I keep running into situations where the old small default window size
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/palette.h"
37 #endif // wxUSE_PALETTE
38
39 #if wxUSE_ACCEL
40 #include "wx/accel.h"
41 #endif // wxUSE_ACCEL
42
43 #if wxUSE_ACCESSIBILITY
44 #include "wx/access.h"
45 #endif
46
47 // when building wxUniv/Foo we don't want the code for native menu use to be
48 // compiled in - it should only be used when building real wxFoo
49 #ifdef __WXUNIVERSAL__
50 #define wxUSE_MENUS_NATIVE 0
51 #else // __WXMSW__
52 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
53 #endif // __WXUNIVERSAL__/__WXMSW__
54
55 // ----------------------------------------------------------------------------
56 // forward declarations
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxCaret;
60 class WXDLLEXPORT wxControl;
61 class WXDLLEXPORT wxCursor;
62 class WXDLLEXPORT wxDC;
63 class WXDLLEXPORT wxDropTarget;
64 class WXDLLEXPORT wxItemResource;
65 class WXDLLEXPORT wxLayoutConstraints;
66 class WXDLLEXPORT wxResourceTable;
67 class WXDLLEXPORT wxSizer;
68 class WXDLLEXPORT wxToolTip;
69 class WXDLLEXPORT wxWindowBase;
70 class WXDLLEXPORT wxWindow;
71
72 #if wxUSE_ACCESSIBILITY
73 class WXDLLEXPORT wxAccessible;
74 #endif
75
76 // ----------------------------------------------------------------------------
77 // (pseudo)template list classes
78 // ----------------------------------------------------------------------------
79
80 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
81
82 // ----------------------------------------------------------------------------
83 // global variables
84 // ----------------------------------------------------------------------------
85
86 WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
87
88 // ----------------------------------------------------------------------------
89 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
90 // interface of this class.
91 //
92 // Event handler: windows have themselves as their event handlers by default,
93 // but their event handlers could be set to another object entirely. This
94 // separation can reduce the amount of derivation required, and allow
95 // alteration of a window's functionality (e.g. by a resource editor that
96 // temporarily switches event handlers).
97 // ----------------------------------------------------------------------------
98
99 // different window variants, on platforms like eg mac uses different rendering sizes
100
101 enum wxWindowVariant
102 {
103 wxWINDOW_VARIANT_DEFAULT, // Default size (usually == normal, may be set by a wxSystemOptions entry)
104 wxWINDOW_VARIANT_NORMAL, // Normal size
105 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
106 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
107 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
108 };
109
110 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
111 {
112 public:
113 // creating the window
114 // -------------------
115
116 // default ctor, initializes everything which can be initialized before
117 // Create()
118 wxWindowBase() ;
119
120 // pseudo ctor (can't be virtual, called from ctor)
121 bool CreateBase(wxWindowBase *parent,
122 wxWindowID winid,
123 const wxPoint& pos = wxDefaultPosition,
124 const wxSize& size = wxDefaultSize,
125 long style = 0,
126 const wxValidator& validator = wxDefaultValidator,
127 const wxString& name = wxPanelNameStr);
128
129 virtual ~wxWindowBase();
130
131 // deleting the window
132 // -------------------
133
134 // ask the window to close itself, return true if the event handler
135 // honoured our request
136 bool Close( bool force = false );
137
138 // the following functions delete the C++ objects (the window itself
139 // or its children) as well as the GUI windows and normally should
140 // never be used directly
141
142 // delete window unconditionally (dangerous!), returns true if ok
143 virtual bool Destroy();
144 // delete all children of this window, returns true if ok
145 bool DestroyChildren();
146
147 // is the window being deleted?
148 bool IsBeingDeleted() const { return m_isBeingDeleted; }
149
150 // window attributes
151 // -----------------
152
153 // NB: in future versions of wxWindows Set/GetTitle() will only work
154 // with the top level windows (such as dialogs and frames) and
155 // Set/GetLabel() only with the other ones (i.e. all controls).
