1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
74 const int auiToolBarLayer
= 10;
77 class wxPseudoTransparentFrame
: public wxFrame
80 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
81 wxWindowID id
= wxID_ANY
,
82 const wxString
& title
= wxEmptyString
,
83 const wxPoint
& pos
= wxDefaultPosition
,
84 const wxSize
& size
= wxDefaultSize
,
85 long style
= wxDEFAULT_FRAME_STYLE
,
86 const wxString
&name
= wxT("frame"))
87 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
96 m_CanSetShape
= false; // have to wait for window create event on GTK
100 m_Region
= wxRegion(0, 0, 0, 0);
104 virtual bool SetTransparent(wxByte alpha
)
108 int w
=100; // some defaults
110 GetClientSize(&w
, &h
);
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
119 for (int y
=0; y
<m_MaxHeight
; y
++)
121 // Reverse the order of the bottom 4 bits
122 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
123 if ((j
*16+8)<m_Amount
)
124 m_Region
.Union(0, y
, m_MaxWidth
, 1);
133 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
137 if (m_Region
.IsEmpty())
141 dc
.SetBrush(wxColour(128, 192, 255));
143 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
145 dc
.SetPen(*wxTRANSPARENT_PEN
);
147 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
151 wxRect
rect(upd
.GetRect());
152 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
159 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
166 void OnSize(wxSizeEvent
& event
)
168 // We sometimes get surplus size events
169 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
170 (event
.GetSize().GetHeight() == m_lastHeight
))
175 m_lastWidth
= event
.GetSize().GetWidth();
176 m_lastHeight
= event
.GetSize().GetHeight();
178 SetTransparent(m_Amount
);
179 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
180 event
.GetSize().GetHeight());
191 int m_lastWidth
,m_lastHeight
;
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
196 DECLARE_EVENT_TABLE()
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
211 // -- static utility functions --
213 static wxBitmap
wxPaneCreateStippleBitmap()
215 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage
img(2,2,data
,true);
217 return wxBitmap(img
);
220 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
222 wxBitmap stipple
= wxPaneCreateStippleBitmap();
223 wxBrush
brush(stipple
);
225 dc
.SetPen(*wxTRANSPARENT_PEN
);
227 dc
.SetLogicalFunction(wxXOR
);
228 dc
.DrawRectangle(rect
);
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
238 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
239 wxAuiPaneInfoArray
& dest_panes
,
240 const wxAuiDockInfoArray
& src_docks
,
241 const wxAuiPaneInfoArray
& src_panes
)
243 dest_docks
= src_docks
;
244 dest_panes
= src_panes
;
245 int i
, j
, k
, dock_count
, pc1
, pc2
;
246 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
248 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
249 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
250 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
251 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
252 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
261 int i
, dock_count
, max_layer
= 0;
262 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
264 wxAuiDockInfo
& dock
= docks
.Item(i
);
265 if (dock
.dock_direction
== dock_direction
&&
266 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
267 max_layer
= dock
.dock_layer
;
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
277 int i
, pane_count
, max_row
= 0;
278 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
280 wxAuiPaneInfo
& pane
= panes
.Item(i
);
281 if (pane
.dock_direction
== direction
&&
282 pane
.dock_layer
== layer
&&
283 pane
.dock_row
> max_row
)
284 max_row
= pane
.dock_row
;
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
298 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
300 wxAuiPaneInfo
& pane
= panes
.Item(i
);
301 if (!pane
.IsFloating() &&
302 pane
.dock_direction
== dock_direction
&&
303 pane
.dock_layer
>= dock_layer
)
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
316 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
318 wxAuiPaneInfo
& pane
= panes
.Item(i
);
319 if (!pane
.IsFloating() &&
320 pane
.dock_direction
== dock_direction
&&
321 pane
.dock_layer
== dock_layer
&&
322 pane
.dock_row
>= dock_row
)
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
336 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
338 wxAuiPaneInfo
& pane
= panes
.Item(i
);
339 if (!pane
.IsFloating() &&
340 pane
.dock_direction
== dock_direction
&&
341 pane
.dock_layer
== dock_layer
&&
342 pane
.dock_row
== dock_row
&&
343 pane
.dock_pos
>= dock_pos
)
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray
& docks
,
355 wxAuiDockInfoPtrArray
& arr
)
357 int begin_layer
= dock_layer
;
358 int end_layer
= dock_layer
;
359 int begin_row
= dock_row
;
360 int end_row
= dock_row
;
361 int dock_count
= docks
.GetCount();
362 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
364 // discover the maximum dock layer and the max row
365 for (i
= 0; i
< dock_count
; ++i
)
367 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
368 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer
== -1)
375 end_layer
= max_layer
;
378 // if no dock row was specified, search all dock row
387 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
388 for (row
= begin_row
; row
<= end_row
; ++row
)
389 for (i
= 0; i
< dock_count
; ++i
)
391 wxAuiDockInfo
& d
= docks
.Item(i
);
392 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
394 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
404 int i
, count
= dock
.panes
.GetCount();
405 for (i
= 0; i
< count
; ++i
)
407 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
408 if (p
->window
== window
)
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
418 wxAuiDockInfo
* ex_cept
= NULL
)
421 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
423 wxAuiDockInfo
& d
= docks
.Item(i
);
426 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
437 int i
, dock_count
, j
, pane_count
;
438 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
440 wxAuiDockInfo
& dock
= *docks
.Item(i
);
442 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
443 dock
.panes
.Item(j
)->dock_row
= i
;
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
451 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
454 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
456 wxAuiPaneInfo
& pane
= panes
.Item(i
);
457 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
458 if (pane
.window
== active_pane
)
459 pane
.state
|= wxAuiPaneInfo::optionActive
;
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
467 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
471 // -- wxAuiManager class implementation --
474 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
476 EVT_AUI_RENDER(wxAuiManager::OnRender
)
477 EVT_PAINT(wxAuiManager::OnPaint
)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
479 EVT_SIZE(wxAuiManager::OnSize
)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
483 EVT_MOTION(wxAuiManager::OnMotion
)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
491 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
493 m_action
= actionNone
;
494 m_last_mouse_move
= wxPoint();
495 m_hover_button
= NULL
;
496 m_art
= new wxAuiDefaultDockArt
;
500 m_has_maximized
= false;
502 m_dock_constraint_x
= 0.3;
503 m_dock_constraint_y
= 0.3;
508 SetManagedWindow(managed_wnd
);
512 wxAuiManager::~wxAuiManager()
517 // creates a floating frame for the windows
518 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
519 const wxAuiPaneInfo
& pane_info
)
521 return new wxAuiFloatingFrame(parent
, this, pane_info
);
524 // GetPane() looks up a wxAuiPaneInfo structure based
525 // on the supplied window pointer. Upon failure, GetPane()
526 // returns an empty wxAuiPaneInfo, a condition which can be checked
527 // by calling wxAuiPaneInfo::IsOk().
529 // The pane info's structure may then be modified. Once a pane's
530 // info is modified, wxAuiManager::Update() must be called to
531 // realize the changes in the UI.
533 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
536 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
538 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
539 if (p
.window
== window
)
542 return wxAuiNullPaneInfo
;
545 // this version of GetPane() looks up a pane based on a
546 // 'pane name', see above comment for more info
547 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
550 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
552 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
556 return wxAuiNullPaneInfo
;
559 // GetAllPanes() returns a reference to all the pane info structures
560 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
565 // HitTest() is an internal function which determines
566 // which UI item the specified coordinates are over
567 // (x,y) specify a position in client coordinates
568 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
570 wxAuiDockUIPart
* result
= NULL
;
573 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
575 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
577 // we are not interested in typeDock, because this space
578 // isn't used to draw anything, just for measurements;
579 // besides, the entire dock area is covered with other
580 // rectangles, which we are interested in.
581 if (item
->type
== wxAuiDockUIPart::typeDock
)
584 // if we already have a hit on a more specific item, we are not
585 // interested in a pane hit. If, however, we don't already have
586 // a hit, returning a pane hit is necessary for some operations
587 if ((item
->type
== wxAuiDockUIPart::typePane
||
588 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
591 // if the point is inside the rectangle, we have a hit
592 if (item
->rect
.Contains(x
,y
))
600 // SetFlags() and GetFlags() allow the owner to set various
601 // options which are global to wxAuiManager
602 void wxAuiManager::SetFlags(unsigned int flags
)
604 // find out if we have to call UpdateHintWindowConfig()
605 bool update_hint_wnd
= false;
606 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
607 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
608 wxAUI_MGR_RECTANGLE_HINT
;
609 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
610 update_hint_wnd
= true;
618 UpdateHintWindowConfig();
622 unsigned int wxAuiManager::GetFlags() const
628 // don't use these anymore as they are deprecated
629 // use Set/GetManagedFrame() instead
630 void wxAuiManager::SetFrame(wxFrame
* frame
)
632 SetManagedWindow((wxWindow
*)frame
);
635 wxFrame
* wxAuiManager::GetFrame() const
637 return (wxFrame
*)m_frame
;
641 // this function will return the aui manager for a given
642 // window. The |window| parameter should be any child window
643 // or grand-child window (and so on) of the frame/window
644 // managed by wxAuiManager. The |window| parameter does not
645 // need to be managed by the manager itself.
646 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
648 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
649 evt
.SetManager(NULL
);
650 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
651 if (!window
->ProcessEvent(evt
))
654 return evt
.GetManager();
658 void wxAuiManager::UpdateHintWindowConfig()
660 // find out if the the system can do transparent frames
661 bool can_do_transparent
= false;
663 wxWindow
* w
= m_frame
;
666 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
668 wxFrame
* f
= static_cast<wxFrame
*>(w
);
669 can_do_transparent
= f
->CanSetTransparent();
676 // if there is an existing hint window, delete it
679 m_hint_wnd
->Destroy();
686 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
688 // Make a window to use for a transparent hint
689 #if defined(__WXMSW__) || defined(__WXGTK__)
690 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
691 wxDefaultPosition
, wxSize(1,1),
692 wxFRAME_TOOL_WINDOW
|
693 wxFRAME_FLOAT_ON_PARENT
|
697 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
698 #elif defined(__WXMAC__)
699 // Using a miniframe with float and tool styles keeps the parent
700 // frame activated and highlighted as such...
