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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/renderer.h | |
3 | // Purpose: wxRendererNative class declaration | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | Renderers are used in wxWindows for two similar but different things: | |
14 | (a) wxUniversal uses them to draw everything, i.e. all the control | |
15 | (b) all the native ports use them to draw generic controls only | |
16 | ||
17 | wxUniversal needs more functionality than what is included in the base class | |
18 | as it needs to draw stuff like scrollbars which are never going to be | |
19 | generic. So we put the bare minimum needed by the native ports here and the | |
20 | full wxRenderer class is declared in wx/univ/renderer.h and is only used by | |
21 | wxUniveral (although note that native ports can load wxRenderer objects from | |
22 | theme DLLs and use them as wxRendererNative ones, of course). | |
23 | */ | |
24 | ||
25 | #ifndef _WX_RENDERER_H_ | |
26 | #define _WX_RENDERER_H_ | |
27 | ||
38c4cb6a | 28 | class WXDLLEXPORT wxDC; |
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29 | class WXDLLEXPORT wxWindow; |
30 | ||
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31 | #include "wx/gdicmn.h" // for wxPoint |
32 | ||
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33 | // some platforms have their own renderers, others use the generic one |
34 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__) | |
35 | #define wxHAS_NATIVE_RENDERER | |
36 | #else | |
37 | #undef wxHAS_NATIVE_RENDERER | |
38 | #endif | |
39 | ||
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40 | // ---------------------------------------------------------------------------- |
41 | // constants | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | // control state flags used in wxRenderer and wxColourScheme | |
45 | enum | |
46 | { | |
47 | wxCONTROL_DISABLED = 0x00000001, // control is disabled | |
48 | wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus | |
49 | wxCONTROL_PRESSED = 0x00000004, // (button) is pressed | |
50 | wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons | |
51 | wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items | |
52 | wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items | |
53 | wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control | |
54 | wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox | |
55 | wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked | |
56 | wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked | |
57 | ||
58 | wxCONTROL_FLAGS_MASK = 0x000000ff, | |
59 | ||
60 | // this is a pseudo flag not used directly by wxRenderer but rather by some | |
61 | // controls internally | |
62 | wxCONTROL_DIRTY = 0x80000000 | |
63 | }; | |
64 | ||
65 | // ---------------------------------------------------------------------------- | |
66 | // wxRendererNative: abstracts drawing methods needed by the native controls | |
67 | // ---------------------------------------------------------------------------- | |
68 | ||
69 | class WXDLLEXPORT wxRendererNative | |
70 | { | |
71 | public: | |
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72 | virtual ~wxRendererNative() { } // stop GCC warning |
73 | ||
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74 | // drawing functions |
75 | // ----------------- | |
76 | ||
77 | // draw the header control button (used by wxListCtrl) | |
78 | virtual void DrawHeaderButton(wxWindow *win, | |
79 | wxDC& dc, | |
80 | const wxRect& rect, | |
81 | int flags = 0) = 0; | |
82 | ||
83 | // draw the expanded/collapsed icon for a tree control item | |
84 | virtual void DrawTreeItemButton(wxWindow *win, | |
85 | wxDC& dc, | |
86 | const wxRect& rect, | |
87 | int flags = 0) = 0; | |
88 | ||
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89 | // draw the border for sash window: this border must be such that the sash |
90 | // drawn by DrawSash() blends into it well | |
91 | virtual void DrawSplitterBorder(wxWindow *win, | |
92 | wxDC& dc, | |
93 | const wxRect& rect) = 0; | |
94 | ||
95 | // draw a (vertical) sash | |
96 | virtual void DrawSplitterSash(wxWindow *win, | |
97 | wxDC& dc, | |
98 | const wxSize& size, | |
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99 | wxCoord position, |
100 | wxOrientation orient) = 0; | |
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101 | |
102 | ||
103 | // geometry functions | |
104 | // ------------------ | |
105 | ||
106 | // get the splitter parameters: the x field of the returned point is the | |
107 | // sash width and the y field is the border width | |
108 | virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0; | |
109 | ||
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110 | |
111 | // pseudo constructors | |
112 | // ------------------- | |
113 | ||
114 | // return the currently used renderer | |
115 | static wxRendererNative& Get(); | |
116 | ||
117 | // return the generic implementation of the renderer | |
118 | static wxRendererNative& GetGeneric(); | |
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119 | |
120 | // return the default (native) implementation for this platform | |
121 | static wxRendererNative& GetDefault(); | |
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122 | }; |
123 | ||
124 | // ---------------------------------------------------------------------------- | |
125 | // wxDelegateRendererNative: allows reuse of renderers code | |
126 | // ---------------------------------------------------------------------------- | |
127 | ||
128 | class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative | |
129 | { | |
130 | public: | |
131 | wxDelegateRendererNative() | |
132 | : m_rendererNative(GetGeneric()) { } | |
133 | ||
134 | wxDelegateRendererNative(wxRendererNative& rendererNative) | |
135 | : m_rendererNative(rendererNative) { } | |
136 | ||
137 | ||
138 | virtual void DrawHeaderButton(wxWindow *win, | |
139 | wxDC& dc, | |
140 | const wxRect& rect, | |
141 | int flags = 0) | |
142 | { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); } | |
b3208e11 | 143 | |
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144 | virtual void DrawTreeItemButton(wxWindow *win, |
145 | wxDC& dc, | |
146 | const wxRect& rect, | |
147 | int flags = 0) | |
148 | { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); } | |
149 | ||
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150 | virtual void DrawSplitterBorder(wxWindow *win, |
151 | wxDC& dc, | |
152 | const wxRect& rect) | |
153 | { m_rendererNative.DrawSplitterBorder(win, dc, rect); } | |
154 | ||
155 | virtual void DrawSplitterSash(wxWindow *win, | |
156 | wxDC& dc, | |
157 | const wxSize& size, | |
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158 | wxCoord position, |
159 | wxOrientation orient) | |
160 | { m_rendererNative.DrawSplitterSash(win, dc, size, position, orient); } | |
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161 | |
162 | ||
163 | virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) | |
164 | { return m_rendererNative.GetSplitterSashAndBorder(win); } | |
165 | ||
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166 | protected: |
167 | wxRendererNative& m_rendererNative; | |
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168 | |
169 | DECLARE_NO_COPY_CLASS(wxDelegateRendererNative) | |
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170 | }; |
171 | ||
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172 | // ---------------------------------------------------------------------------- |
173 | // inline functions implementation | |
174 | // ---------------------------------------------------------------------------- | |
175 | ||
176 | #ifndef wxHAS_NATIVE_RENDERER | |
177 | ||
178 | // default native renderer is the generic one then | |
179 | /* static */ inline | |
180 | wxRendererNative& wxRendererNative::GetDefault() | |
181 | { | |
182 | return GetGeneric(); | |
183 | } | |
184 | ||
185 | #endif // !wxHAS_NATIVE_RENDERER | |
186 | ||
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187 | #endif // _WX_RENDERER_H_ |
188 |