156
157 // the title (or label, see below) of the window: the text which the
158 // window shows
159 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
160 virtual wxString GetTitle() const { return wxEmptyString; }
161
162 // label is just the same as the title (but for, e.g., buttons it
163 // makes more sense to speak about labels)
164 virtual void SetLabel(const wxString& label) { SetTitle(label); }
165 virtual wxString GetLabel() const { return GetTitle(); }
166
167 // the window name is used for ressource setting in X, it is not the
168 // same as the window title/label
169 virtual void SetName( const wxString &name ) { m_windowName = name; }
170 virtual wxString GetName() const { return m_windowName; }
171
172 // sets the window variant, calls internally DoSetVariant if variant has changed
173 void SetWindowVariant( wxWindowVariant variant ) ;
174 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
175
176
177 // window id uniquely identifies the window among its siblings unless
178 // it is -1 which means "don't care"
179 void SetId( wxWindowID winid ) { m_windowId = winid; }
180 wxWindowID GetId() const { return m_windowId; }
181
182 // generate a control id for the controls which were not given one by
183 // user
184 static int NewControlId() { return --ms_lastControlId; }
185 // get the id of the control following the one with the given
186 // (autogenerated) id
187 static int NextControlId(int winid) { return winid - 1; }
188 // get the id of the control preceding the one with the given
189 // (autogenerated) id
190 static int PrevControlId(int winid) { return winid + 1; }
191
192 // moving/resizing
193 // ---------------
194
195 // set the window size and/or position
196 void SetSize( int x, int y, int width, int height,
197 int sizeFlags = wxSIZE_AUTO )
198 { DoSetSize(x, y, width, height, sizeFlags); }
199
200 void SetSize( int width, int height )
201 { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
202
203 void SetSize( const wxSize& size )
204 { SetSize( size.x, size.y); }
205
206 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
207 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
208
209 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
210 { DoSetSize(x, y, -1, -1, flags); }
211
212 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
213 { Move(pt.x, pt.y, flags); }
214
215 // Z-order
216 virtual void Raise() = 0;
217 virtual void Lower() = 0;
218
219 // client size is the size of area available for subwindows
220 void SetClientSize( int width, int height )
221 { DoSetClientSize(width, height); }
222
223 void SetClientSize( const wxSize& size )
224 { DoSetClientSize(size.x, size.y); }
225
226 void SetClientSize(const wxRect& rect)
227 { SetClientSize( rect.width, rect.height ); }
228
229 // get the window position and/or size (pointers may be NULL)
230 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
231 wxPoint GetPosition() const
232 {
233 int w, h;
234 DoGetPosition(&w, &h);
235
236 return wxPoint(w, h);
237 }
238
239 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
240
241 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
242 wxSize GetSize() const
243 {
244 int w, h;
245 DoGetSize(& w, & h);
246 return wxSize(w, h);
247 }
248
249 wxRect GetRect() const
250 {
251 int x, y, w, h;
252 GetPosition(& x, & y);
253 GetSize(& w, & h);
254
255 return wxRect(x, y, w, h);
256 }
257
258 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
259 wxSize GetClientSize() const
260 {
261 int w, h;
262 DoGetClientSize(& w, & h);
263
264 return wxSize(w, h);
265 }
266
267 // get the origin of the client area of the window relative to the
268 // window top left corner (the client area may be shifted because of
269 // the borders, scrollbars, other decorations...)
270 virtual wxPoint GetClientAreaOrigin() const;
271
272 // get the client rectangle in window (i.e. client) coordinates
273 wxRect GetClientRect() const
274 {
275 return wxRect(GetClientAreaOrigin(), GetClientSize());
276 }
277
278 // get the size best suited for the window (in fact, minimal
279 // acceptable size using which it will still look "nice")
280 wxSize GetBestSize() const { return DoGetBestSize(); }
281 void GetBestSize(int *w, int *h) const
282 {
283 wxSize s = DoGetBestSize();
284 if ( w )
285 *w = s.x;
286 if ( h )
287 *h = s.y;
288 }
289
290 // There are times (and windows) where 'Best' size and 'Min' size
291 // are vastly out of sync. This should be remedied somehow, but in
292 // the meantime, this method will return the larger of BestSize
293 // (the window's smallest legible size), and any user specified
294 // MinSize hint.
295 wxSize GetAdjustedBestSize() const
296 {
297 wxSize s( DoGetBestSize() );
298 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
299 }
300
301 // the generic centre function - centers the window on parent by`
302 // default or on screen if it doesn't have parent or
303 // wxCENTER_ON_SCREEN flag is given
304 void Centre( int direction = wxBOTH );
305 void Center( int direction = wxBOTH ) { Centre(direction); }
306
307 // centre on screen (only works for top level windows)
308 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
309 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
310
311 // centre with respect to the the parent window
312 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
313 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
314
315 // set window size to wrap around its children
316 virtual void Fit();
317
318 // set virtual size to satisfy children
319 virtual void FitInside();
320
321 // set min/max size of the window
322 virtual void SetSizeHints( int minW, int minH,
323 int maxW = -1, int maxH = -1,
324 int incW = -1, int incH = -1 );
325
326 virtual void SetVirtualSizeHints( int minW, int minH,
327 int maxW = -1, int maxH = -1 );
328
329 virtual int GetMinWidth() const { return m_minWidth; }
330 virtual int GetMinHeight() const { return m_minHeight; }
331 int GetMaxWidth() const { return m_maxWidth; }
332 int GetMaxHeight() const { return m_maxHeight; }
333
334 // Override this method to control the values given to Sizers etc.
335 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
336
337 // Methods for accessing the virtual size of a window. For most
338 // windows this is just the client area of the window, but for
339 // some like scrolled windows it is more or less independent of
340 // the screen window size. You may override the DoXXXVirtual
341 // methods below for classes where that is is the case.
342
343 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
344 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
345
346 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
347 void GetVirtualSize( int *x, int *y ) const
348 {
349 wxSize s( DoGetVirtualSize() );
350
351 if( x )
352 *x = s.GetWidth();
353 if( y )
354 *y = s.GetHeight();
355 }
356
357 // Override these methods for windows that have a virtual size
358 // independent of their client size. eg. the virtual area of a
359 // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
360
361 virtual void DoSetVirtualSize( int x, int y );
362 virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
363
364 // Return the largest of ClientSize and BestSize (as determined
365 // by a sizer, interior children, or other means)
366
367 virtual wxSize GetBestVirtualSize() const
368 {
369 wxSize client( GetClientSize() );
370 wxSize best( GetBestSize() );
371
372 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
373 }
374
375 // window state
376 // ------------
377
378 // returns true if window was shown/hidden, false if the nothing was
379 // done (window was already shown/hidden)
380 virtual bool Show( bool show = true );
381 bool Hide() { return Show(false); }
382
383 // returns true if window was enabled/disabled, false if nothing done
384 virtual bool Enable( bool enable = true );
385 bool Disable() { return Enable(false); }
386
387 bool IsShown() const { return m_isShown; }
388 bool IsEnabled() const { return m_isEnabled; }
389
390 // get/set window style (setting style won't update the window and so
391 // is only useful for internal usage)
392 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
393 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
394
395 // just some (somewhat shorter) synonims
396 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
397 long GetWindowStyle() const { return GetWindowStyleFlag(); }
398
399 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
400 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
401
402 // extra style: the less often used style bits which can't be set with
403 // SetWindowStyleFlag()
404 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
405 long GetExtraStyle() const { return m_exStyle; }
406
407 // make the window modal (all other windows unresponsive)
408 virtual void MakeModal(bool modal = true);
409
410 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
411 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
412
413 // Returns true if this class should have the background colour
414 // changed to match the parent window's theme. For example when a
415 // page is added to a notebook it and it's children may need to have
416 // the colours adjusted depending on the current theme settings, but
417 // not all windows/controls can do this without looking wrong.