701 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
702 wxDefaultPosition
, wxSize(1,1),
703 wxFRAME_FLOAT_ON_PARENT
704 | wxFRAME_TOOL_WINDOW
);
706 // Can't set the bg colour of a Frame in wxMac
707 wxPanel
* p
= new wxPanel(m_hint_wnd
);
709 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
710 // color that is really hard to see, especially transparent.
711 // Until a better system color is decided upon we'll just use
713 p
->SetBackgroundColour(*wxBLUE
);
719 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
720 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
722 // system can't support transparent fade, or the venetian
723 // blinds effect was explicitly requested
724 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
729 wxFRAME_TOOL_WINDOW
|
730 wxFRAME_FLOAT_ON_PARENT
|
733 m_hint_fademax
= 128;
739 // SetManagedWindow() is usually called once when the frame
740 // manager class is being initialized. "frame" specifies
741 // the frame which should be managed by the frame mananger
742 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
744 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
747 m_frame
->PushEventHandler(this);
750 // if the owner is going to manage an MDI parent frame,
751 // we need to add the MDI client window as the default
754 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
756 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
757 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
759 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
761 AddPane(client_window
,
762 wxAuiPaneInfo().Name(wxT("mdiclient")).
763 CenterPane().PaneBorder(false));
767 UpdateHintWindowConfig();
771 // UnInit() must be called, usually in the destructor
772 // of the frame class. If it is not called, usually this
773 // will result in a crash upon program exit
774 void wxAuiManager::UnInit()
778 m_frame
->RemoveEventHandler(this);
782 // GetManagedWindow() returns the window pointer being managed
783 wxWindow
* wxAuiManager::GetManagedWindow() const
788 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
793 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
795 // first, give the owner frame a chance to override
798 if (m_frame
->ProcessEvent(event
))
805 // SetArtProvider() instructs wxAuiManager to use the
806 // specified art provider for all drawing calls. This allows
807 // plugable look-and-feel features. The pointer that is
808 // passed to this method subsequently belongs to wxAuiManager,
809 // and is deleted in the frame manager destructor
810 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
812 // delete the last art provider, if any
815 // assign the new art provider
816 m_art
= art_provider
;
820 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
822 // check if the pane has a valid window
826 // check if the window is already managed by us
827 if (GetPane(pane_info
.window
).IsOk())
830 // check if the pane name already exists, this could reveal a
831 // bug in the library user's application
832 bool already_exists
= false;
833 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
835 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
836 already_exists
= true;
839 // if the new pane is docked then we should undo maximize
840 if (pane_info
.IsDocked())
841 RestoreMaximizedPane();
843 m_panes
.Add(pane_info
);
845 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
847 // set the pane window
848 pinfo
.window
= window
;
851 // if the pane's name identifier is blank, create a random string
852 if (pinfo
.name
.empty() || already_exists
)
854 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
855 ((unsigned long)pinfo
.window
) & 0xffffffff,
856 (unsigned int)time(NULL
),
858 (unsigned int)GetTickCount(),
860 (unsigned int)clock(),
862 (unsigned long)m_panes
.GetCount());
865 // set initial proportion (if not already set)
866 if (pinfo
.dock_proportion
== 0)
867 pinfo
.dock_proportion
= 100000;
869 if (pinfo
.HasMaximizeButton())
871 wxAuiPaneButton button
;
872 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
873 pinfo
.buttons
.Add(button
);
876 if (pinfo
.HasPinButton())
878 wxAuiPaneButton button
;
879 button
.button_id
= wxAUI_BUTTON_PIN
;
880 pinfo
.buttons
.Add(button
);
883 if (pinfo
.HasCloseButton())
885 wxAuiPaneButton button
;
886 button
.button_id
= wxAUI_BUTTON_CLOSE
;
887 pinfo
.buttons
.Add(button
);
890 if (pinfo
.best_size
== wxDefaultSize
&&
893 pinfo
.best_size
= pinfo
.window
->GetClientSize();
895 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
897 // GetClientSize() doesn't get the best size for
898 // a toolbar under some newer versions of wxWidgets,
899 // so use GetBestSize()
900 pinfo
.best_size
= pinfo
.window
->GetBestSize();
902 // for some reason, wxToolBar::GetBestSize() is returning
903 // a size that is a pixel shy of the correct amount.
904 // I believe this to be the correct action, until
905 // wxToolBar::GetBestSize() is fixed. Is this assumption
910 if (pinfo
.min_size
!= wxDefaultSize
)
912 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
913 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
914 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
915 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
922 bool wxAuiManager::AddPane(wxWindow
* window
,
924 const wxString
& caption
)
927 pinfo
.Caption(caption
);
930 case wxTOP
: pinfo
.Top(); break;
931 case wxBOTTOM
: pinfo
.Bottom(); break;
932 case wxLEFT
: pinfo
.Left(); break;
933 case wxRIGHT
: pinfo
.Right(); break;
934 case wxCENTER
: pinfo
.CenterPane(); break;
936 return AddPane(window
, pinfo
);
939 bool wxAuiManager::AddPane(wxWindow
* window
,
940 const wxAuiPaneInfo
& pane_info
,
941 const wxPoint
& drop_pos
)
943 if (!AddPane(window
, pane_info
))
946 wxAuiPaneInfo
& pane
= GetPane(window
);
948 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
953 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
956 // shift the panes around, depending on the insert level
957 switch (insert_level
)
959 case wxAUI_INSERT_PANE
:
960 DoInsertPane(m_panes
,
961 pane_info
.dock_direction
,
962 pane_info
.dock_layer
,
966 case wxAUI_INSERT_ROW
:
967 DoInsertDockRow(m_panes
,
968 pane_info
.dock_direction
,
969 pane_info
.dock_layer
,
972 case wxAUI_INSERT_DOCK
:
973 DoInsertDockLayer(m_panes
,
974 pane_info
.dock_direction
,
975 pane_info
.dock_layer
);
979 // if the window already exists, we are basically just moving/inserting the
980 // existing window. If it doesn't exist, we need to add it and insert it
981 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
982 if (!existing_pane
.IsOk())
984 return AddPane(window
, pane_info
);
988 if (pane_info
.IsFloating())
990 existing_pane
.Float();
991 if (pane_info
.floating_pos
!= wxDefaultPosition
)
992 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
993 if (pane_info
.floating_size
!= wxDefaultSize
)
994 existing_pane
.FloatingSize(pane_info
.floating_size
);
998 // if the new pane is docked then we should undo maximize
999 RestoreMaximizedPane();
1001 existing_pane
.Direction(pane_info
.dock_direction
);
1002 existing_pane
.Layer(pane_info
.dock_layer
);
1003 existing_pane
.Row(pane_info
.dock_row
);
1004 existing_pane
.Position(pane_info
.dock_pos
);
1012 // DetachPane() removes a pane from the frame manager. This
1013 // method will not destroy the window that is removed.
1014 bool wxAuiManager::DetachPane(wxWindow
* window
)
1017 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1019 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1020 if (p
.window
== window
)
1024 // we have a floating frame which is being detached. We need to
1025 // reparent it to m_frame and destroy the floating frame
1028 p
.window
->SetSize(1,1);
1030 if (p
.frame
->IsShown())
1031 p
.frame
->Show(false);
1033 // reparent to m_frame and destroy the pane
1034 if (m_action_window
== p
.frame
)
1036 m_action_window
= NULL
;
1039 p
.window
->Reparent(m_frame
);
1040 p
.frame
->SetSizer(NULL
);
1045 // make sure there are no references to this pane in our uiparts,
1046 // just in case the caller doesn't call Update() immediately after
1047 // the DetachPane() call. This prevets obscure crashes which would
1048 // happen at window repaint if the caller forgets to call Update()
1050 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1052 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1053 if (part
.pane
== &p
)
1055 m_uiparts
.RemoveAt(pi
);
1062 m_panes
.RemoveAt(i
);
1069 // ClosePane() destroys or hides the pane depending on its
1071 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1073 // if we were maximized, restore
1074 if (pane_info
.IsMaximized())
1076 RestorePane(pane_info
);
1079 // first, hide the window
1080 if (pane_info
.window
&& pane_info
.window
->IsShown())
1082 pane_info
.window
->Show(false);
1085 // make sure that we are the parent of this window
1086 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1088 pane_info
.window
->Reparent(m_frame
);
1091 // if we have a frame, destroy it
1092 if (pane_info
.frame
)
1094 pane_info
.frame
->Destroy();
1095 pane_info
.frame
= NULL
;
1098 // now we need to either destroy or hide the pane
1099 if (pane_info
.IsDestroyOnClose())
1101 wxWindow
* window
= pane_info
.window
;
1114 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1118 // un-maximize and hide all other panes
1119 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1121 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1126 // save hidden state
1127 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1128 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1130 // hide the pane, because only the newly
1131 // maximized pane should show
1136 // mark ourselves maximized
1137 pane_info
.Maximize();
1139 m_has_maximized
= true;
1141 // last, show the window
1142 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1144 pane_info
.window
->Show(true);
1148 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1152 // restore all the panes
1153 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1155 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1158 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1159 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1163 // mark ourselves non-maximized
1164 pane_info
.Restore();
1165 m_has_maximized
= false;
1167 // last, show the window
1168 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1170 pane_info
.window
->Show(true);
1174 void wxAuiManager::RestoreMaximizedPane()
1178 // restore all the panes
1179 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1181 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1182 if (p
.IsMaximized())
1190 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1191 // in the input string. This is an internal functions which is
1192 // used for saving perspectives
1193 static wxString
EscapeDelimiters(const wxString
& s
)
1196 result
.Alloc(s
.length());
1197 const wxChar
* ch
= s
.c_str();
1200 if (*ch
== wxT(';') || *ch
== wxT('|'))
1201 result
+= wxT('\\');
1208 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1210 wxString result
= wxT("name=");
1211 result
+= EscapeDelimiters(pane
.name
);
1214 result
+= wxT("caption=");
1215 result
+= EscapeDelimiters(pane
.caption
);
1218 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1219 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1220 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1221 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1222 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1223 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1224 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1225 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1226 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1227 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1228 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1229 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1230 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1231 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1232 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1233 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1238 // Load a "pane" with the pane infor settings in pane_part
1239 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1241 // replace escaped characters so we can
1242 // split up the string easily
1243 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1244 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1248 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1249 pane_part
= pane_part
.AfterFirst(wxT(';'));
1250 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1251 wxString value
= val_part
.AfterFirst(wxT('='));
1252 val_name
.MakeLower();
1253 val_name
.Trim(true);
1254 val_name
.Trim(false);
1258 if (val_name
.empty())
1261 if (val_name
== wxT("name"))
1263 else if (val_name
== wxT("caption"))
1264 pane
.caption
= value
;
1265 else if (val_name
== wxT("state"))
1266 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1267 else if (val_name
== wxT("dir"))
1268 pane
.dock_direction
= wxAtoi(value
.c_str());
1269 else if (val_name
== wxT("layer"))
1270 pane
.dock_layer
= wxAtoi(value
.c_str());
1271 else if (val_name
== wxT("row"))
1272 pane
.dock_row
= wxAtoi(value
.c_str());
1273 else if (val_name
== wxT("pos"))
1274 pane
.dock_pos
= wxAtoi(value
.c_str());
1275 else if (val_name
== wxT("prop"))
1276 pane
.dock_proportion
= wxAtoi(value
.c_str());
1277 else if (val_name
== wxT("bestw"))
1278 pane
.best_size
.x
= wxAtoi(value
.c_str());
1279 else if (val_name
== wxT("besth"))
1280 pane
.best_size
.y
= wxAtoi(value
.c_str());
1281 else if (val_name
== wxT("minw"))
1282 pane
.min_size
.x
= wxAtoi(value
.c_str());
1283 else if (val_name
== wxT("minh"))
1284 pane
.min_size
.y
= wxAtoi(value
.c_str());
1285 else if (val_name
== wxT("maxw"))
1286 pane
.max_size
.x
= wxAtoi(value
.c_str());
1287 else if (val_name
== wxT("maxh"))
1288 pane
.max_size
.y
= wxAtoi(value
.c_str());
1289 else if (val_name
== wxT("floatx"))
1290 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1291 else if (val_name
== wxT("floaty"))
1292 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1293 else if (val_name
== wxT("floatw"))
1294 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1295 else if (val_name
== wxT("floath"))
1296 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1298 wxFAIL_MSG(wxT("Bad Perspective String"));
1302 // replace escaped characters so we can
1303 // split up the string easily
1304 pane
.name
.Replace(wxT("\a"), wxT("|"));
1305 pane
.name
.Replace(wxT("\b"), wxT(";"));
1306 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1307 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1308 pane_part
.Replace(wxT("\a"), wxT("|"));
1309 pane_part
.Replace(wxT("\b"), wxT(";"));
1315 // SavePerspective() saves all pane information as a single string.
