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1 Building wxPython on Mac OS X
2 -----------------------------
3
4 NOTE: OS X support is HIGHLY EXPERIMENTAL at this time. Most things
5 don't work correctly (or at all) yet.
6
7 These are the steps I have used for building wxPython on Mac OS X 10.1
8 with the Apple Developer Tools, a.k.a the Darwin version. I assume
9 that you know your way around a command line and that you know how to
10 get things from various CVS repositories as needed.
11
12
13 1. Python 2.2 is required. Get the source from www.python.org and
14 build Python.app and install it as described in the Mac/OSX/README
15 file.
16
17 2. You may want to make a symlink or two in /usr/local/bin so that
18 this version of Python can be found from the command line. For
19 example:
20
21 cd /usr/local/bin
22 sudo ln -s /Library/Frameworks/Python.framework/Versions/2.2/bin/python2.2 python2.2
23 sudo ln -s python2.2 python
24
25 3. In a wxWindows CVS tree make a build directory.
26
27 cd ~/proj/wxWindows # or wherever you put it
28 mkdir build
29
30 4. Run configure from that build directory.
31
32 cd build
33 ../configure --with-mac --with-opengl --enable-debug
34
35 5. Make and install wxMac.
36
37 make
38 sudo make install
39
40 6. Build wxPython for testing (without installing it.)
41
42 cd ../wxPython
43 python setup.py IN_CVS_TREE=1 build_ext --inplace --debug
44
45 7. Test. The easiest way to do this from the CVS tree (witout having
46 to reinstall after every build) is to make a symlink in the demo
47 directory to the wxPython package dir, and then run stuff directly
48 from the demo.
49
50 cd demo
51 ln -s ../wxPython .
52
53 8. Now just navigate in the Finder to the demo directory and double
54 click demo.py, or simple.py, or whatever you want to run.
55 (Unfortunately it can't be done from the commandline in a terminal
56 window. You can open the Console app to see any tracebacks or
57 other output.)
58
59 9. Figure out what's wrong, figure out how to fix it, and then send
60 the patches to me. <wink>
61
62 --Robin
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