418 virtual void ApplyParentThemeBackground(const wxColour& WXUNUSED(bg))
419 { /* do nothing */ }
420
421 // returns true if this window should inherit its parent colours on
422 // creation
423 virtual bool ShouldInheritColours() const { return false; }
424
425
426 // focus and keyboard handling
427 // ---------------------------
428
429 // set focus to this window
430 virtual void SetFocus() = 0;
431
432 // set focus to this window as the result of a keyboard action
433 virtual void SetFocusFromKbd() { SetFocus(); }
434
435 // return the window which currently has the focus or NULL
436 static wxWindow *FindFocus() /* = 0: implement in derived classes */;
437
438 // can this window have focus?
439 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
440
441 // can this window be given focus by keyboard navigation? if not, the
442 // only way to give it focus (provided it accepts it at all) is to
443 // click it
444 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
445
446 // NB: these methods really don't belong here but with the current
447 // class hierarchy there is no other place for them :-(
448
449 // get the default child of this parent, i.e. the one which is
450 // activated by pressing <Enter>
451 virtual wxWindow *GetDefaultItem() const { return NULL; }
452
453 // set this child as default, return the old default
454 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
455 { return NULL; }
456
457 // set this child as temporary default
458 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
459
460 // parent/children relations
461 // -------------------------
462
463 // get the list of children
464 const wxWindowList& GetChildren() const { return m_children; }
465 wxWindowList& GetChildren() { return m_children; }
466
467 // needed just for extended runtime
468 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
469
470 // get the parent or the parent of the parent
471 wxWindow *GetParent() const { return m_parent; }
472 inline wxWindow *GetGrandParent() const;
473
474 // is this window a top level one?
475 virtual bool IsTopLevel() const;
476
477 // it doesn't really change parent, use ReParent() instead
478 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
479 // change the real parent of this window, return true if the parent
480 // was changed, false otherwise (error or newParent == oldParent)
481 virtual bool Reparent( wxWindowBase *newParent );
482
483 // implementation mostly
484 virtual void AddChild( wxWindowBase *child );
485 virtual void RemoveChild( wxWindowBase *child );
486
487 // looking for windows
488 // -------------------
489
490 // find window among the descendants of this one either by id or by
491 // name (return NULL if not found)
492 wxWindow *FindWindow( long winid );
493 wxWindow *FindWindow( const wxString& name );
494
495 // Find a window among any window (all return NULL if not found)
496 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
497 static wxWindow *FindWindowByName( const wxString& name,
498 const wxWindow *parent = NULL );
499 static wxWindow *FindWindowByLabel( const wxString& label,
500 const wxWindow *parent = NULL );
501
502 // event handler stuff
503 // -------------------
504
505 // get the current event handler
506 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
507
508 // replace the event handler (allows to completely subclass the
509 // window)
510 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
511
512 // push/pop event handler: allows to chain a custom event handler to
513 // alreasy existing ones
514 void PushEventHandler( wxEvtHandler *handler );
515 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
516
517 // find the given handler in the event handler chain and remove (but
518 // not delete) it from the event handler chain, return true if it was
519 // found and false otherwise (this also results in an assert failure so
520 // this function should only be called when the handler is supposed to
521 // be there)
522 bool RemoveEventHandler(wxEvtHandler *handler);
523
524 // validators
525 // ----------
526
527 #if wxUSE_VALIDATORS
528 // a window may have an associated validator which is used to control
529 // user input
530 virtual void SetValidator( const wxValidator &validator );
531 virtual wxValidator *GetValidator() { return m_windowValidator; }
532 #endif // wxUSE_VALIDATORS
533
534
535 // dialog oriented functions
536 // -------------------------
537
538 // validate the correctness of input, return true if ok
539 virtual bool Validate();
540
541 // transfer data between internal and GUI representations
542 virtual bool TransferDataToWindow();
543 virtual bool TransferDataFromWindow();
544
545 virtual void InitDialog();
546
547 #if wxUSE_ACCEL
548 // accelerators
549 // ------------
550 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
551 { m_acceleratorTable = accel; }
552 wxAcceleratorTable *GetAcceleratorTable()
553 { return &m_acceleratorTable; }
554
555 #endif // wxUSE_ACCEL
556
557 #if wxUSE_HOTKEY
558 // hot keys (system wide accelerators)
559 // -----------------------------------
560
561 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
562 virtual bool UnregisterHotKey(int hotkeyId);
563 #endif // wxUSE_HOTKEY
564
565
566 // dialog units translations
567 // -------------------------
568
569 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
570 wxPoint ConvertDialogToPixels( const wxPoint& pt );
571 wxSize ConvertPixelsToDialog( const wxSize& sz )
572 {
573 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
574
575 return wxSize(pt.x, pt.y);
576 }
577
578 wxSize ConvertDialogToPixels( const wxSize& sz )
579 {
580 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
581
582 return wxSize(pt.x, pt.y);
583 }
584
585 // mouse functions
586 // ---------------
587
588 // move the mouse to the specified position
589 virtual void WarpPointer(int x, int y) = 0;
590
591 // start or end mouse capture, these functions maintain the stack of
592 // windows having captured the mouse and after calling ReleaseMouse()
593 // the mouse is not released but returns to the window which had had
594 // captured it previously (if any)
595 void CaptureMouse();
596 void ReleaseMouse();
597
598 // get the window which currently captures the mouse or NULL
599 static wxWindow *GetCapture();
600
601 // does this window have the capture?
