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1 \section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
2
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
6
7 As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
8
9 You have the option of handling the OnPaint handler
10 or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
11 a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
12
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
15 scroll position.
16
17 \wxheading{Derived from}
18
19 \helpref{wxPanel}{wxpanel}\\
20 \helpref{wxWindow}{wxwindow}\\
21 \helpref{wxEvtHandler}{wxevthandler}\\
22 \helpref{wxObject}{wxobject}
23
24 \wxheading{Include files}
25
26 <wx/scrolwin.h>
27
28 \wxheading{Window styles}
29
30 \twocolwidtha{5cm}
31 \begin{twocollist}\itemsep=0pt
32 \twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
33 \end{twocollist}
34
35 See also \helpref{window styles overview}{windowstyles}.
36
37 \wxheading{Remarks}
38
39 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
40 where a `page' can be interpreted to be the current visible portion of the window. For
41 more sophisticated applications, use the wxScrolledWindow implementation as a guide
42 to build your own scroll behaviour.
43
44 \wxheading{See also}
45
46 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
47
48 \latexignore{\rtfignore{\wxheading{Members}}}
49
50 \membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
51
52 \func{}{wxScrolledWindow}{\void}
53
54 Default constructor.
55
56 \func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
57 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
58 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
59
60 Constructor.
61
62 \wxheading{Parameters}
63
64 \docparam{parent}{Parent window.}
65
66 \docparam{id}{Window identifier. A value of -1 indicates a default value.}
67
68 \docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
69 is chosen.}
70
71 \docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
72 appropriately.}
73
74 \docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
75
76 \docparam{name}{Window name.}
77
78 \wxheading{Remarks}
79
80 The window is initially created without visible scrollbars.
81 Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
82 specify how big the virtual window size should be.
83
84 \membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
85
86 \func{}{\destruct{wxScrolledWindow}}{\void}
87
88 Destructor.
89
90 \membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
91
92 \constfunc{void}{CalcScrolledPosition}{
93 \param{int }{x},
94 \param{int }{y},
95 \param{int *}{xx}
96 \param{int *}{yy}}
97
98 Translates the logical coordinates to the device ones. For example, if a window is
99 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
100 (as always), but the logical coordinates are (0, 10) and so the call to
101 CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
102
103 \wxheading{See also}
104
105 \helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
106
107 \membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
108
109 \constfunc{void}{CalcUnscrolledPosition}{
110 \param{int }{x},
111 \param{int }{y},
112 \param{int *}{xx}
113 \param{int *}{yy}}
114
115 Translates the device coordinates to the logical ones. For example, if a window is
116 scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
117 (as always), but the logical coordinates are (0, 10) and so the call to
118 CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
119
120 \wxheading{See also}
121
122 \helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
123
124 \membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
125
126 \func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
127 \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
128 \param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
129
130 Creates the window for two-step construction. Derived classes
131 should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
132 for details.
133
134 \membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
135
136 \func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
137
138 Enable or disable physical scrolling in the given direction. Physical
139 scrolling is the physical transfer of bits up or down the
140 screen when a scroll event occurs. If the application scrolls by a
141 variable amount (e.g. if there are different font sizes) then physical
142 scrolling will not work, and you should switch it off.
143
144 \wxheading{Parameters}
145
146 \docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
147
148 \docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
149
150 \wxheading{Remarks}
151
152 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
153 by default.
154
155 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
156
157 \constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
158
159 Get the number of pixels per scroll unit (line), in each direction, as set
160 by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
161 scrolling in that direction.
162
163 \wxheading{Parameters}
164
165 \docparam{xUnit}{Receives the number of pixels per horizontal unit.}
166
167 \docparam{yUnit}{Receives the number of pixels per vertical unit.}
168
169 \wxheading{See also}
170
171 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
172 \helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
173
174 \membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
175
176 \constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
177
178 Gets the size in device units of the scrollable window area (as
179 opposed to the client size, which is the area of the window currently
180 visible).
