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1Building wxPython 2.5 for Development and Testing
2=================================================
3
e8a71fa0 4This file describes how I build wxWidgets and wxPython while doing
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5development and testing, and is meant to help other people that want
6to do the same thing. I'll assume that you are using either a CVS
e8a71fa0 7snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
7d3000f8 8one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
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9you know your way around your system, the compiler, etc. and most
10importantly, that you know what you are doing! ;-)
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11
12If you want to also install the version of wxPython you build to be in
13your site-packages dir and be your default version of wxPython, then a
14few additional steps are needed, and you may want to use slightly
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15different options. See the INSTALL_ document for more details. If
16you only use the instructions in this BUILD_ document file then you
17will end up with a separate installation of wxPython and you can
18switch back and forth between this and the release version that you
19may already have installed.
20
21.. _INSTALL: INSTALL.html
22.. _BUILD: BUILD.html
7d3000f8 23
8eda5e35 24If you want to make changes to any of the ``*.i`` files, (SWIG interface
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25definition files,) or to regenerate the extension sources or renamer
26modules, then you will need an up to date version of SWIG. Either get
27and build the current CVS version, or version 1.3.20, and then apply
28the patches in wxPython/SWIG. See the README.txt in that dir for
29details about each patch and also info about those that may already
30have been applied to the SWIG sources. If you install this build of
31SWIG to a location that is not on the PATH (so it doesn't interfere
32with an existing SWIG install for example) then you can set a setup.py
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33command-line variable named SWIG to be the full path name of the
34executable and the wxPython build will use it. See below for an
35example.
36
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37In the text below I'll use WXDIR with environment variable syntax
38(either $WXDIR or %WXDIR%) to refer to the top level directory were
39your wxWidgerts and wxPython sources are located. It will equate to
40whereever you checked out the wxWidgets module from CVS, or untarred
41the wxPythonSrc tarball to. You can either substitute the $WXDIR text
42below with your actual dir, or set the value in the environment and
43use it just like you see it below.
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45If you run into what appears to be compatibility issues between
46wxWidgets and wxPython while building wxPython, be sure you are using
47the wxWidgets sources included with the wxPythonSrc tarball or the CVS
48snapshot, and not a previously installed version or a version
49installed from one of the standard wxWidgets installers. With the
50"unstable" releases (have a odd-numbered minor release value, where
51the APIs are allowed to change) there are often significant
52differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53release of wxPython.
54
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55
56
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57Building on Unix-like Systems (e.g. Linux and OS X)
58---------------------------------------------------
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7d3000f8 60These platforms are built almost the same way while in development
d14a1e28 61so I'll combine the descriptions about their build process here.
e8a71fa0 62First we will build wxWidgets and install it to an out of the way
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63place, then do the same for wxPython.
64
65
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661. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
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68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
2e957aae 74 cd $WXDIR
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75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.5 \
78 --with-gtk \
79 --with-opengl \
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80 --enable-debug \
81 --enable-geometry \
82 --enable-sound --with-sdl \
83 --enable-display \
84
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85
86 On OS X of course you'll want to use --with-mac instead of
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87 --with-gtk.
88
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89 **NOTE**: Due to a recent change there is a dependency problem in the
90 multilib builds of wxWidgets on OSX, so I have switched to a
91 monolithic build on that platform. (IOW, all of the core code in
92 one shared library instead of several.) I would also expect other
93 unix builds to do just fine with a monolithic library, but I havn't
94 tested it in a while so your mileage may vary. Anyway, to switch
95 to the monolithic build of wxWidgets just add this configure flag::
96
97 --enable-monolithic \
98
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99 By default GTK2 will be selected if it is on your build system. To
100 force the use of GTK 1.2.x then add::
101
102 --disable-gtk2 \
103
104 To make the wxWidgets build be Unicode enabled (strongly
105 recommended if you are building with GTK2) then add::
7f997e3f 106
7f997e3f 107 --enable-unicode \
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108
109 Notice that I used a prefix of /opt/wx/2.5. You can use whatever
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110 path you want, such as a path in your HOME dir or even one of the
111 standard prefix paths such as /usr or /usr/local if you like, but
112 using /opt this way lets me easily have multiple versions and ports
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113 of wxWidgets "installed" and makes it easy to switch between them,
114 without impacting any versions of wxWidgets that may have been
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115 installed via an RPM or whatever. For the rest of the steps below
116 be sure to also substitute "/opt/wx/2.5" with whatever prefix you
117 choose for your build.