602 virtual bool HasCapture() const
603 { return (wxWindow *)this == GetCapture(); }
604
605 // painting the window
606 // -------------------
607
608 // mark the specified rectangle (or the whole window) as "dirty" so it
609 // will be repainted
610 virtual void Refresh( bool eraseBackground = true,
611 const wxRect *rect = (const wxRect *) NULL ) = 0;
612
613 // a less awkward wrapper for Refresh
614 void RefreshRect(const wxRect& rect) { Refresh(true, &rect); }
615
616 // repaint all invalid areas of the window immediately
617 virtual void Update() { }
618
619 // clear the window background
620 virtual void ClearBackground();
621
622 // freeze the window: don't redraw it until it is thawed
623 virtual void Freeze() { }
624
625 // thaw the window: redraw it after it had been frozen
626 virtual void Thaw() { }
627
628 // adjust DC for drawing on this window
629 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
630
631 // the update region of the window contains the areas which must be
632 // repainted by the program
633 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
634 wxRegion& GetUpdateRegion() { return m_updateRegion; }
635
636 // get the update rectangleregion bounding box in client coords
637 wxRect GetUpdateClientRect() const;
638
639 // these functions verify whether the given point/rectangle belongs to
640 // (or at least intersects with) the update region
641 bool IsExposed( int x, int y ) const;
642 bool IsExposed( int x, int y, int w, int h ) const;
643
644 bool IsExposed( const wxPoint& pt ) const
645 { return IsExposed(pt.x, pt.y); }
646 bool IsExposed( const wxRect& rect ) const
647 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
648
649 // colours, fonts and cursors
650 // --------------------------
651
652 // set/retrieve the window colours (system defaults are used by
653 // default): Set functions return true if colour was changed
654 virtual bool SetBackgroundColour( const wxColour &colour );
655 virtual bool SetForegroundColour( const wxColour &colour );
656
657 wxColour GetBackgroundColour() const { return m_backgroundColour; }
658 wxColour GetForegroundColour() const { return m_foregroundColour; }
659
660 // set/retrieve the cursor for this window (SetCursor() returns true
661 // if the cursor was really changed)
662 virtual bool SetCursor( const wxCursor &cursor );
663 const wxCursor& GetCursor() const { return m_cursor; }
664 wxCursor& GetCursor() { return m_cursor; }
665
666 // set/retrieve the font for the window (SetFont() returns true if the
667 // font really changed)
668 virtual bool SetFont( const wxFont &font ) = 0;
669 const wxFont& GetFont() const { return m_font; }
670 wxFont& GetFont() { return m_font; }
671
672 #if wxUSE_CARET
673 // associate a caret with the window
674 void SetCaret(wxCaret *caret);
675 // get the current caret (may be NULL)
676 wxCaret *GetCaret() const { return m_caret; }
677 #endif // wxUSE_CARET
678
679 // get the (average) character size for the current font
680 virtual int GetCharHeight() const = 0;
681 virtual int GetCharWidth() const = 0;
682
683 // get the width/height/... of the text using current or specified
684 // font
685 virtual void GetTextExtent(const wxString& string,
686 int *x, int *y,
687 int *descent = (int *) NULL,
688 int *externalLeading = (int *) NULL,
689 const wxFont *theFont = (const wxFont *) NULL)
690 const = 0;
691
692 // client <-> screen coords
693 // ------------------------
694
695 // translate to/from screen/client coordinates (pointers may be NULL)
696 void ClientToScreen( int *x, int *y ) const
697 { DoClientToScreen(x, y); }
698 void ScreenToClient( int *x, int *y ) const
699 { DoScreenToClient(x, y); }
700
701 // wxPoint interface to do the same thing
702 wxPoint ClientToScreen(const wxPoint& pt) const
703 {
704 int x = pt.x, y = pt.y;
705 DoClientToScreen(&x, &y);
706
707 return wxPoint(x, y);
708 }
709
710 wxPoint ScreenToClient(const wxPoint& pt) const
711 {
712 int x = pt.x, y = pt.y;
713 DoScreenToClient(&x, &y);
714
715 return wxPoint(x, y);
716 }
717
718 // test where the given (in client coords) point lies
719 wxHitTest HitTest(wxCoord x, wxCoord y) const
720 { return DoHitTest(x, y); }
721
722 wxHitTest HitTest(const wxPoint& pt) const
723 { return DoHitTest(pt.x, pt.y); }
724
725 // misc
726 // ----
727
728 // get the window border style from the given flags: this is different from
729 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
730 // translate wxBORDER_DEFAULT to something reasonable
731 wxBorder GetBorder(long flags) const;
732
733 // get border for the flags of this window
734 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
735
736 // send wxUpdateUIEvents to this window, and children if recurse is true
737 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
738
739 // do the window-specific processing after processing the update event
740 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
741
742 #if wxUSE_MENUS
743 bool PopupMenu( wxMenu *menu, const wxPoint& pos )
744 { return DoPopupMenu(menu, pos.x, pos.y); }
745 bool PopupMenu( wxMenu *menu, int x, int y )
746 { return DoPopupMenu(menu, x, y); }
747 #endif // wxUSE_MENUS
748
749 // scrollbars
750 // ----------
751
752 // does the window have the scrollbar for this orientation?
