1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
33 // some platforms have their own renderers, others use the generic one
34 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
35 #define wxHAS_NATIVE_RENDERER
37 #undef wxHAS_NATIVE_RENDERER
40 // ----------------------------------------------------------------------------
42 // ----------------------------------------------------------------------------
44 // control state flags used in wxRenderer and wxColourScheme
47 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
48 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
49 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
50 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
51 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
52 wxCONTROL_EXPANDED
= wxCONTROL_ISDEFAULT
, // only for the tree items
53 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
54 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
55 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
56 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
58 wxCONTROL_FLAGS_MASK
= 0x000000ff,
60 // this is a pseudo flag not used directly by wxRenderer but rather by some
61 // controls internally
62 wxCONTROL_DIRTY
= 0x80000000
65 // ----------------------------------------------------------------------------
66 // wxRendererNative: abstracts drawing methods needed by the native controls
67 // ----------------------------------------------------------------------------
69 class WXDLLEXPORT wxRendererNative
72 virtual ~wxRendererNative() { } // stop GCC warning
77 // draw the header control button (used by wxListCtrl)
78 virtual void DrawHeaderButton(wxWindow
*win
,
83 // draw the expanded/collapsed icon for a tree control item
84 virtual void DrawTreeItemButton(wxWindow
*win
,
89 // draw the border for sash window: this border must be such that the sash
90 // drawn by DrawSash() blends into it well
91 virtual void DrawSplitterBorder(wxWindow
*win
,
93 const wxRect
& rect
) = 0;
95 // draw a (vertical) sash
96 virtual void DrawSplitterSash(wxWindow
*win
,
100 wxOrientation orient
) = 0;
103 // geometry functions
104 // ------------------
106 // get the splitter parameters: the x field of the returned point is the
107 // sash width and the y field is the border width
108 virtual wxPoint
GetSplitterSashAndBorder(const wxWindow
*win
) = 0;
111 // pseudo constructors
112 // -------------------
114 // return the currently used renderer
115 static wxRendererNative
& Get();
117 // return the generic implementation of the renderer
118 static wxRendererNative
& GetGeneric();
120 // return the default (native) implementation for this platform
121 static wxRendererNative
& GetDefault();
124 // ----------------------------------------------------------------------------
125 // wxDelegateRendererNative: allows reuse of renderers code
126 // ----------------------------------------------------------------------------
128 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
131 wxDelegateRendererNative()
132 : m_rendererNative(GetGeneric()) { }
134 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
135 : m_rendererNative(rendererNative
) { }
138 virtual void DrawHeaderButton(wxWindow
*win
,
142 { m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
); }
144 virtual void DrawTreeItemButton(wxWindow
*win
,
148 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
150 virtual void DrawSplitterBorder(wxWindow
*win
,
153 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
); }
155 virtual void DrawSplitterSash(wxWindow
*win
,
159 wxOrientation orient
)
160 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
, position
, orient
); }
163 virtual wxPoint
GetSplitterSashAndBorder(const wxWindow
*win
)
164 { return m_rendererNative
.GetSplitterSashAndBorder(win
); }
167 wxRendererNative
& m_rendererNative
;
169 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
172 // ----------------------------------------------------------------------------
173 // inline functions implementation
174 // ----------------------------------------------------------------------------
176 #ifndef wxHAS_NATIVE_RENDERER
178 // default native renderer is the generic one then
180 wxRendererNative
& wxRendererNative::GetDefault()
185 #endif // !wxHAS_NATIVE_RENDERER
187 #endif // _WX_RENDERER_H_