1316 // This string may later be fed into LoadPerspective() to restore
1317 // all pane settings. This save and load mechanism allows an
1318 // exact pane configuration to be saved and restored at a later time
1320 wxString
wxAuiManager::SavePerspective()
1324 result
= wxT("layout2|");
1326 int pane_i
, pane_count
= m_panes
.GetCount();
1327 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1329 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1330 result
+= SavePaneInfo(pane
)+wxT("|");
1333 int dock_i
, dock_count
= m_docks
.GetCount();
1334 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1336 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1338 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1339 dock
.dock_direction
, dock
.dock_layer
,
1340 dock
.dock_row
, dock
.size
);
1346 // LoadPerspective() loads a layout which was saved with SavePerspective()
1347 // If the "update" flag parameter is true, the GUI will immediately be updated
1349 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1351 wxString input
= layout
;
1354 // check layout string version
1355 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1356 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1357 part
= input
.BeforeFirst(wxT('|'));
1358 input
= input
.AfterFirst(wxT('|'));
1361 if (part
!= wxT("layout2"))
1364 // mark all panes currently managed as docked and hidden
1365 int pane_i
, pane_count
= m_panes
.GetCount();
1366 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1367 m_panes
.Item(pane_i
).Dock().Hide();
1369 // clear out the dock array; this will be reconstructed
1372 // replace escaped characters so we can
1373 // split up the string easily
1374 input
.Replace(wxT("\\|"), wxT("\a"));
1375 input
.Replace(wxT("\\;"), wxT("\b"));
1381 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1382 input
= input
.AfterFirst(wxT('|'));
1383 pane_part
.Trim(true);
1385 // if the string is empty, we're done parsing
1386 if (pane_part
.empty())
1389 if (pane_part
.Left(9) == wxT("dock_size"))
1391 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1392 wxString value
= pane_part
.AfterFirst(wxT('='));
1394 long dir
, layer
, row
, size
;
1395 wxString piece
= val_name
.AfterFirst(wxT('('));
1396 piece
= piece
.BeforeLast(wxT(')'));
1397 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1398 piece
= piece
.AfterFirst(wxT(','));
1399 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1400 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1401 value
.ToLong(&size
);
1404 dock
.dock_direction
= dir
;
1405 dock
.dock_layer
= layer
;
1406 dock
.dock_row
= row
;
1412 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1413 // name so it can be called by external callers
1414 pane_part
.Replace(wxT("\a"), wxT("|"));
1415 pane_part
.Replace(wxT("\b"), wxT(";"));
1417 LoadPaneInfo(pane_part
, pane
);
1419 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1422 // the pane window couldn't be found
1423 // in the existing layout
1437 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1438 wxArrayInt
& positions
,
1441 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1442 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1443 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1448 int offset
, action_pane
= -1;
1449 int pane_i
, pane_count
= dock
.panes
.GetCount();
1451 // find the pane marked as our action pane
1452 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1454 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1456 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1458 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1459 action_pane
= pane_i
;
1463 // set up each panes default position, and
1464 // determine the size (width or height, depending
1465 // on the dock's orientation) of each pane
1466 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1468 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1469 positions
.Add(pane
.dock_pos
);
1472 if (pane
.HasBorder())
1473 size
+= (pane_border_size
*2);
1475 if (dock
.IsHorizontal())
1477 if (pane
.HasGripper() && !pane
.HasGripperTop())
1478 size
+= gripper_size
;
1479 size
+= pane
.best_size
.x
;
1483 if (pane
.HasGripper() && pane
.HasGripperTop())
1484 size
+= gripper_size
;
1486 if (pane
.HasCaption())
1487 size
+= caption_size
;
1488 size
+= pane
.best_size
.y
;
1494 // if there is no action pane, just return the default
1495 // positions (as specified in pane.pane_pos)
1496 if (action_pane
== -1)
1500 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1502 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1507 positions
[pane_i
] -= -amount
;
1509 offset
+= sizes
[pane_i
];
1512 // if the dock mode is fixed, make sure none of the panes
1513 // overlap; we will bump panes that overlap
1515 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1517 int amount
= positions
[pane_i
] - offset
;
1521 positions
[pane_i
] += -amount
;
1523 offset
+= sizes
[pane_i
];
1528 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1529 wxAuiDockInfo
& dock
,
1530 wxAuiPaneInfo
& pane
,
1531 wxAuiDockUIPartArray
& uiparts
,
1534 wxAuiDockUIPart part
;
1535 wxSizerItem
* sizer_item
;
1537 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1538 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1539 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1540 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1542 // find out the orientation of the item (orientation for panes
1543 // is the same as the dock's orientation)
1545 if (dock
.IsHorizontal())
1546 orientation
= wxHORIZONTAL
;
1548 orientation
= wxVERTICAL
;
1550 // this variable will store the proportion
1551 // value that the pane will receive
1552 int pane_proportion
= pane
.dock_proportion
;
1554 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1555 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1557 if (pane
.HasGripper())
1559 if (pane
.HasGripperTop())
1560 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1562 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1564 part
.type
= wxAuiDockUIPart::typeGripper
;
1568 part
.orientation
= orientation
;
1569 part
.cont_sizer
= horz_pane_sizer
;
1570 part
.sizer_item
= sizer_item
;
1574 if (pane
.HasCaption())
1576 // create the caption sizer
1577 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1579 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1581 part
.type
= wxAuiDockUIPart::typeCaption
;
1585 part
.orientation
= orientation
;
1586 part
.cont_sizer
= vert_pane_sizer
;
1587 part
.sizer_item
= sizer_item
;
1588 int caption_part_idx
= uiparts
.GetCount();
1591 // add pane buttons to the caption
1592 int i
, button_count
;
1593 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1594 i
< button_count
; ++i
)
1596 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1598 sizer_item
= caption_sizer
->Add(pane_button_size
,
1602 part
.type
= wxAuiDockUIPart::typePaneButton
;
1605 part
.button
= &button
;
1606 part
.orientation
= orientation
;
1607 part
.cont_sizer
= caption_sizer
;
1608 part
.sizer_item
= sizer_item
;
1612 // if we have buttons, add a little space to the right
1613 // of them to ease visual crowding
1614 if (button_count
>= 1)
1616 caption_sizer
->Add(3,1);
1619 // add the caption sizer
1620 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1622 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1625 // add the pane window itself
1628 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1632 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1633 // Don't do this because it breaks the pane size in floating windows
1634 // BIW: Right now commenting this out is causing problems with
1635 // an mdi client window as the center pane.
