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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #ifdef __BORLANDC__
25 #pragma hdrstop
26 #endif
27
28 #ifdef __VMS
29 #define XtDisplay XTDISPLAY
30 #endif
31
32 #include "wx/scrolwin.h"
33
34 #ifndef WX_PRECOMP
35 #include "wx/utils.h"
36 #include "wx/panel.h"
37 #include "wx/dcclient.h"
38 #if wxUSE_TIMER
39 #include "wx/timer.h"
40 #endif
41 #include "wx/sizer.h"
42 #endif
43
44 #ifdef __WXMAC__
45 #include "wx/scrolbar.h"
46 #endif
47
48 #include "wx/recguard.h"
49
50 #ifdef __WXMSW__
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
53 #endif
54
55 #ifdef __WXMOTIF__
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
60 #endif
61 #include <Xm/Xm.h>
62 #ifdef __VMS__
63 # pragma message enable nosimpint
64 #endif
65 #endif
66
67 /*
68 TODO PROPERTIES
69 style wxHSCROLL | wxVSCROLL
70 */
71
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
76
77 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
78 {
79 public:
80 wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
81 {
82 m_scrollHelper = scrollHelper;
83 }
84
85 virtual bool ProcessEvent(wxEvent& event);
86
87 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
88
89 private:
90 wxScrollHelper *m_scrollHelper;
91
92 bool m_hasDrawnWindow;
93
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
95 };
96
97 #if wxUSE_TIMER
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
102
103 class wxAutoScrollTimer : public wxTimer
104 {
105 public:
106 wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
107 wxEventType eventTypeToSend,
108 int pos, int orient);
109
110 virtual void Notify();
111
112 private:
113 wxWindow *m_win;
114 wxScrollHelper *m_scrollHelper;
115 wxEventType m_eventType;
116 int m_pos,
117 m_orient;
118
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
120 };
121
122 // ============================================================================
123 // implementation
124 // ============================================================================
125
126 // ----------------------------------------------------------------------------
127 // wxAutoScrollTimer
128 // ----------------------------------------------------------------------------
129
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
131 wxScrollHelper *scroll,
132 wxEventType eventTypeToSend,
133 int pos, int orient)
134 {
135 m_win = winToScroll;
136 m_scrollHelper = scroll;
137 m_eventType = eventTypeToSend;
138 m_pos = pos;
139 m_orient = orient;
140 }
141
142 void wxAutoScrollTimer::Notify()
143 {
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win )
146 {
147 Stop();
148 }
149 else // we still capture the mouse, continue generating events
150 {
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
153 event1.SetEventObject(m_win);
154 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
155 m_win->GetEventHandler()->ProcessEvent(event1) )
156 {
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent event2(wxEVT_MOTION);
159 wxGetMousePosition(&event2.m_x, &event2.m_y);
160
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow *parentTop = m_win;
164 while ( parentTop->GetParent() )
165 parentTop = parentTop->GetParent();
166 wxPoint ptOrig = parentTop->GetPosition();
167 event2.m_x -= ptOrig.x;
168 event2.m_y -= ptOrig.y;
169
170 event2.SetEventObject(m_win);
171
172 // FIXME: we don't fill in the other members - ok?
173
174 m_win->GetEventHandler()->ProcessEvent(event2);
175 }
176 else // can't scroll further, stop
177 {
178 Stop();
179 }
180 }
181 }
182 #endif
183
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
187
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
189 {
190 wxEventType evType = event.GetEventType();
191
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
195 //
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
198 //
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
203 //
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow = true;
209
210 // pass it on to the real handler
211 bool processed = wxEvtHandler::ProcessEvent(event);
212
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
215 //
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
219 // after this one
220 if ( evType == wxEVT_SIZE )
221 {
222 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
223
224 return true;
225 }
226
227 if ( processed )
228 {