753 bool HasScrollbar(int orient) const
754 {
755 return (m_windowStyle &
756 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
757 }
758
759 // configure the window scrollbars
760 virtual void SetScrollbar( int orient,
761 int pos,
762 int thumbvisible,
763 int range,
764 bool refresh = true ) = 0;
765 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
766 virtual int GetScrollPos( int orient ) const = 0;
767 virtual int GetScrollThumb( int orient ) const = 0;
768 virtual int GetScrollRange( int orient ) const = 0;
769
770 // scroll window to the specified position
771 virtual void ScrollWindow( int dx, int dy,
772 const wxRect* rect = (wxRect *) NULL ) = 0;
773
774 // scrolls window by line/page: note that not all controls support this
775 //
776 // return true if the position changed, false otherwise
777 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
778 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
779
780 // convenient wrappers for ScrollLines/Pages
781 bool LineUp() { return ScrollLines(-1); }
782 bool LineDown() { return ScrollLines(1); }
783 bool PageUp() { return ScrollPages(-1); }
784 bool PageDown() { return ScrollPages(1); }
785
786 // context-sensitive help
787 // ----------------------
788
789 // these are the convenience functions wrapping wxHelpProvider methods
790
791 #if wxUSE_HELP
792 // associate this help text with this window
793 void SetHelpText(const wxString& text);
794 // associate this help text with all windows with the same id as this
795 // one
796 void SetHelpTextForId(const wxString& text);
797 // get the help string associated with this window (may be empty)
798 wxString GetHelpText() const;
799 #endif // wxUSE_HELP
800
801 // tooltips
802 // --------
803
804 #if wxUSE_TOOLTIPS
805 // the easiest way to set a tooltip for a window is to use this method
806 void SetToolTip( const wxString &tip );
807 // attach a tooltip to the window
808 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
809 // get the associated tooltip or NULL if none
810 wxToolTip* GetToolTip() const { return m_tooltip; }
811 wxString GetToolTipText() const ;
812 #endif // wxUSE_TOOLTIPS
813
814 // drag and drop
815 // -------------
816 #if wxUSE_DRAG_AND_DROP
817 // set/retrieve the drop target associated with this window (may be
818 // NULL; it's owned by the window and will be deleted by it)
819 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
820 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
821 #endif // wxUSE_DRAG_AND_DROP
822
823 // constraints and sizers
824 // ----------------------
825 #if wxUSE_CONSTRAINTS
826 // set the constraints for this window or retrieve them (may be NULL)
827 void SetConstraints( wxLayoutConstraints *constraints );
828 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
829
830 // implementation only
831 void UnsetConstraints(wxLayoutConstraints *c);
832 wxWindowList *GetConstraintsInvolvedIn() const
833 { return m_constraintsInvolvedIn; }
834 void AddConstraintReference(wxWindowBase *otherWin);
835 void RemoveConstraintReference(wxWindowBase *otherWin);
836 void DeleteRelatedConstraints();
837 void ResetConstraints();
838
839 // these methods may be overriden for special layout algorithms
840 virtual void SetConstraintSizes(bool recurse = true);
841 virtual bool LayoutPhase1(int *noChanges);
842 virtual bool LayoutPhase2(int *noChanges);
843 virtual bool DoPhase(int phase);
844
845 // these methods are virtual but normally won't be overridden
846 virtual void SetSizeConstraint(int x, int y, int w, int h);
847 virtual void MoveConstraint(int x, int y);
848 virtual void GetSizeConstraint(int *w, int *h) const ;
849 virtual void GetClientSizeConstraint(int *w, int *h) const ;
850 virtual void GetPositionConstraint(int *x, int *y) const ;
851
852 #endif // wxUSE_CONSTRAINTS
853
854 // when using constraints or sizers, it makes sense to update
855 // children positions automatically whenever the window is resized
856 // - this is done if autoLayout is on
857 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
858 bool GetAutoLayout() const { return m_autoLayout; }
859
860 // lay out the window and its children
861 virtual bool Layout();
862
863 // sizers
864 void SetSizer(wxSizer *sizer, bool deleteOld = true );
865 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
866
867 wxSizer *GetSizer() const { return m_windowSizer; }
868
869 // Track if this window is a member of a sizer
870 void SetContainingSizer(wxSizer* sizer)
871 {
872 // adding a window to a sizer twice is going to result in fatal and
873 // hard to debug problems later because when deleting the second
874 // associated wxSizerItem we're going to dereference a dangling
875 // pointer; so try to detect this as early as possible
876 wxASSERT_MSG( !sizer || m_containingSizer != sizer,
877 _T("Adding a window to the same sizer twice?") );
878
879 m_containingSizer = sizer;
880 }
881 wxSizer *GetContainingSizer() const { return m_containingSizer; }
882
883 // accessibility
884 // ----------------------
885 #if wxUSE_ACCESSIBILITY
886 // Override to create a specific accessible object.
887 virtual wxAccessible* CreateAccessible();
888
889 // Sets the accessible object.
890 void SetAccessible(wxAccessible* accessible) ;
891
892 // Returns the accessible object.
