]> git.saurik.com Git - wxWidgets.git/blob - samples/event/event.cpp
made operator==() and \!=() const (still doesn't make them correct probably)
[wxWidgets.git] / samples / event / event.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: event.cpp
3 // Purpose: wxWindows sample demonstrating different event usage
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 31.01.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 // DO NOT use event.cpp here, it breaks statics initialization in
22 // src/common/event.cpp and nothing works at all then!
23 #pragma implementation "eventsample.cpp"
24 #pragma interface "eventsample.cpp"
25 #endif
26
27 // For compilers that support precompilation, includes "wx/wx.h".
28 #include "wx/wxprec.h"
29
30 #ifdef __BORLANDC__
31 #pragma hdrstop
32 #endif
33
34 // for all others, include the necessary headers (this file is usually all you
35 // need because it includes almost all "standard" wxWindows headers)
36 #ifndef WX_PRECOMP
37 #include "wx/wx.h"
38 #endif
39
40 // ----------------------------------------------------------------------------
41 // event constants
42 // ----------------------------------------------------------------------------
43
44 // declare a custom event type
45 //
46 // note that in wxWin 2.3+ these macros expand simply into the following code:
47 //
48 // extern const wxEventType wxEVT_MY_CUSTOM_COMMAND;
49 //
50 // const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType();
51 //
52 // and you may use this code directly if you don't care about 2.2 compatibility
53 BEGIN_DECLARE_EVENT_TYPES()
54 DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777)
55 END_DECLARE_EVENT_TYPES()
56
57 DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND)
58
59 // it may also be convenient to define an event table macro for this event type
60 #define EVT_MY_CUSTOM_COMMAND(id, fn) \
61 DECLARE_EVENT_TABLE_ENTRY( \
62 wxEVT_MY_CUSTOM_COMMAND, id, -1, \
63 (wxObjectEventFunction)(wxEventFunction)(wxCommandEventFunction)&fn, \
64 (wxObject *) NULL \
65 ),
66
67 // ----------------------------------------------------------------------------
68 // private classes
69 // ----------------------------------------------------------------------------
70
71 // Define a new application type, each program should derive a class from wxApp
72 class MyApp : public wxApp
73 {
74 public:
75 // override base class virtuals
76 // ----------------------------
77
78 // this one is called on application startup and is a good place for the app
79 // initialization (doing it here and not in the ctor allows to have an error
80 // return: if OnInit() returns false, the application terminates)
81 virtual bool OnInit();
82 };
83
84 // Define a new frame type: this is going to be our main frame
85 class MyFrame : public wxFrame
86 {
87 public:
88 // ctor(s)
89 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
90 virtual ~MyFrame();
91
92 void OnQuit(wxCommandEvent& event);
93 void OnAbout(wxCommandEvent& event);
94 void OnConnect(wxCommandEvent& event);
95 void OnDynamic(wxCommandEvent& event);
96 void OnPushEventHandler(wxCommandEvent& event);
97 void OnPopEventHandler(wxCommandEvent& event);
98 void OnTest(wxCommandEvent& event);
99
100 void OnFireCustom(wxCommandEvent& event);
101 void OnProcessCustom(wxCommandEvent& event);
102
103 void OnUpdateUIPop(wxUpdateUIEvent& event);
104
105 protected:
106 // number of pushed event handlers
107 size_t m_nPush;
108
109 private:
110 // any class wishing to process wxWindows events must use this macro
111 DECLARE_EVENT_TABLE()
112 };
113
114 // Define a custom event handler
115 class MyEvtHandler : public wxEvtHandler
116 {
117 public:
118 MyEvtHandler(size_t level) { m_level = level; }
119
120 void OnTest(wxCommandEvent& event)
121 {
122 wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
123
124 // if we don't skip the event, the other event handlers won't get it:
125 // try commenting out this line and see what changes
126 event.Skip();
127 }
128
129 private:
130 size_t m_level;
131
132 DECLARE_EVENT_TABLE()
133 };
134
135 // ----------------------------------------------------------------------------
136 // constants
137 // ----------------------------------------------------------------------------
138
139 // IDs for the controls and the menu commands
140 enum
141 {
142 // menu items
143 Event_Quit = 1,
144 Event_About,
145 Event_Connect,
146 Event_Dynamic,
147 Event_Push,
148 Event_Pop,
149 Event_Custom,
150 Event_Test
151 };
152
153 // status bar fields
154 enum
155 {
156 Status_Main = 0,
157 Status_Dynamic,
158 Status_Push
159 };
160
161 // ----------------------------------------------------------------------------
162 // event tables and other macros for wxWindows
163 // ----------------------------------------------------------------------------
164
165 // the event tables connect the wxWindows events with the functions (event
166 // handlers) which process them. It can be also done at run-time, but for the
167 // simple menu events like this the static method is much simpler.
