1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
32 #include "wx/colour.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
41 #undef wxHAS_NATIVE_RENDERER
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // control state flags used in wxRenderer and wxColourScheme
51 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
54 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
55 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
56 wxCONTROL_EXPANDED
= wxCONTROL_ISDEFAULT
, // only for the tree items
57 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
58 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
59 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
60 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
61 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
, // (check) undetermined state
63 wxCONTROL_FLAGS_MASK
= 0x000000ff,
65 // this is a pseudo flag not used directly by wxRenderer but rather by some
66 // controls internally
67 wxCONTROL_DIRTY
= 0x80000000
70 // ----------------------------------------------------------------------------
72 // ----------------------------------------------------------------------------
74 // wxSplitterWindow parameters
75 struct WXDLLEXPORT wxSplitterRenderParams
77 // the only way to initialize this struct is by using this ctor
78 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
)
79 : widthSash(widthSash_
), border(border_
), isHotSensitive(isSens_
)
83 // the width of the splitter sash
84 const wxCoord widthSash
;
86 // the width of the border of the splitter window
89 // true if the splitter changes its appearance when the mouse is over it
90 const bool isHotSensitive
;
94 // extra optional parameters for DrawHeaderButton
95 struct WXDLLEXPORT wxHeaderButtonParams
97 wxHeaderButtonParams()
98 : m_labelAlignment(wxALIGN_LEFT
)
101 wxColour m_arrowColour
;
102 wxColour m_selectionColour
;
103 wxString m_labelText
;
105 wxColour m_labelColour
;
106 wxBitmap m_labelBitmap
;
107 int m_labelAlignment
;
110 enum wxHeaderSortIconType
{
111 wxHDR_SORT_ICON_NONE
, // Header button has no sort arrow
112 wxHDR_SORT_ICON_UP
, // Header button an an up sort arrow icon
113 wxHDR_SORT_ICON_DOWN
// Header button an a down sort arrow icon
117 // wxRendererNative interface version
118 struct WXDLLEXPORT wxRendererVersion
120 wxRendererVersion(int version_
, int age_
) : version(version_
), age(age_
) { }
122 // default copy ctor, assignment operator and dtor are ok
124 // the current version and age of wxRendererNative interface: different
125 // versions are incompatible (in both ways) while the ages inside the same
126 // version are upwards compatible, i.e. the version of the renderer must
127 // match the version of the main program exactly while the age may be
128 // highergreater or equal to it
130 // NB: don't forget to increment age after adding any new virtual function!
138 // check if the given version is compatible with the current one
139 static bool IsCompatible(const wxRendererVersion
& ver
)
141 return ver
.version
== Current_Version
&& ver
.age
>= Current_Age
;
148 // ----------------------------------------------------------------------------
149 // wxRendererNative: abstracts drawing methods needed by the native controls
150 // ----------------------------------------------------------------------------
152 class WXDLLEXPORT wxRendererNative
158 // draw the header control button (used by wxListCtrl)
159 virtual void DrawHeaderButton(wxWindow
*win
,
163 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
164 wxHeaderButtonParams
* params
=NULL
) = 0;
167 // Draw the contents of a header control button (label, sort arrows, etc.)
168 // Normally only called by DrawHeaderButton.
169 virtual void DrawHeaderButtonContents(wxWindow
*win
,
173 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
174 wxHeaderButtonParams
* params
=NULL
) = 0;
176 // Returns the default height of a header button, either a fixed platform
177 // height if available, or a generic height based on the window's font.
