1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxSplitterRenderParams
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 @class wxSplitterRenderParams
13 This is just a simple @c struct used as a return value of
14 wxRendererNative::GetSplitterParams.
16 It doesn't have any methods and all of its fields are constant and so can be
17 only examined but not modified.
22 class wxSplitterRenderParams
27 The width of the border drawn by the splitter inside it, may be 0.
32 const bool isHotSensitive
33 @true if the sash changes appearance when the mouse passes over it, @false
39 const wxCoord widthSash
40 The width of the splitter sash.
47 @class wxDelegateRendererNative
50 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
51 wxRendererNative methods to the given object and
52 thus allowing you to only modify some of its methods -- without having to
53 reimplement all of them.
55 Note that the "normal'', inheritance-based approach, doesn't work with the
56 renderers as it is impossible to derive from a class unknown at compile-time
57 and the renderer is only chosen at run-time. So suppose that you want to only
58 add something to the drawing of the tree control buttons but leave all the
59 other methods unchanged -- the only way to do it, considering that the renderer
60 class which you want to customize might not even be written yet when you write
61 your code (it could be written later and loaded from a DLL during run-time), is
64 Except for the constructor, it has exactly the same methods as
65 wxRendererNative and their implementation is
66 trivial: they are simply forwarded to the real renderer. Note that the "real''
67 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
68 be arbitrarily many levels like this -- but at the end of the chain there must
69 be a real renderer which does the drawing.
74 class wxDelegateRendererNative
: public wxRendererNative
79 The default constructor does the same thing as the other one except that it
80 uses the @ref wxRendererNative::getgeneric "generic renderer" instead of the
81 user-specified @e rendererNative.
82 In any case, this sets up the delegate renderer object to follow all calls to
83 the specified real renderer.
84 Note that this object does not take ownership of (i.e. won't delete)
87 wxDelegateRendererNative();
88 wxDelegateRendererNative(wxRendererNative
& rendererNative
);
92 This class also provides all the virtual methods of
93 wxRendererNative, please refer to that class
94 documentation for the details.
102 @class wxRendererNative
103 @ingroup group_class_gdi
104 @wxheader{renderer.h}
106 First, a brief introduction to wxRenderer and why it is needed.
108 Usually wxWidgets uses the underlying low level GUI system to draw all the
109 controls - this is what we mean when we say that it is a "native'' framework.
110 However not all controls exist under all (or even any) platforms and in this
111 case wxWidgets provides a default, generic, implementation of them written in
114 These controls don't have the native appearance if only the standard
115 line drawing and other graphics primitives are used, because the native
116 appearance is different under different platforms while the lines are always
117 drawn in the same way.
119 This is why we have renderers: wxRenderer is a class which virtualizes the
120 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
121 button, without caring about exactly how this is done. Of course, as we
122 can draw the button differently in different renderers, this also allows us to
123 emulate the native look and feel.
125 So the renderers work by exposing a large set of high-level drawing functions
126 which are used by the generic controls. There is always a default global
127 renderer but it may be changed or extended by the user, see
128 @ref overview_samplerender "Render sample".
130 All drawing functions take some standard parameters:
132 @e win is the window being drawn. It is normally not used and when
133 it is it should only be used as a generic wxWindow
134 (in order to get its low level handle, for example), but you should
135 not assume that it is of some given type as the same renderer
136 function may be reused for drawing different kinds of control.
137 @e dc is the wxDC to draw on. Only this device
138 context should be used for drawing. It is not necessary to restore
139 pens and brushes for it on function exit but, on the other hand, you
140 shouldn't assume that it is in any specific state on function entry:
141 the rendering functions should always prepare it.
142 @e rect the bounding rectangle for the element to be drawn.
143 @e flags the optional flags (none by default) which can be a
144 combination of the @c wxCONTROL_XXX constants below.
146 Note that each drawing function restores the wxDC attributes if
147 it changes them, so it is safe to assume that the same pen, brush and colours
148 that were active before the call to this function are still in effect after it.
153 class wxRendererNative
157 Virtual destructor as for any base class.
162 Draw a check box (used by wxDataViewCtrl).
163 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
164 @c wxCONTROL_UNDETERMINED bit set.
166 void DrawCheckBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
170 Draw a button like the one used by wxComboBox to show a
171 drop down window. The usual appearance is a downwards pointing arrow.
172 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
174 void DrawComboBoxDropButton(wxWindow
* win
, wxDC
& dc
,
179 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
181 transparent background.
182 @a rect is not entirely filled by the arrow. Instead, you should use bounding
183 rectangle of a drop down button which arrow matches the size you need.
184 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
186 void DrawDropArrow(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
190 Draw a focus rectangle using the specified rectangle.
191 wxListCtrl. The only supported flags is
192 @c wxCONTROL_SELECTED for items which are selected.
