1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
25 class WXDLLIMPEXP_BASE wxAppConsole
;
26 class WXDLLIMPEXP_BASE wxAppTraits
;
27 class WXDLLIMPEXP_BASE wxCmdLineParser
;
28 class WXDLLIMPEXP_BASE wxLog
;
29 class WXDLLIMPEXP_BASE wxMessageOutput
;
32 class WXDLLEXPORT wxEventLoop
;
33 struct WXDLLIMPEXP_CORE wxVideoMode
;
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
50 wxPRINT_POSTSCRIPT
= 2
53 // ----------------------------------------------------------------------------
54 // wxAppConsole: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
57 class WXDLLIMPEXP_BASE wxAppConsole
: public wxEvtHandler
62 virtual ~wxAppConsole();
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
73 virtual bool Initialize(int& argc
, wxChar
**argv
);
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
89 virtual int OnRun() = 0;
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
106 virtual void OnFatalException() { }
108 // Called from wxExit() function, should terminate the application a.s.a.p.
111 // Return the layout direction for the current locale
112 virtual wxLayoutDirection
GetLayoutDirection() const;
115 // application info: name, description, vendor
116 // -------------------------------------------
118 // NB: all these should be set by the application itself, there are no
119 // reasonable default except for the application name which is taken to
122 // set/get the application name
123 wxString
GetAppName() const
125 return m_appName
.empty() ? m_className
: m_appName
;
127 void SetAppName(const wxString
& name
) { m_appName
= name
; }
129 // set/get the app class name
130 wxString
GetClassName() const { return m_className
; }
131 void SetClassName(const wxString
& name
) { m_className
= name
; }
133 // set/get the vendor name
134 const wxString
& GetVendorName() const { return m_vendorName
; }
135 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
138 // cmd line parsing stuff
139 // ----------------------
141 // all of these methods may be overridden in the derived class to
142 // customize the command line parsing (by default only a few standard
143 // options are handled)
145 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
148 #if wxUSE_CMDLINE_PARSER
149 // this one is called from OnInit() to add all supported options
150 // to the given parser (don't forget to call the base class version if you
152 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
154 // called after successfully parsing the command line, return true
155 // to continue and false to exit (don't forget to call the base class
156 // version if you override it!)
157 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
159 // called if "--help" option was specified, return true to continue
161 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
163 // called if incorrect command line options were given, return
164 // false to abort and true to continue
165 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
166 #endif // wxUSE_CMDLINE_PARSER
169 // miscellaneous customization functions
170 // -------------------------------------
172 // create the app traits object to which we delegate for everything which
173 // either should be configurable by the user (then he can change the
174 // default behaviour simply by overriding CreateTraits() and returning his
175 // own traits object) or which is GUI/console dependent as then wxAppTraits
176 // allows us to abstract the differences behind the common façade
177 wxAppTraits
*GetTraits();
179 // the functions below shouldn't be used now that we have wxAppTraits
180 #if WXWIN_COMPATIBILITY_2_4
183 // override this function to create default log target of arbitrary
184 // user-defined class (default implementation creates a wxLogGui
185 // object) -- this log object is used by default by all wxLogXXX()
187 wxDEPRECATED( virtual wxLog
*CreateLogTarget() );
190 // similar to CreateLogTarget() but for the global wxMessageOutput
192 wxDEPRECATED( virtual wxMessageOutput
*CreateMessageOutput() );
194 #endif // WXWIN_COMPATIBILITY_2_4
197 // event processing functions
198 // --------------------------
200 // this method allows to filter all the events processed by the program, so
201 // you should try to return quickly from it to avoid slowing down the
202 // program to the crawl
204 // return value should be -1 to continue with the normal event processing,
205 // or TRUE or FALSE to stop further processing and pretend that the event
206 // had been already processed or won't be processed at all, respectively
207 virtual int FilterEvent(wxEvent
& event
);
210 // call the specified handler on the given object with the given event
212 // this method only exists to allow catching the exceptions thrown by any
213 // event handler, it would lead to an extra (useless) virtual function call
214 // if the exceptions were not used, so it doesn't even exist in that case
215 virtual void HandleEvent(wxEvtHandler
*handler
,
216 wxEventFunction func
,
217 wxEvent
& event
) const;
219 // Called when an unhandled C++ exception occurs inside OnRun(): note that
220 // the exception type is lost by now, so if you really want to handle the
221 // exception you should override OnRun() and put a try/catch around
222 // MainLoop() call there or use OnExceptionInMainLoop()
223 virtual void OnUnhandledException() { }
224 #endif // wxUSE_EXCEPTIONS
226 // process all events in the wxPendingEvents list -- it is necessary to
227 // call this function to process posted events. This happens during each
228 // event loop iteration in GUI mode but if there is no main loop, it may be
229 // also called directly.