1636 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1639 part
.type
= wxAuiDockUIPart::typePane
;
1643 part
.orientation
= orientation
;
1644 part
.cont_sizer
= vert_pane_sizer
;
1645 part
.sizer_item
= sizer_item
;
1649 // determine if the pane should have a minimum size; if the pane is
1650 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1651 // if the pane.min_size is set, we must use that value as well
1653 wxSize min_size
= pane
.min_size
;
1656 if (min_size
== wxDefaultSize
)
1658 min_size
= pane
.best_size
;
1659 pane_proportion
= 0;
1663 if (min_size
!= wxDefaultSize
)
1665 vert_pane_sizer
->SetItemMinSize(
1666 vert_pane_sizer
->GetChildren().GetCount()-1,
1667 min_size
.x
, min_size
.y
);
1671 // add the verticle sizer (caption, pane window) to the
1672 // horizontal sizer (gripper, verticle sizer)
1673 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1675 // finally, add the pane sizer to the dock sizer
1677 if (pane
.HasBorder())
1679 // allowing space for the pane's border
1680 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1681 wxEXPAND
| wxALL
, pane_border_size
);
1683 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1687 part
.orientation
= orientation
;
1688 part
.cont_sizer
= cont
;
1689 part
.sizer_item
= sizer_item
;
1694 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1698 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1699 wxAuiDockInfo
& dock
,
1700 wxAuiDockUIPartArray
& uiparts
,
1703 wxSizerItem
* sizer_item
;
1704 wxAuiDockUIPart part
;
1706 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1707 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1709 // resizable bottom and right docks have a sash before them
1710 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1711 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1713 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1715 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1716 part
.orientation
= orientation
;
1720 part
.cont_sizer
= cont
;
1721 part
.sizer_item
= sizer_item
;
1725 // create the sizer for the dock
1726 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1728 // add each pane to the dock
1729 bool has_maximized_pane
= false;
1730 int pane_i
, pane_count
= dock
.panes
.GetCount();
1734 wxArrayInt pane_positions
, pane_sizes
;
1736 // figure out the real pane positions we will
1737 // use, without modifying the each pane's pane_pos member
1738 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1741 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1743 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1744 int pane_pos
= pane_positions
.Item(pane_i
);
1746 if (pane
.IsMaximized())
1747 has_maximized_pane
= true;
1750 int amount
= pane_pos
- offset
;
1753 if (dock
.IsVertical())
1754 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1756 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1758 part
.type
= wxAuiDockUIPart::typeBackground
;
1762 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1763 part
.cont_sizer
= dock_sizer
;
1764 part
.sizer_item
= sizer_item
;
1770 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1772 offset
+= pane_sizes
.Item(pane_i
);
1775 // at the end add a very small stretchable background area
1776 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1778 part
.type
= wxAuiDockUIPart::typeBackground
;
1782 part
.orientation
= orientation
;
1783 part
.cont_sizer
= dock_sizer
;
1784 part
.sizer_item
= sizer_item
;
1789 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1791 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1793 if (pane
.IsMaximized())
1794 has_maximized_pane
= true;
1796 // if this is not the first pane being added,
1797 // we need to add a pane sizer
1798 if (!m_has_maximized
&& pane_i
> 0)
1800 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1802 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1804 part
.pane
= dock
.panes
.Item(pane_i
-1);
1806 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1807 part
.cont_sizer
= dock_sizer
;
1808 part
.sizer_item
= sizer_item
;
1812 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1816 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1817 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1819 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1821 part
.type
= wxAuiDockUIPart::typeDock
;
1825 part
.orientation
= orientation
;
1826 part
.cont_sizer
= cont
;
1827 part
.sizer_item
= sizer_item
;
1830 if (dock
.IsHorizontal())
1831 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1833 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1835 // top and left docks have a sash after them
1836 if (!m_has_maximized
&&
1838 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1839 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1841 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1843 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1847 part
.orientation
= orientation
;
1848 part
.cont_sizer
= cont
;
1849 part
.sizer_item
= sizer_item
;
1854 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1855 wxAuiDockInfoArray
& docks
,
1856 wxAuiDockUIPartArray
& uiparts
,
1859 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1861 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1862 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1863 wxSize cli_size
= m_frame
->GetClientSize();
1864 int i
, dock_count
, pane_count
;
1867 // empty all docks out
1868 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1869 docks
.Item(i
).panes
.Empty();
1872 // iterate through all known panes, filing each
1873 // of them into the appropriate dock. If the
1874 // pane does not exist in the dock, add it
1875 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1877 wxAuiPaneInfo
& p
= panes
.Item(i
);
1879 // find any docks with the same dock direction, dock layer, and
1880 // dock row as the pane we are working on
1881 wxAuiDockInfo
* dock
;
1882 wxAuiDockInfoPtrArray arr
;
1883 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1885 if (arr
.GetCount() > 0)
1887 // found the right dock
1892 // dock was not found, so we need to create a new one
1894 d
.dock_direction
= p
.dock_direction
;
1895 d
.dock_layer
= p
.dock_layer
;
1896 d
.dock_row
= p
.dock_row
;
1898 dock
= &docks
.Last();
1902 if (p
.IsDocked() && p
.IsShown())
1904 // remove the pane from any existing docks except this one
1905 RemovePaneFromDocks(docks
, p
, dock
);
1907 // pane needs to be added to the dock,
1908 // if it doesn't already exist
1909 if (!FindPaneInDock(*dock
, p
.window
))
1910 dock
->panes
.Add(&p
);
1914 // remove the pane from any existing docks
1915 RemovePaneFromDocks(docks
, p
);
1920 // remove any empty docks
1921 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1923 if (docks
.Item(i
).panes
.GetCount() == 0)
1927 // configure the docks further
1928 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1930 wxAuiDockInfo
& dock
= docks
.Item(i
);
1931 int j
, dock_pane_count
= dock
.panes
.GetCount();
1933 // sort the dock pane array by the pane's
1934 // dock position (dock_pos), in ascending order
1935 dock
.panes
.Sort(PaneSortFunc
);
1937 // for newly created docks, set up their initial size
1942 for (j
= 0; j
< dock_pane_count
; ++j
)
1944 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1945 wxSize pane_size
= pane
.best_size
;
1946 if (pane_size
== wxDefaultSize
)
1947 pane_size
= pane
.min_size
;
1948 if (pane_size
== wxDefaultSize
)
1949 pane_size
= pane
.window
->GetSize();
1951 if (dock
.IsHorizontal())
1952 size
= wxMax(pane_size
.y
, size
);
1954 size
= wxMax(pane_size
.x
, size
);
1957 // add space for the border (two times), but only
1958 // if at least one pane inside the dock has a pane border
1959 for (j
= 0; j
< dock_pane_count
; ++j
)
1961 if (dock
.panes
.Item(j
)->HasBorder())
1963 size
+= (pane_border_size
*2);
1968 // if pane is on the top or bottom, add the caption height,
1969 // but only if at least one pane inside the dock has a caption
1970 if (dock
.IsHorizontal())
1972 for (j
= 0; j
< dock_pane_count
; ++j
)
1974 if (dock
.panes
.Item(j
)->HasCaption())
1976 size
+= caption_size
;
1983 // new dock's size may not be more than the dock constraint
1984 // parameter specifies. See SetDockSizeConstraint()
1986 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
1987 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
1989 if (dock
.IsHorizontal())
1990 size
= wxMin(size
, max_dock_y_size
);
1992 size
= wxMin(size
, max_dock_x_size
);
1994 // absolute minimum size for a dock is 10 pixels
2002 // determine the dock's minimum size
2003 bool plus_border
= false;
2004 bool plus_caption
= false;
2005 int dock_min_size
= 0;
2006 for (j
= 0; j
< dock_pane_count
; ++j
)
2008 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2009 if (pane
.min_size
!= wxDefaultSize
)
2011 if (pane
.HasBorder())
2013 if (pane
.HasCaption())
2014 plus_caption
= true;
2015 if (dock
.IsHorizontal())
2017 if (pane
.min_size
.y
> dock_min_size
)
2018 dock_min_size
= pane
.min_size
.y
;
2022 if (pane
.min_size
.x
> dock_min_size
)
2023 dock_min_size
= pane
.min_size
.x
;
2029 dock_min_size
+= (pane_border_size
*2);
2030 if (plus_caption
&& dock
.IsHorizontal())
2031 dock_min_size
+= (caption_size
);
2033 dock
.min_size
= dock_min_size
;
2036 // if the pane's current size is less than it's
2037 // minimum, increase the dock's size to it's minimum
2038 if (dock
.size
< dock
.min_size
)
2039 dock
.size
= dock
.min_size
;
2042 // determine the dock's mode (fixed or proportional);
2043 // determine whether the dock has only toolbars
2044 bool action_pane_marked
= false;
2046 dock
.toolbar
= true;
2047 for (j
= 0; j
< dock_pane_count
; ++j
)
2049 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2050 if (!pane
.IsFixed())
2052 if (!pane
.IsToolbar())
2053 dock
.toolbar
= false;
2054 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2055 action_pane_marked
= true;
2059 // if the dock mode is proportional and not fixed-pixel,
2060 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2061 // e.g. remove gaps like 1, 2, 30, 500
2064 for (j
= 0; j
< dock_pane_count
; ++j
)
2066 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2071 // if the dock mode is fixed, and none of the panes
2072 // are being moved right now, make sure the panes
2073 // do not overlap each other. If they do, we will
2074 // adjust the positions of the panes
2075 if (dock
.fixed
&& !action_pane_marked
)
2077 wxArrayInt pane_positions
, pane_sizes
;
2078 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2081 for (j
= 0; j
< dock_pane_count
; ++j
)
2083 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2084 pane
.dock_pos
= pane_positions
[j
];
2086 int amount
= pane
.dock_pos
- offset
;
2090 pane
.dock_pos
+= -amount
;
2092 offset
+= pane_sizes
[j
];
2097 // discover the maximum dock layer
2099 for (i
= 0; i
< dock_count
; ++i
)
2100 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2103 // clear out uiparts
2106 // create a bunch of box sizers,
2107 // from the innermost level outwards.
2108 wxSizer
* cont
= NULL
;
2109 wxSizer
* middle
= NULL
;
2113 for (layer
= 0; layer
<= max_layer
; ++layer
)
2115 wxAuiDockInfoPtrArray arr
;
2117 // find any docks in this layer
2118 FindDocks(docks
, -1, layer
, -1, arr
);
2120 // if there aren't any, skip to the next layer
2124 wxSizer
* old_cont
= cont
;
2126 // create a container which will hold this layer's
2127 // docks (top, bottom, left, right)
2128 cont
= new wxBoxSizer(wxVERTICAL
);
2131 // find any top docks in this layer
2132 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2133 RenumberDockRows(arr
);
2136 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2137 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2141 // fill out the middle layer (which consists
2142 // of left docks, content area and right docks)
2144 middle
= new wxBoxSizer(wxHORIZONTAL
);
2146 // find any left docks in this layer
2147 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2148 RenumberDockRows(arr
);
2151 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2152 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2155 // add content dock (or previous layer's sizer
2159 // find any center docks
2160 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2163 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2164 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2166 else if (!m_has_maximized
)
2168 // there are no center docks, add a background area
2169 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2170 wxAuiDockUIPart part
;
2171 part
.type
= wxAuiDockUIPart::typeBackground
;
2175 part
.cont_sizer
= middle
;
2176 part
.sizer_item
= sizer_item
;
2182 middle
->Add(old_cont
, 1, wxEXPAND
);
2185 // find any right docks in this layer
2186 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2187 RenumberDockRows(arr
);
2190 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2191 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2194 cont
->Add(middle
, 1, wxEXPAND
);
2198 // find any bottom docks in this layer
2199 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2200 RenumberDockRows(arr
);
2203 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2204 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2211 // no sizer available, because there are no docks,
2212 // therefore we will create a simple background area
2213 cont
= new wxBoxSizer(wxVERTICAL
);
2214 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2215 wxAuiDockUIPart part
;
2216 part
.type
= wxAuiDockUIPart::typeBackground
;
2220 part
.cont_sizer
= middle
;
2221 part
.sizer_item
= sizer_item
;
2225 container
->Add(cont
, 1, wxEXPAND
);
2230 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2231 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2232 // not be larger than half of the window's size
2234 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2236 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2237 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2240 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2243 *width_pct
= m_dock_constraint_x
;
2246 *height_pct
= m_dock_constraint_y
;
2251 // Update() updates the layout. Whenever changes are made to
2252 // one or more panes, this function should be called. It is the
2253 // external entry point for running the layout engine.