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow || event.IsCommandEvent() )
233 {
234 return true;
235 }
236 }
237
238 if ( evType == wxEVT_PAINT )
239 {
240 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
241 return true;
242 }
243
244 if ( evType == wxEVT_CHILD_FOCUS )
245 {
246 m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
247 return true;
248 }
249
250 // reset the skipped flag (which might have been set to true in
251 // ProcessEvent() above) to be able to test it below
252 bool wasSkipped = event.GetSkipped();
253 if ( wasSkipped )
254 event.Skip(false);
255
256 if ( evType == wxEVT_SCROLLWIN_TOP ||
257 evType == wxEVT_SCROLLWIN_BOTTOM ||
258 evType == wxEVT_SCROLLWIN_LINEUP ||
259 evType == wxEVT_SCROLLWIN_LINEDOWN ||
260 evType == wxEVT_SCROLLWIN_PAGEUP ||
261 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
262 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
263 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
264 {
265 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
266 if ( !event.GetSkipped() )
267 {
268 // it makes sense to indicate that we processed the message as we
269 // did scroll the window (and also notice that wxAutoScrollTimer
270 // relies on our return value to stop scrolling when we are at top
271 // or bottom already)
272 processed = true;
273 wasSkipped = false;
274 }
275 }
276
277 if ( evType == wxEVT_ENTER_WINDOW )
278 {
279 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
280 }
281 else if ( evType == wxEVT_LEAVE_WINDOW )
282 {
283 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
284 }
285 #if wxUSE_MOUSEWHEEL
286 // Use GTK's own scroll wheel handling in GtkScrolledWindow
287 #ifndef __WXGTK20__
288 else if ( evType == wxEVT_MOUSEWHEEL )
289 {
290 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
291 return true;
292 }
293 #endif
294 #endif // wxUSE_MOUSEWHEEL
295 else if ( evType == wxEVT_CHAR )
296 {
297 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
298 if ( !event.GetSkipped() )
299 {
300 processed = true;
301 wasSkipped = false;
302 }
303 }
304
305 if ( processed )
306 event.Skip(wasSkipped);
307
308 return processed;
309 }
310
311 // ----------------------------------------------------------------------------
312 // wxScrollHelper construction
313 // ----------------------------------------------------------------------------
314
315 wxScrollHelper::wxScrollHelper(wxWindow *win)
316 {
317 wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
318
319 m_xScrollPixelsPerLine =
320 m_yScrollPixelsPerLine =
321 m_xScrollPosition =
322 m_yScrollPosition =
323 m_xScrollLines =
324 m_yScrollLines =
325 m_xScrollLinesPerPage =
326 m_yScrollLinesPerPage = 0;
327
328 m_xScrollingEnabled =
329 m_yScrollingEnabled = true;
330
331 m_scaleX =
332 m_scaleY = 1.0;
333 #if wxUSE_MOUSEWHEEL
334 m_wheelRotation = 0;
335 #endif
336
337 m_win =
338 m_targetWindow = (wxWindow *)NULL;
339
340 m_timerAutoScroll = (wxTimer *)NULL;
341
342 m_handler = NULL;
343
344 m_win = win;
345
346 m_win->SetScrollHelper( this );
347
348 // by default, the associated window is also the target window
349 DoSetTargetWindow(win);
350 }
351
352 wxScrollHelper::~wxScrollHelper()
353 {
354 StopAutoScrolling();
355
356 DeleteEvtHandler();
357 }
358
359 // ----------------------------------------------------------------------------
360 // setting scrolling parameters
361 // ----------------------------------------------------------------------------
362
363 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
364 int pixelsPerUnitY,
365 int noUnitsX,
366 int noUnitsY,
367 int xPos,
368 int yPos,
369 bool noRefresh)
370 {
371 int xpos, ypos;
372
373 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
374 bool do_refresh =
375 (
376 (noUnitsX != 0 && m_xScrollLines == 0) ||
377 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
378
379 (noUnitsY != 0 && m_yScrollLines == 0) ||
380 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
381 (xPos != m_xScrollPosition) ||
382 (yPos != m_yScrollPosition)
383 );
384
385 m_xScrollPixelsPerLine = pixelsPerUnitX;
386 m_yScrollPixelsPerLine = pixelsPerUnitY;
387 m_xScrollPosition = xPos;
388 m_yScrollPosition = yPos;
389
390 int w = noUnitsX * pixelsPerUnitX;
391 int h = noUnitsY * pixelsPerUnitY;
392
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
397
398 // The above should arguably be deprecated, this however we still need.
