virtual void RefreshAll();
virtual void SetItemCount(size_t count);
- // provide a way to set the default encoding (non-Unicode only)
- void SetEncoding(wxFontEncoding encoding) { m_fontEncoding = encoding; }
- wxFontEncoding GetEncoding() { return m_fontEncoding; }
-
#if wxUSE_FILESYSTEM
// retrieve the file system used by the wxHtmlWinParser: if you use
// relative paths in your HTML, you should use its ChangePathTo() method
// HTML parser we use
wxHtmlWinParser *m_htmlParser;
- // font encoding (used in non-Unicode mode only)
- wxFontEncoding m_fontEncoding;
-
#if wxUSE_FILESYSTEM
// file system used by m_htmlParser
wxFileSystem m_filesystem;
m_htmlParser = NULL;
m_htmlRendStyle = new wxHtmlListBoxStyle(*this);
m_cache = new wxHtmlListBoxCache;
- m_fontEncoding = wxFONTENCODING_ISO8859_1;
}
bool wxHtmlListBox::Create(wxWindow *parent,
m_htmlParser->SetDC(new wxClientDC(self));
m_htmlParser->SetFS(&self->m_filesystem);
#if !wxUSE_UNICODE
- m_htmlParser->SetInputEncoding(m_fontEncoding);
+ if (GetFont().Ok())
+ m_htmlParser->SetInputEncoding(GetFont().GetEncoding());
#endif
// use system's default GUI font by default:
m_htmlParser->SetStandardFonts();