, the pane
3028 // should float if being dragged over center pane windows
c7928d82
BW
3029 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3030 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
50acee04 3031 {
22a35096 3032 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
c3008402
RR
3033 {
3034 m_skipping = true;
3035 }
3036 else
3037 {
c7928d82 3038 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
c3008402 3039 {
c7928d82 3040 drop.Float();
c3008402 3041 }
93b9de86 3042
c3008402 3043 m_skipping = false;
93b9de86 3044
c3008402 3045 return ProcessDockResult(target, drop);
50acee04 3046 }
93b9de86 3047
c3008402 3048 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
be66f18e 3049
50acee04
JS
3050 return ProcessDockResult(target, drop);
3051 }
93b9de86 3052
cedd7b22
PC
3053 m_skipping = false;
3054
3055 m_last_rect = part->dock->rect;
3056 m_last_rect.Inflate( 15, 15 );
be66f18e 3057
50acee04
JS
3058 drop.Dock().
3059 Direction(part->dock->dock_direction).
3060 Layer(part->dock->dock_layer).
3061 Row(part->dock->dock_row).
3062 Position(dock_drop_offset);
3063
3064 if ((
12125a1e
RR
3065 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3066 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
50acee04
JS
3067 ) && part->dock->panes.GetCount() > 1)
3068 {
26d18378
RR
3069 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3070 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3071 {
3072 int row = drop.dock_row;
3073 DoInsertDockRow(panes, part->dock->dock_direction,
3074 part->dock->dock_layer,
3075 part->dock->dock_row);
3076 drop.dock_row = row;
3077 }
3078 else
3079 {
3080 DoInsertDockRow(panes, part->dock->dock_direction,
3081 part->dock->dock_layer,
3082 part->dock->dock_row+1);
3083 drop.dock_row = part->dock->dock_row+1;
3084 }
50acee04 3085 }
be66f18e 3086
50acee04
JS
3087 if ((
3088 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3089 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3090 ) && part->dock->panes.GetCount() > 1)
3091 {
26d18378
RR
3092 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3093 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3094 {
3095 DoInsertDockRow(panes, part->dock->dock_direction,
3096 part->dock->dock_layer,
3097 part->dock->dock_row+1);
3098 drop.dock_row = part->dock->dock_row+1;
3099 }
3100 else
3101 {
3102 int row = drop.dock_row;
3103 DoInsertDockRow(panes, part->dock->dock_direction,
3104 part->dock->dock_layer,
3105 part->dock->dock_row);
3106 drop.dock_row = row;
3107 }
50acee04
JS
3108 }
3109
3110 return ProcessDockResult(target, drop);
3111 }
3112
3113
3114
be66f18e 3115
50acee04
JS
3116 if (!part)
3117 return false;
3118
a3a5df9d
BW
3119 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3120 part->type == wxAuiDockUIPart::typeCaption ||
3121 part->type == wxAuiDockUIPart::typeGripper ||
3122 part->type == wxAuiDockUIPart::typePaneButton ||
3123 part->type == wxAuiDockUIPart::typePane ||
3124 part->type == wxAuiDockUIPart::typePaneSizer ||
3125 part->type == wxAuiDockUIPart::typeDockSizer ||
3126 part->type == wxAuiDockUIPart::typeBackground)
50acee04 3127 {
a3a5df9d 3128 if (part->type == wxAuiDockUIPart::typeDockSizer)
50acee04
JS
3129 {
3130 if (part->dock->panes.GetCount() != 1)
3131 return false;
3132 part = GetPanePart(part->dock->panes.Item(0)->window);
3133 if (!part)
3134 return false;
3135 }
3136
3137
3138
3139 // If a normal frame is being dragged over a toolbar, insert it
3140 // along the edge under the toolbar, but over all other panes.
3141 // (this could be done much better, but somehow factoring this
3142 // calculation with the one at the beginning of this function)
3143 if (part->dock && part->dock->toolbar)
3144 {
3145 int layer = 0;
3146
3147 switch (part->dock->dock_direction)
3148 {
3149 case wxAUI_DOCK_LEFT:
3150 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3151 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3152 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3153 break;
3154 case wxAUI_DOCK_TOP:
3155 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3156 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3157 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3158 break;
3159 case wxAUI_DOCK_RIGHT:
3160 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3161 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3162 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3163 break;
3164 case wxAUI_DOCK_BOTTOM:
3165 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3166 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3167 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3168 break;
3169 }
3170
3171 DoInsertDockRow(panes, part->dock->dock_direction,
3172 layer, 0);
3173 drop.Dock().
3174 Direction(part->dock->dock_direction).
3175 Layer(layer).Row(0).Position(0);
3176 return ProcessDockResult(target, drop);
3177 }
3178
3179
3180 if (!part->pane)
3181 return false;
3182
3183 part = GetPanePart(part->pane->window);
3184 if (!part)
3185 return false;
be66f18e 3186
50acee04
JS
3187 bool insert_dock_row = false;
3188 int insert_row = part->pane->dock_row;
3189 int insert_dir = part->pane->dock_direction;
3190 int insert_layer = part->pane->dock_layer;
be66f18e 3191
50acee04
JS
3192 switch (part->pane->dock_direction)
3193 {
3194 case wxAUI_DOCK_TOP:
3195 if (pt.y >= part->rect.y &&
3196 pt.y < part->rect.y+auiInsertRowPixels)
3197 insert_dock_row = true;
3198 break;
3199 case wxAUI_DOCK_BOTTOM:
3200 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3201 pt.y <= part->rect.y + part->rect.height)
3202 insert_dock_row = true;
3203 break;
3204 case wxAUI_DOCK_LEFT:
3205 if (pt.x >= part->rect.x &&
3206 pt.x < part->rect.x+auiInsertRowPixels)
3207 insert_dock_row = true;
3208 break;
3209 case wxAUI_DOCK_RIGHT:
3210 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3211 pt.x <= part->rect.x+part->rect.width)
3212 insert_dock_row = true;
3213 break;
3214 case wxAUI_DOCK_CENTER:
3215 {
3216 // "new row pixels" will be set to the default, but
3217 // must never exceed 20% of the window size
3218 int new_row_pixels_x = auiNewRowPixels;
3219 int new_row_pixels_y = auiNewRowPixels;
3220
3221 if (new_row_pixels_x > (part->rect.width*20)/100)
3222 new_row_pixels_x = (part->rect.width*20)/100;
3223
3224 if (new_row_pixels_y > (part->rect.height*20)/100)
3225 new_row_pixels_y = (part->rect.height*20)/100;
3226
be66f18e 3227
50acee04
JS
3228 // determine if the mouse pointer is in a location that
3229 // will cause a new row to be inserted. The hot spot positions
3230 // are along the borders of the center pane
3231
3232 insert_layer = 0;
3233 insert_dock_row = true;
7608fd01
VZ
3234 const wxRect& pr = part->rect;
3235 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3236 insert_dir = wxAUI_DOCK_LEFT;
3237 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3238 insert_dir = wxAUI_DOCK_TOP;
3239 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3240 pt.x < pr.x + pr.width)
3241 insert_dir = wxAUI_DOCK_RIGHT;
3242 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3243 pt.y < pr.y + pr.height)
3244 insert_dir = wxAUI_DOCK_BOTTOM;
3245 else
3246 return false;
50acee04
JS
3247
3248 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3249 }
3250 }
3251
3252 if (insert_dock_row)
be66f18e 3253 {
50acee04
JS
3254 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3255 drop.Dock().Direction(insert_dir).