118
119 If you want to use the image and zlib libraries included with
e8a71fa0 120 wxWidgets instead of those already installed on your system, (for
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121 example, to reduce dependencies on 3rd party libraries) then you
122 can add these flags to the configure command::
123
124 --with-libjpeg=builtin \
125 --with-libpng=builtin \
126 --with-libtiff=builtin \
127 --with-zlib=builtin \
128
129
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1302. To build and install wxWidgets you could just use the "make"
131 command but there are other libraries besides the main wxWidgets
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132 libs that also need to be built so again I make a script to do it
133 all for me so I don't forget anything. This time it is called
8eda5e35 134 ".make" (I use the leading ". so when I do ``rm -r *`` in my build
7d3000f8 135 dir I don't lose my scripts too.) This is what it looks like::
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136
137 make $* \
138 && make -C contrib/src/gizmos $* \
139 && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
140 && make -C contrib/src/stc $* \
141 && make -C contrib/src/xrc $*
142
143 So you just use .make as if it where make, but don't forget to set
144 the execute bit on .make first!::
145
146 .make
7f997e3f 147 .make install
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148
149 When it's done you should have an installed set of files under
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150 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
151 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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152 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
153
154
1553. I also have a script to help me build wxPython and it is checked in
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156 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
157 use it as it's very cryptic and expects that you want to run SWIG,
158 so if you don't have the latest patched up version of SWIG then
159 you'll probably get stuck. So I'll just give the raw commands
160 instead.
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161
162 We're not going to install the development version of wxPython with
163 these commands, so it won't impact your already installed version
164 of the latest release. You'll be able test with this version when
165 you want to, and use the installed release version the rest of the
653d2f0c 166 time. If you want to install the development version please read
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167 INSTALL.txt.
168
169 If you have more than one version of Python on your system then be
170 sure to use the version of Python that you want to use when running
171 wxPython programs to run the setup.py commands below. I'll be
172 using python2.3.
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173
174 Make sure that the first wx-config found on the PATH is the one you
2e957aae 175 installed above, and then change to the $WXDIR/wxPython dir and
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176 run the this command::
177
2e957aae 178 cd $WXDIR/wxPython
7f997e3f 179 python2.3 setup.py build_ext --inplace --debug
d14a1e28 180
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181 If your new wx-config script is not on the PATH, or there is some
182 other version of it found first, then you can add this to the
183 command line to ensure your new one is used instead::
184
7f997e3f 185 WX_CONFIG=/opt/wx/2.5/bin/wx-config
7d3000f8 186
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187 By default setup.py will assume that you built wxWidgets to use
188 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
189 this flag to the command-line::
190
191 WXPORT=gtk2
192
df73e099 193 If you would like to do a Unicode enabled build (all strings sent
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194 to or retruned from wx functions are Unicode objects) and your
195 wxWidgets was built with unicod enabled then add this flag::
d14a1e28 196
5924e48d 197 UNICODE=1
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198
199 If you are wanting to have the source files regenerated with swig,
200 then you need to turn on the USE_SWIG flag and optionally tell it
201 where to find the new swig executable, so add these flags::
202
7f997e3f 203 USE_SWIG=1 SWIG=/opt/swig/bin/swig
d14a1e28 204
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205 If you get errors about being unable to find libGLU, wxGLCanvas
206 being undeclared, or something similar then you can add
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207 BUILD_GLCANVAS=0 to the setup.py command line to disable the
208 building of the glcanvas module.
7d3000f8 209
d14a1e28 210 When the setup.py command is done you should have fully populated
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211 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
212 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
213 located in the wx package.