168 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
169 EVT_MENU(Event_Quit, MyFrame::OnQuit)
170 EVT_MENU(Event_About, MyFrame::OnAbout)
171
172 EVT_MENU(Event_Connect, MyFrame::OnConnect)
173
174 EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
175 EVT_MENU(Event_Test, MyFrame::OnTest)
176 EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
177 EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
178
179 EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
180
181 EVT_MY_CUSTOM_COMMAND(-1, MyFrame::OnProcessCustom)
182
183 // this would also work:
184 //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, -1, MyFrame::OnProcessCustom)
185 END_EVENT_TABLE()
186
187 BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
188 EVT_MENU(Event_Test, MyEvtHandler::OnTest)
189 END_EVENT_TABLE()
190
191 // Create a new application object: this macro will allow wxWindows to create
192 // the application object during program execution (it's better than using a
193 // static object for many reasons) and also declares the accessor function
194 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
195 // not wxApp)
196 IMPLEMENT_APP(MyApp)
197
198 // ============================================================================
199 // implementation
200 // ============================================================================
201
202 // ----------------------------------------------------------------------------
203 // the application class
204 // ----------------------------------------------------------------------------
205
206 // 'Main program' equivalent: the program execution "starts" here
207 bool MyApp::OnInit()
208 {
209 // create the main application window
210 MyFrame *frame = new MyFrame(_T("Event wxWindows Sample"),
211 wxPoint(50, 50), wxSize(600, 340));
212
213 // and show it (the frames, unlike simple controls, are not shown when
214 // created initially)
215 frame->Show(TRUE);
216
217 // success: wxApp::OnRun() will be called which will enter the main message
218 // loop and the application will run. If we returned FALSE here, the
219 // application would exit immediately.
220 return TRUE;
221 }
222
223 // ----------------------------------------------------------------------------
224 // main frame
225 // ----------------------------------------------------------------------------
226
227 // frame constructor
228 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
229 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
230 {
231 // init members
232 m_nPush = 0;
233
234 // create a menu bar
235 wxMenu *menuFile = new wxMenu;
236
237 menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
238 menuFile->AppendSeparator();
239 menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
240
241 wxMenu *menuEvent = new wxMenu;
242 menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
243 _T("Connect or disconnect the dynamic event handler"),
244 TRUE /* checkable */);
245 menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
246 _T("Dynamic event sample - only works after Connect"));
247 menuEvent->AppendSeparator();
248 menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
249 _T("Push event handler for test event"));
250 menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
251 _T("Pop event handler for test event"));
252 menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
253 _T("Test event processed by pushed event handler"));
254 menuEvent->AppendSeparator();
255 menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
256 _T("Generate a custom event"));
257
258 // now append the freshly created menu to the menu bar...
259 wxMenuBar *menuBar = new wxMenuBar();
260 menuBar->Append(menuFile, _T("&File"));
261 menuBar->Append(menuEvent, _T("&Event"));
262
263 // ... and attach this menu bar to the frame
264 SetMenuBar(menuBar);
265
266 #if wxUSE_STATUSBAR
267 CreateStatusBar(3);
268 SetStatusText(_T("Welcome to wxWindows event sample"));
269 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
270 SetStatusText(_T("Push count: 0"), Status_Push);
271 #endif // wxUSE_STATUSBAR
272 }
273
274 MyFrame::~MyFrame()
275 {
276 // we must pop any remaining event handlers to avoid memory leaks and
277 // crashes!
278 while ( m_nPush-- != 0 )
279 {
280 PopEventHandler(TRUE /* delete handler */);
281 }
282 }
283
284 // ----------------------------------------------------------------------------
285 // standard event handlers
286 // ----------------------------------------------------------------------------
287
288 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
289 {
290 // TRUE is to force the frame to close
291 Close(TRUE);
292 }
293
294 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
295 {
296 wxMessageBox( wxT("Event sample shows different ways of using events\n")
297 wxT("© 2001 Vadim Zeitlin"),
298 wxT("About Event Sample"), wxOK | wxICON_INFORMATION, this );
299 }
300
301 // ----------------------------------------------------------------------------
302 // dynamic event handling stuff
303 // ----------------------------------------------------------------------------
304
305 void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
306 {
307 wxMessageBox
308 (
309 wxT("This is a dynamic event handler which can be connected ")
310 wxT("and disconnected at run-time."),
311 wxT("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this
312 );
313 }
314
315 void MyFrame::OnConnect(wxCommandEvent& event)
316 {
317 if ( event.IsChecked() )
318 {
319 // disconnect
320 Connect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED,
321 (wxObjectEventFunction)
322 (wxEventFunction)
323 (wxCommandEventFunction)&MyFrame::OnDynamic);
324
325 SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
326 SetStatusText(_T("Dynamic: on"), Status_Dynamic);
327 }
328 else // connect
329 {
330 Disconnect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED);
331
332 SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
333 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
334 }
335 }
336
337 // ----------------------------------------------------------------------------
338 // push/pop event handlers support
339 // ----------------------------------------------------------------------------
340
341 void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
342 {
343 PushEventHandler(new MyEvtHandler(++m_nPush));
344
345 SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
346 }
347
348 void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
349 {
350 wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
351
352 PopEventHandler(TRUE /* delete handler */);
353 m_nPush--;
354
355 SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
356 }
357
358 void MyFrame::OnTest(wxCommandEvent& event)
359 {
360 wxLogMessage(_T("This is the test event handler in the main frame"));
361 }
362
363 void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
364 {
365 event.Enable( m_nPush > 0 );
366 }
367
368 // ----------------------------------------------------------------------------
369 // custom event methods
370 // ----------------------------------------------------------------------------
371
372 void MyFrame::OnFireCustom(wxCommandEvent& event)
373 {
374 wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
375
376 wxPostEvent(this, eventCustom);
377 }
378
379 void MyFrame::OnProcessCustom(wxCommandEvent& event)
380 {
381 wxLogMessage(_T("Got a custom event!"));
382 }
383