893 wxAccessible* GetAccessible() { return m_accessible; };
894
895 // Returns the accessible object, creating if necessary.
896 wxAccessible* GetOrCreateAccessible() ;
897 #endif
898
899 // implementation
900 // --------------
901
902 // event handlers
903 void OnSysColourChanged( wxSysColourChangedEvent& event );
904 void OnInitDialog( wxInitDialogEvent &event );
905 void OnMiddleClick( wxMouseEvent& event );
906 #if wxUSE_HELP
907 void OnHelp(wxHelpEvent& event);
908 #endif // wxUSE_HELP
909
910 // virtual function for implementing internal idle
911 // behaviour
912 virtual void OnInternalIdle() {}
913
914 // call internal idle recursively
915 // void ProcessInternalIdle() ;
916
917 // get the handle of the window for the underlying window system: this
918 // is only used for wxWin itself or for user code which wants to call
919 // platform-specific APIs
920 virtual WXWidget GetHandle() const = 0;
921
922 #if wxUSE_PALETTE
923 // Store the palette used by DCs in wxWindow so that the dcs can share
924 // a palette. And we can respond to palette messages.
925 wxPalette GetPalette() const { return m_palette; }
926
927 // When palette is changed tell the DC to set the system palette to the
928 // new one.
929 void SetPalette(const wxPalette& pal);
930
931 // return true if we have a specific palette
932 bool HasCustomPalette() const { return m_hasCustomPalette; }
933
934 // return the first parent window with a custom palette or NULL
935 wxWindow *GetAncestorWithCustomPalette() const;
936 #endif // wxUSE_PALETTE
937
938 protected:
939 // event handling specific to wxWindow
940 virtual bool TryValidator(wxEvent& event);
941 virtual bool TryParent(wxEvent& event);
942
943
944 #if wxUSE_CONSTRAINTS
945 // satisfy the constraints for the windows but don't set the window sizes
946 void SatisfyConstraints();
947 #endif // wxUSE_CONSTRAINTS
948
949 // Send the wxWindowDestroyEvent
950 void SendDestroyEvent();
951
952 // the window id - a number which uniquely identifies a window among
953 // its siblings unless it is -1
954 wxWindowID m_windowId;
955
956 // the parent window of this window (or NULL) and the list of the children
957 // of this window
958 wxWindow *m_parent;
959 wxWindowList m_children;
960
961 // the minimal allowed size for the window (no minimal size if variable(s)
962 // contain(s) -1)
963 int m_minWidth,
964 m_minHeight,
965 m_maxWidth,
966 m_maxHeight;
967
968 // event handler for this window: usually is just 'this' but may be
969 // changed with SetEventHandler()
970 wxEvtHandler *m_eventHandler;
971
972 #if wxUSE_VALIDATORS
973 // associated validator or NULL if none
974 wxValidator *m_windowValidator;
975 #endif // wxUSE_VALIDATORS
976
977 #if wxUSE_DRAG_AND_DROP
978 wxDropTarget *m_dropTarget;
979 #endif // wxUSE_DRAG_AND_DROP
980
981 // visual window attributes
982 wxCursor m_cursor;
983 wxFont m_font;
984 wxColour m_backgroundColour, m_foregroundColour;
985
986 #if wxUSE_CARET
987 wxCaret *m_caret;
988 #endif // wxUSE_CARET
989
990 // the region which should be repainted in response to paint event
991 wxRegion m_updateRegion;
992
993 #if wxUSE_ACCEL
994 // the accelerator table for the window which translates key strokes into
995 // command events
996 wxAcceleratorTable m_acceleratorTable;
997 #endif // wxUSE_ACCEL
998
999 // the tooltip for this window (may be NULL)
1000 #if wxUSE_TOOLTIPS
1001 wxToolTip *m_tooltip;
1002 #endif // wxUSE_TOOLTIPS
1003
1004 // constraints and sizers
1005 #if wxUSE_CONSTRAINTS
1006 // the constraints for this window or NULL
1007 wxLayoutConstraints *m_constraints;
1008
1009 // constraints this window is involved in
1010 wxWindowList *m_constraintsInvolvedIn;
1011 #endif // wxUSE_CONSTRAINTS
1012
1013 // this window's sizer
1014 wxSizer *m_windowSizer;
1015
1016 // The sizer this window is a member of, if any
1017 wxSizer *m_containingSizer;
1018
1019 // Layout() window automatically when its size changes?
1020 bool m_autoLayout:1;
1021
1022 // window state
1023 bool m_isShown:1;
1024 bool m_isEnabled:1;
1025 bool m_isBeingDeleted:1;
1026
1027 // was the window colours/font explicitly changed by user?
1028 bool m_hasBgCol:1;
1029 bool m_hasFgCol:1;
1030 bool m_hasFont:1;
1031
1032 // window attributes
1033 long m_windowStyle,
1034 m_exStyle;
1035 wxString m_windowName;
1036 bool m_themeEnabled;
1037
1038 #if wxUSE_PALETTE
1039 wxPalette m_palette;
1040 bool m_hasCustomPalette;
1041 #endif // wxUSE_PALETTE
1042
1043 #if wxUSE_ACCESSIBILITY
1044 wxAccessible* m_accessible;
1045 #endif
1046 // Virtual size (scrolling)
1047 wxSize m_virtualSize;
1048
1049 int m_minVirtualWidth; // VirtualSizeHints
1050 int m_minVirtualHeight;
1051 int m_maxVirtualWidth;
1052 int m_maxVirtualHeight;
1053
1054 wxWindowVariant m_windowVariant ;
1055
1056 // override this to change the default (i.e. used when no style is
1057 // specified) border for the window class
1058 virtual wxBorder GetDefaultBorder() const;
1059
1060 // Get the default size for the new window if no explicit size given. If
1061 // there are better default sizes then these can be changed, just as long
1062 // as they are not too small for TLWs.
