1 \section{\class{wxArray
}}\label{wxarray
}
3 This section describes the so called
{\it dynamic arrays
}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see
\helpref{debugging overview
}{debuggingoverview
} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (
\helpref{wxList
}{wxlist
}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the
\helpref{memory management
}{wxarraymemorymanagement
} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take
{\it any space at all
}.
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX
\_DEFINE\_ARRAY(), WX
\_DEFINE\_SORTED\_ARRAY() and
28 WX
\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX
\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally. This class has one serious
43 limitation: it can only be used for storing integral types (bool, char, short,
44 int, long and their unsigned variants) or pointers (of any kind). An attempt
45 to use with objects of sizeof() greater than sizeof(long) will provoke a
46 runtime assertion failure, however declaring a wxArray of floats will not (on
47 the machines where sizeof(float) <= sizeof(long)), yet it will
{\bf not
} work,
48 please use wxObjArray for storing floats and doubles (NB: a more efficient
49 wxArrayDouble class is scheduled for the next release of wxWindows).
51 wxSortedArray is a wxArray variant which should be used when searching in the
52 array is a frequently used operation. It requires you to define an additional
53 function for comparing two elements of the array element type and always stores
54 its items in the sorted order (according to this function). Thus, it's
55 \helpref{Index()
}{wxarrayindex
} function execution time is $O(log(N))$ instead of
56 $O(N)$ for the usual arrays but the
\helpref{Add()
}{wxarrayadd
} method is
57 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58 memory allocation routine). However, in a usual situation elements are added to
59 an array much less often than searched inside it, so wxSortedArray may lead to
60 huge performance improvements compared to wxArray. Finally, it should be
61 noticed that, as wxArray, wxSortedArray can be only used for storing integral
64 wxObjArray class treats its elements like "objects". It may delete them when
65 they are removed from the array (invoking the correct destructor) and copies
66 them using the objects copy constructor. In order to implement this behaviour
67 the definition of the wxObjArray arrays is split in two parts: first, you should
68 declare the new wxObjArray class using WX
\_DECLARE\_OBJARRAY() macro and then
69 you must include the file defining the implementation of template type:
70 <wx/arrimpl.cpp> and define the array class with WX
\_DEFINE\_OBJARRAY() macro
71 from a point where the full (as opposed to `forward') declaration of the array
72 elements class is in scope. As it probably sounds very complicated here is an
76 #include <wx/dynarray.h>
78 // we must forward declare the array because it's used inside the class
83 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84 // now used as shown below
85 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
97 // now that we have MyDirectory declaration in scope we may finish the
98 // definition of ArrayOfDirectories -- note that this expands into some C++
99 // code and so should only be compiled once (i.e., don't put this in the
100 // header, but into a source file or you will get linkin errors)
101 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
107 It is not as elegant as writing
110 typedef std::vector<MyDirectory> ArrayOfDirectories;
113 but is not that complicated and allows the code to be compiled with any, however
114 dumb, C++ compiler in the world.
116 Things are much simpler for wxArray and wxSortedArray however: it is enough
120 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
121 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
124 \wxheading{See also:
}
126 \helpref{Container classes overview
}{wxcontaineroverview
},
\helpref{wxList
}{wxlist
}
128 \wxheading{Required headers:
}
130 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
133 \latexignore{\rtfignore{\wxheading{Function groups
}}}
135 \membersection{Macros for template array definition
}
137 To use an array you must first define the array class. This is done with the
138 help of the macros in this section. The class of array elements must be (at
139 least) forward declared for WX
\_DEFINE\_ARRAY, WX
\_DEFINE\_SORTED\_ARRAY and
140 WX
\_DECLARE\_OBJARRAY macros and must be fully declared before you use
141 WX
\_DEFINE\_OBJARRAY macro.
