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git.saurik.com Git - wxWidgets.git/blob - src/motif/colour.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 //// TODO: make wxColour a ref-counted object,
13 //// so pixel values get shared.
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma implementation "colour.h"
19 #include "wx/gdicmn.h"
20 #include "wx/colour.h"
24 #pragma message disable nosimpint
28 #pragma message enable nosimpint
31 #include "wx/motif/private.h"
33 IMPLEMENT_DYNAMIC_CLASS(wxColour
, wxObject
)
46 wxColour::wxColour (const wxColour
& col
)
51 wxColour
& wxColour::operator =(const wxColour
& col
)
54 m_green
= col
.m_green
;
56 m_isInit
= col
.m_isInit
;
57 m_pixel
= col
.m_pixel
;
61 void wxColour::InitFromName(const wxString
& name
)
63 *this = wxTheColourDatabase
->Find(name
);
67 wxColour
wxColour::CreateByName(const wxString
& name
)
71 Display
*dpy
= wxGlobalDisplay();
72 WXColormap colormap
= wxTheApp
->GetMainColormap( dpy
);
74 if ( XParseColor( dpy
, (Colormap
)colormap
, name
.mb_str(), &xcol
) )
76 col
.m_red
= xcol
.red
& 0xff;
77 col
.m_green
= xcol
.green
& 0xff;
78 col
.m_blue
= xcol
.blue
& 0xff;
86 wxColour::~wxColour ()
90 void wxColour::Set (unsigned char r
, unsigned char g
, unsigned char b
)
99 // Allocate a colour, or nearest colour, using the given display.
100 // If realloc is TRUE, ignore the existing pixel, otherwise just return
102 // Returns the old or allocated pixel.
104 // TODO: can this handle mono displays? If not, we should have an extra
105 // flag to specify whether this should be black or white by default.
107 int wxColour::AllocColour(WXDisplay
* display
, bool realloc
)
109 if ((m_pixel
!= -1) && !realloc
)
113 color
.red
= (unsigned short) Red ();
114 color
.red
|= color
.red
<< 8;
115 color
.green
= (unsigned short) Green ();
116 color
.green
|= color
.green
<< 8;
117 color
.blue
= (unsigned short) Blue ();
118 color
.blue
|= color
.blue
<< 8;
120 color
.flags
= DoRed
| DoGreen
| DoBlue
;
122 WXColormap cmap
= wxTheApp
->GetMainColormap(display
);
124 if (!XAllocColor ((Display
*) display
, (Colormap
) cmap
, &color
))
126 m_pixel
= wxGetBestMatchingPixel((Display
*) display
, &color
,(Colormap
) cmap
);
131 m_pixel
= (int) color
.pixel
;
136 /*-------------------------------------------
137 Markus Emmenegger <mege@iqe.ethz.ch>
138 Find the pixel value with an assigned color closest to the desired color
139 Used if color cell allocation fails
140 As the returned pixel value may be in use by another application,
141 the color might change anytime.
142 But in many cases, that is still better than always using black.
144 Chris Breeze <chris@hel.co.uk>
146 1) More efficient calculation of RGB distance of colour cell from
147 the desired colour. There is no need to take the sqrt of 'dist', and
148 since we are only interested in the top 8-bits of R, G and B we
149 can perform integer arithmetic.
150 2) Attempt to allocate a read-only colour when a close match is found.
151 A read-only colour will not change.
152 3) Fall back to the closest match if no read-only colours are available.
154 Possible further improvements:
155 1) Scan the lookup table and sort the colour cells in order of
157 distance from the desired colour. Then attempt to allocate a
159 colour starting from the nearest match.
160 2) Linear RGB distance is not a particularly good method of colour
162 (though it is quick). Converting the colour to HLS and then comparing
163 may give better matching.
164 -------------------------------------------*/
166 int wxGetBestMatchingPixel(Display
*display
, XColor
*desiredColor
, Colormap cmap
)
168 if (cmap
== (Colormap
) NULL
)
169 cmap
= (Colormap
) wxTheApp
->GetMainColormap(display
);
171 int numPixVals
= XDisplayCells(display
, DefaultScreen (display
));
172 int mindist
= 256 * 256 * 3;
173 int bestpixel
= (int) BlackPixel (display
, DefaultScreen (display
));
174 int red
= desiredColor
->red
>> 8;
175 int green
= desiredColor
->green
>> 8;
176 int blue
= desiredColor
->blue
>> 8;
177 const int threshold
= 2 * 2 * 3; // allow an error of up to 2 in R,G & B
179 for (int pixelcount
= 0; pixelcount
< numPixVals
; pixelcount
++)
181 XColor matching_color
;
182 matching_color
.pixel
= pixelcount
;
183 XQueryColor(display
,cmap
,&matching_color
);
185 int delta_red
= red
- (matching_color
.red
>> 8);
186 int delta_green
= green
- (matching_color
.green
>> 8);
187 int delta_blue
= blue
- (matching_color
.blue
>> 8);
189 int dist
= delta_red
* delta_red
+
190 delta_green
* delta_green
+
191 delta_blue
* delta_blue
;
193 if (dist
<= threshold
)
195 // try to allocate a read-only colour...
196 if (XAllocColor (display
, cmap
, &matching_color
))
198 return matching_color
.pixel
;
203 bestpixel
= pixelcount
;