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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/ole/automtn.h
3 // Purpose: interface of wxAutomationObject
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxAutomationObject
11
12 The @b wxAutomationObject class represents an OLE automation object containing
13 a single data member,
14 an IDispatch pointer. It contains a number of functions that make it easy to
15 perform
16 automation operations, and set and get properties. The class makes heavy use of
17 the wxVariant class.
18
19 The usage of these classes is quite close to OLE automation usage in Visual
20 Basic. The API is
21 high-level, and the application can specify multiple properties in a single
22 string. The following example
23 gets the current Excel instance, and if it exists, makes the active cell bold.
24
25 @code
26 wxAutomationObject excelObject;
27 if (excelObject.GetInstance("Excel.Application"))
28 excelObject.PutProperty("ActiveCell.Font.Bold", @true);
29 @endcode
30
31 Note that this class obviously works under Windows only.
32
33 @onlyfor{wxmsw}
34
35 @library{wxcore}
36 @category{data}
37
38 @see wxVariant
39 */
40 class wxAutomationObject : public wxObject
41 {
42 public:
43 /**
44 Constructor, taking an optional IDispatch pointer which will be released when
45 the
46 object is deleted.
47 */
48 wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
49
50 /**
51 Destructor. If the internal IDispatch pointer is non-null, it will be released.
52 */
53 ~wxAutomationObject();
54
55 //@{
56 /**
57 Calls an automation method for this object. The first form takes a method name,
58 number of
59 arguments, and an array of variants. The second form takes a method name and
60 zero to six
61 constant references to variants. Since the variant class has constructors for
62 the basic
63 data types, and C++ provides temporary objects automatically, both of the
64 following lines
65 are syntactically valid:
66
67 Note that @a method can contain dot-separated property names, to save the
68 application
69 needing to call GetProperty several times using several temporary objects. For
70 example:
71 */
72 wxVariant CallMethod(const wxString& method, int noArgs,
73 wxVariant args[]) const;
74 const wxVariant CallMethod(const wxString& method, ... ) const;
75 //@}
76
77 /**
78 Creates a new object based on the class id, returning @true if the object was
79 successfully created,
80 or @false if not.
81 */
82 bool CreateInstance(const wxString& classId) const;
83
84 /**
85 Checks if the object is in a valid state.
86
87 Returns @true if the object was successfully initialized or @false if
88 it has no valid IDispatch pointer.
89
90 @see GetDispatchPtr()
91 */
92 bool IsOk() const;
93
94 /**
95 Gets the IDispatch pointer.
96
97 Notice that the return value of this function is an untyped pointer but
98 it can be safely cast to @c IDispatch.
99 */
100 void* GetDispatchPtr() const;
101
102 /**
103 Retrieves the current object associated with a class id, and attaches the
104 IDispatch pointer
105 to this object. Returns @true if a pointer was successfully retrieved, @false
106 otherwise.
107 Note that this cannot cope with two instances of a given OLE object being
108 active simultaneously,
109 such as two copies of Excel running. Which object is referenced cannot
110 currently be specified.
111 */
112 bool GetInstance(const wxString& classId) const;
113
114 /**
115 Retrieves a property from this object, assumed to be a dispatch pointer, and
116 initialises @a obj with it.
117 To avoid having to deal with IDispatch pointers directly, use this function in
118 preference
119 to GetProperty() when retrieving objects
120 from other objects.
121 Note that an IDispatch pointer is stored as a void* pointer in wxVariant
122 objects.
123
124 @see GetProperty()
125 */
126 bool GetObject(wxAutomationObject& obj, const wxString& property,
127 int noArgs = 0,
128 wxVariant args[] = NULL) const;
129
130 //@{
131 /**
132 Gets a property value from this object. The first form takes a property name,
133 number of
134 arguments, and an array of variants. The second form takes a property name and
135 zero to six
136 constant references to variants. Since the variant class has constructors for
137 the basic
138 data types, and C++ provides temporary objects automatically, both of the
139 following lines
140 are syntactically valid:
141
142 Note that @a property can contain dot-separated property names, to save the
143 application
144 needing to call GetProperty several times using several temporary objects.
145 */
146 wxVariant GetProperty(const wxString& property, int noArgs,
147 wxVariant args[]) const;
148 const wxVariant GetProperty(const wxString& property, ... ) const;
149 //@}
150
151 /**
152 This function is a low-level implementation that allows access to the IDispatch
153 Invoke function.
154 It is not meant to be called directly by the application, but is used by other
155 convenience functions.
156
157 @param member
158 The member function or property name.
159 @param action
160 Bitlist: may contain DISPATCH_PROPERTYPUT, DISPATCH_PROPERTYPUTREF,
161 DISPATCH_METHOD.
162 @param retValue
163 Return value (ignored if there is no return value)
164 @param noArgs
165 Number of arguments in args or ptrArgs.
166 @param args
167 If non-null, contains an array of variants.
168 @param ptrArgs
169 If non-null, contains an array of constant pointers to variants.
170
171 @return @true if the operation was successful, @false otherwise.
172
173 @remarks Two types of argument array are provided, so that when possible
174 pointers are used for efficiency.
175 */
176 bool Invoke(const wxString& member, int action,
177 wxVariant& retValue, int noArgs,
178 wxVariant args[],
179 const wxVariant* ptrArgs[] = 0) const;
180
181 //@{
182 /**
183 Puts a property value into this object. The first form takes a property name,
184 number of
185 arguments, and an array of variants. The second form takes a property name and
186 zero to six
187 constant references to variants. Since the variant class has constructors for
188 the basic
189 data types, and C++ provides temporary objects automatically, both of the
190 following lines
191 are syntactically valid:
192
193 Note that @a property can contain dot-separated property names, to save the
194 application
195 needing to call GetProperty several times using several temporary objects.
196 */
197 bool PutProperty(const wxString& property, int noArgs,
198 wxVariant args[]);
199 const bool PutProperty(const wxString& property, ... );
200 //@}
201
202 /**
203 Sets the IDispatch pointer. This function does not check if there is already an
204 IDispatch pointer.
205 You may need to cast from IDispatch* to WXIDISPATCH* when calling this function.
206 */
207 void SetDispatchPtr(WXIDISPATCH* dispatchPtr);
208 };
209