1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
31 # include <OpenGL/glu.h>
39 #define VIEW_ASPECT 1.3
41 /* `Main program' equivalent, creating windows and returning main app frame */
45 /* Create the main frame window */
46 MyFrame
*frame
= new MyFrame(NULL
, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
49 wxMenu
*fileMenu
= new wxMenu
;
51 fileMenu
->Append(wxID_EXIT
, wxT("E&xit"));
52 wxMenuBar
*menuBar
= new wxMenuBar
;
53 menuBar
->Append(fileMenu
, wxT("&File"));
54 frame
->SetMenuBar(menuBar
);
57 frame
->SetCanvas( new TestGLCanvas(frame
, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER
) );
59 /* Load file wiht mesh data */
60 frame
->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
68 wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK
);
77 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
78 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
81 /* My frame constructor */
82 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
,
83 const wxSize
& size
, long style
):
84 wxFrame(frame
, -1, title
, pos
, size
, style
)
91 /* Intercept menu commands */
92 void MyFrame::OnExit(wxCommandEvent
& WXUNUSED(event
))
99 BEGIN_EVENT_TABLE(TestGLCanvas
, wxGLCanvas
)
100 EVT_SIZE(TestGLCanvas::OnSize
)
101 EVT_PAINT(TestGLCanvas::OnPaint
)
102 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground
)
103 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse
)
106 TestGLCanvas::TestGLCanvas(wxWindow
*parent
, wxWindowID id
,
107 const wxPoint
& pos
, const wxSize
& size
, long style
, const wxString
& name
):
108 wxGLCanvas(parent
, id
, pos
, size
, style
, name
)
113 TestGLCanvas::~TestGLCanvas(void)
116 lw_object_free(info
.lwobject
);
119 void TestGLCanvas::OnPaint( wxPaintEvent
& WXUNUSED(event
) )
121 /* must always be here */
125 if (!GetContext()) return;
130 /* initialize OpenGL */
131 if (info
.do_init
== TRUE
)
134 info
.do_init
= FALSE
;
138 glMatrixMode( GL_PROJECTION
);
140 gluPerspective( info
.zoom
, VIEW_ASPECT
, 1, 100 );
141 glMatrixMode( GL_MODELVIEW
);
144 glClearColor( .3, .4, .6, 1 );
145 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
147 /* transformations */
150 glTranslatef( 0, 0, -30 );
151 build_rotmatrix( m
,info
.quat
);
152 glMultMatrixf( &m
[0][0] );
155 lw_object_show( info
.lwobject
);
164 void TestGLCanvas::OnSize(wxSizeEvent
& event
)
166 // this is also necessary to update the context on some platforms
167 wxGLCanvas::OnSize(event
);
169 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
171 GetClientSize(&w
, &h
);
177 glViewport(0, 0, (GLint
) w
, (GLint
) h
);
181 void TestGLCanvas::OnEraseBackground(wxEraseEvent
& WXUNUSED(event
))
183 /* Do nothing, to avoid flashing on MSW */
186 void TestGLCanvas::LoadLWO(const wxString
&filename
)
188 /* test if lightwave object */
189 if (!lw_is_lwobject(filename
.mb_str())) return;
191 /* read lightwave object */
192 lwObject
*lwobject
= lw_object_read(filename
.mb_str());
195 lw_object_scale(lwobject
, 10.0 / lw_object_radius(lwobject
));
197 /* set up mesh info */
199 info
.lwobject
= lwobject
;
203 trackball( info
.quat
, 0.0, 0.0, 0.0, 0.0 );
206 void TestGLCanvas::OnMouse( wxMouseEvent
& event
)
208 wxSize
sz(GetClientSize());
209 if (event
.Dragging())
211 /* drag in progress, simulate trackball */
214 (2.0*info
.beginx
- sz
.x
) / sz
.x
,
215 ( sz
.y
- 2.0*info
.beginy
) / sz
.y
,
216 ( 2.0*event
.GetX() - sz
.x
) / sz
.x
,
217 ( sz
.y
- 2.0*event
.GetY()) / sz
.y
);
219 add_quats( spin_quat
, info
.quat
, info
.quat
);
221 /* orientation has changed, redraw mesh */
225 info
.beginx
= event
.GetX();
226 info
.beginy
= event
.GetY();
229 void TestGLCanvas::InitGL(void)
231 GLfloat light0_pos
[4] = { -50.0, 50.0, 0.0, 0.0 };
232 GLfloat light0_color
[4] = { .6, .6, .6, 1.0 }; /* white light */
233 GLfloat light1_pos
[4] = { 50.0, 50.0, 0.0, 0.0 };
234 GLfloat light1_color
[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
236 /* remove back faces */
237 glDisable(GL_CULL_FACE
);
238 glEnable(GL_DEPTH_TEST
);
242 glShadeModel(GL_SMOOTH
);
243 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
244 glHint(GL_POLYGON_SMOOTH_HINT
, GL_FASTEST
);
247 glLightfv(GL_LIGHT0
, GL_POSITION
, light0_pos
);
248 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light0_color
);
249 glLightfv(GL_LIGHT1
, GL_POSITION
, light1_pos
);
250 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, light1_color
);
253 glEnable(GL_LIGHTING
);
255 glColorMaterial(GL_FRONT_AND_BACK
,GL_AMBIENT_AND_DIFFUSE
);
256 glEnable(GL_COLOR_MATERIAL
);