1063 static int WidthDefault(int w) { return w == -1 ? 20 : w; }
1064 static int HeightDefault(int h) { return h == -1 ? 20 : h; }
1065
1066 // set the best size for the control if the default size was given:
1067 // replaces the fields of size == -1 with the best values for them and
1068 // calls SetSize() if needed
1069 //
1070 // This function is rather unfortunately named.. it's really just a
1071 // smarter SetSize / convenience function for expanding wxDefaultSize.
1072 // Note that it does not influence the value returned by GetBestSize
1073 // at all.
1074 void SetBestSize(const wxSize& size)
1075 {
1076 // the size only needs to be changed if the current size is incomplete,
1077 // i.e. one of the components was specified as default -- so if both
1078 // were given, simply don't do anything
1079 if ( size.x == -1 || size.y == -1 )
1080 {
1081 wxSize sizeBest = DoGetBestSize();
1082 if ( size.x != -1 )
1083 sizeBest.x = size.x;
1084 if ( size.y != -1 )
1085 sizeBest.y = size.y;
1086
1087 SetSize(sizeBest);
1088 }
1089 }
1090
1091 // more pure virtual functions
1092 // ---------------------------
1093
1094 // NB: we must have DoSomething() function when Something() is an overloaded
1095 // method: indeed, we can't just have "virtual Something()" in case when
1096 // the function is overloaded because then we'd have to make virtual all
1097 // the variants (otherwise only the virtual function may be called on a
1098 // pointer to derived class according to C++ rules) which is, in
1099 // general, absolutely not needed. So instead we implement all
1100 // overloaded Something()s in terms of DoSomething() which will be the
1101 // only one to be virtual.
1102
1103 // coordinates translation
1104 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1105 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1106
1107 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1108
1109 // capture/release the mouse, used by Capture/ReleaseMouse()
1110 virtual void DoCaptureMouse() = 0;
1111 virtual void DoReleaseMouse() = 0;
1112
1113 // retrieve the position/size of the window
1114 virtual void DoGetPosition( int *x, int *y ) const = 0;
1115 virtual void DoGetSize( int *width, int *height ) const = 0;
1116 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1117
1118 // get the size which best suits the window: for a control, it would be
1119 // the minimal size which doesn't truncate the control, for a panel - the
1120 // same size as it would have after a call to Fit()
1121 virtual wxSize DoGetBestSize() const;
1122
1123 // this is the virtual function to be overriden in any derived class which
1124 // wants to change how SetSize() or Move() works - it is called by all
1125 // versions of these functions in the base class
1126 virtual void DoSetSize(int x, int y,
1127 int width, int height,
1128 int sizeFlags = wxSIZE_AUTO) = 0;
1129
1130 // same as DoSetSize() for the client size
1131 virtual void DoSetClientSize(int width, int height) = 0;
1132
1133 // move the window to the specified location and resize it: this is called
1134 // from both DoSetSize() and DoSetClientSize() and would usually just
1135 // reposition this window except for composite controls which will want to
1136 // arrange themselves inside the given rectangle
1137 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1138
1139 #if wxUSE_TOOLTIPS
1140 virtual void DoSetToolTip( wxToolTip *tip );
1141 #endif // wxUSE_TOOLTIPS
1142
1143 #if wxUSE_MENUS
1144 virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
1145 #endif // wxUSE_MENUS
1146
1147 // Makes an adjustment to the window position to make it relative to the
1148 // parents client area, e.g. if the parent is a frame with a toolbar, its
1149 // (0, 0) is just below the toolbar
1150 virtual void AdjustForParentClientOrigin(int& x, int& y,
1151 int sizeFlags = 0) const;
1152
1153 // implements the window variants
1154 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1155
1156 private:
1157
1158 // contains the last id generated by NewControlId
1159 static int ms_lastControlId;
1160
1161 // the stack of windows which have captured the mouse
1162 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1163
1164 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1165 DECLARE_NO_COPY_CLASS(wxWindowBase)
1166 DECLARE_EVENT_TABLE()
1167 };
1168
1169 // ----------------------------------------------------------------------------
1170 // now include the declaration of wxWindow class
1171 // ----------------------------------------------------------------------------
1172
1173 // include the declaration of the platform-specific class
1174 #if defined(__WXMSW__)
1175 #ifdef __WXUNIVERSAL__
1176 #define wxWindowNative wxWindowMSW
1177 #else // !wxUniv
1178 #define wxWindowMSW wxWindow
1179 #endif // wxUniv/!wxUniv
1180 #include "wx/msw/window.h"
1181 #elif defined(__WXMOTIF__)
1182 #include "wx/motif/window.h"
1183 #elif defined(__WXGTK__)
1184 #ifdef __WXUNIVERSAL__
1185 #define wxWindowNative wxWindowGTK
1186 #else // !wxUniv
1187 #define wxWindowGTK wxWindow
1188 #endif // wxUniv
1189 #include "wx/gtk/window.h"
1190 #elif defined(__WXX11__)
1191 #ifdef __WXUNIVERSAL__
1192 #define wxWindowNative wxWindowX11
1193 #else // !wxUniv
1194 #define wxWindowX11 wxWindow
1195 #endif // wxUniv
1196 #include "wx/x11/window.h"
1197 #elif defined(__WXMGL__)
1198 #ifdef __WXUNIVERSAL__
1199 #define wxWindowNative wxWindowMGL
1200 #else // !wxUniv
1201 #define wxWindowMGL wxWindow
1202 #endif // wxUniv
1203 #include "wx/mgl/window.h"
1204 #elif defined(__WXMAC__)
1205 #ifdef __WXUNIVERSAL__
1206 #define wxWindowNative wxWindowMac
1207 #else // !wxUniv
1208 #define wxWindowMac wxWindow
1209 #endif // wxUniv
1210 #include "wx/mac/window.h"
1211 #elif defined(__WXCOCOA__)
1212 #ifdef __WXUNIVERSAL__
1213 #define wxWindowNative wxWindowCocoa
1214 #else // !wxUniv
1215 #define wxWindowCocoa wxWindow
1216 #endif // wxUniv
1217 #include "wx/cocoa/window.h"
1218 #elif defined(__WXPM__)
1219 #ifdef __WXUNIVERSAL__
1220 #define wxWindowNative wxWindowOS2
1221 #else // !wxUniv
1222 #define wxWindowOS2 wxWindow
1223 #endif // wxUniv/!wxUniv
1224 #include "wx/os2/window.h"
1225 #endif
1226
1227 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1228 // for the native ports we already have defined it above
1229 #if defined(__WXUNIVERSAL__)
1230 #ifndef wxWindowNative
1231 #error "wxWindowNative must be defined above!"
