// implementation
// ===========================================================================
+//-----------------------------------------------------------------------------
+// helpers
+//-----------------------------------------------------------------------------
+
+// Returns subrect of the window that is not outside of its parent's
+// boundaries ("hidden behind its borders"), recursively:
+static wxRect GetUncoveredWindowArea(wxWindow *win)
+{
+ wxRect r(win->GetRect());
+
+ if ( win->IsTopLevel() )
+ return r;
+
+ wxWindow *parent = win->GetParent();
+ if ( !parent )
+ return r;
+
+ // intersect with parent's uncovered area, after offsetting it into win's
+ // coordinates; this will remove parts of 'r' that are outside of the
+ // parent's area:
+ wxRect rp(GetUncoveredWindowArea(parent));
+ rp.Offset(-win->GetPosition());
+ rp.Offset(-parent->GetClientAreaOrigin());
+ r.Intersect(rp);
+
+ return r;
+}
+
+// creates a dummy surface that has the same format as the real window's
+// surface, but is not visible and so can be painted on even if the window
+// is hidden
+static
+wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
+{
+ wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
+ win, win->GetName().c_str());
+ wxSize size(rect ? rect->GetSize() : win->GetSize());
+ return win->GetDfbSurface()->CreateCompatible(size);
+}
+
//-----------------------------------------------------------------------------
// wxWindowDC
//-----------------------------------------------------------------------------
void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{
- m_win = win;
-
wxCHECK_RET( win, _T("invalid window") );
// obtain the surface used for painting:
// we still need a valid DC so that e.g. text extents can be measured,
// so let's create a dummy surface that has the same format as the real
// one would have and let the code paint on it:
- wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
- win, win->GetName().c_str());
- wxSize size(rect ? rect->GetSize() : win->GetSize());
- surface = win->GetDfbSurface()->CreateCompatible(size);
+ surface = CreateDummySurface(win, rect);
+
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ m_shouldFlip = false;
}
else
{
// compute painting rectangle after clipping if we're in PaintWindow
// code, otherwise paint on the entire window:
wxRect r(rectOrig);
- if ( win->GetTLW()->IsPainting() )
- r.Intersect(win->GetUpdateRegion().AsRect());
- wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
+ const wxRegion& updateRegion = win->GetUpdateRegion();
+ if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
+ {
+ r.Intersect(updateRegion.AsRect());
+ // parent TLW will flip the entire surface when painting is done
+ m_shouldFlip = false;
+
+ wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
+ }
+ else
+ {
+ // One of two things happened:
+ // (1) the TLW is not being painted by PaintWindow() now; or
+ // (2) we're drawing on some window other than the one that is
+ // currently painted on by PaintWindow()
+ // In either case, we need to flip the surface when we're done
+ // painting and we don't have to use updateRegion for clipping.
+ // OTOH, if the window is (partially) hidden by being
+ // out of its parent's area, we must clip the surface accordingly.
+ r.Intersect(GetUncoveredWindowArea(win));
+ if ( r.IsEmpty() )
+ {
+ // the window is fully hidden, we can't paint on it, so create
+ // a dummy surface as above
+ surface = CreateDummySurface(win, &rectOrig);
+ m_shouldFlip = false;
+ }
+ else
+ {
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
+ surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
+
+ // paint the results immediately
+ m_shouldFlip = true;
+ }
+ }
// if the DC was clipped thanks to rectPaint, we must adjust the origin
// accordingly; but we do *not* adjust for 'rect', because
rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
r.x, r.y, r.GetRight(), r.GetBottom(),
origin.x, origin.y);
-
- DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
- surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
}
if ( !surface )
wxWindowDC::~wxWindowDC()
{
wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
- if ( !surface || !m_win )
- return;
-
- // painting on hidden window has no effect on TLW's surface, don't
- // waste time flipping the dummy surface:
- if ( !m_win->IsShownOnScreen() )
+ if ( !surface )
return;
// if no painting was done on the DC, we don't have to flip the surface:
if ( !m_isBBoxValid )
return;
- if ( !m_win->GetTLW()->IsPainting() )
+ if ( m_shouldFlip )
{
// FIXME: flip only modified parts of the surface
surface->FlipToFront();