230 virtual void ProcessPendingEvents();
232 // doesn't do anything in this class, just a hook for GUI wxApp
233 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
235 // make sure that idle events are sent again
236 virtual void WakeUpIdle() { }
238 // this is just a convenience: by providing its implementation here we
239 // avoid #ifdefs in the code using it
240 static bool IsMainLoopRunning() { return false; }
247 // this function is called when an assert failure occurs, the base class
248 // version does the normal processing (i.e. shows the usual assert failure
251 // the arguments are the location of the failed assert (func may be empty
252 // if the compiler doesn't support C99 __FUNCTION__), the text of the
253 // assert itself and the user-specified message
254 virtual void OnAssertFailure(const wxChar
*file
,
260 // old version of the function without func parameter, for compatibility
261 // only, override OnAssertFailure() in the new code
262 virtual void OnAssert(const wxChar
*file
,
266 #endif // __WXDEBUG__
268 // check that the wxBuildOptions object (constructed in the application
269 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
270 // options of the library and abort if it doesn't
271 static bool CheckBuildOptions(const char *optionsSignature
,
272 const char *componentName
);
273 #if WXWIN_COMPATIBILITY_2_4
274 wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
) );
277 // implementation only from now on
278 // -------------------------------
280 // helpers for dynamic wxApp construction
281 static void SetInitializerFunction(wxAppInitializerFunction fn
)
282 { ms_appInitFn
= fn
; }
283 static wxAppInitializerFunction
GetInitializerFunction()
284 { return ms_appInitFn
; }
286 // accessors for ms_appInstance field (external code might wish to modify
287 // it, this is why we provide a setter here as well, but you should really
288 // know what you're doing if you call it), wxTheApp is usually used instead
290 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
291 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
294 // command line arguments (public for backwards compatibility)
299 // the function which creates the traits object when GetTraits() needs it
300 // for the first time
301 virtual wxAppTraits
*CreateTraits();
304 // function used for dynamic wxApp creation
305 static wxAppInitializerFunction ms_appInitFn
;
307 // the one and only global application object
308 static wxAppConsole
*ms_appInstance
;
311 // application info (must be set from the user code)
312 wxString m_vendorName
, // vendor name (ACME Inc)
313 m_appName
, // app name
314 m_className
; // class name
316 // the class defining the application behaviour, NULL initially and created
317 // by GetTraits() when first needed
318 wxAppTraits
*m_traits
;
321 // the application object is a singleton anyhow, there is no sense in
323 DECLARE_NO_COPY_CLASS(wxAppConsole
)
326 // ----------------------------------------------------------------------------
327 // wxAppBase: the common part of wxApp implementations for all platforms
328 // ----------------------------------------------------------------------------
332 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
336 virtual ~wxAppBase();
338 // the virtual functions which may/must be overridden in the derived class
339 // -----------------------------------------------------------------------
341 // very first initialization function
343 // Override: very rarely
344 virtual bool Initialize(int& argc
, wxChar
**argv
);
346 // a platform-dependent version of OnInit(): the code here is likely to
347 // depend on the toolkit. default version does nothing.
350 virtual bool OnInitGui();
352 // called to start program execution - the default version just enters
353 // the main GUI loop in which events are received and processed until
354 // the last window is not deleted (if GetExitOnFrameDelete) or
355 // ExitMainLoop() is called. In console mode programs, the execution
356 // of the program really starts here
358 // Override: rarely in GUI applications, always in console ones.
361 // a matching function for OnInit()
362 virtual int OnExit();
364 // very last clean up function
366 // Override: very rarely
367 virtual void CleanUp();
370 // the worker functions - usually not used directly by the user code
371 // -----------------------------------------------------------------
373 // return true if we're running main loop, i.e. if the events can
374 // (already) be dispatched
375 static bool IsMainLoopRunning()
377 wxAppBase
*app
= wx_static_cast(wxAppBase
*, GetInstance());
378 return app
&& app
->m_mainLoop
!= NULL
;
381 // execute the main GUI loop, the function returns when the loop ends
382 virtual int MainLoop();
384 // exit the main loop thus terminating the application
387 // exit the main GUI loop during the next iteration (i.e. it does not
388 // stop the program immediately!)