2255 void wxAuiManager::Update()
2258 int i
, pane_count
= m_panes
.GetCount();
2261 // destroy floating panes which have been
2262 // redocked or are becoming non-floating
2263 for (i
= 0; i
< pane_count
; ++i
)
2265 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2267 if (!p
.IsFloating() && p
.frame
)
2269 // because the pane is no longer in a floating, we need to
2270 // reparent it to m_frame and destroy the floating frame
2273 p
.window
->SetSize(1,1);
2276 // the following block is a workaround for bug #1531361
2277 // (see wxWidgets sourceforge page). On wxGTK (only), when
2278 // a frame is shown/hidden, a move event unfortunately
2279 // also gets fired. Because we may be dragging around
2280 // a pane, we need to cancel that action here to prevent
2281 // a spurious crash.
2282 if (m_action_window
== p
.frame
)
2284 if (wxWindow::GetCapture() == m_frame
)
2285 m_frame
->ReleaseMouse();
2286 m_action
= actionNone
;
2287 m_action_window
= NULL
;
2291 if (p
.frame
->IsShown())
2292 p
.frame
->Show(false);
2294 // reparent to m_frame and destroy the pane
2295 if (m_action_window
== p
.frame
)
2297 m_action_window
= NULL
;
2300 p
.window
->Reparent(m_frame
);
2301 p
.frame
->SetSizer(NULL
);
2308 // delete old sizer first
2309 m_frame
->SetSizer(NULL
);
2311 // create a layout for all of the panes
2312 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2314 // hide or show panes as necessary,
2315 // and float panes as necessary
2316 for (i
= 0; i
< pane_count
; ++i
)
2318 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2322 if (p
.frame
== NULL
)
2324 // we need to create a frame for this
2325 // pane, which has recently been floated
2326 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2328 // on MSW and Mac, if the owner desires transparent dragging, and
2329 // the dragging is happening right now, then the floating
2330 // window should have this style by default
2331 if (m_action
== actionDragFloatingPane
&&
2332 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2333 frame
->SetTransparent(150);
2335 frame
->SetPaneWindow(p
);
2338 if (p
.IsShown() && !frame
->IsShown())
2343 // frame already exists, make sure it's position
2344 // and size reflect the information in wxAuiPaneInfo
2345 if (p
.frame
->GetPosition() != p
.floating_pos
)
2347 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2348 p
.floating_size
.x
, p
.floating_size
.y
,
2349 wxSIZE_USE_EXISTING
);
2351 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2352 wxDefaultCoord, wxDefaultCoord,
2353 wxSIZE_USE_EXISTING);
2354 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2358 if (p
.frame
->IsShown() != p
.IsShown())
2359 p
.frame
->Show(p
.IsShown());
2364 if (p
.window
->IsShown() != p
.IsShown())
2365 p
.window
->Show(p
.IsShown());
2368 // if "active panes" are no longer allowed, clear
2369 // any optionActive values from the pane states
2370 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2372 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2377 // keep track of the old window rectangles so we can
2378 // refresh those windows whose rect has changed
2379 wxAuiRectArray old_pane_rects
;
2380 for (i
= 0; i
< pane_count
; ++i
)
2383 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2385 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2388 old_pane_rects
.Add(r
);
2394 // apply the new sizer
2395 m_frame
->SetSizer(sizer
);
2396 m_frame
->SetAutoLayout(false);
2401 // now that the frame layout is done, we need to check
2402 // the new pane rectangles against the old rectangles that
2403 // we saved a few lines above here. If the rectangles have
2404 // changed, the corresponding panes must also be updated
2405 for (i
= 0; i
< pane_count
; ++i
)
2407 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2408 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2410 if (p
.rect
!= old_pane_rects
[i
])
2412 p
.window
->Refresh();
2421 // set frame's minimum size
2424 // N.B. More work needs to be done on frame minimum sizes;
2425 // this is some intresting code that imposes the minimum size,
2426 // but we may want to include a more flexible mechanism or
2427 // options for multiple minimum-size modes, e.g. strict or lax
2428 wxSize min_size = sizer->GetMinSize();
2429 wxSize frame_size = m_frame->GetSize();
2430 wxSize client_size = m_frame->GetClientSize();
2432 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2433 min_size.y+frame_size.y-client_size.y );
2435 m_frame->SetMinSize(minframe_size);
2437 if (frame_size.x < minframe_size.x ||
2438 frame_size.y < minframe_size.y)
2439 sizer->Fit(m_frame);
2444 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2445 // on the frame's main sizer, then measures all the various UI items
2446 // and updates their internal rectangles. This should always be called
2447 // instead of calling m_frame->Layout() directly
2449 void wxAuiManager::DoFrameLayout()
2454 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2456 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2458 // get the rectangle of the UI part
2459 // originally, this code looked like this:
2460 // part.rect = wxRect(part.sizer_item->GetPosition(),
2461 // part.sizer_item->GetSize());
2462 // this worked quite well, with one exception: the mdi
2463 // client window had a "deferred" size variable
2464 // that returned the wrong size. It looks like
2465 // a bug in wx, because the former size of the window
2466 // was being returned. So, we will retrieve the part's
2467 // rectangle via other means
2470 part
.rect
= part
.sizer_item
->GetRect();
2471 int flag
= part
.sizer_item
->GetFlag();
2472 int border
= part
.sizer_item
->GetBorder();
2475 part
.rect
.y
-= border
;
2476 part
.rect
.height
+= border
;
2480 part
.rect
.x
-= border
;
2481 part
.rect
.width
+= border
;
2483 if (flag
& wxBOTTOM
)
2484 part
.rect
.height
+= border
;
2486 part
.rect
.width
+= border
;
2489 if (part
.type
== wxAuiDockUIPart::typeDock
)
2490 part
.dock
->rect
= part
.rect
;
2491 if (part
.type
== wxAuiDockUIPart::typePane
)
2492 part
.pane
->rect
= part
.rect
;
2496 // GetPanePart() looks up the pane the pane border UI part (or the regular
2497 // pane part if there is no border). This allows the caller to get the exact
2498 // rectangle of the pane in question, including decorations like
2499 // caption and border (if any).
2501 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2504 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2506 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2507 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2508 part
.pane
&& part
.pane
->window
== wnd
)
2511 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2513 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2514 if (part
.type
== wxAuiDockUIPart::typePane
&&
2515 part
.pane
&& part
.pane
->window
== wnd
)
2523 // GetDockPixelOffset() is an internal function which returns
2524 // a dock's offset in pixels from the left side of the window
2525 // (for horizontal docks) or from the top of the window (for
2526 // vertical docks). This value is necessary for calculating
2527 // fixel-pane/toolbar offsets when they are dragged.
2529 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2531 // the only way to accurately calculate the dock's
2532 // offset is to actually run a theoretical layout
2534 int i
, part_count
, dock_count
;
2535 wxAuiDockInfoArray docks
;
2536 wxAuiPaneInfoArray panes
;
2537 wxAuiDockUIPartArray uiparts
;
2538 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2541 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2542 wxSize client_size
= m_frame
->GetClientSize();
2543 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2546 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2548 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2549 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2550 part
.sizer_item
->GetSize());
2551 if (part
.type
== wxAuiDockUIPart::typeDock
)
2552 part
.dock
->rect
= part
.rect
;
2557 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2559 wxAuiDockInfo
& dock
= docks
.Item(i
);
2560 if (test
.dock_direction
== dock
.dock_direction
&&
2561 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2563 if (dock
.IsVertical())
2575 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2576 // if a dock operation is allowed, the new dock position is copied into
2577 // the target info. If the operation was allowed, the function returns true.
2579 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2580 const wxAuiPaneInfo
& new_pos
)
2582 bool allowed
= false;
2583 switch (new_pos
.dock_direction
)
2585 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2586 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2587 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2588 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2598 // DoDrop() is an important function. It basically takes a mouse position,
2599 // and determines where the pane's new position would be. If the pane is to be
2600 // dropped, it performs the drop operation using the specified dock and pane
2601 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2602 // scenario can be performed, giving precise coordinates for drop hints.
2603 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2604 // as parameters, the changes will be made to the main state arrays
2606 const int auiInsertRowPixels
= 10;
2607 const int auiNewRowPixels
= 40;
2608 const int auiLayerInsertPixels
= 40;
2609 const int auiLayerInsertOffset
= 5;
2611 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2612 wxAuiPaneInfoArray
& panes
,
2613 wxAuiPaneInfo
& target
,
2615 const wxPoint
& offset
)
2617 wxSize cli_size
= m_frame
->GetClientSize();
2619 wxAuiPaneInfo drop
= target
;
2622 // The result should always be shown
2626 // Check to see if the pane has been dragged outside of the window
2627 // (or near to the outside of the window), if so, dock it along the edge
2630 int layer_insert_offset
= auiLayerInsertOffset
;
2631 if (drop
.IsToolbar())
2632 layer_insert_offset
= 0;
2635 if (pt
.x
< layer_insert_offset
&&
2636 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2638 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2639 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2640 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2642 if (drop
.IsToolbar())
2643 new_layer
= auiToolBarLayer
;
2648 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2649 return ProcessDockResult(target
, drop
);
2651 else if (pt
.y
< layer_insert_offset
&&
2652 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2654 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2655 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2656 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2658 if (drop
.IsToolbar())
2659 new_layer
= auiToolBarLayer
;
2664 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2665 return ProcessDockResult(target
, drop
);
2667 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2668 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2670 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2671 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2672 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2674 if (drop
.IsToolbar())
2675 new_layer
= auiToolBarLayer
;
2677 drop
.Dock().Right().