3256 Layer(insert_layer).
3257 Row(insert_row).
3258 Position(0);
3259 return ProcessDockResult(target, drop);
3260 }
be66f18e 3261
50acee04
JS
3262 // determine the mouse offset and the pane size, both in the
3263 // direction of the dock itself, and perpendicular to the dock
be66f18e 3264
50acee04 3265 int offset, size;
be66f18e 3266
50acee04
JS
3267 if (part->orientation == wxVERTICAL)
3268 {
3269 offset = pt.y - part->rect.y;
be66f18e 3270 size = part->rect.GetHeight();
50acee04 3271 }
7608fd01 3272 else
50acee04
JS
3273 {
3274 offset = pt.x - part->rect.x;
3275 size = part->rect.GetWidth();
3276 }
be66f18e 3277
50acee04 3278 int drop_position = part->pane->dock_pos;
be66f18e 3279
50acee04
JS
3280 // if we are in the top/left part of the pane,
3281 // insert the pane before the pane being hovered over
3282 if (offset <= size/2)
3283 {
3284 drop_position = part->pane->dock_pos;
3285 DoInsertPane(panes,
3286 part->pane->dock_direction,
3287 part->pane->dock_layer,
3288 part->pane->dock_row,
3289 part->pane->dock_pos);
3290 }
3291
3292 // if we are in the bottom/right part of the pane,
3293 // insert the pane before the pane being hovered over
3294 if (offset > size/2)
3295 {
3296 drop_position = part->pane->dock_pos+1;
3297 DoInsertPane(panes,
3298 part->pane->dock_direction,
3299 part->pane->dock_layer,
3300 part->pane->dock_row,
3301 part->pane->dock_pos+1);
3302 }
3303
3304 drop.Dock().
3305 Direction(part->dock->dock_direction).
3306 Layer(part->dock->dock_layer).
3307 Row(part->dock->dock_row).
3308 Position(drop_position);
3309 return ProcessDockResult(target, drop);
3310 }
3311
3312 return false;
3313}
3314
3315
a3a5df9d 3316void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
50acee04 3317{
7a5b04a6 3318 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
50acee04
JS
3319 {
3320 m_hint_fadetimer.Stop();
3321 return;
3322 }
be66f18e 3323
7a5b04a6 3324 m_hint_fadeamt += 4;
07880314 3325 m_hint_wnd->SetTransparent(m_hint_fadeamt);
50acee04
JS
3326}
3327
a3a5df9d 3328void wxAuiManager::ShowHint(const wxRect& rect)
50acee04 3329{
cf6fec73 3330 if (m_hint_wnd)
50acee04 3331 {
cf6fec73 3332 // if the hint rect is the same as last time, don't do anything
50acee04
JS
3333 if (m_last_hint == rect)
3334 return;
3335 m_last_hint = rect;
be66f18e 3336
5826659c 3337 m_hint_fadeamt = m_hint_fademax;
7608fd01 3338
cf6fec73 3339 if ((m_flags & wxAUI_MGR_HINT_FADE)
5826659c 3340 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
cf6fec73 3341 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
5826659c
AB
3342 )
3343 m_hint_fadeamt = 0;
be66f18e 3344
e65fbef6 3345 m_hint_wnd->SetSize(rect);
c2291b1f 3346 m_hint_wnd->SetTransparent(m_hint_fadeamt);
b4ea182b 3347
cf6fec73 3348 if (!m_hint_wnd->IsShown())
50acee04
JS
3349 m_hint_wnd->Show();
3350
50f3c41d
RD
3351 // if we are dragging a floating pane, set the focus
3352 // back to that floating pane (otherwise it becomes unfocused)
3353 if (m_action == actionDragFloatingPane && m_action_window)
3354 m_action_window->SetFocus();
50acee04 3355
50f3c41d 3356 m_hint_wnd->Raise();
c08ee034 3357
be66f18e 3358
5826659c 3359 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
50acee04
JS
3360 {
3361 // start fade in timer
50acee04
JS
3362 m_hint_fadetimer.SetOwner(this, 101);
3363 m_hint_fadetimer.Start(5);
3364 }
50acee04 3365 }
7608fd01 3366 else // Not using a transparent hint window...
50acee04 3367 {
cf6fec73
BW
3368 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3369 return;
7608fd01 3370
50f3c41d
RD
3371 if (m_last_hint != rect)
3372 {
3373 // remove the last hint rectangle
3374 m_last_hint = rect;
3375 m_frame->Refresh();
3376 m_frame->Update();
3377 }
50acee04 3378
50f3c41d
RD
3379 wxScreenDC screendc;
3380 wxRegion clip(1, 1, 10000, 10000);
3381
3382 // clip all floating windows, so we don't draw over them
3383 int i, pane_count;
3384 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
50acee04 3385 {
a3a5df9d 3386 wxAuiPaneInfo& pane = m_panes.Item(i);
50f3c41d
RD
3387
3388 if (pane.IsFloating() &&
3389 pane.frame->IsShown())
3390 {
3391 wxRect rect = pane.frame->GetRect();
3392#ifdef __WXGTK__
3393 // wxGTK returns the client size, not the whole frame size
3394 rect.width += 15;
3395 rect.height += 35;
3396 rect.Inflate(5);
3397#endif
3398
3399 clip.Subtract(rect);
3400 }
50acee04 3401 }
50acee04 3402
8b001346
AB
3403 // As we can only hide the hint by redrawing the managed window, we
3404 // need to clip the region to the managed window too or we get
3405 // nasty redrawn problems.
3406 clip.Intersect(m_frame->GetRect());
3407
c1bc8d9f 3408 screendc.SetDeviceClippingRegion(clip);
50acee04 3409
50f3c41d
RD
3410 wxBitmap stipple = wxPaneCreateStippleBitmap();
3411 wxBrush brush(stipple);
3412 screendc.SetBrush(brush);
3413 screendc.SetPen(*wxTRANSPARENT_PEN);
50acee04 3414
50f3c41d
RD
3415 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3416 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3417 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3418 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3419 }
50acee04
JS
3420}
3421
a3a5df9d 3422void wxAuiManager::HideHint()
be66f18e 3423{
81cc4eb2 3424 // hides a transparent window hint, if there is one
50acee04
JS
3425 if (m_hint_wnd)
3426 {
26178b5d
BW
3427 if (m_hint_wnd->IsShown())
3428 m_hint_wnd->Show(false);
07880314 3429 m_hint_wnd->SetTransparent(0);
50acee04
JS
3430 m_hint_fadetimer.Stop();
3431 m_last_hint = wxRect();
3432 return;
3433 }
be66f18e 3434
50acee04
JS
3435 // hides a painted hint by redrawing the frame window
3436 if (!m_last_hint.IsEmpty())
3437 {
3438 m_frame->Refresh();
3439 m_frame->Update();
3440 m_last_hint = wxRect();
3441 }
3442}
3443
d90dcdb7
BP
3444void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3445{
3446 // Do nothing so this event isn't handled in the base handlers.
3447
3448 // Letting the hint window activate without this handler can lead to
3449 // weird behavior on Mac where the menu is switched out to the top
3450 // window's menu in MDI applications when it shouldn't be. So since
3451 // we don't want user interaction with the hint window anyway, we just
3452 // prevent it from activating here.