143 \helpref{WX
\_DEFINE\_ARRAY}{wxdefinearray
}\\
144 \helpref{WX
\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray
}\\
145 \helpref{WX
\_DECLARE\_OBJARRAY}{wxdeclareobjarray
}\\
146 \helpref{WX
\_DEFINE\_OBJARRAY}{wxdefineobjarray
}
148 \membersection{Constructors and destructors
}
150 Array classes are
100\% C++ objects and as such they have the appropriate copy
151 constructors and assignment operators. Copying wxArray just copies the elements
152 but copying wxObjArray copies the arrays items. However, for memory-efficiency
153 sake, neither of these classes has virtual destructor. It is not very important
154 for wxArray which has trivial destructor anyhow, but it does mean that you
155 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
156 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
157 derive your own classes from the array classes.
159 \helpref{wxArray default constructor
}{wxarrayctordef
}\\
160 \helpref{wxArray copy constructors and assignment operators
}{wxarrayctorcopy
}\\
161 \helpref{\destruct{wxArray
}}{wxarraydtor
}
163 \membersection{Memory management
}\label{wxarraymemorymanagement
}
165 Automatic array memory management is quite trivial: the array starts by
166 preallocating some minimal amount of memory (defined by
167 WX
\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
168 allocated memory it reallocates it adding
50\% of the currently allocated
169 amount, but no more than some maximal number which is defined by
170 ARRAY
\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
171 being wasted (ARRAY
\_MAXSIZE\_INCREMENT in the worst case, i.e.
4Kb in the
172 current implementation), so the
\helpref{Shrink()
}{wxarrayshrink
} function is
173 provided to unallocate the extra memory. The
\helpref{Alloc()
}{wxarrayalloc
}
174 function can also be quite useful if you know in advance how many items you are
175 going to put in the array and will prevent the array code from reallocating the
176 memory more times than needed.
178 \helpref{Alloc
}{wxarrayalloc
}\\
179 \helpref{Shrink
}{wxarrayshrink
}
181 \membersection{Number of elements and simple item access
}
183 Functions in this section return the total number of array elements and allow to
184 retrieve them - possibly using just the C array indexing $
[]$ operator which
185 does exactly the same as
\helpref{Item()
}{wxarrayitem
} method.
187 \helpref{Count
}{wxarraycount
}\\
188 \helpref{GetCount
}{wxarraygetcount
}\\
189 \helpref{IsEmpty
}{wxarrayisempty
}\\
190 \helpref{Item
}{wxarrayitem
}\\
191 \helpref{Last
}{wxarraylast
}
193 \membersection{Adding items
}
195 \helpref{Add
}{wxarrayadd
}\\
196 \helpref{Insert
}{wxarrayinsert
}
198 \membersection{Removing items
}
200 \helpref{WX
\_CLEAR\_ARRAY}{wxcleararray
}\\
201 \helpref{Empty
}{wxarrayempty
}\\
202 \helpref{Clear
}{wxarrayclear
}\\
203 \helpref{RemoveAt
}{wxarrayremoveat
}\\
204 \helpref{Remove
}{wxarrayremove
}
206 \membersection{Searching and sorting
}
208 \helpref{Index
}{wxarrayindex
}\\
209 \helpref{Sort
}{wxarraysort
}
211 %%%%% MEMBERS HERE %%%%%
212 \helponly{\insertatlevel{2}{
218 \membersection{WX
\_DEFINE\_ARRAY}\label{wxdefinearray
}
220 \func{}{WX
\_DEFINE\_ARRAY}{\param{}{T
},
\param{}{name
}}
222 This macro defines a new array class named
{\it name
} and containing the
223 elements of type
{\it T
}. Example:
226 WX_DEFINE_ARRAY(int, wxArrayInt);
229 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
232 Note that wxWindows predefines the following standard array classes: wxArrayInt,
233 wxArrayLong and wxArrayPtrVoid.
235 \membersection{WX
\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray
}
237 \func{}{WX
\_DEFINE\_SORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
239 This macro defines a new sorted array class named
{\it name
} and containing
240 the elements of type
{\it T
}. Example:
243 WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
246 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
249 You will have to initialize the objects of this class by passing a comparaison
250 function to the array object constructor like this:
252 int CompareInts(int n1, int n2)
257 wxSortedArrayInt sorted(CompareInts);
259 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
261 // sort the items by their address...