399
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
404 h ? h : wxDefaultCoord);
405
406 if (do_refresh && !noRefresh)
407 m_targetWindow->Refresh(true, GetScrollRect());
408
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow != m_win )
414 #endif // !__WXUNIVERSAL__
415 {
416 AdjustScrollbars();
417 }
418 #ifndef __WXUNIVERSAL__
419 else
420 {
421 // otherwise this has been done by AdjustScrollbars, above
422 }
423 #endif // !__WXUNIVERSAL__
424 }
425
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
429
430 void wxScrollHelper::DeleteEvtHandler()
431 {
432 // search for m_handler in the handler list
433 if ( m_win && m_handler )
434 {
435 if ( m_win->RemoveEventHandler(m_handler) )
436 {
437 delete m_handler;
438 }
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
441
442 m_handler = NULL;
443 }
444 }
445
446 void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
447 {
448 m_targetWindow = target;
449 #ifdef __WXMAC__
450 target->MacSetClipChildren( true ) ;
451 #endif
452
453 // install the event handler which will intercept the events we're
454 // interested in (but only do it for our real window, not the target window
455 // which we scroll - we don't need to hijack its events)
456 if ( m_targetWindow == m_win )
457 {
458 // if we already have a handler, delete it first
459 DeleteEvtHandler();
460
461 m_handler = new wxScrollHelperEvtHandler(this);
462 m_targetWindow->PushEventHandler(m_handler);
463 }
464 }
465
466 void wxScrollHelper::SetTargetWindow(wxWindow *target)
467 {
468 wxCHECK_RET( target, wxT("target window must not be NULL") );
469
470 if ( target == m_targetWindow )
471 return;
472
473 DoSetTargetWindow(target);
474 }
475
476 wxWindow *wxScrollHelper::GetTargetWindow() const
477 {
478 return m_targetWindow;
479 }
480
481 // ----------------------------------------------------------------------------
482 // scrolling implementation itself
483 // ----------------------------------------------------------------------------
484
485 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
486 {
487 int nScrollInc = CalcScrollInc(event);
488 if ( nScrollInc == 0 )
489 {
490 // can't scroll further
491 event.Skip();
492
493 return;
494 }
495
496 bool needsRefresh = false;
497 int dx = 0,
498 dy = 0;
499 int orient = event.GetOrientation();
500 if (orient == wxHORIZONTAL)
501 {
502 if ( m_xScrollingEnabled )
503 {
504 dx = -m_xScrollPixelsPerLine * nScrollInc;
505 }
506 else
507 {
508 needsRefresh = true;
509 }
510 }
511 else
512 {
513 if ( m_yScrollingEnabled )
514 {
515 dy = -m_yScrollPixelsPerLine * nScrollInc;
516 }
517 else
518 {
519 needsRefresh = true;
520 }
521 }
522
523 if ( !needsRefresh )
524 {
525 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
526 // otherwise invalidated area could be updated incorrectly later when
527 // ScrollWindow() makes sure they're repainted before scrolling them
528 #ifdef __WXMAC__
529 // wxWindowMac is taking care of making sure the update area is correctly
530 // set up, while not forcing an immediate redraw
531 #else
532 m_targetWindow->Update();
533 #endif
534 }
535
536 if (orient == wxHORIZONTAL)
537 {
538 m_xScrollPosition += nScrollInc;
539 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
540 }
541 else
542 {
543 m_yScrollPosition += nScrollInc;
544 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
545 }
546
547 if ( needsRefresh )
548 {
549 m_targetWindow->Refresh(true, GetScrollRect());
550 }
551 else
552 {
553 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
554 }
555 }
556
557 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
558 {
559 int pos = event.GetPosition();
560 int orient = event.GetOrientation();
561
562 int nScrollInc = 0;
563 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
564 {
565 if (orient == wxHORIZONTAL)
566 nScrollInc = - m_xScrollPosition;
567 else
568 nScrollInc = - m_yScrollPosition;
569 } else
570 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
571 {
572 if (orient == wxHORIZONTAL)
573 nScrollInc = m_xScrollLines - m_xScrollPosition;
574 else
575 nScrollInc = m_yScrollLines - m_yScrollPosition;
576 } else
577 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
578 {
579 nScrollInc = -1;
580 } else
581 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
582 {
583 nScrollInc = 1;
584 } else
585 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
586 {
587 if (orient == wxHORIZONTAL)
588 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
589 else
590 nScrollInc = -GetScrollPageSize(wxVERTICAL);
591 } else
592 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
593 {
594 if (orient == wxHORIZONTAL)
595 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
596 else
597 nScrollInc = GetScrollPageSize(wxVERTICAL);
598 } else
599 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
600 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
601 {
602 if (orient == wxHORIZONTAL)
603 nScrollInc = pos - m_xScrollPosition;
604 else
605 nScrollInc = pos - m_yScrollPosition;
606 }
607
608 if (orient == wxHORIZONTAL)
609 {
610 if ( m_xScrollPosition + nScrollInc < 0 )
611 {
612 // As -ve as we can go
613 nScrollInc = -m_xScrollPosition;
614 }
615 else // check for the other bound
616 {
617 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
618 if ( m_xScrollPosition + nScrollInc > posMax )
619 {
620 // As +ve as we can go
621 nScrollInc = posMax - m_xScrollPosition;
622 }
623 }
624 }
625 else // wxVERTICAL
626 {
627 if ( m_yScrollPosition + nScrollInc < 0 )
628 {
629 // As -ve as we can go
630 nScrollInc = -m_yScrollPosition;
631 }
632 else // check for the other bound
633 {
634 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
635 if ( m_yScrollPosition + nScrollInc > posMax )
636 {
637 // As +ve as we can go
638 nScrollInc = posMax - m_yScrollPosition;
639 }
640 }
641 }
642
643 return nScrollInc;
644 }
645
646 // Adjust the scrollbars - new version.