1232 #endif
1233
1234 #include "wx/univ/window.h"
1235 #endif // wxUniv
1236
1237 // ----------------------------------------------------------------------------
1238 // inline functions which couldn't be declared in the class body because of
1239 // forward dependencies
1240 // ----------------------------------------------------------------------------
1241
1242 inline wxWindow *wxWindowBase::GetGrandParent() const
1243 {
1244 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1245 }
1246
1247 // ----------------------------------------------------------------------------
1248 // global functions
1249 // ----------------------------------------------------------------------------
1250
1251 // Find the wxWindow at the current mouse position, also returning the mouse
1252 // position.
1253 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1254
1255 // Get the current mouse position.
1256 WXDLLEXPORT extern wxPoint wxGetMousePosition();
1257
1258 // get the currently active window of this application or NULL
1259 WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
1260
1261 // get the (first) top level parent window
1262 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1263
1264 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1265 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1266
1267 #if wxUSE_ACCESSIBILITY
1268 // ----------------------------------------------------------------------------
1269 // accessible object for windows
1270 // ----------------------------------------------------------------------------
1271
1272 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1273 {
1274 public:
1275 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1276 virtual ~wxWindowAccessible() {};
1277
1278 // Overridables
1279
1280 // Can return either a child object, or an integer
1281 // representing the child element, starting from 1.
1282 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1283
1284 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1285 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1286
1287 // Navigates from fromId to toId/toObject.
1288 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1289 int* toId, wxAccessible** toObject);
1290
1291 // Gets the name of the specified object.
1292 virtual wxAccStatus GetName(int childId, wxString* name);
1293
1294 // Gets the number of children.
1295 virtual wxAccStatus GetChildCount(int* childCount);
1296
1297 // Gets the specified child (starting from 1).
1298 // If *child is NULL and return value is wxACC_OK,
1299 // this means that the child is a simple element and
1300 // not an accessible object.
1301 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1302
1303 // Gets the parent, or NULL.
1304 virtual wxAccStatus GetParent(wxAccessible** parent);
1305
1306 // Performs the default action. childId is 0 (the action for this object)
1307 // or > 0 (the action for a child).
1308 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1309 // window (e.g. an edit control).
1310 virtual wxAccStatus DoDefaultAction(int childId);
1311
1312 // Gets the default action for this object (0) or > 0 (the action for a child).
1313 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1314 // string if there is no action.
1315 // The retrieved string describes the action that is performed on an object,
1316 // not what the object does as a result. For example, a toolbar button that prints
1317 // a document has a default action of "Press" rather than "Prints the current document."
1318 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1319
1320 // Returns the description for this object or a child.
1321 virtual wxAccStatus GetDescription(int childId, wxString* description);
1322
1323 // Returns help text for this object or a child, similar to tooltip text.
1324 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1325
1326 // Returns the keyboard shortcut for this object or child.
1327 // Return e.g. ALT+K
1328 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1329
1330 // Returns a role constant.
1331 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1332
1333 // Returns a state constant.
1334 virtual wxAccStatus GetState(int childId, long* state);
1335
1336 // Returns a localized string representing the value for the object
1337 // or child.
1338 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1339
1340 // Selects the object or child.
1341 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1342
1343 // Gets the window with the keyboard focus.
1344 // If childId is 0 and child is NULL, no object in
1345 // this subhierarchy has the focus.
1346 // If this object has the focus, child should be 'this'.
1347 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1348
1349 // Gets a variant representing the selected children
1350 // of this object.
1351 // Acceptable values:
1352 // - a null variant (IsNull() returns true)
1353 // - a list variant (GetType() == wxT("list")
1354 // - an integer representing the selected child element,
1355 // or 0 if this object is selected (GetType() == wxT("long")
1356 // - a "void*" pointer to a wxAccessible child object
1357 virtual wxAccStatus GetSelections(wxVariant* selections);
1358 };
1359
1360 #endif // wxUSE_ACCESSIBILITY
1361
1362
1363 #endif
1364 // _WX_WINDOW_H_BASE_
1365