262 return Stricmp(item1->GetAddress(), item2->GetAddress());
265 wxArrayOfMyClass another(CompareMyClassObjects);
268 \membersection{WX
\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray
}
270 \func{}{WX
\_DECLARE\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
272 This macro declares a new object array class named
{\it name
} and containing
273 the elements of type
{\it T
}. Example:
277 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
280 You must use
\helpref{WX
\_DEFINE\_OBJARRAY()
}{wxdefineobjarray
} macro to define
281 the array class - otherwise you would get link errors.
283 \membersection{WX
\_DEFINE\_OBJARRAY}\label{wxdefineobjarray
}
285 \func{}{WX
\_DEFINE\_OBJARRAY}{\param{}{name
}}
287 This macro defines the methods of the array class
{\it name
} not defined by the
288 \helpref{WX
\_DECLARE\_OBJARRAY()
}{wxdeclareobjarray
} macro. You must include the
289 file <wx/arrimpl.cpp> before using this macro and you must have the full
290 declaration of the class of array elements in scope! If you forget to do the
291 first, the error will be caught by the compiler, but, unfortunately, many
292 compilers will not give any warnings if you forget to do the second - but the
293 objects of the class will not be copied correctly and their real destructor will
299 // first declare the class!
303 MyClass(const MyClass&);
310 #include <wx/arrimpl.cpp>
311 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
314 \membersection{WX
\_CLEAR\_ARRAY}\label{wxcleararray
}
316 \func{void
}{WX
\_CLEAR\_ARRAY}{\param{wxArray\&
}{array
}}
318 This macro may be used to delete all elements of the array before emptying it.
319 It can not be used with wxObjArrays - but they will delete their elements anyhow
320 when you call Empty().
322 \membersection{Default constructors
}\label{wxarrayctordef
}
324 \func{}{wxArray
}{\void}
326 \func{}{wxObjArray
}{\void}
328 Default constructor initializes an empty array object.
330 \func{}{wxSortedArray
}{\param{int
(*)(T first, T second)}{compareFunction}}
332 There is no default constructor for wxSortedArray classes - you must initialize it
333 with a function to use for item comparaison. It is a function which is passed
334 two arguments of type {\it T} where {\it T} is the array element type and which
335 should return a negative, zero or positive value according to whether the first
336 element passed to it is less than, equal to or greater than the second one.
338 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
340 \func{}{wxArray}{\param{const wxArray\& }{array}}
342 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
344 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
346 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
348 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
350 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
352 The copy constructors and assignment operators perform a shallow array copy
353 (i.e. they don't copy the objects pointed to even if the source array contains
354 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
355 the array element are copied too) for wxObjArray.
357 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
359 \func{}{\destruct{wxArray}}{\void}
361 \func{}{\destruct{wxSortedArray}}{\void}
363 \func{}{\destruct{wxObjArray}}{\void}
365 The wxObjArray destructor deletes all the items owned by the array. This is not
366 done by wxArray and wxSortedArray versions - you may use
367 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
369 \membersection{wxArray::Add}\label{wxarrayadd}
371 \func{void}{Add}{\param{T }{item}}
373 \func{void}{Add}{\param{T *}{item}}
375 \func{void}{Add}{\param{T \&}{item}}
377 Appends a new element to the array (where {\it T} is the type of the array
380 The first version is used with wxArray and wxSortedArray. The second and the
381 third are used with wxObjArray. There is an important difference between
382 them: if you give a pointer to the array, it will take ownership of it, i.e.
383 will delete it when the item is deleted from the array. If you give a reference
384 to the array, however, the array will make a copy of the item and will not take
385 ownership of the original item. Once again, it only makes sense for wxObjArrays
386 because the other array types never take ownership of their elements.
388 \membersection{wxArray::Alloc}\label{wxarrayalloc}
390 \func{void}{Alloc}{\param{size\_t }{count}}
392 Preallocates memory for a given number of array elements. It is worth calling
393 when the number of items which are going to be added to the array is known in
394 advance because it will save unneeded memory reallocation. If the array already
395 has enough memory for the given number of items, nothing happens.
397 \membersection{wxArray::Clear}\label{wxarrayclear}
399 \func{void}{Clear}{\void}
401 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
402 frees the memory allocated to the array.