647 void wxScrollHelper::AdjustScrollbars()
648 {
649 static wxRecursionGuardFlag s_flagReentrancy;
650 wxRecursionGuard guard(s_flagReentrancy);
651 if ( guard.IsInside() )
652 {
653 // don't reenter AdjustScrollbars() while another call to
654 // AdjustScrollbars() is in progress because this may lead to calling
655 // ScrollWindow() twice and this can really happen under MSW if
656 // SetScrollbar() call below adds or removes the scrollbar which
657 // changes the window size and hence results in another
658 // AdjustScrollbars() call
659 return;
660 }
661
662 int w = 0, h = 0;
663 int oldw, oldh;
664
665 int oldXScroll = m_xScrollPosition;
666 int oldYScroll = m_yScrollPosition;
667
668 // VZ: at least under Windows this loop is useless because when scrollbars
669 // [dis]appear we get a WM_SIZE resulting in another call to
670 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
671 // it here for now but it would be better to ensure that all ports
672 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
673 // necessary, and remove it later
674 // JACS: Stop potential infinite loop by limiting number of iterations
675 int iterationCount = 0;
676 const int iterationMax = 5;
677 do
678 {
679 iterationCount ++;
680
681 GetTargetSize(&w, 0);
682
683 // scroll lines per page: if 0, no scrolling is needed
684 int linesPerPage;
685
686 if ( m_xScrollPixelsPerLine == 0 )
687 {
688 // scrolling is disabled
689 m_xScrollLines = 0;
690 m_xScrollPosition = 0;
691 linesPerPage = 0;
692 }
693 else // might need scrolling
694 {
695 // Round up integer division to catch any "leftover" client space.
696 const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
697 m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
698
699 // Calculate page size i.e. number of scroll units you get on the
700 // current client window.
701 linesPerPage = w / m_xScrollPixelsPerLine;
702
703 // Special case. When client and virtual size are very close but
704 // the client is big enough, kill scrollbar.
705 if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
706
707 if (linesPerPage >= m_xScrollLines)
708 {
709 // we're big enough to not need scrolling
710 linesPerPage =
711 m_xScrollLines =
712 m_xScrollPosition = 0;
713 }
714 else // we do need a scrollbar
715 {
716 if ( linesPerPage < 1 )
717 linesPerPage = 1;
718
719 // Correct position if greater than extent of canvas minus
720 // the visible portion of it or if below zero
721 const int posMax = m_xScrollLines - linesPerPage;
722 if ( m_xScrollPosition > posMax )
723 m_xScrollPosition = posMax;
724 else if ( m_xScrollPosition < 0 )
725 m_xScrollPosition = 0;
726 }
727 }
728
729 m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
730 linesPerPage, m_xScrollLines);
731
732 // The amount by which we scroll when paging
733 SetScrollPageSize(wxHORIZONTAL, linesPerPage);
734
735 GetTargetSize(0, &h);
736
737 if ( m_yScrollPixelsPerLine == 0 )
738 {
739 // scrolling is disabled
740 m_yScrollLines = 0;
741 m_yScrollPosition = 0;
742 linesPerPage = 0;
743 }
744 else // might need scrolling
745 {
746 // Round up integer division to catch any "leftover" client space.
747 const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
748 m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
749
750 // Calculate page size i.e. number of scroll units you get on the
751 // current client window.
752 linesPerPage = h / m_yScrollPixelsPerLine;
753
754 // Special case. When client and virtual size are very close but
755 // the client is big enough, kill scrollbar.
756 if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
757
758 if (linesPerPage >= m_yScrollLines)
759 {
760 // we're big enough to not need scrolling
761 linesPerPage =
762 m_yScrollLines =
763 m_yScrollPosition = 0;
764 }
765 else // we do need a scrollbar
766 {
767 if ( linesPerPage < 1 )
768 linesPerPage = 1;
769
770 // Correct position if greater than extent of canvas minus
771 // the visible portion of it or if below zero
772 const int posMax = m_yScrollLines - linesPerPage;
773 if ( m_yScrollPosition > posMax )
774 m_yScrollPosition = posMax;
775 else if ( m_yScrollPosition < 0 )
776 m_yScrollPosition = 0;
777 }
778 }
779
780 m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
781 linesPerPage, m_yScrollLines);
782
783 // The amount by which we scroll when paging
784 SetScrollPageSize(wxVERTICAL, linesPerPage);
785
786
787 // If a scrollbar (dis)appeared as a result of this, adjust them again.
788 oldw = w;
789 oldh = h;
790
791 GetTargetSize( &w, &h );
792 } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
793
794 #ifdef __WXMOTIF__
795 // Sorry, some Motif-specific code to implement a backing pixmap
796 // for the wxRETAINED style. Implementing a backing store can't
797 // be entirely generic because it relies on the wxWindowDC implementation
798 // to duplicate X drawing calls for the backing pixmap.