3453}
3454
50acee04
JS
3455
3456
cf37c9a9
BW
3457void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3458 const wxPoint& offset)
3459{
3460 wxAuiPaneInfo& pane = GetPane(pane_window);
3461 if (!pane.IsOk())
3462 return;
7608fd01 3463
cf37c9a9
BW
3464 if (pane.IsToolbar())
3465 {
3466 m_action = actionDragToolbarPane;
3467 }
7608fd01 3468 else
cf37c9a9
BW
3469 {
3470 m_action = actionDragFloatingPane;
3471 }
7608fd01 3472
cf37c9a9
BW
3473 m_action_window = pane_window;
3474 m_action_offset = offset;
3475 m_frame->CaptureMouse();
3476}
3477
ce15b45f
BW
3478
3479// CalculateHintRect() calculates the drop hint rectangle. The method
3480// first calls DoDrop() to determine the exact position the pane would
3481// be at were if dropped. If the pane would indeed become docked at the
3482// specified drop point, the the rectangle hint will be returned in
3483// screen coordinates. Otherwise, an empty rectangle is returned.
3484// |pane_window| is the window pointer of the pane being dragged, |pt| is
3485// the mouse position, in client coordinates. |offset| describes the offset
3486// that the mouse is from the upper-left corner of the item being dragged
3487
3488wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3489 const wxPoint& pt,
3490 const wxPoint& offset)
50acee04
JS
3491{
3492 wxRect rect;
3493
3494 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3495 // we will create a new temporary layout and then measure the resulting
3496 // rectangle; we will create a copy of the docking structures (m_dock)
3497 // so that we don't modify the real thing on screen
3498
3499 int i, pane_count, part_count;
a3a5df9d
BW
3500 wxAuiDockInfoArray docks;
3501 wxAuiPaneInfoArray panes;
3502 wxAuiDockUIPartArray uiparts;
3503 wxAuiPaneInfo hint = GetPane(pane_window);
50acee04 3504 hint.name = wxT("__HINT__");
479574aa 3505 hint.PaneBorder(true);
483c90c2 3506 hint.Show();
50acee04
JS
3507
3508 if (!hint.IsOk())
ce15b45f 3509 return rect;
50acee04
JS
3510
3511 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3512
3513 // remove any pane already there which bears the same window;
3514 // this happens when you are moving a pane around in a dock
3515 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3516 {
3517 if (panes.Item(i).window == pane_window)
3518 {
3519 RemovePaneFromDocks(docks, panes.Item(i));
3520 panes.RemoveAt(i);
3521 break;
3522 }
3523 }
3524
3525 // find out where the new pane would be
3526 if (!DoDrop(docks, panes, hint, pt, offset))
3527 {
ce15b45f 3528 return rect;
50acee04
JS
3529 }
3530
3531 panes.Add(hint);
3532
3533 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3534 wxSize client_size = m_frame->GetClientSize();
3535 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3536 sizer->Layout();
3537
3538 for (i = 0, part_count = uiparts.GetCount();
3539 i < part_count; ++i)
3540 {
a3a5df9d 3541 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04 3542
a3a5df9d 3543 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
3544 part.pane && part.pane->name == wxT("__HINT__"))
3545 {
3546 rect = wxRect(part.sizer_item->GetPosition(),
3547 part.sizer_item->GetSize());
3548 break;
3549 }
3550 }
be66f18e 3551
50acee04
JS
3552 delete sizer;
3553
3554 if (rect.IsEmpty())
3555 {
ce15b45f 3556 return rect;
50acee04
JS
3557 }
3558
3559 // actually show the hint rectangle on the screen
3560 m_frame->ClientToScreen(&rect.x, &rect.y);
ce15b45f 3561
f928b1ab
VZ
3562 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3563 {
3564 // Mirror rectangle in RTL mode
3565 rect.x -= rect.GetWidth();
3566 }
3567
ce15b45f
BW
3568 return rect;
3569}
3570
3571// DrawHintRect() calculates the hint rectangle by calling
3572// CalculateHintRect(). If there is a rectangle, it shows it
3573// by calling ShowHint(), otherwise it hides any hint
3574// rectangle currently shown
3575void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3576 const wxPoint& pt,
3577 const wxPoint& offset)
3578{
3579 wxRect rect = CalculateHintRect(pane_window, pt, offset);
7608fd01 3580
ce15b45f
BW
3581 if (rect.IsEmpty())
3582 {
3583 HideHint();
3584 }
7608fd01 3585 else
ce15b45f
BW
3586 {
3587 ShowHint(rect);
3588 }
50acee04
JS
3589}
3590
a3a5df9d 3591void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
50acee04
JS
3592{
3593 // try to find the pane
a3a5df9d 3594 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3595 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3596
50acee04 3597 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3598 pane.frame->SetTransparent(150);
50acee04
JS
3599}
3600
a3a5df9d 3601void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
50acee04
JS
3602{
3603 // try to find the pane
a3a5df9d 3604 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3605 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3606
4f38397b
BW
3607 if(!pane.frame)
3608 return;
3609
50acee04 3610 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3611
f8a13949 3612#if 0
b4ea182b 3613 // Adapt pt to direction
322c5ec4
RR
3614 if (dir == wxNORTH)
3615 {
3616 // move to pane's upper border
3617 wxPoint pos( 0,0 );
3618 pos = wnd->ClientToScreen( pos );
3619 pt.y = pos.y;
3620 // and some more pixels for the title bar
3621 pt.y -= 5;
7608fd01
VZ
3622 }
3623 else if (dir == wxWEST)
322c5ec4
RR
3624 {
3625 // move to pane's left border
3626 wxPoint pos( 0,0 );
3627 pos = wnd->ClientToScreen( pos );
3628 pt.x = pos.x;
7608fd01
VZ
3629 }
3630 else if (dir == wxEAST)
322c5ec4
RR
3631 {
3632 // move to pane's right border
3633 wxPoint pos( wnd->GetSize().x, 0 );
3634 pos = wnd->ClientToScreen( pos );
3635 pt.x = pos.x;
7608fd01
VZ
3636 }
3637 else if (dir == wxSOUTH)
322c5ec4
RR
3638 {
3639 // move to pane's bottom border
3640 wxPoint pos( 0, wnd->GetSize().y );
3641 pos = wnd->ClientToScreen( pos );
3642 pt.y = pos.y;
3643 }
93b9de86
WS
3644#else
3645 wxUnusedVar(dir);
322c5ec4
RR
3646#endif
3647
50acee04 3648 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3649
50acee04
JS
3650 // calculate the offset from the upper left-hand corner
3651 // of the frame to the mouse pointer
3652 wxPoint frame_pos = pane.frame->GetPosition();
3653 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3654
3655 // no hint for toolbar floating windows
3656 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3657 {
cedd7b22
PC
3658 wxAuiDockInfoArray docks;
3659 wxAuiPaneInfoArray panes;
3660 wxAuiDockUIPartArray uiparts;
3661 wxAuiPaneInfo hint = pane;
be66f18e 3662
cedd7b22 3663 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
50acee04 3664
cedd7b22
PC
3665 // find out where the new pane would be
3666 if (!DoDrop(docks, panes, hint, client_pt))
3667 return;
3668 if (hint.IsFloating())
3669 return;
be66f18e 3670
cedd7b22
PC
3671 pane = hint;
3672 m_action = actionDragToolbarPane;
3673 m_action_window = pane.window;
be66f18e 3674
cedd7b22 3675 Update();
be66f18e 3676
50acee04
JS
3677 return;
3678 }
3679
3680
3681 // if a key modifier is pressed while dragging the frame,
3682 // don't dock the window
858a3a7a 3683 if (!CanDockPanel(pane))
50acee04
JS
3684 {
3685 HideHint();
3686 return;
3687 }
3688
3689
3690 DrawHintRect(wnd, client_pt, action_offset);
3691
be66f18e 3692#ifdef __WXGTK__
50acee04
JS
3693 // this cleans up some screen artifacts that are caused on GTK because