389 virtual void ExitMainLoop();
391 // returns true if there are unprocessed events in the event queue
392 virtual bool Pending();
394 // process the first event in the event queue (blocks until an event
395 // appears if there are none currently, use Pending() if this is not
396 // wanted), returns false if the event loop should stop and true
398 virtual bool Dispatch();
400 // process all currently pending events right now
402 // it is an error to call Yield() recursively unless the value of
403 // onlyIfNeeded is true
405 // WARNING: this function is dangerous as it can lead to unexpected
406 // reentrancies (i.e. when called from an event handler it
407 // may result in calling the same event handler again), use
408 // with _extreme_ care or, better, don't use at all!
409 virtual bool Yield(bool onlyIfNeeded
= false) = 0;
411 // this virtual function is called in the GUI mode when the application
412 // becomes idle and normally just sends wxIdleEvent to all interested
415 // it should return true if more idle events are needed, false if not
416 virtual bool ProcessIdle();
418 // Send idle event to window and all subwindows
419 // Returns true if more idle time is requested.
420 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
424 // Function called if an uncaught exception is caught inside the main
425 // event loop: it may return true to continue running the event loop or
426 // false to stop it (in the latter case it may rethrow the exception as
428 virtual bool OnExceptionInMainLoop();
429 #endif // wxUSE_EXCEPTIONS
432 // top level window functions
433 // --------------------------
435 // return true if our app has focus
436 virtual bool IsActive() const { return m_isActive
; }
438 // set the "main" top level window
439 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
441 // return the "main" top level window (if it hadn't been set previously
442 // with SetTopWindow(), will return just some top level window and, if
443 // there are none, will return NULL)
444 virtual wxWindow
*GetTopWindow() const;
446 // control the exit behaviour: by default, the program will exit the
447 // main loop (and so, usually, terminate) when the last top-level
448 // program window is deleted. Beware that if you disable this behaviour
449 // (with SetExitOnFrameDelete(false)), you'll have to call
450 // ExitMainLoop() explicitly from somewhere.
451 void SetExitOnFrameDelete(bool flag
)
452 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
453 bool GetExitOnFrameDelete() const
454 { return m_exitOnFrameDelete
== Yes
; }
457 // display mode, visual, printing mode, ...
458 // ------------------------------------------------------------------------
460 // Get display mode that is used use. This is only used in framebuffer
461 // wxWin ports (such as wxMGL or wxDFB).
462 virtual wxVideoMode
GetDisplayMode() const;
463 // Set display mode to use. This is only used in framebuffer wxWin
464 // ports (such as wxMGL or wxDFB). This method should be called from
466 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
468 // set use of best visual flag (see below)
469 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
470 bool GetUseBestVisual() const { return m_useBestVisual
; }
472 // set/get printing mode: see wxPRINT_XXX constants.
474 // default behaviour is the normal one for Unix: always use PostScript
476 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
477 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
480 // command line parsing (GUI-specific)
481 // ------------------------------------------------------------------------
483 #if wxUSE_CMDLINE_PARSER
484 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
485 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
488 // miscellaneous other stuff
489 // ------------------------------------------------------------------------
491 // called by toolkit-specific code to set the app status: active (we have
492 // focus) or not and also the last window which had focus before we were
494 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
496 #if WXWIN_COMPATIBILITY_2_6
497 // OBSOLETE: don't use, always returns true
499 // returns true if the program is successfully initialized
500 wxDEPRECATED( bool Initialized() );
501 #endif // WXWIN_COMPATIBILITY_2_6
503 // perform standard OnIdle behaviour, ensure that this is always called
504 void OnIdle(wxIdleEvent
& event
);
508 // delete all objects in wxPendingDelete list
509 void DeletePendingObjects();
511 // override base class method to use GUI traits
512 virtual wxAppTraits
*CreateTraits();
515 // the main event loop of the application (may be NULL if the loop hasn't
516 // been started yet or has already terminated)
517 wxEventLoop
*m_mainLoop
;
519 // the main top level window (may be NULL)
520 wxWindow
*m_topWindow
;
522 // if Yes, exit the main loop when the last top level window is deleted, if
523 // No don't do it and if Later -- only do it once we reach our OnRun()
525 // the explanation for using this strange scheme is given in appcmn.cpp
531 } m_exitOnFrameDelete
;
533 // true if the app wants to use the best visual on systems where
534 // more than one are available (Sun, SGI, XFree86 4.0 ?)
535 bool m_useBestVisual
;
537 // does any of our windows have focus?
