1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
29 #error Please set wxUSE_GLCANVAS to 1 in setup.h.
35 # include <OpenGL/glu.h>
43 #define VIEW_ASPECT 1.3
45 /* `Main program' equivalent, creating windows and returning main app frame */
46 bool MyApp::OnInit(void)
49 /* Create the main frame window */
50 MyFrame
*frame
= new MyFrame(NULL
, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
53 wxMenu
*fileMenu
= new wxMenu
;
55 fileMenu
->Append(wxID_EXIT
, "E&xit");
56 wxMenuBar
*menuBar
= new wxMenuBar
;
57 menuBar
->Append(fileMenu
, "&File");
58 frame
->SetMenuBar(menuBar
);
60 frame
->m_canvas
= new TestGLCanvas(frame
, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER
);
62 /* Load file wiht mesh data */
63 frame
->m_canvas
->LoadLWO( "penguin.lwo" );
73 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
74 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
77 /* My frame constructor */
78 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
,
79 const wxSize
& size
, long style
):
80 wxFrame(frame
, -1, title
, pos
, size
, style
)
85 /* Intercept menu commands */
86 void MyFrame::OnExit(wxCommandEvent
& event
)
91 BEGIN_EVENT_TABLE(TestGLCanvas
, wxGLCanvas
)
92 EVT_SIZE(TestGLCanvas::OnSize
)
93 EVT_PAINT(TestGLCanvas::OnPaint
)
94 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground
)
95 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse
)
98 TestGLCanvas::TestGLCanvas(wxWindow
*parent
, wxWindowID id
,
99 const wxPoint
& pos
, const wxSize
& size
, long style
, const wxString
& name
):
100 wxGLCanvas(parent
, id
, pos
, size
, style
, name
)
105 TestGLCanvas::~TestGLCanvas(void)
108 lw_object_free(info
.lwobject
);
111 void TestGLCanvas::OnPaint( wxPaintEvent
& event
)
113 /* must always be here */
117 if (!GetContext()) return;
122 /* initialize OpenGL */
123 if (info
.do_init
== TRUE
)
126 info
.do_init
= FALSE
;
130 glMatrixMode( GL_PROJECTION
);
132 gluPerspective( info
.zoom
, VIEW_ASPECT
, 1, 100 );
133 glMatrixMode( GL_MODELVIEW
);
136 glClearColor( .3, .4, .6, 1 );
137 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
139 /* transformations */
142 glTranslatef( 0, 0, -30 );
143 build_rotmatrix( m
,info
.quat
);
144 glMultMatrixf( &m
[0][0] );
147 lw_object_show( info
.lwobject
);
156 void TestGLCanvas::OnSize(wxSizeEvent
& event
)
158 // this is also necessary to update the context on some platforms
159 wxGLCanvas::OnSize(event
);
161 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
163 GetClientSize(&w
, &h
);
169 glViewport(0, 0, (GLint
) w
, (GLint
) h
);
173 void TestGLCanvas::OnEraseBackground(wxEraseEvent
& event
)
175 /* Do nothing, to avoid flashing on MSW */
178 void TestGLCanvas::LoadLWO(const wxString
&filename
)
180 /* test if lightwave object */
181 if (!lw_is_lwobject(filename
)) return;
183 /* read lightwave object */
184 lwObject
*lwobject
= lw_object_read(filename
);
187 lw_object_scale(lwobject
, 10.0 / lw_object_radius(lwobject
));
189 /* set up mesh info */
191 info
.lwobject
= lwobject
;
195 trackball( info
.quat
, 0.0, 0.0, 0.0, 0.0 );
198 void TestGLCanvas::OnMouse( wxMouseEvent
& event
)
200 wxSize
sz(GetClientSize());
201 if (event
.Dragging())
203 /* drag in progress, simulate trackball */
206 (2.0*info
.beginx
- sz
.x
) / sz
.x
,
207 ( sz
.y
- 2.0*info
.beginy
) / sz
.y
,
208 ( 2.0*event
.GetX() - sz
.x
) / sz
.x
,
209 ( sz
.y
- 2.0*event
.GetY()) / sz
.y
);
211 add_quats( spin_quat
, info
.quat
, info
.quat
);
213 /* orientation has changed, redraw mesh */
217 info
.beginx
= event
.GetX();
218 info
.beginy
= event
.GetY();
221 void TestGLCanvas::InitGL(void)
223 GLfloat light0_pos
[4] = { -50.0, 50.0, 0.0, 0.0 };
224 GLfloat light0_color
[4] = { .6, .6, .6, 1.0 }; /* white light */
225 GLfloat light1_pos
[4] = { 50.0, 50.0, 0.0, 0.0 };
226 GLfloat light1_color
[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
228 /* remove back faces */
229 glDisable(GL_CULL_FACE
);
230 glEnable(GL_DEPTH_TEST
);
234 glShadeModel(GL_SMOOTH
);
235 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
236 glHint(GL_POLYGON_SMOOTH_HINT
, GL_FASTEST
);
239 glLightfv(GL_LIGHT0
, GL_POSITION
, light0_pos
);
240 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light0_color
);
241 glLightfv(GL_LIGHT1
, GL_POSITION
, light1_pos
);
242 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, light1_color
);
245 glEnable(GL_LIGHTING
);
247 glColorMaterial(GL_FRONT_AND_BACK
,GL_AMBIENT_AND_DIFFUSE
);
248 glEnable(GL_COLOR_MATERIAL
);