///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.i // Purpose: SWIG definitions for the OpenGL wxWindows classes // // Author: Robin Dunn // // Created: 15-Mar-1999 // RCS-ID: $Id$ // Copyright: (c) 1998 by Total Control Software // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// %module glcanvas %{ #include "export.h" #ifdef __WXMSW__ #include "myglcanvas.h" #else #include #endif %} //--------------------------------------------------------------------------- %include typemaps.i %include my_typemaps.i %extern wx.i %extern windows.i %extern windows2.i %extern windows3.i %extern frames.i %extern _defs.i %extern misc.i %extern gdi.i %extern controls.i %extern events.i %pragma(python) code = "import wx" //--------------------------------------------------------------------------- class wxPalette; class wxWindow; class wxSize; class wxPoint; class wxGLCanvas; //--------------------------------------------------------------------------- class wxGLContext : public wxObject { public: #ifndef __WXMAC__ // fix this? wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); #endif ~wxGLContext(); void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); #ifdef __WXGTK__ void SetupPixelFormat(); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif wxWindow* GetWindow(); }; //--------------------------------------------------------------------------- enum { WX_GL_RGBA, // use true color palette WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay WX_GL_DOUBLEBUFFER, // use doublebuffer WX_GL_STEREO, // use stereoscopic display WX_GL_AUX_BUFFERS, // number of auxiliary buffers WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits) WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits) WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits) WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits) WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32) WX_GL_STENCIL_SIZE, // bits for stencil buffer WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits) WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits) WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits) WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) }; %typemap(python, in) int *attribList (int *temp) { int i; if (PySequence_Check($source)) { int size = PyObject_Length($source); temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int)); for (i = 0; i < size; i++) { temp[i] = PyInt_AsLong(PySequence_GetItem($source, i)); } temp[size] = 0; $target = temp; } } %typemap(python, freearg) int *attribList { delete [] $source; } class wxGLCanvas : public wxWindow { public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const char* name = "GLCanvas", int *attribList = NULL, const wxPalette& palette = wxNullPalette); %name(wxGLCanvasWithContext) wxGLCanvas( wxWindow *parent, const wxGLContext *shared = NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const char* name = "GLCanvas", int *attribList = NULL, const wxPalette& palette = wxNullPalette ); // bool Create(wxWindow *parent, wxWindowID id, // const wxPoint& pos, const wxSize& size, long style, const wxString& name); %pragma(python) addtomethod = "__init__:self._setOORInfo(self)" %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)" void SetCurrent(); void SetColour(const char *colour); void SwapBuffers(); wxGLContext* GetContext(); #ifdef __WXMSW__ void SetupPixelFormat(int *attribList = NULL); void SetupPalette(const wxPalette& palette); wxPalette CreateDefaultPalette(); wxPalette* GetPalette(); #endif }; //--------------------------------------------------------------------------- %init %{ wxClassInfo::CleanUpClasses(); wxClassInfo::InitializeClasses(); %} //--------------------------------------------------------------------------- //---------------------------------------------------------------------------