2680 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2681 return ProcessDockResult(target
, drop
);
2683 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2684 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2686 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2687 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2688 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2690 if (drop
.IsToolbar())
2691 new_layer
= auiToolBarLayer
;
2693 drop
.Dock().Bottom().
2696 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2697 return ProcessDockResult(target
, drop
);
2701 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2704 if (drop
.IsToolbar())
2706 if (!part
|| !part
->dock
)
2709 // calculate the offset from where the dock begins
2710 // to the point where the user dropped the pane
2711 int dock_drop_offset
= 0;
2712 if (part
->dock
->IsHorizontal())
2713 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2715 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2718 // toolbars may only be moved in and to fixed-pane docks,
2719 // otherwise we will try to float the pane. Also, the pane
2720 // should float if being dragged over center pane windows
2721 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2723 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2729 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2730 (drop
.IsFloatable() ||
2731 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2732 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2739 return ProcessDockResult(target
, drop
);
2742 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2744 return ProcessDockResult(target
, drop
);
2753 m_last_rect
= part
->dock
->rect
;
2754 m_last_rect
.Inflate( 15, 15 );
2758 Direction(part
->dock
->dock_direction
).
2759 Layer(part
->dock
->dock_layer
).
2760 Row(part
->dock
->dock_row
).
2761 Position(dock_drop_offset
);
2764 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2765 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2766 ) && part
->dock
->panes
.GetCount() > 1)
2768 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2769 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2771 int row
= drop
.dock_row
;
2772 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2773 part
->dock
->dock_layer
,
2774 part
->dock
->dock_row
);
2775 drop
.dock_row
= row
;
2779 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2780 part
->dock
->dock_layer
,
2781 part
->dock
->dock_row
+1);
2782 drop
.dock_row
= part
->dock
->dock_row
+1;
2787 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2788 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2789 ) && part
->dock
->panes
.GetCount() > 1)
2791 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2792 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2794 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2795 part
->dock
->dock_layer
,
2796 part
->dock
->dock_row
+1);
2797 drop
.dock_row
= part
->dock
->dock_row
+1;
2801 int row
= drop
.dock_row
;
2802 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2803 part
->dock
->dock_layer
,
2804 part
->dock
->dock_row
);
2805 drop
.dock_row
= row
;
2809 return ProcessDockResult(target
, drop
);
2818 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2819 part
->type
== wxAuiDockUIPart::typeCaption
||
2820 part
->type
== wxAuiDockUIPart::typeGripper
||
2821 part
->type
== wxAuiDockUIPart::typePaneButton
||
2822 part
->type
== wxAuiDockUIPart::typePane
||
2823 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2824 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2825 part
->type
== wxAuiDockUIPart::typeBackground
)
2827 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2829 if (part
->dock
->panes
.GetCount() != 1)
2831 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2838 // If a normal frame is being dragged over a toolbar, insert it
2839 // along the edge under the toolbar, but over all other panes.
2840 // (this could be done much better, but somehow factoring this
2841 // calculation with the one at the beginning of this function)
2842 if (part
->dock
&& part
->dock
->toolbar
)
2846 switch (part
->dock
->dock_direction
)
2848 case wxAUI_DOCK_LEFT
:
2849 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2850 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2851 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2853 case wxAUI_DOCK_TOP
:
2854 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2855 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2856 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2858 case wxAUI_DOCK_RIGHT
:
2859 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2860 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2861 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2863 case wxAUI_DOCK_BOTTOM
:
2864 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2865 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2866 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2870 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2873 Direction(part
->dock
->dock_direction
).
2874 Layer(layer
).Row(0).Position(0);
2875 return ProcessDockResult(target
, drop
);
2882 part
= GetPanePart(part
->pane
->window
);
2886 bool insert_dock_row
= false;
2887 int insert_row
= part
->pane
->dock_row
;
2888 int insert_dir
= part
->pane
->dock_direction
;
2889 int insert_layer
= part
->pane
->dock_layer
;
2891 switch (part
->pane
->dock_direction
)
2893 case wxAUI_DOCK_TOP
:
2894 if (pt
.y
>= part
->rect
.y
&&
2895 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2896 insert_dock_row
= true;
2898 case wxAUI_DOCK_BOTTOM
:
2899 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2900 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2901 insert_dock_row
= true;
2903 case wxAUI_DOCK_LEFT
:
2904 if (pt
.x
>= part
->rect
.x
&&
2905 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2906 insert_dock_row
= true;
2908 case wxAUI_DOCK_RIGHT
:
2909 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2910 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2911 insert_dock_row
= true;
2913 case wxAUI_DOCK_CENTER
:
2915 // "new row pixels" will be set to the default, but
2916 // must never exceed 20% of the window size
2917 int new_row_pixels_x
= auiNewRowPixels
;
2918 int new_row_pixels_y
= auiNewRowPixels
;
2920 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2921 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2923 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2924 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2927 // determine if the mouse pointer is in a location that
2928 // will cause a new row to be inserted. The hot spot positions
2929 // are along the borders of the center pane
2932 insert_dock_row
= true;
2933 if (pt
.x
>= part
->rect
.x
&&
2934 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2935 insert_dir
= wxAUI_DOCK_LEFT
;
2937 if (pt
.y
>= part
->rect
.y
&&
2938 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2939 insert_dir
= wxAUI_DOCK_TOP
;
2941 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2942 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2943 insert_dir
= wxAUI_DOCK_RIGHT
;
2945 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2946 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2947 insert_dir
= wxAUI_DOCK_BOTTOM
;
2951 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2955 if (insert_dock_row
)
2957 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2958 drop
.Dock().Direction(insert_dir
).
2959 Layer(insert_layer
).
2962 return ProcessDockResult(target
, drop
);
2965 // determine the mouse offset and the pane size, both in the
2966 // direction of the dock itself, and perpendicular to the dock
2970 if (part
->orientation
== wxVERTICAL
)
2972 offset
= pt
.y
- part
->rect
.y
;
2973 size
= part
->rect
.GetHeight();
2977 offset
= pt
.x
- part
->rect
.x
;
2978 size
= part
->rect
.GetWidth();
2981 int drop_position
= part
->pane
->dock_pos
;
2983 // if we are in the top/left part of the pane,
2984 // insert the pane before the pane being hovered over
2985 if (offset
<= size
/2)
2987 drop_position
= part
->pane
->dock_pos
;
2989 part
->pane
->dock_direction
,
2990 part
->pane
->dock_layer
,
2991 part
->pane
->dock_row
,
2992 part
->pane
->dock_pos
);
2995 // if we are in the bottom/right part of the pane,
2996 // insert the pane before the pane being hovered over
2997 if (offset
> size
/2)
2999 drop_position
= part
->pane
->dock_pos
+1;
3001 part
->pane
->dock_direction
,
3002 part
->pane
->dock_layer
,
3003 part
->pane
->dock_row
,
3004 part
->pane
->dock_pos
+1);
3008 Direction(part
->dock
->dock_direction
).
3009 Layer(part
->dock
->dock_layer
).
3010 Row(part
->dock
->dock_row
).
3011 Position(drop_position
);
3012 return ProcessDockResult(target
, drop
);
3019 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3021 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3023 m_hint_fadetimer
.Stop();
3027 m_hint_fadeamt
+= 4;
3028 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3031 void wxAuiManager::ShowHint(const wxRect
& rect
)
3035 // if the hint rect is the same as last time, don't do anything
3036 if (m_last_hint
== rect
)
3040 m_hint_fadeamt
= m_hint_fademax
;
3042 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3043 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3044 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3048 m_hint_wnd
->SetSize(rect
);
3050 if (!m_hint_wnd
->IsShown())
3053 // if we are dragging a floating pane, set the focus
3054 // back to that floating pane (otherwise it becomes unfocused)
3055 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3056 m_action_window
->SetFocus();
3058 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3059 m_hint_wnd
->Raise();
3062 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3064 // start fade in timer
3065 m_hint_fadetimer
.SetOwner(this, 101);
3066 m_hint_fadetimer
.Start(5);
3069 else // Not using a transparent hint window...
3071 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3074 if (m_last_hint
!= rect
)
3076 // remove the last hint rectangle
3082 wxScreenDC screendc
;
3083 wxRegion
clip(1, 1, 10000, 10000);
3085 // clip all floating windows, so we don't draw over them
3087 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3089 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3091 if (pane
.IsFloating() &&
3092 pane
.frame
->IsShown())
3094 wxRect rect
= pane
.frame
->GetRect();
3096 // wxGTK returns the client size, not the whole frame size
3102 clip
.Subtract(rect
);
3106 // As we can only hide the hint by redrawing the managed window, we
3107 // need to clip the region to the managed window too or we get
3108 // nasty redrawn problems.
3109 clip
.Intersect(m_frame
->GetRect());
3111 screendc
.SetClippingRegion(clip
);
3113 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3114 wxBrush
brush(stipple
);
3115 screendc
.SetBrush(brush
);
3116 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3118 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3119 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3120 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3121 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3125 void wxAuiManager::HideHint()
3127 // hides a transparent window hint, if there is one
3130 if (m_hint_wnd
->IsShown())
3131 m_hint_wnd
->Show(false);
3132 m_hint_wnd
->SetTransparent(0);
3133 m_hint_fadetimer
.Stop();
3134 m_last_hint
= wxRect();
3138 // hides a painted hint by redrawing the frame window
3139 if (!m_last_hint
.IsEmpty())
3143 m_last_hint
= wxRect();
3149 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3150 const wxPoint
& offset
)
3152 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3156 if (pane
.IsToolbar())
3158 m_action
= actionDragToolbarPane
;
3162 m_action
= actionDragFloatingPane
;
3165 m_action_window
= pane_window
;
3166 m_action_offset
= offset
;
3167 m_frame
->CaptureMouse();
3171 // CalculateHintRect() calculates the drop hint rectangle. The method
3172 // first calls DoDrop() to determine the exact position the pane would
3173 // be at were if dropped. If the pane would indeed become docked at the
3174 // specified drop point, the the rectangle hint will be returned in
3175 // screen coordinates. Otherwise, an empty rectangle is returned.