3694 // we aren't getting the exact size of the window (see comment
3695 // in DrawHintRect)
3696 //Refresh();
be66f18e
WS
3697#endif
3698
3699
50acee04
JS
3700 // reduces flicker
3701 m_frame->Update();
3702}
3703
a3a5df9d 3704void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
50acee04
JS
3705{
3706 // try to find the pane
a3a5df9d 3707 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3708 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3709
4f38397b
BW
3710 if(!pane.frame)
3711 return;
3712
50acee04 3713 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3714
f8a13949 3715#if 0
b4ea182b 3716 // Adapt pt to direction
322c5ec4
RR
3717 if (dir == wxNORTH)
3718 {
3719 // move to pane's upper border
3720 wxPoint pos( 0,0 );
3721 pos = wnd->ClientToScreen( pos );
3722 pt.y = pos.y;
3723 // and some more pixels for the title bar
3724 pt.y -= 10;
7608fd01
VZ
3725 }
3726 else if (dir == wxWEST)
322c5ec4
RR
3727 {
3728 // move to pane's left border
3729 wxPoint pos( 0,0 );
3730 pos = wnd->ClientToScreen( pos );
3731 pt.x = pos.x;
7608fd01
VZ
3732 }
3733 else if (dir == wxEAST)
322c5ec4
RR
3734 {
3735 // move to pane's right border
3736 wxPoint pos( wnd->GetSize().x, 0 );
3737 pos = wnd->ClientToScreen( pos );
3738 pt.x = pos.x;
7608fd01
VZ
3739 }
3740 else if (dir == wxSOUTH)
322c5ec4
RR
3741 {
3742 // move to pane's bottom border
3743 wxPoint pos( 0, wnd->GetSize().y );
3744 pos = wnd->ClientToScreen( pos );
3745 pt.y = pos.y;
3746 }
93b9de86
WS
3747#else
3748 wxUnusedVar(dir);
322c5ec4
RR
3749#endif
3750
50acee04 3751 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3752
50acee04
JS
3753 // calculate the offset from the upper left-hand corner
3754 // of the frame to the mouse pointer
3755 wxPoint frame_pos = pane.frame->GetPosition();
3756 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
be66f18e 3757
50acee04
JS
3758 // if a key modifier is pressed while dragging the frame,
3759 // don't dock the window
858a3a7a 3760 if (CanDockPanel(pane))
50acee04 3761 {
50f3c41d
RD
3762 // do the drop calculation
3763 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
50acee04 3764 }
c08ee034 3765
50acee04
JS
3766 // if the pane is still floating, update it's floating
3767 // position (that we store)
3768 if (pane.IsFloating())
3769 {
3770 pane.floating_pos = pane.frame->GetPosition();
be66f18e 3771
50acee04 3772 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3773 pane.frame->SetTransparent(255);
7453065a 3774 }
7608fd01 3775 else if (m_has_maximized)
7453065a 3776 {
37106ab2 3777 RestoreMaximizedPane();
50acee04 3778 }
be66f18e 3779
50acee04 3780 Update();
be66f18e 3781
50acee04
JS
3782 HideHint();
3783}
3784
a3a5df9d 3785void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
50acee04
JS
3786{
3787 // try to find the pane
a3a5df9d 3788 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3789 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3790
50acee04
JS
3791 pane.floating_size = size;
3792}
3793
58754643 3794
a3a5df9d 3795void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
50acee04
JS
3796{
3797 // try to find the pane
a3a5df9d 3798 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04
JS
3799 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3800
58754643
BW
3801
3802 // fire pane close event
bc07ab17 3803 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
58754643
BW
3804 e.SetPane(&pane);
3805 e.SetCanVeto(evt.CanVeto());
3806 ProcessMgrEvent(e);
a1b3b608 3807
58754643
BW
3808 if (e.GetVeto())
3809 {
3810 evt.Veto();
3811 return;
3812 }
7608fd01 3813 else
58754643 3814 {
7da1b21e
BW
3815 // close the pane, but check that it
3816 // still exists in our pane array first
3817 // (the event handler above might have removed it)
3818
3819 wxAuiPaneInfo& check = GetPane(wnd);
3820 if (check.IsOk())
3821 {
3822 ClosePane(pane);
3823 }
58754643 3824 }
50acee04
JS
3825}
3826
58754643
BW
3827
3828
a3a5df9d 3829void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
50acee04 3830{
4d83610e 3831 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
50acee04 3832 {
50acee04
JS
3833 SetActivePane(m_panes, wnd);
3834 Repaint();
3835 }
3836}
3837
673727f3 3838// OnRender() draws all of the pane captions, sashes,
50acee04
JS
3839// backgrounds, captions, grippers, pane borders and buttons.
3840// It renders the entire user interface.
3841
a3a5df9d 3842void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
50acee04 3843{
befda040
RR
3844 // if the frame is about to be deleted, don't bother
3845 if (!m_frame || wxPendingDelete.Member(m_frame))
cedd7b22
PC
3846 return;
3847
673727f3 3848 wxDC* dc = evt.GetDC();
c08ee034 3849
50acee04
JS
3850#ifdef __WXMAC__
3851 dc->Clear() ;
3852#endif
3853 int i, part_count;
3854 for (i = 0, part_count = m_uiparts.GetCount();
3855 i < part_count; ++i)
3856 {
a3a5df9d 3857 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04 3858
4d83610e
JS
3859 // don't draw hidden pane items or items that aren't windows
3860 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
50acee04 3861 continue;
be66f18e 3862
50acee04
JS
3863 switch (part.type)
3864 {
a3a5df9d
BW
3865 case wxAuiDockUIPart::typeDockSizer:
3866 case wxAuiDockUIPart::typePaneSizer:
32205ebb 3867 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
50acee04 3868 break;
a3a5df9d 3869 case wxAuiDockUIPart::typeBackground:
32205ebb 3870 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
50acee04 3871 break;
a3a5df9d 3872 case wxAuiDockUIPart::typeCaption:
32205ebb 3873 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
50acee04 3874 break;
a3a5df9d 3875 case wxAuiDockUIPart::typeGripper:
32205ebb 3876 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
be66f18e 3877 break;
a3a5df9d 3878 case wxAuiDockUIPart::typePaneBorder:
32205ebb 3879 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
50acee04 3880 break;
a3a5df9d 3881 case wxAuiDockUIPart::typePaneButton:
32205ebb 3882 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
50acee04
JS
3883 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3884 break;
3885 }
3886 }
3887}
3888
673727f3
BW
3889
3890// Render() fire a render event, which is normally handled by
a3a5df9d 3891// wxAuiManager::OnRender(). This allows the render function to
673727f3
BW
3892// be overridden via the render event. This can be useful for paintin
3893// custom graphics in the main window. Default behavior can be
3894// invoked in the overridden function by calling OnRender()
3895
a3a5df9d 3896void wxAuiManager::Render(wxDC* dc)
673727f3 3897{
a3a5df9d 3898 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
bc9e3321 3899 e.SetManager(this);
673727f3
BW
3900 e.SetDC(dc);
3901 ProcessMgrEvent(e);
3902}
3903
a3a5df9d 3904void wxAuiManager::Repaint(wxDC* dc)
50acee04
JS
3905{
3906#ifdef __WXMAC__
3907 if ( dc == NULL )
3908 {
3909 m_frame->Refresh() ;
3910 m_frame->Update() ;
3911 return ;
3912 }
3913#endif
3914 int w, h;
3915 m_frame->GetClientSize(&w, &h);
3916
3917 // figure out which dc to use; if one
3918 // has been specified, use it, otherwise
3919 // make a client dc
3920 wxClientDC* client_dc = NULL;
3921 if (!dc)
3922 {
3923 client_dc = new wxClientDC(m_frame);
3924 dc = client_dc;
3925 }
3926
3927 // if the frame has a toolbar, the client area
3928 // origin will not be (0,0).
