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1Building wxPython 2.5 for Development and Testing
2=================================================
3
e8a71fa0 4This file describes how I build wxWidgets and wxPython while doing
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5development and testing, and is meant to help other people that want
6to do the same thing. I'll assume that you are using either a CVS
e8a71fa0 7snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
7d3000f8 8one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
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9you know your way around your system, the compiler, etc. and most
10importantly, that you know what you are doing! ;-)
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11
12If you want to also install the version of wxPython you build to be in
13your site-packages dir and be your default version of wxPython, then a
14few additional steps are needed, and you may want to use slightly
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15different options. See the INSTALL_ document for more details. If
16you only use the instructions in this BUILD_ document file then you
17will end up with a separate installation of wxPython and you can
18switch back and forth between this and the release version that you
19may already have installed.
20
21.. _INSTALL: INSTALL.html
22.. _BUILD: BUILD.html
7d3000f8 23
8eda5e35 24If you want to make changes to any of the ``*.i`` files, (SWIG interface
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25definition files,) or to regenerate the extension sources or renamer
26modules, then you will need an up to date version of SWIG. Either get
27and build the current CVS version, or version 1.3.20, and then apply
28the patches in wxPython/SWIG. See the README.txt in that dir for
29details about each patch and also info about those that may already
30have been applied to the SWIG sources. If you install this build of
31SWIG to a location that is not on the PATH (so it doesn't interfere
32with an existing SWIG install for example) then you can set a setup.py
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33command-line variable named SWIG to be the full path name of the
34executable and the wxPython build will use it. See below for an
35example.
36
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37In the text below I'll use WXDIR with environment variable syntax
38(either $WXDIR or %WXDIR%) to refer to the top level directory were
39your wxWidgerts and wxPython sources are located. It will equate to
40whereever you checked out the wxWidgets module from CVS, or untarred
41the wxPythonSrc tarball to. You can either substitute the $WXDIR text
42below with your actual dir, or set the value in the environment and
43use it just like you see it below.
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45If you run into what appears to be compatibility issues between
46wxWidgets and wxPython while building wxPython, be sure you are using
47the wxWidgets sources included with the wxPythonSrc tarball or the CVS
48snapshot, and not a previously installed version or a version
49installed from one of the standard wxWidgets installers. With the
50"unstable" releases (have a odd-numbered minor release value, where
51the APIs are allowed to change) there are often significant
52differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53release of wxPython.
54
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55
56
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57Building on Unix-like Systems (e.g. Linux and OS X)
58---------------------------------------------------
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7d3000f8 60These platforms are built almost the same way while in development
d14a1e28 61so I'll combine the descriptions about their build process here.
e8a71fa0 62First we will build wxWidgets and install it to an out of the way
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63place, then do the same for wxPython.
64
65
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661. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
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68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
2e957aae 74 cd $WXDIR
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75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.5 \
78 --with-gtk \
79 --with-opengl \
80 --disable-monolithic \
81 --enable-debug \
82 --enable-geometry \
83 --enable-sound --with-sdl \
84 --enable-display \
85
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86
87 On OS X of course you'll want to use --with-mac instead of
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88 --with-gtk.
89
90 By default GTK2 will be selected if it is on your build system. To
91 force the use of GTK 1.2.x then add::
92
93 --disable-gtk2 \
94
95 To make the wxWidgets build be Unicode enabled (strongly
96 recommended if you are building with GTK2) then add::
7f997e3f 97
7f997e3f 98 --enable-unicode \
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99
100 Notice that I used a prefix of /opt/wx/2.5. You can use whatever
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101 path you want, such as a path in your HOME dir or even one of the
102 standard prefix paths such as /usr or /usr/local if you like, but
103 using /opt this way lets me easily have multiple versions and ports
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104 of wxWidgets "installed" and makes it easy to switch between them,
105 without impacting any versions of wxWidgets that may have been
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106 installed via an RPM or whatever. For the rest of the steps below
107 be sure to also substitute "/opt/wx/2.5" with whatever prefix you
108 choose for your build.