541 DECLARE_NO_COPY_CLASS(wxAppBase
)
544 #if WXWIN_COMPATIBILITY_2_6
545 inline bool wxAppBase::Initialized() { return true; }
546 #endif // WXWIN_COMPATIBILITY_2_6
550 // ----------------------------------------------------------------------------
551 // now include the declaration of the real class
552 // ----------------------------------------------------------------------------
555 #if defined(__WXPALMOS__)
556 #include "wx/palmos/app.h"
557 #elif defined(__WXMSW__)
558 #include "wx/msw/app.h"
559 #elif defined(__WXMOTIF__)
560 #include "wx/motif/app.h"
561 #elif defined(__WXMGL__)
562 #include "wx/mgl/app.h"
563 #elif defined(__WXDFB__)
564 #include "wx/dfb/app.h"
565 #elif defined(__WXGTK20__)
566 #include "wx/gtk/app.h"
567 #elif defined(__WXGTK__)
568 #include "wx/gtk1/app.h"
569 #elif defined(__WXX11__)
570 #include "wx/x11/app.h"
571 #elif defined(__WXMAC__)
572 #include "wx/mac/app.h"
573 #elif defined(__WXCOCOA__)
574 #include "wx/cocoa/app.h"
575 #elif defined(__WXPM__)
576 #include "wx/os2/app.h"
579 // allow using just wxApp (instead of wxAppConsole) in console programs
580 typedef wxAppConsole wxApp
;
583 // ----------------------------------------------------------------------------
585 // ----------------------------------------------------------------------------
587 // for compatibility, we define this macro to access the global application
588 // object of type wxApp
590 // note that instead of using of wxTheApp in application code you should
591 // consider using DECLARE_APP() after which you may call wxGetApp() which will
592 // return the object of the correct type (i.e. MyApp and not wxApp)
594 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
595 // console mode it does nothing at all
596 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
598 // ----------------------------------------------------------------------------
600 // ----------------------------------------------------------------------------
602 // event loop related functions only work in GUI programs
603 // ------------------------------------------------------
605 // Force an exit from main loop
606 extern void WXDLLIMPEXP_BASE
wxExit();
608 // Yield to other apps/messages
609 extern bool WXDLLIMPEXP_BASE
wxYield();
611 // Yield to other apps/messages
612 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
614 // ----------------------------------------------------------------------------
615 // macros for dynamic creation of the application object
616 // ----------------------------------------------------------------------------
618 // Having a global instance of this class allows wxApp to be aware of the app
619 // creator function. wxApp can then call this function to create a new app
620 // object. Convoluted, but necessary.
622 class WXDLLIMPEXP_BASE wxAppInitializer
625 wxAppInitializer(wxAppInitializerFunction fn
)
626 { wxApp::SetInitializerFunction(fn
); }
629 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
630 // your compiler really, really wants main() to be in your main program (e.g.
631 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
633 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
634 int main(int argc, char **argv) { return wxEntry(argc, argv); }
636 // port-specific header could have defined it already in some special way
637 #ifndef IMPLEMENT_WXWIN_MAIN
638 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
639 #endif // defined(IMPLEMENT_WXWIN_MAIN)
641 #ifdef __WXUNIVERSAL__
642 #include "wx/univ/theme.h"
644 #define IMPLEMENT_WX_THEME_SUPPORT \
645 WX_USE_THEME(win32); \
648 #define IMPLEMENT_WX_THEME_SUPPORT
651 // Use this macro if you want to define your own main() or WinMain() function
652 // and call wxEntry() from there.
653 #define IMPLEMENT_APP_NO_MAIN(appname) \
654 wxAppConsole *wxCreateApp() \
656 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
658 return new appname; \
661 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
662 DECLARE_APP(appname) \
663 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
665 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
666 // wxUniversal builds
667 #define IMPLEMENT_APP_NO_THEMES(appname) \
668 IMPLEMENT_APP_NO_MAIN(appname) \
671 // Use this macro exactly once, the argument is the name of the wxApp-derived
672 // class which is the class of your application.
673 #define IMPLEMENT_APP(appname) \
674 IMPLEMENT_APP_NO_THEMES(appname) \
675 IMPLEMENT_WX_THEME_SUPPORT
677 // Same as IMPLEMENT_APP(), but for console applications.
678 #define IMPLEMENT_APP_CONSOLE(appname) \
679 IMPLEMENT_APP_NO_MAIN(appname) \
680 IMPLEMENT_WXWIN_MAIN_CONSOLE
682 // this macro can be used multiple times and just allows you to use wxGetApp()
684 #define DECLARE_APP(appname) extern appname& wxGetApp();
687 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
688 // anywhere else but at the very least it suppresses icc warnings about
689 // defining extern symbols without prior declaration, and it shouldn't do any
691 extern wxAppConsole
*wxCreateApp();
692 extern wxAppInitializer wxTheAppInitializer
;
694 #endif // _WX_APP_H_BASE_