194 void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
198 Draw the header control button (used, for example, by
199 wxListCtrl). Depending on platforms the
200 @a flags parameter may support the @c wxCONTROL_SELECTED
201 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits.
202 The @a sortArrow parameter can be one of
203 @c wxHDR_SORT_ICON_NONE, @c wxHDR_SORT_ICON_UP, or
204 @c wxHDR_SORT_ICON_DOWN. Additional values controlling the
205 drawing of a text or bitmap label can be passed in @e params. The
206 value returned is the optimal width to contain the the unabreviated
207 label text or bitmap, the sort arrow if present, and internal margins.
209 int DrawHeaderButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
211 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
212 wxHeaderButtonParams
* params
= NULL
);
215 Draw a selection rectangle underneath the text as used e.g. in a
216 wxListCtrl. The supported @a flags are
217 @c wxCONTROL_SELECTED for items which are selected (e.g. often a blue
218 rectangle) and @c wxCONTROL_CURRENT for the item that has the focus
219 (often a dotted line around the item's text). @c wxCONTROL_FOCUSED may
220 be used to indicate if the control has the focus (othewise the the selection
221 rectangle is e.g. often grey and not blue). This may be ignored by the renderer
222 or deduced by the code directly from the @e win.
224 void DrawItemSelectionRect(wxWindow
* win
, wxDC
& dc
,
229 Draw a blank push button that looks very similar to wxButton.
230 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
231 @c wxCONTROL_ISDEFAULT bit set.
233 void DrawPushButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
237 Draw the border for sash window: this border must be such that the sash
238 drawn by @ref drawsplittersash() DrawSash blends into it
241 void DrawSplitterBorder(wxWindow
* win
, wxDC
& dc
,
246 Draw a sash. The @a orient parameter defines whether the sash should be
247 vertical or horizontal and how the @a position should be interpreted.
249 void DrawSplitterSash(wxWindow
* win
, wxDC
& dc
,
252 wxOrientation orient
,
256 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
257 button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit.
259 void DrawTreeItemButton(wxWindow
* win
, wxDC
& dc
,
264 Return the currently used renderer.
266 wxRendererNative
Get();
269 Return the default (native) implementation for this platform -- this is also
270 the one used by default but this may be changed by calling
271 Set() in which case the return value of this
272 method may be different from the return value of Get().
274 wxRendererNative
GetDefault();
277 Return the generic implementation of the renderer. Under some platforms, this
278 is the default renderer implementation, others have platform-specific default
279 renderer which can be retrieved by calling GetDefault().
281 wxRendererNative
GetGeneric();
284 Returns the height of a header button, either a fixed platform height if
286 generic height based on the window's font.
288 int GetHeaderButtonHeight(const wxWindow
* win
);
291 Get the splitter parameters, see
292 wxSplitterRenderParams.
294 wxSplitterRenderParams
GetSplitterParams(const wxWindow
* win
);
297 This function is used for version checking: Load()
298 refuses to load any shared libraries implementing an older or incompatible
300 The implementation of this method is always the same in all renderers (simply
301 construct wxRendererVersion using the
302 @c wxRendererVersion::Current_XXX values), but it has to be in the derived,
303 not base, class, to detect mismatches between the renderers versions and so you
304 have to implement it anew in all renderers.
306 wxRendererVersion
GetVersion() const;
309 Load the renderer from the specified DLL, the returned pointer must be
310 deleted by caller if not @NULL when it is not used any more.
311 The @a name should be just the base name of the renderer and not the full
312 name of the DLL file which is constructed differently (using
313 wxDynamicLibrary::CanonicalizePluginName)
314 on different systems.
316 wxRendererNative
* Load(const wxString
& name
);
319 Set the renderer to use, passing @NULL reverts to using the default
320 renderer (the global renderer must always exist).
321 Return the previous renderer used with Set() or @NULL if none.
323 wxRendererNative
* Set(wxRendererNative
* renderer
);
329 @class wxRendererVersion
330 @wxheader{renderer.h}
332 This simple struct represents the wxRendererNative
333 interface version and is only used as the return value of
334 wxRendererNative::GetVersion.
336 The version has two components: the version itself and the age. If the main
337 program and the renderer have different versions they are never compatible with
338 each other because the version is only changed when an existing virtual
339 function is modified or removed. The age, on the other hand, is incremented
340 each time a new virtual method is added and so, at least for the compilers
341 using a common C++ object model, the calling program is compatible with any
342 renderer which has the age greater or equal to its age. This verification is
343 done by IsCompatible() method.
348 class wxRendererVersion
352 Checks if the main program is compatible with the renderer having the version
353 @e ver, returns @true if it is and @false otherwise.
354 This method is used by
355 wxRendererNative::Load to determine whether a
356 renderer can be used.
358 static bool IsCompatible(const wxRendererVersion
& ver
);
368 The version component.