404 \membersection{wxArray::Count}\label{wxarraycount}
406 \constfunc{size\_t}{Count}{\void}
408 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
409 it exists only for compatibility.
411 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
413 \func{T *}{Detach}{\param{size\_t }{index}}
415 Removes the element from the array, but, unlike,
416 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
417 pointer to the removed element.
419 \membersection{wxArray::Empty}\label{wxarrayempty}
421 \func{void}{Empty}{\void}
423 Empties the array. For wxObjArray classes, this destroys all of the array
424 elements. For wxArray and wxSortedArray this does nothing except marking the
425 array of being empty - this function does not free the allocated memory, use
426 \helpref{Clear()}{wxarrayclear} for this.
428 \membersection{wxArray::GetCount}\label{wxarraygetcount}
430 \constfunc{size\_t}{GetCount}{\void}
432 Return the number of items in the array.
434 \membersection{wxArray::Index}\label{wxarrayindex}
436 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
438 \func{int}{Index}{\param{T\& }{item}}
440 The first version of the function is for wxArray and wxObjArray, the second is
441 for wxSortedArray only.
443 Searches the element in the array, starting from either beginning or the end
444 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
445 returned if the element is not found, otherwise the index of the element is
448 Linear search is used for the wxArray and wxObjArray classes but binary search
449 in the sorted array is used for wxSortedArray (this is why searchFromEnd
450 parameter doesn't make sense for it).
452 \membersection{wxArray::Insert}\label{wxarrayinsert}
454 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
456 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
458 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
460 Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
461 insert an item in such way that it will become the
464 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
465 between the overloaded versions of this function.
467 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
469 \constfunc{bool}{IsEmpty}{\void}
471 Returns TRUE if the array is empty, FALSE otherwise.
473 \membersection{wxArray::Item}\label{wxarrayitem}
475 \constfunc{T\&}{Item}{\param{size\_t }{index}}
477 Returns the item at the given position in the array. If {\it index} is out of
478 bounds, an assert failure is raised in the debug builds but nothing special is
479 done in the release build.
481 The returned value is of type "reference to the array element type" for all of
484 \membersection{wxArray::Last}\label{wxarraylast}
486 \constfunc{T\&}{Last}{\void}
488 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
489 An assert failure is raised in the debug mode if the array is empty.
491 The returned value is of type "reference to the array element type" for all of
494 \membersection{wxArray::Remove}\label{wxarrayremove}
496 \func{\void}{Remove}{\param{T }{item}}
498 Removes the element from the array either by value: the first item of the
499 array equal to {\it item} is removed, an assert failure will result from an
500 attempt to remove an item which doesn't exist in the array.
502 When an element is removed from wxObjArray it is deleted by the array - use
503 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
504 other hand, when an object is removed from a wxArray nothing happens - you
505 should delete the it manually if required:
513 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
514 elements of a wxArray (supposed to contain pointers).
516 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
518 \func{\void}{RemoveAt}{\param{size\_t }{index}}
520 Removes the element from the array either by index. When an element
521 is removed from wxObjArray it is deleted by the array - use
522 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
523 other hand, when an object is removed from a wxArray nothing happens - you
524 should delete the it manually if required:
532 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
533 elements of a wxArray (supposed to contain pointers).
535 \membersection{wxArray::Shrink}\label{wxarrayshrink}
537 \func{void}{Shrink}{\void}
539 Frees all memory unused by the array. If the program knows that no new items
540 will be added to the array it may call Shrink() to reduce its memory usage.
541 However, if a new item is added to the array, some extra memory will be
544 \membersection{wxArray::Sort}\label{wxarraysort}
546 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
548 The notation CMPFUNC<T> should be read as if we had the following declaration:
551 template int CMPFUNC(T *first, T *second);
554 where {\it T} is the type of the array elements. I.e. it is a function returning
555 {\it int} which is passed two arguments of type {\it T *}.
557 Sorts the array using the specified compare function: this function should
558 return a negative, zero or positive value according to whether the first element
559 passed to it is less than, equal to or greater than the second one.
561 wxSortedArray doesn't have this function because it is always sorted.