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214
215
653d2f0c 2164. To run code with the development version of wxPython, just set the
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217 PYTHONPATH to the wxPython dir located in the source tree. For
218 example::
d14a1e28 219
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220 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
221 export PYTHONPATH=$WXDIR/wxPython
222 cd $WXDIR/wxPython/demo
7f997e3f 223 python2.3 demo.py
d14a1e28 224
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225 OS X NOTE: You need to use "pythonw" on the command line to run
226 wxPython applications. This version of the Python executable is
227 part of the Python Framework and is allowed to interact with the
d11c3d64 228 display. You can also double click on a .py or a .pyw file from
2e957aae 229 the finder (assuming that the PythonLauncher app is associated with
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230 these file extensions) and it will launch the Framework version of
231 Python for you. For information about creating Applicaiton Bundles
232 of your wxPython apps please see the wiki and the mail lists.
233
234 SOLARIS NOTE: If you get unresolved symbol errors when importing
235 wxPython and you are running on Solaris and building with gcc, then
236 you may be able to work around the problem by uncommenting a bit of
237 code in setup.py and building again. Look for 'SunOS' in setup.py
238 and uncomment the block containing it. The problem is that Sun's ld
239 does not automatically add libgcc to the link step.
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240
241
242
243
244Building on Windows
245-------------------
246
247The Windows builds currently require the use of Microsoft Visual C++.
248Theoretically, other compilers (such as mingw32 or the Borland
249compilers) can also be used but I've never done the work to make that
250happen. If you want to try that then first you'll want to find out if
251there are any tricks that have to be done to make Python extension
252modules using that compiler, and then make a few changes to setup.py
253to accomodate that. (And send the patches to me.) If you plan on
254using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
255have to build Python and any other extension modules that you use with
2e957aae 256that compiler because a different version of the C runtime library is
d14a1e28 257used. The Python executable that comes from PythonLabs and the
7d3000f8 258wxPython extensions that I distribute are built with MSVC 6 with all
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259the Service Packs applied. This policy will change with Python 2.4
260and MSVC 7.1 will be used starting with that version.
d14a1e28 261
653d2f0c 262If you want to build a debuggable version of wxWidgets and wxPython you
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263will need to have also built a debug version of Python and any other
264extension modules you need to use. You can tell if you have them
265already if there is a _d in the file names, for example python_d.exe
266or python23_d.dll. If you don't need to trace through the C/C++ parts
267of the code with the debugger then building the normal (or hybrid)
268version is fine, and you can use the regular python executables with
269it.
270
271Just like the unix versions I also use some scripts to help me build
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272wxWidgets, but I use some non-standard stuff to do it. So if you have
273bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
274programs then there is a copy of my wxWidgets build scripts in
275%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
276%WXDIR%\\build\\msw and you can use them to do your build, otherwise
277you can do everything by hand as described below. But if you do work
278by hand and something doesn't seem to be working correctly please
279refer to the build scripts to see what may need to be done
280differently.
281
64316568 282The \*.btm files are for 4NT and the others are for bash. They are::
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283
284 .make/.make.btm Builds the main lib and the needed contribs
285 .mymake/.mymake.btm Builds just one lib, use by .make
286 .makesetup.mk A makefile that will copy and edit setup.h
287 as needed for the different types of builds
288
289Okay. Here's what you've been waiting for, the instructions! Adapt
290accordingly if you are using the bash shell.
d14a1e28 291
e8a71fa0 2921. Set an environment variable to the root of the wxWidgets source
2e957aae 293 tree. This is used by the makefiles::
d14a1e28 294
2e957aae 295 set WXWIN=%WXDIR%
d14a1e28 296
b14395e4 2972. Copy setup0.h to setup.h::
d14a1e28 298
2e957aae 299 cd %WXDIR%\include\wx\msw
7f997e3f 300 copy setup0.h setup.h
d14a1e28 301
7d3000f8 302
a8dc2317 3033. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
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305 wxDIALOG_UNIT_COMPATIBILITY 0
306 wxUSE_DEBUG_CONTEXT 1
307 wxUSE_MEMORY_TRACING 1
308 wxUSE_DIALUP_MANAGER 0
309 wxUSE_GLCANVAS 1
310 wxUSE_POSTSCRIPT 1
311 wxUSE_AFM_FOR_POSTSCRIPT 0
312 wxUSE_DISPLAY 1
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313
314 If you are using my build scripts then a few more settings will be
315 changed and then a copy of setup.h is placed in a subdir of
316 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
317 UNICODE build, then also change these::
318
319 wxUSE_UNICODE 1
320 wxUSE_UNICODE_MSLU 1
321
322 If you are doing a "hybrid" build (which is the same as the
323 binaries that I release) then also change these::
324
325 wxUSE_MEMORY_TRACING 0
326 wxUSE_DEBUG_CONTEXT 0
327
d14a1e28 328
b14395e4 3294. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
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330 wxWidgets DLLs will end up there as part of the build and so you'll
331 need it on the PATH for them to be found at runtime.
