1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: SWIG definitions for the OpenGL wxWindows classes
7 // Created: 15-Mar-1999
9 // Copyright: (c) 1998 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
19 #include "myglcanvas.h"
21 #include <wx/glcanvas.h>
26 //---------------------------------------------------------------------------
29 %include my_typemaps.i
43 %pragma(python) code = "import wx"
45 //---------------------------------------------------------------------------
53 //---------------------------------------------------------------------------
55 class wxGLContext : public wxObject {
57 #ifndef __WXMAC__ // fix this?
58 wxGLContext(bool isRGB, wxGLCanvas *win,
59 const wxPalette& palette = wxNullPalette);
64 void SetColour(const char *colour);
68 void SetupPixelFormat();
69 void SetupPalette(const wxPalette& palette);
70 wxPalette CreateDefaultPalette();
71 wxPalette* GetPalette();
74 wxWindow* GetWindow();
77 //---------------------------------------------------------------------------
80 WX_GL_RGBA, // use true color palette
81 WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
82 WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
83 WX_GL_DOUBLEBUFFER, // use doublebuffer
84 WX_GL_STEREO, // use stereoscopic display
85 WX_GL_AUX_BUFFERS, // number of auxiliary buffers
86 WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
87 WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
88 WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
89 WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
90 WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
91 WX_GL_STENCIL_SIZE, // bits for stencil buffer
92 WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
93 WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
94 WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
95 WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
99 %typemap(python, in) int *attribList (int *temp) {
101 if (PySequence_Check($source)) {
102 int size = PyObject_Length($source);
103 temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
104 for (i = 0; i < size; i++) {
105 temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
112 %typemap(python, freearg) int *attribList
119 class wxGLCanvas : public wxWindow {
121 wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
122 const wxPoint& pos = wxDefaultPosition,
123 const wxSize& size = wxDefaultSize, long style = 0,
124 const char* name = "GLCanvas",
125 int *attribList = NULL,
126 const wxPalette& palette = wxNullPalette);
128 %name(wxGLCanvasWithContext)
129 wxGLCanvas( wxWindow *parent,
130 const wxGLContext *shared = NULL,
132 const wxPoint& pos = wxDefaultPosition,
133 const wxSize& size = wxDefaultSize,
135 const char* name = "GLCanvas",
136 int *attribList = NULL,
137 const wxPalette& palette = wxNullPalette );
139 // bool Create(wxWindow *parent, wxWindowID id,
140 // const wxPoint& pos, const wxSize& size, long style, const wxString& name);
142 %pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
143 %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
146 void SetColour(const char *colour);
149 wxGLContext* GetContext();
152 void SetupPixelFormat(int *attribList = NULL);
153 void SetupPalette(const wxPalette& palette);
154 wxPalette CreateDefaultPalette();
155 wxPalette* GetPalette();
160 //---------------------------------------------------------------------------
164 wxClassInfo::CleanUpClasses();
165 wxClassInfo::InitializeClasses();
169 //---------------------------------------------------------------------------
170 //---------------------------------------------------------------------------