DECLARE_APP(MyApp)
@endcode
*/
-#define DECLARE_APP( appClassName )
+#define DECLARE_APP( className )
/**
This is used in the application class implementation file to make the
@see DECLARE_APP().
*/
-#define IMPLEMENT_APP( appClassName )
+#define IMPLEMENT_APP( className )
//@}
};
@endcode
*/
-#define DECLARE_DYNAMIC_CLASS( name )
+#define DECLARE_DYNAMIC_CLASS( className )
/**
Used in a C++ implementation file to complete the declaration of a class
@see wx_const_cast(), wxDynamicCast(), wxStaticCast()
*/
-#define wxConstCast( object, className )
+#define wxConstCast( ptr, classname )
/**
This is defined in debug mode to be call the redefined new operator
@see @ref overview_runtimeclassoverview "RTTI Overview",
wxDynamicCastThis(), wxConstCast(), wxStaticCast()
*/
-#define wxDynamicCast( object, className )
+#define wxDynamicCast( ptr, classname )
/**
This macro is equivalent to wxDynamicCast() but the latter provokes
@see wxDynamicCast()
*/
-#define wxDynamicCastThis( className )
+#define wxDynamicCastThis( classname )
/**
This macro checks that the cast is valid in debug mode (an assert failure
@see wx_static_cast(), wxDynamicCast(), wxConstCast()
*/
-#define wxStaticCast( object, className )
+#define wxStaticCast( ptr, classname )
/**
Creates and returns an object of the given class, if the class has been
@header{wx/object.h}
*/
-wxObject *wxCreateDynamicObject(const wxString& name);
+wxObject *wxCreateDynamicObject(const wxString& className);
//@}