799
800 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
801 {
802 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
803
804 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
805 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
806 if (m_targetWindow->GetBackingPixmap() &&
807 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
808 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
809 {
810 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
811 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
812 }
813
814 if (!m_targetWindow->GetBackingPixmap() &&
815 (m_xScrollLines != 0) && (m_yScrollLines != 0))
816 {
817 int depth = wxDisplayDepth();
818 m_targetWindow->SetPixmapWidth(totalPixelWidth);
819 m_targetWindow->SetPixmapHeight(totalPixelHeight);
820 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
821 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
822 }
823
824 }
825 #endif // Motif
826
827 if (oldXScroll != m_xScrollPosition)
828 {
829 if (m_xScrollingEnabled)
830 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
831 GetScrollRect() );
832 else
833 m_targetWindow->Refresh(true, GetScrollRect());
834 }
835
836 if (oldYScroll != m_yScrollPosition)
837 {
838 if (m_yScrollingEnabled)
839 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
840 GetScrollRect() );
841 else
842 m_targetWindow->Refresh(true, GetScrollRect());
843 }
844 }
845
846 void wxScrollHelper::DoPrepareDC(wxDC& dc)
847 {
848 wxPoint pt = dc.GetDeviceOrigin();
849 #ifdef __WXGTK__
850 // It may actually be correct to always query
851 // the m_sign from the DC here, but I leve the
852 // #ifdef GTK for now.
853 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
854 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
855 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
856 else
857 #endif
858 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
859 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
860 dc.SetUserScale( m_scaleX, m_scaleY );
861 }
862
863 void wxScrollHelper::SetScrollRate( int xstep, int ystep )
864 {
865 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
866 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
867
868 m_xScrollPixelsPerLine = xstep;
869 m_yScrollPixelsPerLine = ystep;
870
871 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
872 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
873
874 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
875 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
876 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
877
878 AdjustScrollbars();
879 }
880
881 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
882 {
883 if ( x_unit )
884 *x_unit = m_xScrollPixelsPerLine;
885 if ( y_unit )
886 *y_unit = m_yScrollPixelsPerLine;
887 }
888
889
890 int wxScrollHelper::GetScrollLines( int orient ) const
891 {
892 if ( orient == wxHORIZONTAL )
893 return m_xScrollLines;
894 else
895 return m_yScrollLines;
896 }
897
898 int wxScrollHelper::GetScrollPageSize(int orient) const
899 {
900 if ( orient == wxHORIZONTAL )
901 return m_xScrollLinesPerPage;
902 else
903 return m_yScrollLinesPerPage;
904 }
905
906 void wxScrollHelper::SetScrollPageSize(int orient, int pageSize)
907 {
908 if ( orient == wxHORIZONTAL )
909 m_xScrollLinesPerPage = pageSize;
910 else
911 m_yScrollLinesPerPage = pageSize;
912 }
913
914 /*
915 * Scroll to given position (scroll position, not pixel position)
916 */
917 void wxScrollHelper::Scroll( int x_pos, int y_pos )
918 {
919 if (!m_targetWindow)
920 return;
921
922 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
923 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
924
925 int w = 0, h = 0;
926 GetTargetSize(&w, &h);
927
928 // compute new position:
929 int new_x = m_xScrollPosition;
930 int new_y = m_yScrollPosition;
931
932 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
933 {
934 new_x = x_pos;
935
936 // Calculate page size i.e. number of scroll units you get on the
937 // current client window
938 int noPagePositions = w/m_xScrollPixelsPerLine;
939 if (noPagePositions < 1) noPagePositions = 1;
940
941 // Correct position if greater than extent of canvas minus
942 // the visible portion of it or if below zero
943 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
944 new_x = wxMax( 0, new_x );
945 }
946 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
947 {
948 new_y = y_pos;
949
950 // Calculate page size i.e. number of scroll units you get on the
951 // current client window
952 int noPagePositions = h/m_yScrollPixelsPerLine;
953 if (noPagePositions < 1) noPagePositions = 1;
954
955 // Correct position if greater than extent of canvas minus
956 // the visible portion of it or if below zero
957 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
958 new_y = wxMax( 0, new_y );
959 }
960
961 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
962 return; // nothing to do, the position didn't change
963
964 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
965 // otherwise invalidated area could be updated incorrectly later when
966 // ScrollWindow() makes sure they're repainted before scrolling them
967 m_targetWindow->Update();
968
969 // update the position and scroll the window now:
970 if (m_xScrollPosition != new_x)
971 {
972 int old_x = m_xScrollPosition;
973 m_xScrollPosition = new_x;
974 m_win->SetScrollPos( wxHORIZONTAL, new_x );
975 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
976 GetScrollRect() );
977 }
978
979 if (m_yScrollPosition != new_y)
980 {
981 int old_y = m_yScrollPosition;
982 m_yScrollPosition = new_y;
983 m_win->SetScrollPos( wxVERTICAL, new_y );
984 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
985 GetScrollRect() );
986 }
987 }
988
989 void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
990 {
991 m_xScrollingEnabled = x_scroll;
992 m_yScrollingEnabled = y_scroll;
993 }
994
995 // Where the current view starts from
996 void wxScrollHelper::GetViewStart (int *x, int *y) const
997 {
998 if ( x )
999 *x = m_xScrollPosition;
1000 if ( y )
1001 *y = m_yScrollPosition;
1002 }
1003
1004 void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
1005 {
1006 if ( xx )
1007 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
1008 if ( yy )
1009 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
1010 }
1011
1012 void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
1013 {
1014 if ( xx )
1015 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
1016 if ( yy )
1017 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
1018 }
1019
1020 // ----------------------------------------------------------------------------
1021 // geometry
1022 // ----------------------------------------------------------------------------
1023
1024 bool wxScrollHelper::ScrollLayout()
1025 {
1026 if ( m_win->GetSizer() && m_targetWindow == m_win )
1027 {
1028 // If we're the scroll target, take into account the
1029 // virtual size and scrolled position of the window.