3929 wxPoint pt = m_frame->GetClientAreaOrigin();
3930 if (pt.x != 0 || pt.y != 0)
3931 dc->SetDeviceOrigin(pt.x, pt.y);
3932
3933 // render all the items
3934 Render(dc);
3935
3936 // if we created a client_dc, delete it
3937 if (client_dc)
3938 delete client_dc;
3939}
3940
a3a5df9d 3941void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
50acee04
JS
3942{
3943 wxPaintDC dc(m_frame);
3944 Repaint(&dc);
3945}
3946
a3a5df9d 3947void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
50acee04
JS
3948{
3949#ifdef __WXMAC__
3950 event.Skip() ;
3951#else
3952 wxUnusedVar(event);
3953#endif
3954}
3955
a3a5df9d 3956void wxAuiManager::OnSize(wxSizeEvent& event)
50acee04
JS
3957{
3958 if (m_frame)
3959 {
3960 DoFrameLayout();
3961 Repaint();
7608fd01 3962
473016d6
BW
3963#if wxUSE_MDI
3964 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3965 {
3966 // for MDI parent frames, this event must not
3967 // be "skipped". In other words, the parent frame
3968 // must not be allowed to resize the client window
3969 // after we are finished processing sizing changes
3970 return;
3971 }
3972#endif
50acee04 3973 }
8d361e83 3974 event.Skip();
50acee04
JS
3975}
3976
4dc79cfb
BW
3977void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3978{
3979 // get the window we are managing, if none, return NULL
3980 wxWindow* window = GetManagedWindow();
3981 if (!window)
3982 {
3983 evt.SetManager(NULL);
3984 return;
3985 }
7608fd01 3986
4dc79cfb
BW
3987 // if we are managing a child frame, get the 'real' manager
3988 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3989 {
3990 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3991 evt.SetManager(float_frame->GetOwnerManager());
3992 return;
3993 }
7608fd01 3994
4dc79cfb
BW
3995 // return pointer to ourself
3996 evt.SetManager(this);
3997}
50acee04 3998
a3a5df9d 3999void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
50acee04
JS
4000{
4001 // determine cursor
a3a5df9d 4002 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
4003 wxCursor cursor = wxNullCursor;
4004
4005 if (part)
4006 {
a3a5df9d
BW
4007 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4008 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04
JS
4009 {
4010 // a dock may not be resized if it has a single
4011 // pane which is not resizable
a3a5df9d 4012 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
4013 part->dock->panes.GetCount() == 1 &&
4014 part->dock->panes.Item(0)->IsFixed())
4015 return;
4016
4017 // panes that may not be resized do not get a sizing cursor
4018 if (part->pane && part->pane->IsFixed())
4019 return;
4020
4021 if (part->orientation == wxVERTICAL)
4022 cursor = wxCursor(wxCURSOR_SIZEWE);
7608fd01 4023 else
50acee04
JS
4024 cursor = wxCursor(wxCURSOR_SIZENS);
4025 }
7608fd01 4026 else if (part->type == wxAuiDockUIPart::typeGripper)
50acee04
JS
4027 {
4028 cursor = wxCursor(wxCURSOR_SIZING);
4029 }
4030 }
be66f18e 4031
50acee04
JS
4032 event.SetCursor(cursor);
4033}
4034
4035
4036
a3a5df9d 4037void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
28169517 4038 const wxMouseEvent& event)
50acee04 4039{
a3a5df9d 4040 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
a93d5af8 4041 if (!hit_test || !button_ui_part)
28169517 4042 return;
7608fd01 4043
50acee04 4044 int state = wxAUI_BUTTON_STATE_NORMAL;
be66f18e 4045
50acee04
JS
4046 if (hit_test == button_ui_part)
4047 {
4048 if (event.LeftDown())
4049 state = wxAUI_BUTTON_STATE_PRESSED;
7608fd01 4050 else
50acee04
JS
4051 state = wxAUI_BUTTON_STATE_HOVER;
4052 }
7608fd01 4053 else
50acee04
JS
4054 {
4055 if (event.LeftDown())
4056 state = wxAUI_BUTTON_STATE_HOVER;
4057 }
4058
4059 // now repaint the button with hover state
4060 wxClientDC cdc(m_frame);
4061
4062 // if the frame has a toolbar, the client area
4063 // origin will not be (0,0).
4064 wxPoint pt = m_frame->GetClientAreaOrigin();
4065 if (pt.x != 0 || pt.y != 0)
4066 cdc.SetDeviceOrigin(pt.x, pt.y);
4067
37106ab2
BW
4068 if (hit_test->pane)
4069 {
4070 m_art->DrawPaneButton(cdc, m_frame,
4071 button_ui_part->button->button_id,
4072 state,
4073 button_ui_part->rect,
4074 *hit_test->pane);
4075 }
50acee04
JS
4076}
4077
a3a5df9d 4078void wxAuiManager::OnLeftDown(wxMouseEvent& event)
50acee04 4079{
68030cae
JS
4080 m_currentDragItem = -1;
4081
a3a5df9d 4082 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
4083 if (part)
4084 {
a3a5df9d
BW
4085 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4086 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04 4087 {
f5dc1b7e
JS
4088 // Removing this restriction so that a centre pane can be resized
4089 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4090 // return;
7608fd01 4091
50acee04
JS
4092 // a dock may not be resized if it has a single
4093 // pane which is not resizable
a3a5df9d 4094 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
4095 part->dock->panes.GetCount() == 1 &&
4096 part->dock->panes.Item(0)->IsFixed())
4097 return;
4098
4099 // panes that may not be resized should be ignored here
4100 if (part->pane && part->pane->IsFixed())
4101 return;
4102
4103 m_action = actionResize;
4104 m_action_part = part;
4105 m_action_hintrect = wxRect();
4106 m_action_start = wxPoint(event.m_x, event.m_y);
4107 m_action_offset = wxPoint(event.m_x - part->rect.x,
4108 event.m_y - part->rect.y);
4109 m_frame->CaptureMouse();
4110 }
7608fd01 4111 else if (part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4112 {
4113 m_action = actionClickButton;
4114 m_action_part = part;
4115 m_action_start = wxPoint(event.m_x, event.m_y);
4116 m_frame->CaptureMouse();
4117
4118 UpdateButtonOnScreen(part, event);
4119 }
7608fd01 4120 else if (part->type == wxAuiDockUIPart::typeCaption ||
a3a5df9d 4121 part->type == wxAuiDockUIPart::typeGripper)
50acee04 4122 {
79bcf6f4
RD
4123 // if we are managing a wxAuiFloatingFrame window, then
4124 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4125 // We want to initiate a toolbar drag in our owner manager
4126 wxWindow* managed_wnd = GetManagedWindow();
7608fd01
VZ
4127
4128 if (part->pane &&
79bcf6f4
RD
4129 part->pane->window &&
4130 managed_wnd &&
4131 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4132 {
4133 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4134 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4135 owner_mgr->StartPaneDrag(part->pane->window,
4136 wxPoint(event.m_x - part->rect.x,
4137 event.m_y - part->rect.y));
4138 return;
4139 }
7608fd01
VZ
4140
4141
4142
50acee04
JS
4143 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4144 {
4145 // set the caption as active
4146 SetActivePane(m_panes, part->pane->window);
4147 Repaint();
4148 }
a4c721ee
JS
4149
4150 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4151 return;
50acee04
JS
4152
4153 m_action = actionClickCaption;
4154 m_action_part = part;
4155 m_action_start = wxPoint(event.m_x, event.m_y);
4156 m_action_offset = wxPoint(event.m_x - part->rect.x,
4157 event.m_y - part->rect.y);
4158 m_frame->CaptureMouse();
4159 }
4160#ifdef __WXMAC__
4161 else
4162 {
4163 event.Skip();
4164 }
4165#endif
4166 }
4167#ifdef __WXMAC__
4168 else
4169 {
4170 event.Skip();
4171 }
4172#else
4173 event.Skip();
4174#endif
4175}
4176
68030cae
JS
4177/// Ends a resize action, or for live update, resizes the sash
4178bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
50acee04 4179{
68030cae
JS
4180 // resize the dock or the pane
4181 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
50acee04 4182 {
69e65b6c
BW
4183 // first, we must calculate the maximum size the dock may be