d14a1e28 332
7d3000f8 333
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3345. Change to the %WXDIR%\\build\\msw directory
335
336 cd %WXDIR%\\build\\msw
d14a1e28 337
7d3000f8 338
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3396. If using my scripts then use the .make.btm command to build
340 wxWidgets. It needs one command-line parameter which controls what
341 kind of build(s) to do. Use one of the following::
d14a1e28 342
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343 debug Build debug version
344 hybrid Build hybrid version
345 both Both debug and hybrid
346 debug-uni Build a debug unicode library
347 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
348 both-uni and finally both unicode libraries
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349
350 For example::
351
352 .make hybrid
353
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354 You can also pass additional command line parameters as needed and
355 they will all be passed on to the nmake commands, for example to
356 clean up the build::
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357
358 .make hybrid clean
359
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360 If *not* using my scripts then you can do it by hand by directly
361 executing nmake with a bunch of extra command line parameters.
362 The base set are::
363
364 -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
365
366 If doing a debug build then add::
367
368 BUILD=debug
369
370 otherwise add these::
371
372 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
373
374 If doing a Unicode build then add these flags::
375
376 UNICODE=1 MSLU=1
377
378 Now, from the %WXDIR%\\build\\msw directory run nmake with your
379 selection of command-line flags as described above. Repeat this
380 same command from the following directories in order to build the
381 contrib libraries::
382
383 %WXDIR%\contrib\build\gizmos
384 %WXDIR%\contrib\build\xrc
385 %WXDIR%\contrib\build\stc
386 %WXDIR%\contrib\build\ogl
387
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388 Note, that the ogl lib build will need an additional flag::
389
390 CPPFLAGS="-DwxUSE_DEPRECATED=0"
d14a1e28 391
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3927. When that is all done it will have built the main wxWidgets DLLs
393 and also some of the contribs DLLs. There should be a ton of DLLs
394 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
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395
396
3978. Building wxPython on Windows is very similar to doing it for the
398 unix systems. We're not going to install the development version
399 of wxPython with these commands, so it won't impact your already
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400 installed version of the latest release. You'll be able to test
401 with this version when you want to, and use the installed release
d14a1e28 402 version the rest of the time. If you ever do want to install the
653d2f0c 403 development version please refer to INSTALL.txt.
d14a1e28 404
b14395e4 405 Change to the %WXDIR%\\wxPython dir and run the this command,
a8dc2317 406 making sure that you use the version of python that you want to
7d3000f8 407 build for (if you have more than one on your system)::
d14a1e28 408
2e957aae 409 cd %WXDIR%\wxPython
7f997e3f 410 python setup.py build_ext --inplace
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411
412 If you are wanting to have the source files regenerated with swig,
413 then you need to turn on the USE_SWIG flag and optionally tell it
414 where to find the new swig executable, so add these flags::
415
7f997e3f 416 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
d14a1e28 417
e8a71fa0 418 If you built a Unicode version of wxWidgets and want to also build
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419 the Unicode version of wxPython then add this flag::
420
421 UNICODE=1
422
e8a71fa0 423 If you have a debug version of Python and wxWidgets and want to
d14a1e28 424 build a debug version of wxPython too, add the --debug flag to the
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425 command line. You should then end up with a set of ``*_d.pyd``
426 files in the wx package and you'll have to run ``python_d.exe`` to
427 use them. The debug and hybrid(release) versions can coexist.
d14a1e28 428
d1a6e2b7 429 When the setup.py command is done you should have fully populated
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430 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
431 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
8eda5e35 432 files) located in the wx package.
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433
434
653d2f0c 4359. To run code with the development version of wxPython, just set the
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436 PYTHONPATH to the wxPython dir in the CVS tree. For example::
437
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438 set PYTHONPATH=%WXDIR%\wxPython
439 cd %WXDIR\wxPython\demo
7f997e3f 440 python demo.py
d14a1e28 441
7d3000f8 442