1 Problems with wxGLCanvas, 29/8/98
3 Only the cube example compiles under wxWin 2 so far.
5 Major problem: OpenGL seems to do something strange to the
6 event loop, because wxApp::OnIdle never gets a chance to be
7 called, and therefore delayed deletion (and all other
8 idle-related processing) doesn't get done. This is why closing
11 What does OpenGL do to message processing, and what can be done
12 about it? Why did it work OK for wxWin 1.xx? It's as if
13 there's _always_ a message in the queue (PeekMessage always
14 returns non-zero). Perhaps we need to discover what the message
15 is it's always returning.