4184 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4185
4186 int used_width = 0, used_height = 0;
4187
4188 wxSize client_size = m_frame->GetClientSize();
4189
4190 size_t dock_i, dock_count = m_docks.GetCount();
4191 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4192 {
4193 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4194 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4195 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4196 {
4197 used_height += dock.size;
4198 }
4199 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4200 dock.dock_direction == wxAUI_DOCK_RIGHT)
4201 {
4202 used_width += dock.size;
4203 }
4204 if (dock.resizable)
4205 used_width += sash_size;
4206 }
4207
4208
4209 int available_width = client_size.GetWidth() - used_width;
4210 int available_height = client_size.GetHeight() - used_height;
4211
4212
4213#if wxUSE_STATUSBAR
4214 // if there's a status control, the available
4215 // height decreases accordingly
4216 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4217 {
4218 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4219 wxStatusBar* status = frame->GetStatusBar();
4220 if (status)
4221 {
4222 wxSize status_client_size = status->GetClientSize();
4223 available_height -= status_client_size.GetHeight();
4224 }
4225 }
4226#endif
4227
68030cae 4228 wxRect& rect = m_action_part->dock->rect;
50acee04 4229
68030cae
JS
4230 wxPoint new_pos(event.m_x - m_action_offset.x,
4231 event.m_y - m_action_offset.y);
69e65b6c
BW
4232 int new_size, old_size = m_action_part->dock->size;
4233
68030cae 4234 switch (m_action_part->dock->dock_direction)
50acee04 4235 {
68030cae 4236 case wxAUI_DOCK_LEFT:
69e65b6c
BW
4237 new_size = new_pos.x - rect.x;
4238 if (new_size-old_size > available_width)
4239 new_size = old_size+available_width;
4240 m_action_part->dock->size = new_size;
68030cae
JS
4241 break;
4242 case wxAUI_DOCK_TOP:
69e65b6c
BW
4243 new_size = new_pos.y - rect.y;
4244 if (new_size-old_size > available_height)
4245 new_size = old_size+available_height;
4246 m_action_part->dock->size = new_size;
68030cae
JS
4247 break;
4248 case wxAUI_DOCK_RIGHT:
69e65b6c
BW
4249 new_size = rect.x + rect.width - new_pos.x -
4250 m_action_part->rect.GetWidth();
4251 if (new_size-old_size > available_width)
4252 new_size = old_size+available_width;
4253 m_action_part->dock->size = new_size;
68030cae
JS
4254 break;
4255 case wxAUI_DOCK_BOTTOM:
69e65b6c 4256 new_size = rect.y + rect.height -
68030cae 4257 new_pos.y - m_action_part->rect.GetHeight();
69e65b6c
BW
4258 if (new_size-old_size > available_height)
4259 new_size = old_size+available_height;
4260 m_action_part->dock->size = new_size;
68030cae 4261 break;
50acee04 4262 }
50acee04 4263
68030cae
JS
4264 Update();
4265 Repaint(NULL);
4266 }
4267 else if (m_action_part &&
4268 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4269 {
4270 wxAuiDockInfo& dock = *m_action_part->dock;
4271 wxAuiPaneInfo& pane = *m_action_part->pane;
50acee04 4272
68030cae
JS
4273 int total_proportion = 0;
4274 int dock_pixels = 0;
4275 int new_pixsize = 0;
50acee04 4276
68030cae
JS
4277 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4278 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4279 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04 4280
68030cae
JS
4281 wxPoint new_pos(event.m_x - m_action_offset.x,
4282 event.m_y - m_action_offset.y);
50acee04 4283
68030cae
JS
4284 // determine the pane rectangle by getting the pane part
4285 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4286 wxASSERT_MSG(pane_part,
4287 wxT("Pane border part not found -- shouldn't happen"));
50acee04 4288
68030cae
JS
4289 // determine the new pixel size that the user wants;
4290 // this will help us recalculate the pane's proportion
4291 if (dock.IsHorizontal())
4292 new_pixsize = new_pos.x - pane_part->rect.x;
4293 else
4294 new_pixsize = new_pos.y - pane_part->rect.y;
50acee04 4295
68030cae
JS
4296 // determine the size of the dock, based on orientation
4297 if (dock.IsHorizontal())
4298 dock_pixels = dock.rect.GetWidth();
4299 else
4300 dock_pixels = dock.rect.GetHeight();
4301
4302 // determine the total proportion of all resizable panes,
4303 // and the total size of the dock minus the size of all
4304 // the fixed panes
4305 int i, dock_pane_count = dock.panes.GetCount();
4306 int pane_position = -1;
4307 for (i = 0; i < dock_pane_count; ++i)
4308 {
4309 wxAuiPaneInfo& p = *dock.panes.Item(i);
4310 if (p.window == pane.window)
4311 pane_position = i;
4312
4313 // while we're at it, subtract the pane sash
4314 // width from the dock width, because this would
4315 // skew our proportion calculations
4316 if (i > 0)
4317 dock_pixels -= sash_size;
4318
4319 // also, the whole size (including decorations) of
4320 // all fixed panes must also be subtracted, because they
4321 // are not part of the proportion calculation
4322 if (p.IsFixed())
50acee04 4323 {
68030cae
JS
4324 if (dock.IsHorizontal())
4325 dock_pixels -= p.best_size.x;
7608fd01 4326 else
68030cae
JS
4327 dock_pixels -= p.best_size.y;
4328 }
4329 else
4330 {
4331 total_proportion += p.dock_proportion;
50acee04 4332 }
68030cae 4333 }
be66f18e 4334
cd67553c
BW
4335 // new size can never be more than the number of dock pixels
4336 if (new_pixsize > dock_pixels)
4337 new_pixsize = dock_pixels;
4338
4339
68030cae
JS
4340 // find a pane in our dock to 'steal' space from or to 'give'
4341 // space to -- this is essentially what is done when a pane is
4342 // resized; the pane should usually be the first non-fixed pane
4343 // to the right of the action pane
4344 int borrow_pane = -1;
4345 for (i = pane_position+1; i < dock_pane_count; ++i)
4346 {
4347 wxAuiPaneInfo& p = *dock.panes.Item(i);
4348 if (!p.IsFixed())
50acee04 4349 {
68030cae
JS
4350 borrow_pane = i;
4351 break;
50acee04 4352 }
68030cae 4353 }
be66f18e
WS
4354
4355
68030cae
JS
4356 // demand that the pane being resized is found in this dock
4357 // (this assert really never should be raised)
4358 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
be66f18e 4359
68030cae
JS
4360 // prevent division by zero
4361 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4362 {
4363 m_action = actionNone;
4364 return false;
4365 }
cd67553c 4366
68030cae
JS
4367 // calculate the new proportion of the pane
4368 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
be66f18e 4369
68030cae
JS
4370 // default minimum size
4371 int min_size = 0;
be66f18e 4372
68030cae
JS
4373 // check against the pane's minimum size, if specified. please note
4374 // that this is not enough to ensure that the minimum size will
4375 // not be violated, because the whole frame might later be shrunk,
4376 // causing the size of the pane to violate it's minimum size
4377 if (pane.min_size.IsFullySpecified())
4378 {
4379 min_size = 0;
be66f18e 4380
68030cae
JS
4381 if (pane.HasBorder())
4382 min_size += (pane_border_size*2);
50acee04 4383
68030cae
JS
4384 // calculate minimum size with decorations (border,caption)
4385 if (pane_part->orientation == wxVERTICAL)
4386 {
4387 min_size += pane.min_size.y;
4388 if (pane.HasCaption())
4389 min_size += caption_size;
4390 }
4391 else
4392 {
4393 min_size += pane.min_size.x;
50acee04 4394 }
68030cae
JS
4395 }
4396
be66f18e 4397
68030cae
JS
4398 // for some reason, an arithmatic error somewhere is causing
4399 // the proportion calculations to always be off by 1 pixel;
4400 // for now we will add the 1 pixel on, but we really should
4401 // determine what's causing this.