1030
1031 int x = 0, y = 0, w = 0, h = 0;
1032 CalcScrolledPosition(0,0, &x,&y);
1033 m_win->GetVirtualSize(&w, &h);
1034 m_win->GetSizer()->SetDimension(x, y, w, h);
1035 return true;
1036 }
1037
1038 // fall back to default for LayoutConstraints
1039 return m_win->wxWindow::Layout();
1040 }
1041
1042 void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
1043 {
1044 m_win->wxWindow::DoSetVirtualSize( x, y );
1045 AdjustScrollbars();
1046
1047 if (m_win->GetAutoLayout())
1048 m_win->Layout();
1049 }
1050
1051 // wxWindow's GetBestVirtualSize returns the actual window size,
1052 // whereas we want to return the virtual size
1053 wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
1054 {
1055 wxSize clientSize(m_win->GetClientSize());
1056 if ( m_win->GetSizer() )
1057 clientSize.IncTo(m_win->GetSizer()->CalcMin());
1058
1059 return clientSize;
1060 }
1061
1062 // return the window best size from the given best virtual size
1063 wxSize
1064 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
1065 {
1066 // Only use the content to set the window size in the direction
1067 // where there's no scrolling; otherwise we're going to get a huge
1068 // window in the direction in which scrolling is enabled
1069 int ppuX, ppuY;
1070 GetScrollPixelsPerUnit(&ppuX, &ppuY);
1071
1072 wxSize minSize = m_win->GetMinSize();
1073 if ( !minSize.IsFullySpecified() )
1074 minSize = m_win->GetSize();
1075
1076 wxSize best(size);
1077 if (ppuX > 0)
1078 best.x = minSize.x;
1079 if (ppuY > 0)
1080 best.y = minSize.y;
1081
1082 return best;
1083 }
1084
1085 // ----------------------------------------------------------------------------
1086 // event handlers
1087 // ----------------------------------------------------------------------------
1088
1089 // Default OnSize resets scrollbars, if any
1090 void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
1091 {
1092 if ( m_targetWindow->GetAutoLayout() )
1093 {
1094 wxSize size = m_targetWindow->GetBestVirtualSize();
1095
1096 // This will call ::Layout() and ::AdjustScrollbars()
1097 m_win->SetVirtualSize( size );
1098 }
1099 else
1100 {
1101 AdjustScrollbars();
1102 }
1103 }
1104
1105 // This calls OnDraw, having adjusted the origin according to the current
1106 // scroll position
1107 void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
1108 {
1109 // don't use m_targetWindow here, this is always called for ourselves
1110 wxPaintDC dc(m_win);
1111 DoPrepareDC(dc);
1112
1113 OnDraw(dc);
1114 }
1115
1116 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1117 // compatibility here - if we used OnKeyDown(), the programs which process
1118 // arrows themselves in their OnChar() would never get the message and like
1119 // this they always have the priority
1120 void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
1121 {
1122 int stx = 0, sty = 0, // view origin
1123 szx = 0, szy = 0, // view size (total)
1124 clix = 0, cliy = 0; // view size (on screen)
1125
1126 GetViewStart(&stx, &sty);
1127 GetTargetSize(&clix, &cliy);
1128 m_targetWindow->GetVirtualSize(&szx, &szy);
1129
1130 if( m_xScrollPixelsPerLine )
1131 {
1132 clix /= m_xScrollPixelsPerLine;
1133 szx /= m_xScrollPixelsPerLine;
1134 }
1135 else
1136 {
1137 clix = 0;
1138 szx = -1;
1139 }
1140 if( m_yScrollPixelsPerLine )
1141 {
1142 cliy /= m_yScrollPixelsPerLine;
1143 szy /= m_yScrollPixelsPerLine;
1144 }
1145 else
1146 {
1147 cliy = 0;
1148 szy = -1;
1149 }
1150
1151 int xScrollOld = m_xScrollPosition,
1152 yScrollOld = m_yScrollPosition;
1153
1154 int dsty;
1155 switch ( event.GetKeyCode() )
1156 {
1157 case WXK_PAGEUP:
1158 dsty = sty - (5 * cliy / 6);
1159 Scroll(-1, (dsty == -1) ? 0 : dsty);
1160 break;
1161
1162 case WXK_PAGEDOWN:
1163 Scroll(-1, sty + (5 * cliy / 6));
1164 break;
1165
1166 case WXK_HOME:
1167 Scroll(0, event.ControlDown() ? 0 : -1);
1168 break;
1169
1170 case WXK_END:
1171 Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
1172 break;
1173
1174 case WXK_UP:
1175 Scroll(-1, sty - 1);
1176 break;
1177
1178 case WXK_DOWN:
1179 Scroll(-1, sty + 1);
1180 break;
1181
1182 case WXK_LEFT:
1183 Scroll(stx - 1, -1);
1184 break;
1185
1186 case WXK_RIGHT:
1187 Scroll(stx + 1, -1);
1188 break;
1189
1190 default:
1191 // not for us
1192 event.Skip();
1193 }
1194
1195 if ( m_xScrollPosition != xScrollOld )
1196 {
1197 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
1198 wxHORIZONTAL);
1199 evt.SetEventObject(m_win);
1200 m_win->GetEventHandler()->ProcessEvent(evt);
1201 }
1202
1203 if ( m_yScrollPosition != yScrollOld )
1204 {
1205 wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
1206 wxVERTICAL);
1207 evt.SetEventObject(m_win);
1208 m_win->GetEventHandler()->ProcessEvent(evt);
1209 }
1210 }
1211
1212 // ----------------------------------------------------------------------------
1213 // autoscroll stuff: these functions deal with sending fake scroll events when
1214 // a captured mouse is being held outside the window
1215 // ----------------------------------------------------------------------------
1216
1217 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent& event) const
1218 {
1219 // only send the event if the window is scrollable in this direction
1220 wxWindow *win = (wxWindow *)event.GetEventObject();
1221 return win->HasScrollbar(event.GetOrientation());
1222 }
1223
1224 void wxScrollHelper::StopAutoScrolling()
1225 {
1226 #if wxUSE_TIMER
1227 if ( m_timerAutoScroll )
1228 {
1229 delete m_timerAutoScroll;
1230 m_timerAutoScroll = (wxTimer *)NULL;
1231 }
1232 #endif
1233 }
1234
1235 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent& event)
1236 {
1237 StopAutoScrolling();
1238
1239 event.Skip();
1240 }
1241
1242 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent& event)
1243 {
1244 // don't prevent the usual processing of the event from taking place
1245 event.Skip();
1246
1247 // when a captured mouse leave a scrolled window we start generate
1248 // scrolling events to allow, for example, extending selection beyond the
1249 // visible area in some controls
1250 if ( wxWindow::GetCapture() == m_targetWindow )
1251 {
1252 // where is the mouse leaving?
1253 int pos, orient;
1254 wxPoint pt = event.GetPosition();
1255 if ( pt.x < 0 )
1256 {
1257 orient = wxHORIZONTAL;
1258 pos = 0;
1259 }
1260 else if ( pt.y < 0 )
1261 {
1262 orient = wxVERTICAL;
1263 pos = 0;
1264 }
1265 else // we're lower or to the right of the window
1266 {
1267 wxSize size = m_targetWindow->GetClientSize();
1268 if ( pt.x > size.x )
1269 {
1270 orient = wxHORIZONTAL;
1271 pos = m_xScrollLines;
1272 }
1273 else if ( pt.y > size.y )
1274 {
1275 orient = wxVERTICAL;
1276 pos = m_yScrollLines;
1277 }
1278 else // this should be impossible
1279 {
1280 // but seems to happen sometimes under wxMSW - maybe it's a bug
1281 // there but for now just ignore it
1282
1283 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1284
1285 return;
1286 }
1287 }
1288
1289 // only start the auto scroll timer if the window can be scrolled in
1290 // this direction
1291 if ( !m_targetWindow->HasScrollbar(orient) )
1292 return;
1293
1294 #if wxUSE_TIMER
1295 delete m_timerAutoScroll;
1296 m_timerAutoScroll = new wxAutoScrollTimer
1297 (
1298 m_targetWindow, this,
1299 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1300 : wxEVT_SCROLLWIN_LINEDOWN,
1301 pos,
1302 orient
1303 );
1304 m_timerAutoScroll->Start(50); // FIXME: make configurable
1305 #else
1306 wxUnusedVar(pos);
1307 #endif
1308 }
1309 }
1310
1311 #if wxUSE_MOUSEWHEEL
1312
1313 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
1314 {
1315 m_wheelRotation += event.GetWheelRotation();
1316 int lines = m_wheelRotation / event.GetWheelDelta();
1317 m_wheelRotation -= lines * event.GetWheelDelta();
1318
1319 if (lines != 0)
1320 {
1321
1322 wxScrollWinEvent newEvent;
1323
1324 newEvent.SetPosition(0);
1325 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1326 newEvent.SetEventObject(m_win);
1327
1328 if (event.IsPageScroll())
1329 {
1330 if (lines > 0)
1331 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1332 else
1333 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1334
1335 m_win->GetEventHandler()->ProcessEvent(newEvent);
1336 }
1337 else
1338 {