181
182 \wxheading{Parameters}
183
184 \docparam{x}{Receives the length of the scrollable window, in pixels.}
185
186 \docparam{y}{Receives the height of the scrollable window, in pixels.}
187
188 \wxheading{Remarks}
189
190 Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
191 to translate these units to logical units.
192
193 \wxheading{See also}
194
195 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
196 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
197
198 \membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
199
200 \constfunc{bool}{IsRetained}{\void}
201
202 Motif only: TRUE if the window has a backing bitmap.
203
204 \membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
205
206 \func{void}{PrepareDC}{\param{wxDC\& }{dc}}
207
208 Call this function to prepare the device context for drawing a scrolled image. It
209 sets the device origin according to the current scroll position.
210
211 PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
212 handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
213 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
214 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
215 call this function yourself. For example:
216
217 \begin{verbatim}
218 void MyWindow::OnEvent(wxMouseEvent& event)
219 {
220 wxClientDC dc(this);
221 PrepareDC(dc);
222
223 dc.SetPen(*wxBLACK_PEN);
224 float x, y;
225 event.Position(&x, &y);
226 if (xpos > -1 && ypos > -1 && event.Dragging())
227 {
228 dc.DrawLine(xpos, ypos, x, y);
229 }
230 xpos = x;
231 ypos = y;
232 }
233 \end{verbatim}
234
235 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
236
237 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
238
239 Called by the default paint event handler to allow the application to define
240 painting behaviour without having to worry about calling
241 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
242
243 Instead of overriding this function you may also just process the paint event
244 in the derived class as usual, but then you will have to call PrepareDC()
245 yourself.
246
247 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
248
249 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
250
251 Scrolls a window so the view start is at the given point.
252
253 \wxheading{Parameters}
254
255 \docparam{x}{The x position to scroll to, in scroll units.}
256
257 \docparam{y}{The y position to scroll to, in scroll units.}
258
259 \wxheading{Remarks}
260
261 The positions are in scroll units, not pixels, so to convert to pixels you
262 will have to multiply by the number of pixels per scroll increment.
263 If either parameter is -1, that position will be ignored (no change in
264 that direction).
265
266 \wxheading{See also}
267
268 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
269 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
270
271 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
272
273 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
274 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
275 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
276
277 Sets up vertical and/or horizontal scrollbars.
278
279 \wxheading{Parameters}
280
281 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
282
283 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
284
285 \docparam{noUnitsX}{Number of units in the horizontal direction.}
286
287 \docparam{noUnitsY}{Number of units in the vertical direction.}
288
289 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
290
291 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
292
293 \wxheading{Remarks}
294
295 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
296 moved when the up or down scroll arrows are pressed.
297 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
298 window.
299
300 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
301
302 For example, the following gives a window horizontal and vertical
303 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
304 pixels) in each direction.
305
306 \begin{verbatim}
307 window->SetScrollbars(20, 20, 50, 50);
308 \end{verbatim}
309
310 wxScrolledWindow manages the page size itself,
311 using the current client window size as the page size.
312
313 Note that for more sophisticated scrolling applications, for example where
314 scroll steps may be variable according to the position in the document, it will be
315 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
316 adjusting the scrollbars appropriately.
317
318 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
319
320 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
321
322 Get the position at which the visible portion of the window starts.
323
324 \wxheading{Parameters}
325
326 \docparam{x}{Receives the first visible x position in scroll units.}
327
328 \docparam{y}{Receives the first visible y position in scroll units.}
329
330 \wxheading{Remarks}
331
332 If either of the scrollbars is not at the home position, {\it x} and/or
333 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
334 the application can use this function to efficiently redraw only the
335 visible portion of the window. The positions are in logical scroll
336 units, not pixels, so to convert to pixels you will have to multiply
337 by the number of pixels per scroll increment.
338
339 \wxheading{See also}
340
341 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
342