4402 min_size++;
be66f18e 4403
68030cae 4404 int min_proportion = (min_size*total_proportion)/dock_pixels;
50acee04 4405
68030cae
JS
4406 if (new_proportion < min_proportion)
4407 new_proportion = min_proportion;
be66f18e 4408
be66f18e
WS
4409
4410
68030cae 4411 int prop_diff = new_proportion - pane.dock_proportion;
be66f18e 4412
68030cae 4413 // borrow the space from our neighbor pane to the
cd67553c
BW
4414 // right or bottom (depending on orientation);
4415 // also make sure we don't make the neighbor too small
4416 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4417
4418 if (prop_borrow - prop_diff < 0)
4419 {
4420 // borrowing from other pane would make it too small,
4421 // so cancel the resize operation
4422 prop_borrow = min_proportion;
4423 }
4424 else
4425 {
4426 prop_borrow -= prop_diff;
4427 }
4428
4429
4430 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
68030cae
JS
4431 pane.dock_proportion = new_proportion;
4432
cd67553c 4433
68030cae
JS
4434 // repaint
4435 Update();
4436 Repaint(NULL);
4437 }
4438
4439 return true;
4440}
50acee04 4441
68030cae
JS
4442void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4443{
4444 if (m_action == actionResize)
4445 {
4446 m_frame->ReleaseMouse();
be66f18e 4447
68030cae
JS
4448 if (!wxAuiManager_HasLiveResize(*this))
4449 {
4450 // get rid of the hint rectangle
4451 wxScreenDC dc;
4452 DrawResizeHint(dc, m_action_hintrect);
50acee04 4453 }
68030cae
JS
4454 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4455 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4456
4457 DoEndResizeAction(event);
4458
4459 m_currentDragItem = -1;
4460
50acee04 4461 }
696978ee 4462 else if (m_action == actionClickButton)
50acee04
JS
4463 {
4464 m_hover_button = NULL;
be66f18e 4465 m_frame->ReleaseMouse();
68030cae 4466
d1939071 4467 if (m_action_part)
be66f18e 4468 {
d1939071
BW
4469 UpdateButtonOnScreen(m_action_part, event);
4470
4471 // make sure we're still over the item that was originally clicked
4472 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4473 {
4474 // fire button-click event
4475 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4476 e.SetManager(this);
4477 e.SetPane(m_action_part->pane);
4478 e.SetButton(m_action_part->button->button_id);
4479 ProcessMgrEvent(e);
4480 }
50acee04
JS
4481 }
4482 }
696978ee 4483 else if (m_action == actionClickCaption)
50acee04
JS
4484 {
4485 m_frame->ReleaseMouse();
4486 }
696978ee 4487 else if (m_action == actionDragFloatingPane)
50acee04
JS
4488 {
4489 m_frame->ReleaseMouse();
4490 }
696978ee 4491 else if (m_action == actionDragToolbarPane)
50acee04
JS
4492 {
4493 m_frame->ReleaseMouse();
4494
a3a5df9d 4495 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04 4496 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 4497
50acee04 4498 // save the new positions
a3a5df9d 4499 wxAuiDockInfoPtrArray docks;
50acee04
JS
4500 FindDocks(m_docks, pane.dock_direction,
4501 pane.dock_layer, pane.dock_row, docks);
4502 if (docks.GetCount() == 1)
4503 {
a3a5df9d 4504 wxAuiDockInfo& dock = *docks.Item(0);
be66f18e 4505
50acee04
JS
4506 wxArrayInt pane_positions, pane_sizes;
4507 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 4508
50acee04
JS
4509 int i, dock_pane_count = dock.panes.GetCount();
4510 for (i = 0; i < dock_pane_count; ++i)
4511 dock.panes.Item(i)->dock_pos = pane_positions[i];
4512 }
be66f18e 4513
a3a5df9d 4514 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4515 Update();
4516 }
696978ee 4517 else
50acee04
JS
4518 {
4519 event.Skip();
4520 }
4521
4522 m_action = actionNone;
4523 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4524}
4525
4526
a3a5df9d 4527void wxAuiManager::OnMotion(wxMouseEvent& event)
50acee04
JS
4528{
4529 // sometimes when Update() is called from inside this method,
4530 // a spurious mouse move event is generated; this check will make
4531 // sure that only real mouse moves will get anywhere in this method;
4532 // this appears to be a bug somewhere, and I don't know where the
4533 // mouse move event is being generated. only verified on MSW
be66f18e 4534
50acee04
JS
4535 wxPoint mouse_pos = event.GetPosition();
4536 if (m_last_mouse_move == mouse_pos)
4537 return;
4538 m_last_mouse_move = mouse_pos;
4539
be66f18e 4540
50acee04
JS
4541 if (m_action == actionResize)
4542 {
68030cae
JS
4543 // It's necessary to reset m_action_part since it destroyed
4544 // by the Update within DoEndResizeAction.
4545 if (m_currentDragItem != -1)
4546 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4547 else
4548 m_currentDragItem = m_uiparts.Index(* m_action_part);
4549
d1939071
BW
4550 if (m_action_part)
4551 {
4552 wxPoint pos = m_action_part->rect.GetPosition();
4553 if (m_action_part->orientation == wxHORIZONTAL)
4554 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4555 else
4556 pos.x = wxMax(0, event.m_x - m_action_offset.x);
50acee04 4557
68030cae
JS
4558 if (wxAuiManager_HasLiveResize(*this))
4559 {
4560 m_frame->ReleaseMouse();
4561 DoEndResizeAction(event);
4562 m_frame->CaptureMouse();
4563 }
4564 else
4565 {
4566 wxRect rect(m_frame->ClientToScreen(pos),
4567 m_action_part->rect.GetSize());
4568 wxScreenDC dc;
4569
4570 if (!m_action_hintrect.IsEmpty())
36adcfc9
BW
4571 {
4572 // remove old resize hint
68030cae 4573 DrawResizeHint(dc, m_action_hintrect);
36adcfc9
BW
4574 m_action_hintrect = wxRect();
4575 }
4576
4577 // draw new resize hint, if it's inside the managed frame
4578 wxRect frame_screen_rect = m_frame->GetScreenRect();
4579 if (frame_screen_rect.Contains(rect))
4580 {
4581 DrawResizeHint(dc, rect);
4582 m_action_hintrect = rect;
4583 }
68030cae 4584 }
d1939071 4585 }
50acee04 4586 }
696978ee 4587 else if (m_action == actionClickCaption)
50acee04
JS
4588 {
4589 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4590 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
be66f18e 4591
50acee04
JS
4592 // caption has been clicked. we need to check if the mouse
4593 // is now being dragged. if it is, we need to change the
4594 // mouse action to 'drag'
d1939071
BW
4595 if (m_action_part &&
4596 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4597 abs(event.m_y - m_action_start.y) > drag_y_threshold))
50acee04 4598 {
a3a5df9d 4599 wxAuiPaneInfo* pane_info = m_action_part->pane;
50acee04
JS
4600
4601 if (!pane_info->IsToolbar())
4602 {
4603 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
be66f18e 4604 pane_info->IsFloatable())
50acee04
JS
4605 {
4606 m_action = actionDragFloatingPane;
4607
4608 // set initial float position
4609 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4610 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4611 pt.y - m_action_offset.y);
49fa1dbb 4612
50acee04 4613 // float the window
cf37c9a9 4614 if (pane_info->IsMaximized())
37106ab2 4615 RestorePane(*pane_info);
50acee04
JS
4616 pane_info->Float();
4617 Update();
4618
4619 m_action_window = pane_info->frame;
be66f18e 4620
50acee04
JS
4621 // action offset is used here to make it feel "natural" to the user
4622 // to drag a docked pane and suddenly have it become a floating frame.
