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Commit | Line | Data |
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6a1120ad JS |
1 | Problems with wxGLCanvas, 29/8/98 |
2 | ||
3 | Only the cube example compiles under wxWin 2 so far. | |
4 | ||
5 | Major problem: OpenGL seems to do something strange to the | |
6 | event loop, because wxApp::OnIdle never gets a chance to be | |
7 | called, and therefore delayed deletion (and all other | |
8 | idle-related processing) doesn't get done. This is why closing | |
9 | the app doesn't work. | |
10 | ||
11 | What does OpenGL do to message processing, and what can be done | |
12 | about it? Why did it work OK for wxWin 1.xx? It's as if | |
13 | there's _always_ a message in the queue (PeekMessage always | |
14 | returns non-zero). Perhaps we need to discover what the message | |
15 | is it's always returning. |