178 virtual int GetHeaderButtonHeight(wxWindow
*win
) = 0;
181 // draw the expanded/collapsed icon for a tree control item
182 virtual void DrawTreeItemButton(wxWindow
*win
,
187 // draw the border for sash window: this border must be such that the sash
188 // drawn by DrawSash() blends into it well
189 virtual void DrawSplitterBorder(wxWindow
*win
,
194 // draw a (vertical) sash
195 virtual void DrawSplitterSash(wxWindow
*win
,
199 wxOrientation orient
,
202 // draw a combobox dropdown button
204 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
205 virtual void DrawComboBoxDropButton(wxWindow
*win
,
210 // draw a dropdown arrow
212 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
213 virtual void DrawDropArrow(wxWindow
*win
,
220 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
221 virtual void DrawCheckBox(wxWindow
*win
,
228 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
229 virtual void DrawPushButton(wxWindow
*win
,
234 // draw rectangle indicating that an item in e.g. a list control
235 // has been selected or focused
238 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
239 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
240 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
241 virtual void DrawItemSelectionRect(wxWindow
*win
,
246 // geometry functions
247 // ------------------
249 // get the splitter parameters: the x field of the returned point is the
250 // sash width and the y field is the border width
251 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
) = 0;
254 // pseudo constructors
255 // -------------------
257 // return the currently used renderer
258 static wxRendererNative
& Get();
260 // return the generic implementation of the renderer
261 static wxRendererNative
& GetGeneric();
263 // return the default (native) implementation for this platform
264 static wxRendererNative
& GetDefault();
267 // changing the global renderer
268 // ----------------------------
270 #if wxUSE_DYNLIB_CLASS
271 // load the renderer from the specified DLL, the returned pointer must be
272 // deleted by caller if not NULL when it is not used any more
273 static wxRendererNative
*Load(const wxString
& name
);
274 #endif // wxUSE_DYNLIB_CLASS
276 // set the renderer to use, passing NULL reverts to using the default
279 // return the previous renderer used with Set() or NULL if none
280 static wxRendererNative
*Set(wxRendererNative
*renderer
);
283 // miscellaneous stuff
284 // -------------------
286 // this function is used for version checking: Load() refuses to load any
287 // DLLs implementing an older or incompatible version; it should be
288 // implemented simply by returning wxRendererVersion::Current_XXX values
289 virtual wxRendererVersion
GetVersion() const = 0;
291 // virtual dtor for any base class
292 virtual ~wxRendererNative();
295 // ----------------------------------------------------------------------------
296 // wxDelegateRendererNative: allows reuse of renderers code
297 // ----------------------------------------------------------------------------
299 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
302 wxDelegateRendererNative()
303 : m_rendererNative(GetGeneric()) { }
305 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
306 : m_rendererNative(rendererNative
) { }
309 virtual void DrawHeaderButton(wxWindow
*win
,
313 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
314 wxHeaderButtonParams
* params
= NULL
)
315 { m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
, sortArrow
, params
); }
317 virtual void DrawHeaderButtonContents(wxWindow
*win
,
321 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
322 wxHeaderButtonParams
* params
= NULL
)
323 { m_rendererNative
.DrawHeaderButtonContents(win
, dc
, rect
, flags
, sortArrow
, params
); }
325 virtual int GetHeaderButtonHeight(wxWindow
*win
)
326 { return m_rendererNative
.GetHeaderButtonHeight(win
); }
328 virtual void DrawTreeItemButton(wxWindow
*win
,
332 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
334 virtual void DrawSplitterBorder(wxWindow
*win
,
338 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
, flags
); }
340 virtual void DrawSplitterSash(wxWindow
*win
,
344 wxOrientation orient
,
346 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
,
347 position
, orient
, flags
); }
349 virtual void DrawComboBoxDropButton(wxWindow
*win
,
353 { m_rendererNative
.DrawComboBoxDropButton(win
, dc
, rect
, flags
); }
355 virtual void DrawDropArrow(wxWindow
*win
,
359 { m_rendererNative
.DrawDropArrow(win
, dc
, rect
, flags
); }
361 virtual void DrawCheckBox(wxWindow
*win
,
365 { m_rendererNative
.DrawCheckBox( win
, dc
, rect
, flags
); }
367 virtual void DrawPushButton(wxWindow
*win
,
371 { m_rendererNative
.DrawPushButton( win
, dc
, rect
, flags
); }
373 virtual void DrawItemSelectionRect(wxWindow
*win
,
377 { m_rendererNative
.DrawItemSelectionRect( win
, dc
, rect
, flags
); }
379 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
)
380 { return m_rendererNative
.GetSplitterParams(win
); }
382 virtual wxRendererVersion
GetVersion() const
383 { return m_rendererNative
.GetVersion(); }
386 wxRendererNative
& m_rendererNative
;
388 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
391 // ----------------------------------------------------------------------------
392 // inline functions implementation
393 // ----------------------------------------------------------------------------
395 #ifndef wxHAS_NATIVE_RENDERER
397 // default native renderer is the generic one then
399 wxRendererNative
& wxRendererNative::GetDefault()
404 #endif // !wxHAS_NATIVE_RENDERER
406 #endif // _WX_RENDERER_H_