1339 lines *= event.GetLinesPerAction();
1340 if (lines > 0)
1341 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1342 else
1343 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1344
1345 int times = abs(lines);
1346 for (; times > 0; times--)
1347 m_win->GetEventHandler()->ProcessEvent(newEvent);
1348 }
1349 }
1350 }
1351
1352 #endif // wxUSE_MOUSEWHEEL
1353
1354 void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event)
1355 {
1356 // this event should be processed by all windows in parenthood chain,
1357 // e.g. so that nested wxScrolledWindows work correctly
1358 event.Skip();
1359
1360 // find the immediate child under which the window receiving focus is:
1361 wxWindow *win = event.GetWindow();
1362 while ( win->GetParent() != m_targetWindow )
1363 {
1364 win = win->GetParent();
1365 wxCHECK_RET( win, "incorrectly sent wxChildFocusEvent - not our child" );
1366 }
1367
1368 // if the child is not fully visible, try to scroll it into view:
1369 int stepx, stepy;
1370 GetScrollPixelsPerUnit(&stepx, &stepy);
1371
1372 // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
1373 // because children' positions are already scrolled
1374 wxRect winrect(win->GetPosition(), win->GetSize());
1375 wxSize view(m_targetWindow->GetClientSize());
1376
1377 int startx, starty;
1378 GetViewStart(&startx, &starty);
1379
1380 // first in vertical direction:
1381 if ( stepy > 0 )
1382 {
1383 int diff = 0;
1384
1385 if ( winrect.GetTop() < 0 )
1386 {
1387 diff = winrect.GetTop();
1388 }
1389 else if ( winrect.GetBottom() > view.y )
1390 {
1391 diff = winrect.GetBottom() - view.y + 1;
1392 // round up to next scroll step if we can't get exact position,
1393 // so that the window is fully visible:
1394 diff += stepy - 1;
1395 }
1396
1397 starty = (starty * stepy + diff) / stepy;
1398 }
1399
1400 // then horizontal:
1401 if ( stepx > 0 )
1402 {
1403 int diff = 0;
1404
1405 if ( winrect.GetLeft() < 0 )
1406 {
1407 diff = winrect.GetLeft();
1408 }
1409 else if ( winrect.GetRight() > view.x )
1410 {
1411 diff = winrect.GetRight() - view.x + 1;
1412 // round up to next scroll step if we can't get exact position,
1413 // so that the window is fully visible:
1414 diff += stepx - 1;
1415 }
1416
1417 startx = (startx * stepx + diff) / stepx;
1418 }
1419
1420 Scroll(startx, starty);
1421 }
1422
1423 // ----------------------------------------------------------------------------
1424 // wxScrolledWindow implementation
1425 // ----------------------------------------------------------------------------
1426
1427 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
1428
1429 BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
1430 EVT_PAINT(wxScrolledWindow::OnPaint)
1431 END_EVENT_TABLE()
1432
1433 bool wxScrolledWindow::Create(wxWindow *parent,
1434 wxWindowID id,
1435 const wxPoint& pos,
1436 const wxSize& size,
1437 long style,
1438 const wxString& name)
1439 {
1440 m_targetWindow = this;
1441 #ifdef __WXMAC__
1442 MacSetClipChildren( true ) ;
1443 #endif
1444
1445 // by default, we're scrollable in both directions (but if one of the
1446 // styles is specified explicitly, we shouldn't add the other one
1447 // automatically)
1448 if ( !(style & (wxHSCROLL | wxVSCROLL)) )
1449 style |= wxHSCROLL | wxVSCROLL;
1450
1451 bool ok = wxPanel::Create(parent, id, pos, size, style, name);
1452
1453 return ok;
1454 }
1455
1456 wxScrolledWindow::~wxScrolledWindow()
1457 {
1458 }
1459
1460 void wxScrolledWindow::OnPaint(wxPaintEvent& event)
1461 {
1462 // the user code didn't really draw the window if we got here, so set this
1463 // flag to try to call OnDraw() later
1464 m_handler->ResetDrawnFlag();
1465
1466 event.Skip();
1467 }
1468
1469 #ifdef __WXMSW__
1470 WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
1471 WXWPARAM wParam,
1472 WXLPARAM lParam)
1473 {
1474 WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
1475
1476 #ifndef __WXWINCE__
1477 // we need to process arrows ourselves for scrolling
1478 if ( nMsg == WM_GETDLGCODE )
1479 {
1480 rc |= DLGC_WANTARROWS;
1481 }
1482 #endif
1483
1484 return rc;
1485 }
1486
1487 #endif // __WXMSW__