Applied patch [ 802596 ] warning and error free Open GL samples
[wxWidgets.git] / samples / opengl / penguin / penguin.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: penguin.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation
14 #pragma interface
15 #endif
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 #include "penguin.h"
29 #ifdef __WXMAC__
30 # ifdef __DARWIN__
31 # include <OpenGL/glu.h>
32 # else
33 # include <glu.h>
34 # endif
35 #else
36 # include <GL/glu.h>
37 #endif
38
39 #define VIEW_ASPECT 1.3
40
41 /* `Main program' equivalent, creating windows and returning main app frame */
42 bool MyApp::OnInit()
43 {
44
45 /* Create the main frame window */
46 MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
47
48 /* Make a menubar */
49 wxMenu *fileMenu = new wxMenu;
50
51 fileMenu->Append(wxID_EXIT, wxT("E&xit"));
52 wxMenuBar *menuBar = new wxMenuBar;
53 menuBar->Append(fileMenu, wxT("&File"));
54 frame->SetMenuBar(menuBar);
55
56 #if wxUSE_GLCANVAS
57 frame->SetCanvas( new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER) );
58
59 /* Load file wiht mesh data */
60 frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
61
62 /* Show the frame */
63 frame->Show(TRUE);
64
65 return TRUE;
66 #else
67
68 wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
69
70 return FALSE;
71
72 #endif
73 }
74
75 IMPLEMENT_APP(MyApp)
76
77 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
78 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
79 END_EVENT_TABLE()
80
81 /* My frame constructor */
82 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
83 const wxSize& size, long style):
84 wxFrame(frame, -1, title, pos, size, style)
85 {
86 #if wxUSE_GLCANVAS
87 m_canvas = NULL;
88 #endif
89 }
90
91 /* Intercept menu commands */
92 void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
93 {
94 Destroy();
95 }
96
97 #if wxUSE_GLCANVAS
98
99 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
100 EVT_SIZE(TestGLCanvas::OnSize)
101 EVT_PAINT(TestGLCanvas::OnPaint)
102 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
103 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
104 END_EVENT_TABLE()
105
106 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
107 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
108 wxGLCanvas(parent, id, pos, size, style, name)
109 {
110 block = FALSE;
111 }
112
113 TestGLCanvas::~TestGLCanvas(void)
114 {
115 /* destroy mesh */
116 lw_object_free(info.lwobject);
117 }
118
119 void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
120 {
121 /* must always be here */
122 wxPaintDC dc(this);
123
124 #ifndef __WXMOTIF__
125 if (!GetContext()) return;
126 #endif
127
128 SetCurrent();
129
130 /* initialize OpenGL */
131 if (info.do_init == TRUE)
132 {
133 InitGL();
134 info.do_init = FALSE;
135 }
136
137 /* view */
138 glMatrixMode( GL_PROJECTION );
139 glLoadIdentity();
140 gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
141 glMatrixMode( GL_MODELVIEW );
142
143 /* clear */
144 glClearColor( .3, .4, .6, 1 );
145 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
146
147 /* transformations */
148 GLfloat m[4][4];
149 glLoadIdentity();
150 glTranslatef( 0, 0, -30 );
151 build_rotmatrix( m,info.quat );
152 glMultMatrixf( &m[0][0] );
153
154 /* draw object */
155 lw_object_show( info.lwobject );
156
157 /* flush */
158 glFlush();
159
160 /* swap */
161 SwapBuffers();
162 }
163
164 void TestGLCanvas::OnSize(wxSizeEvent& event)
165 {
166 // this is also necessary to update the context on some platforms
167 wxGLCanvas::OnSize(event);
168
169 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
170 int w, h;
171 GetClientSize(&w, &h);
172 #ifndef __WXMOTIF__
173 if (GetContext())
174 #endif
175 {
176 SetCurrent();
177 glViewport(0, 0, (GLint) w, (GLint) h);
178 }
179 }
180
181 void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
182 {
183 /* Do nothing, to avoid flashing on MSW */
184 }
185
186 void TestGLCanvas::LoadLWO(const wxString &filename)
187 {
188 /* test if lightwave object */
189 if (!lw_is_lwobject(filename.mb_str())) return;
190
191 /* read lightwave object */
192 lwObject *lwobject = lw_object_read(filename.mb_str());
193
194 /* scale */
195 lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
196
197 /* set up mesh info */
198 info.do_init = TRUE;
199 info.lwobject = lwobject;
200 info.beginx = 0;
201 info.beginy = 0;
202 info.zoom = 45;
203 trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
204 }
205
206 void TestGLCanvas::OnMouse( wxMouseEvent& event )
207 {
208 wxSize sz(GetClientSize());
209 if (event.Dragging())
210 {
211 /* drag in progress, simulate trackball */
212 float spin_quat[4];
213 trackball(spin_quat,
214 (2.0*info.beginx - sz.x) / sz.x,
215 ( sz.y - 2.0*info.beginy) / sz.y,
216 ( 2.0*event.GetX() - sz.x) / sz.x,
217 ( sz.y - 2.0*event.GetY()) / sz.y);
218
219 add_quats( spin_quat, info.quat, info.quat );
220
221 /* orientation has changed, redraw mesh */
222 Refresh(FALSE);
223 }
224
225 info.beginx = event.GetX();
226 info.beginy = event.GetY();
227 }
228
229 void TestGLCanvas::InitGL(void)
230 {
231 GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
232 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
233 GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
234 GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
235
236 /* remove back faces */
237 glDisable(GL_CULL_FACE);
238 glEnable(GL_DEPTH_TEST);
239
240 /* speedups */
241 glEnable(GL_DITHER);
242 glShadeModel(GL_SMOOTH);
243 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
244 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
245
246 /* light */
247 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
248 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
249 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
250 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
251 glEnable(GL_LIGHT0);
252 glEnable(GL_LIGHT1);
253 glEnable(GL_LIGHTING);
254
255 glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
256 glEnable(GL_COLOR_MATERIAL);
257 }
258
259
260 #endif