3176 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3177 // the mouse position, in client coordinates. |offset| describes the offset
3178 // that the mouse is from the upper-left corner of the item being dragged
3180 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3182 const wxPoint
& offset
)
3186 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3187 // we will create a new temporary layout and then measure the resulting
3188 // rectangle; we will create a copy of the docking structures (m_dock)
3189 // so that we don't modify the real thing on screen
3191 int i
, pane_count
, part_count
;
3192 wxAuiDockInfoArray docks
;
3193 wxAuiPaneInfoArray panes
;
3194 wxAuiDockUIPartArray uiparts
;
3195 wxAuiPaneInfo hint
= GetPane(pane_window
);
3196 hint
.name
= wxT("__HINT__");
3202 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3204 // remove any pane already there which bears the same window;
3205 // this happens when you are moving a pane around in a dock
3206 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3208 if (panes
.Item(i
).window
== pane_window
)
3210 RemovePaneFromDocks(docks
, panes
.Item(i
));
3216 // find out where the new pane would be
3217 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3224 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3225 wxSize client_size
= m_frame
->GetClientSize();
3226 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3229 for (i
= 0, part_count
= uiparts
.GetCount();
3230 i
< part_count
; ++i
)
3232 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3234 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3235 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3237 rect
= wxRect(part
.sizer_item
->GetPosition(),
3238 part
.sizer_item
->GetSize());
3250 // actually show the hint rectangle on the screen
3251 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3256 // DrawHintRect() calculates the hint rectangle by calling
3257 // CalculateHintRect(). If there is a rectangle, it shows it
3258 // by calling ShowHint(), otherwise it hides any hint
3259 // rectangle currently shown
3260 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3262 const wxPoint
& offset
)
3264 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3276 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3278 // try to find the pane
3279 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3280 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3282 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3283 pane
.frame
->SetTransparent(150);
3286 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3288 // try to find the pane
3289 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3290 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3292 wxPoint pt
= ::wxGetMousePosition();
3295 // Adapt pt to direction
3298 // move to pane's upper border
3300 pos
= wnd
->ClientToScreen( pos
);
3302 // and some more pixels for the title bar
3307 // move to pane's left border
3309 pos
= wnd
->ClientToScreen( pos
);
3314 // move to pane's right border
3315 wxPoint
pos( wnd
->GetSize().x
, 0 );
3316 pos
= wnd
->ClientToScreen( pos
);
3321 // move to pane's bottom border
3322 wxPoint
pos( 0, wnd
->GetSize().y
);
3323 pos
= wnd
->ClientToScreen( pos
);
3330 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3332 // calculate the offset from the upper left-hand corner
3333 // of the frame to the mouse pointer
3334 wxPoint frame_pos
= pane
.frame
->GetPosition();
3335 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3337 // no hint for toolbar floating windows
3338 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3340 if (m_action
== actionDragFloatingPane
)
3342 wxAuiDockInfoArray docks
;
3343 wxAuiPaneInfoArray panes
;
3344 wxAuiDockUIPartArray uiparts
;
3345 wxAuiPaneInfo hint
= pane
;
3347 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3349 // find out where the new pane would be
3350 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3352 if (hint
.IsFloating())
3356 m_action
= actionDragToolbarPane
;
3357 m_action_window
= pane
.window
;
3366 // if a key modifier is pressed while dragging the frame,
3367 // don't dock the window
3368 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3375 DrawHintRect(wnd
, client_pt
, action_offset
);
3378 // this cleans up some screen artifacts that are caused on GTK because
3379 // we aren't getting the exact size of the window (see comment
3389 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3391 // try to find the pane
3392 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3393 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3395 wxPoint pt
= ::wxGetMousePosition();
3398 // Adapt pt to direction
3401 // move to pane's upper border
3403 pos
= wnd
->ClientToScreen( pos
);
3405 // and some more pixels for the title bar
3410 // move to pane's left border
3412 pos
= wnd
->ClientToScreen( pos
);
3417 // move to pane's right border
3418 wxPoint
pos( wnd
->GetSize().x
, 0 );
3419 pos
= wnd
->ClientToScreen( pos
);
3424 // move to pane's bottom border
3425 wxPoint
pos( 0, wnd
->GetSize().y
);
3426 pos
= wnd
->ClientToScreen( pos
);
3433 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3435 // calculate the offset from the upper left-hand corner
3436 // of the frame to the mouse pointer
3437 wxPoint frame_pos
= pane
.frame
->GetPosition();
3438 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3441 // if a key modifier is pressed while dragging the frame,
3442 // don't dock the window
3443 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3445 // do the drop calculation
3446 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3449 // if the pane is still floating, update it's floating
3450 // position (that we store)
3451 if (pane
.IsFloating())
3453 pane
.floating_pos
= pane
.frame
->GetPosition();
3455 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3456 pane
.frame
->SetTransparent(255);
3458 else if (m_has_maximized
)
3460 RestoreMaximizedPane();
3468 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3470 // try to find the pane
3471 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3472 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3474 pane
.floating_size
= size
;
3478 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3480 // try to find the pane
3481 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3482 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3485 // fire pane close event
3486 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3488 e
.SetCanVeto(evt
.CanVeto());
3504 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3506 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3508 // try to find the pane
3509 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3511 SetActivePane(m_panes
, wnd
);
3516 // OnRender() draws all of the pane captions, sashes,
3517 // backgrounds, captions, grippers, pane borders and buttons.
3518 // It renders the entire user interface.
3520 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3522 wxDC
* dc
= evt
.GetDC();
3528 for (i
= 0, part_count
= m_uiparts
.GetCount();
3529 i
< part_count
; ++i
)
3531 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3533 // don't draw hidden pane items
3534 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3539 case wxAuiDockUIPart::typeDockSizer
:
3540 case wxAuiDockUIPart::typePaneSizer
:
3541 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3543 case wxAuiDockUIPart::typeBackground
:
3544 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3546 case wxAuiDockUIPart::typeCaption
:
3547 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3549 case wxAuiDockUIPart::typeGripper
:
3550 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3552 case wxAuiDockUIPart::typePaneBorder
:
3553 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3555 case wxAuiDockUIPart::typePaneButton
:
3556 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3557 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3564 // Render() fire a render event, which is normally handled by
3565 // wxAuiManager::OnRender(). This allows the render function to
3566 // be overridden via the render event. This can be useful for paintin
3567 // custom graphics in the main window. Default behavior can be
3568 // invoked in the overridden function by calling OnRender()
3570 void wxAuiManager::Render(wxDC
* dc
)
3572 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3578 void wxAuiManager::Repaint(wxDC
* dc
)
3583 m_frame
->Refresh() ;
3589 m_frame
->GetClientSize(&w
, &h
);
3591 // figure out which dc to use; if one
3592 // has been specified, use it, otherwise
3594 wxClientDC
* client_dc
= NULL
;
3597 client_dc
= new wxClientDC(m_frame
);
3601 // if the frame has a toolbar, the client area
3602 // origin will not be (0,0).
3603 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3604 if (pt
.x
!= 0 || pt
.y
!= 0)
3605 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3607 // render all the items
3610 // if we created a client_dc, delete it
3615 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3617 wxPaintDC
dc(m_frame
);
3621 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3630 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3638 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3640 // for MDI parent frames, this event must not
3641 // be "skipped". In other words, the parent frame
3642 // must not be allowed to resize the client window
3643 // after we are finished processing sizing changes
3651 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3653 // get the window we are managing, if none, return NULL
3654 wxWindow
* window
= GetManagedWindow();
3657 evt
.SetManager(NULL
);
3661 // if we are managing a child frame, get the 'real' manager
3662 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3664 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3665 evt
.SetManager(float_frame
->GetOwnerManager());
3669 // return pointer to ourself
3670 evt
.SetManager(this);
3673 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3676 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3677 wxCursor cursor
= wxNullCursor
;
3681 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3682 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3684 // a dock may not be resized if it has a single
3685 // pane which is not resizable
3686 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3687 part
->dock
->panes
.GetCount() == 1 &&
3688 part
->dock
->panes
.Item(0)->IsFixed())
3691 // panes that may not be resized do not get a sizing cursor
3692 if (part
->pane
&& part
->pane
->IsFixed())
3695 if (part
->orientation
== wxVERTICAL
)
3696 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3698 cursor
= wxCursor(wxCURSOR_SIZENS
);
3700 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3702 cursor
= wxCursor(wxCURSOR_SIZING
);
3706 event
.SetCursor(cursor
);
3711 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3712 const wxMouseEvent
& event
)
3714 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3715 if (!hit_test
|| !button_ui_part
)
3718 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3720 if (hit_test
== button_ui_part
)
3722 if (event
.LeftDown())
3723 state
= wxAUI_BUTTON_STATE_PRESSED
;
3725 state
= wxAUI_BUTTON_STATE_HOVER
;
3729 if (event
.LeftDown())
3730 state
= wxAUI_BUTTON_STATE_HOVER
;
3733 // now repaint the button with hover state
3734 wxClientDC
cdc(m_frame
);
3736 // if the frame has a toolbar, the client area
3737 // origin will not be (0,0).