4623 // Sometimes, however, the offset where the user clicked on the docked
4624 // caption is bigger than the width of the floating frame itself, so
4625 // in that case we need to set the action offset to a sensible value
4626 wxSize frame_size = m_action_window->GetSize();
4627 if (frame_size.x <= m_action_offset.x)
4628 m_action_offset.x = 30;
4629 }
4630 }
7608fd01 4631 else
50acee04
JS
4632 {
4633 m_action = actionDragToolbarPane;
4634 m_action_window = pane_info->window;
4635 }
4636 }
4637 }
696978ee 4638 else if (m_action == actionDragFloatingPane)
50acee04 4639 {
32e4b03c
BW
4640 if (m_action_window)
4641 {
49fa1dbb
RR
4642 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4643 m_action_window->Move(pt.x - m_action_offset.x,
4644 pt.y - m_action_offset.y);
4645 }
50acee04 4646 }
696978ee 4647 else if (m_action == actionDragToolbarPane)
50acee04 4648 {
a3a5df9d 4649 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04
JS
4650 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4651
55794674 4652 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
50acee04
JS
4653
4654 wxPoint pt = event.GetPosition();
4655 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
be66f18e 4656
50acee04
JS
4657 // if DoDrop() decided to float the pane, set up
4658 // the floating pane's initial position
4659 if (pane.IsFloating())
4660 {
4661 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4662 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4663 pt.y - m_action_offset.y);
4664 }
be66f18e 4665
50acee04
JS
4666 // this will do the actiual move operation;
4667 // in the case that the pane has been floated,
4668 // this call will create the floating pane
4669 // and do the reparenting
4670 Update();
be66f18e 4671
50acee04
JS
4672 // if the pane has been floated, change the mouse
4673 // action actionDragFloatingPane so that subsequent
4674 // EVT_MOTION() events will move the floating pane
4675 if (pane.IsFloating())
4676 {
a3a5df9d 4677 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4678 m_action = actionDragFloatingPane;
4679 m_action_window = pane.frame;
4680 }
be66f18e
WS
4681 }
4682 else
50acee04 4683 {
a3a5df9d
BW
4684 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4685 if (part && part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4686 {
4687 if (part != m_hover_button)
4688 {
4689 // make the old button normal
4690 if (m_hover_button)
37106ab2 4691 {
50acee04 4692 UpdateButtonOnScreen(m_hover_button, event);
37106ab2
BW
4693 Repaint();
4694 }
7608fd01 4695
50acee04
JS
4696 // mouse is over a button, so repaint the
4697 // button in hover mode
4698 UpdateButtonOnScreen(part, event);
4699 m_hover_button = part;
7608fd01 4700
50acee04
JS
4701 }
4702 }
7608fd01 4703 else
50acee04
JS
4704 {
4705 if (m_hover_button)
4706 {
4707 m_hover_button = NULL;
4708 Repaint();
4709 }
7608fd01 4710 else
50acee04
JS
4711 {
4712 event.Skip();
4713 }
4714 }
4715 }
4716}
4717
a3a5df9d 4718void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
50acee04
JS
4719{
4720 if (m_hover_button)
4721 {
4722 m_hover_button = NULL;
4723 Repaint();
4724 }
4725}
4726
e2074948
VZ
4727void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4728{
4729 // cancel the operation in progress, if any
4730 if ( m_action != actionNone )
4731 {
4732 m_action = actionNone;
4733 HideHint();
4734 }
4735}
4736
a3a5df9d 4737void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
50acee04 4738{
be66f18e
WS
4739 // when a child pane has it's focus set, we should change the
4740 // pane's active state to reflect this. (this is only true if
50acee04
JS
4741 // active panes are allowed by the owner)
4742 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4743 {
d7ad415c
BW
4744 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4745 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
50acee04
JS
4746 {
4747 SetActivePane(m_panes, event.GetWindow());
4748 m_frame->Refresh();
4749 }
4750 }
c08ee034 4751
16541a4e 4752 event.Skip();
50acee04
JS
4753}
4754
4755
4756// OnPaneButton() is an event handler that is called
4757// when a pane button has been pressed.
a3a5df9d 4758void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
50acee04 4759{
a3a5df9d 4760 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
a1b3b608 4761
a3a5df9d 4762 wxAuiPaneInfo& pane = *(evt.pane);
be66f18e 4763
4953f8cf 4764 if (evt.button == wxAUI_BUTTON_CLOSE)
50acee04 4765 {
e092fb2e 4766 // fire pane close event
bc07ab17 4767 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
bc9e3321 4768 e.SetManager(this);
58754643
BW
4769 e.SetPane(evt.pane);
4770 ProcessMgrEvent(e);
a1b3b608 4771
58754643 4772 if (!e.GetVeto())
cf08f19a 4773 {
7da1b21e
BW
4774 // close the pane, but check that it
4775 // still exists in our pane array first
4776 // (the event handler above might have removed it)
4777
4778 wxAuiPaneInfo& check = GetPane(pane.window);
4779 if (check.IsOk())
4780 {
4781 ClosePane(pane);
4782 }
be794d62 4783
58754643 4784 Update();
cf08f19a 4785 }
37106ab2
BW
4786 }
4787 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4788 {
4789 // fire pane close event
bc07ab17 4790 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
bc9e3321 4791 e.SetManager(this);
37106ab2
BW
4792 e.SetPane(evt.pane);
4793 ProcessMgrEvent(e);
4794
4795 if (!e.GetVeto())
4796 {
4797 MaximizePane(pane);
4798 Update();
4799 }
4800 }
4801 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4802 {
4803 // fire pane close event
bc07ab17 4804 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
bc9e3321 4805 e.SetManager(this);
37106ab2
BW
4806 e.SetPane(evt.pane);
4807 ProcessMgrEvent(e);
4808
4809 if (!e.GetVeto())
4810 {
4811 RestorePane(pane);
4812 Update();
4813 }
50acee04 4814 }
7608fd01 4815 else if (evt.button == wxAUI_BUTTON_PIN)
50acee04
JS
4816 {
4817 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4818 pane.IsFloatable())
4819 pane.Float();
4820 Update();
4821 }
4822}
4823
4824#endif // wxUSE_AUI