3738 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3739 if (pt
.x
!= 0 || pt
.y
!= 0)
3740 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3744 m_art
->DrawPaneButton(cdc
, m_frame
,
3745 button_ui_part
->button
->button_id
,
3747 button_ui_part
->rect
,
3752 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3754 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3757 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3758 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3760 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3763 // a dock may not be resized if it has a single
3764 // pane which is not resizable
3765 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3766 part
->dock
->panes
.GetCount() == 1 &&
3767 part
->dock
->panes
.Item(0)->IsFixed())
3770 // panes that may not be resized should be ignored here
3771 if (part
->pane
&& part
->pane
->IsFixed())
3774 m_action
= actionResize
;
3775 m_action_part
= part
;
3776 m_action_hintrect
= wxRect();
3777 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3778 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3779 event
.m_y
- part
->rect
.y
);
3780 m_frame
->CaptureMouse();
3782 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3784 m_action
= actionClickButton
;
3785 m_action_part
= part
;
3786 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3787 m_frame
->CaptureMouse();
3789 UpdateButtonOnScreen(part
, event
);
3791 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3792 part
->type
== wxAuiDockUIPart::typeGripper
)
3794 // if we are managing a wxAuiFloatingFrame window, then
3795 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3796 // We want to initiate a toolbar drag in our owner manager
3797 wxWindow
* managed_wnd
= GetManagedWindow();
3800 part
->pane
->window
&&
3802 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3804 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3805 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3806 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3807 wxPoint(event
.m_x
- part
->rect
.x
,
3808 event
.m_y
- part
->rect
.y
));
3814 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3817 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3819 // set the caption as active
3820 SetActivePane(m_panes
, part
->pane
->window
);
3824 m_action
= actionClickCaption
;
3825 m_action_part
= part
;
3826 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3827 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3828 event
.m_y
- part
->rect
.y
);
3829 m_frame
->CaptureMouse();
3849 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3851 if (m_action
== actionResize
)
3853 m_frame
->ReleaseMouse();
3855 // get rid of the hint rectangle
3857 DrawResizeHint(dc
, m_action_hintrect
);
3859 // resize the dock or the pane
3860 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3862 wxRect
& rect
= m_action_part
->dock
->rect
;
3864 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3865 event
.m_y
- m_action_offset
.y
);
3867 switch (m_action_part
->dock
->dock_direction
)
3869 case wxAUI_DOCK_LEFT
:
3870 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3872 case wxAUI_DOCK_TOP
:
3873 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3875 case wxAUI_DOCK_RIGHT
:
3876 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3877 new_pos
.x
- m_action_part
->rect
.GetWidth();
3879 case wxAUI_DOCK_BOTTOM
:
3880 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3881 new_pos
.y
- m_action_part
->rect
.GetHeight();
3888 else if (m_action_part
&&
3889 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3891 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3892 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3894 int total_proportion
= 0;
3895 int dock_pixels
= 0;
3896 int new_pixsize
= 0;
3898 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3899 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3900 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3902 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3903 event
.m_y
- m_action_offset
.y
);
3905 // determine the pane rectangle by getting the pane part
3906 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3907 wxASSERT_MSG(pane_part
,
3908 wxT("Pane border part not found -- shouldn't happen"));
3910 // determine the new pixel size that the user wants;
3911 // this will help us recalculate the pane's proportion
3912 if (dock
.IsHorizontal())
3913 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3915 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3917 // determine the size of the dock, based on orientation
3918 if (dock
.IsHorizontal())
3919 dock_pixels
= dock
.rect
.GetWidth();
3921 dock_pixels
= dock
.rect
.GetHeight();
3923 // determine the total proportion of all resizable panes,
3924 // and the total size of the dock minus the size of all
3926 int i
, dock_pane_count
= dock
.panes
.GetCount();
3927 int pane_position
= -1;
3928 for (i
= 0; i
< dock_pane_count
; ++i
)
3930 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3931 if (p
.window
== pane
.window
)
3934 // while we're at it, subtract the pane sash
3935 // width from the dock width, because this would
3936 // skew our proportion calculations
3938 dock_pixels
-= sash_size
;
3940 // also, the whole size (including decorations) of
3941 // all fixed panes must also be subtracted, because they
3942 // are not part of the proportion calculation
3945 if (dock
.IsHorizontal())
3946 dock_pixels
-= p
.best_size
.x
;
3948 dock_pixels
-= p
.best_size
.y
;
3952 total_proportion
+= p
.dock_proportion
;
3956 // find a pane in our dock to 'steal' space from or to 'give'
3957 // space to -- this is essentially what is done when a pane is
3958 // resized; the pane should usually be the first non-fixed pane
3959 // to the right of the action pane
3960 int borrow_pane
= -1;
3961 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3963 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3972 // demand that the pane being resized is found in this dock
3973 // (this assert really never should be raised)
3974 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3976 // prevent division by zero
3977 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3979 m_action
= actionNone
;
3983 // calculate the new proportion of the pane
3984 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3986 // default minimum size
3989 // check against the pane's minimum size, if specified. please note
3990 // that this is not enough to ensure that the minimum size will
3991 // not be violated, because the whole frame might later be shrunk,
3992 // causing the size of the pane to violate it's minimum size
3993 if (pane
.min_size
.IsFullySpecified())
3997 if (pane
.HasBorder())
3998 min_size
+= (pane_border_size
*2);
4000 // calculate minimum size with decorations (border,caption)
4001 if (pane_part
->orientation
== wxVERTICAL
)
4003 min_size
+= pane
.min_size
.y
;
4004 if (pane
.HasCaption())
4005 min_size
+= caption_size
;
4009 min_size
+= pane
.min_size
.x
;
4014 // for some reason, an arithmatic error somewhere is causing
4015 // the proportion calculations to always be off by 1 pixel;
4016 // for now we will add the 1 pixel on, but we really should
4017 // determine what's causing this.
4020 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4022 if (new_proportion
< min_proportion
)
4023 new_proportion
= min_proportion
;
4027 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4029 // borrow the space from our neighbor pane to the
4030 // right or bottom (depending on orientation)
4031 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4032 pane
.dock_proportion
= new_proportion
;
4039 else if (m_action
== actionClickButton
)
4041 m_hover_button
= NULL
;
4042 m_frame
->ReleaseMouse();
4043 UpdateButtonOnScreen(m_action_part
, event
);
4045 // make sure we're still over the item that was originally clicked
4046 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4048 // fire button-click event
4049 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4051 e
.SetPane(m_action_part
->pane
);
4052 e
.SetButton(m_action_part
->button
->button_id
);
4056 else if (m_action
== actionClickCaption
)
4058 m_frame
->ReleaseMouse();
4060 else if (m_action
== actionDragFloatingPane
)
4062 m_frame
->ReleaseMouse();
4064 else if (m_action
== actionDragToolbarPane
)
4066 m_frame
->ReleaseMouse();
4068 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4069 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4071 // save the new positions
4072 wxAuiDockInfoPtrArray docks
;
4073 FindDocks(m_docks
, pane
.dock_direction
,
4074 pane
.dock_layer
, pane
.dock_row
, docks
);
4075 if (docks
.GetCount() == 1)
4077 wxAuiDockInfo
& dock
= *docks
.Item(0);
4079 wxArrayInt pane_positions
, pane_sizes
;
4080 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4082 int i
, dock_pane_count
= dock
.panes
.GetCount();
4083 for (i
= 0; i
< dock_pane_count
; ++i
)
4084 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4087 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4095 m_action
= actionNone
;
4096 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4100 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4102 // sometimes when Update() is called from inside this method,
4103 // a spurious mouse move event is generated; this check will make
4104 // sure that only real mouse moves will get anywhere in this method;
4105 // this appears to be a bug somewhere, and I don't know where the
4106 // mouse move event is being generated. only verified on MSW
4108 wxPoint mouse_pos
= event
.GetPosition();
4109 if (m_last_mouse_move
== mouse_pos
)
4111 m_last_mouse_move
= mouse_pos
;
4114 if (m_action
== actionResize
)
4116 wxPoint pos
= m_action_part
->rect
.GetPosition();
4117 if (m_action_part
->orientation
== wxHORIZONTAL
)
4118 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4120 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4122 wxRect
rect(m_frame
->ClientToScreen(pos
),
4123 m_action_part
->rect
.GetSize());
4126 if (!m_action_hintrect
.IsEmpty())
4127 DrawResizeHint(dc
, m_action_hintrect
);
4128 DrawResizeHint(dc
, rect
);
4129 m_action_hintrect
= rect
;
4131 else if (m_action
== actionClickCaption
)
4133 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4134 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4136 // caption has been clicked. we need to check if the mouse
4137 // is now being dragged. if it is, we need to change the
4138 // mouse action to 'drag'
4139 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4140 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4142 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4144 if (!pane_info
->IsToolbar())
4146 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4147 pane_info
->IsFloatable())
4149 m_action
= actionDragFloatingPane
;
4151 // set initial float position
4152 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4153 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4154 pt
.y
- m_action_offset
.y
);
4157 if (pane_info
->IsMaximized())
4158 RestorePane(*pane_info
);
4162 m_action_window
= pane_info
->frame
;
4164 // action offset is used here to make it feel "natural" to the user
4165 // to drag a docked pane and suddenly have it become a floating frame.
4166 // Sometimes, however, the offset where the user clicked on the docked
4167 // caption is bigger than the width of the floating frame itself, so
4168 // in that case we need to set the action offset to a sensible value
4169 wxSize frame_size
= m_action_window
->GetSize();
4170 if (frame_size
.x
<= m_action_offset
.x
)
4171 m_action_offset
.x
= 30;
4176 m_action
= actionDragToolbarPane
;
4177 m_action_window
= pane_info
->window
;
4181 else if (m_action
== actionDragFloatingPane
)
4183 if (m_action_window
)
4185 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4186 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4187 pt
.y
- m_action_offset
.y
);
4190 else if (m_action
== actionDragToolbarPane
)
4192 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4193 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4195 pane
.state
|= wxAuiPaneInfo::actionPane
;
4197 wxPoint pt
= event
.GetPosition();
4198 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4200 // if DoDrop() decided to float the pane, set up
4201 // the floating pane's initial position
4202 if (pane
.IsFloating())
4204 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4205 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4206 pt
.y
- m_action_offset
.y
);
4209 // this will do the actiual move operation;
4210 // in the case that the pane has been floated,
4211 // this call will create the floating pane
4212 // and do the reparenting
4215 // if the pane has been floated, change the mouse
4216 // action actionDragFloatingPane so that subsequent
4217 // EVT_MOTION() events will move the floating pane
4218 if (pane
.IsFloating())
4220 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4221 m_action
= actionDragFloatingPane
;
4222 m_action_window
= pane
.frame
;
4227 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4228 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4230 if (part
!= m_hover_button
)
4232 // make the old button normal
4235 UpdateButtonOnScreen(m_hover_button
, event
);
4239 // mouse is over a button, so repaint the
4240 // button in hover mode
4241 UpdateButtonOnScreen(part
, event
);
4242 m_hover_button
= part
;
4250 m_hover_button
= NULL
;
4261 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4265 m_hover_button
= NULL
;
4270 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4272 // when a child pane has it's focus set, we should change the
4273 // pane's active state to reflect this. (this is only true if
4274 // active panes are allowed by the owner)
4275 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4277 if (GetPane(event
.GetWindow()).IsOk())
4279 SetActivePane(m_panes
, event
.GetWindow());
4288 // OnPaneButton() is an event handler that is called
4289 // when a pane button has been pressed.
4290 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4292 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4294 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4296 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4298 // fire pane close event
4299 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4301 e
.SetPane(evt
.pane
);
4310 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4312 // fire pane close event
4313 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4315 e
.SetPane(evt
.pane
);
4324 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4326 // fire pane close event
4327 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4329 e
.SetPane(evt
.pane
);
4338 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4340 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&