109
110 If you want to use the image and zlib libraries included with
e8a71fa0 111 wxWidgets instead of those already installed on your system, (for
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112 example, to reduce dependencies on 3rd party libraries) then you
113 can add these flags to the configure command::
114
115 --with-libjpeg=builtin \
116 --with-libpng=builtin \
117 --with-libtiff=builtin \
118 --with-zlib=builtin \
119
120
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1212. To build and install wxWidgets you could just use the "make"
122 command but there are other libraries besides the main wxWidgets
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123 libs that also need to be built so again I make a script to do it
124 all for me so I don't forget anything. This time it is called
8eda5e35 125 ".make" (I use the leading ". so when I do ``rm -r *`` in my build
7d3000f8 126 dir I don't lose my scripts too.) This is what it looks like::
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127
128 make $* \
129 && make -C contrib/src/gizmos $* \
130 && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
131 && make -C contrib/src/stc $* \
132 && make -C contrib/src/xrc $*
133
134 So you just use .make as if it where make, but don't forget to set
135 the execute bit on .make first!::
136
137 .make
7f997e3f 138 .make install
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139
140 When it's done you should have an installed set of files under
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141 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
142 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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143 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
144
145
1463. I also have a script to help me build wxPython and it is checked in
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147 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
148 use it as it's very cryptic and expects that you want to run SWIG,
149 so if you don't have the latest patched up version of SWIG then
150 you'll probably get stuck. So I'll just give the raw commands
151 instead.
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152
153 We're not going to install the development version of wxPython with
154 these commands, so it won't impact your already installed version
155 of the latest release. You'll be able test with this version when
156 you want to, and use the installed release version the rest of the
653d2f0c 157 time. If you want to install the development version please read
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158 INSTALL.txt.
159
160 If you have more than one version of Python on your system then be
161 sure to use the version of Python that you want to use when running
162 wxPython programs to run the setup.py commands below. I'll be
163 using python2.3.
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164
165 Make sure that the first wx-config found on the PATH is the one you
2e957aae 166 installed above, and then change to the $WXDIR/wxPython dir and
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167 run the this command::
168
2e957aae 169 cd $WXDIR/wxPython
7f997e3f 170 python2.3 setup.py build_ext --inplace --debug
d14a1e28 171
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172 If your new wx-config script is not on the PATH, or there is some
173 other version of it found first, then you can add this to the
174 command line to ensure your new one is used instead::
175
7f997e3f 176 WX_CONFIG=/opt/wx/2.5/bin/wx-config
7d3000f8 177
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178 By default setup.py will assume that you built wxWidgets to use
179 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
180 this flag to the command-line::
181
182 WXPORT=gtk2
183
184 If you woudl like to do a Unicode enabled build (all strings sent
185 to or retruned from wx functions are Unicode objects) and your
186 wxWidgets was built with unicod enabled then add this flag::
d14a1e28 187
5924e48d 188 UNICODE=1
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189
190 If you are wanting to have the source files regenerated with swig,
191 then you need to turn on the USE_SWIG flag and optionally tell it
192 where to find the new swig executable, so add these flags::
193
7f997e3f 194 USE_SWIG=1 SWIG=/opt/swig/bin/swig
d14a1e28 195
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196 If you get errors about being unable to find libGLU, wxGLCanvas
197 being undeclared, or something similar then you can add
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198 BUILD_GLCANVAS=0 to the setup.py command line to disable the
199 building of the glcanvas module.
7d3000f8 200
d14a1e28 201 When the setup.py command is done you should have fully populated
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202 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
203 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
204 located in the wx package.
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205
206
653d2f0c 2074. To run code with the development version of wxPython, just set the
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208 PYTHONPATH to the wxPython dir located in the source tree. For
209 example::
d14a1e28 210
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211 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
212 export PYTHONPATH=$WXDIR/wxPython
213 cd $WXDIR/wxPython/demo
7f997e3f 214 python2.3 demo.py
d14a1e28 215
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216 OS X NOTE: You need to use "pythonw" on the command line to run
217 wxPython applications. This version of the Python executable is
218 part of the Python Framework and is allowed to interact with the
d11c3d64 219 display. You can also double click on a .py or a .pyw file from
2e957aae 220 the finder (assuming that the PythonLauncher app is associated with
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221 these file extensions) and it will launch the Framework version of
222 Python for you. For information about creating Applicaiton Bundles
223 of your wxPython apps please see the wiki and the mail lists.
224
225 SOLARIS NOTE: If you get unresolved symbol errors when importing
226 wxPython and you are running on Solaris and building with gcc, then
227 you may be able to work around the problem by uncommenting a bit of
228 code in setup.py and building again. Look for 'SunOS' in setup.py
229 and uncomment the block containing it. The problem is that Sun's ld
230 does not automatically add libgcc to the link step.
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231
232
233
234
235Building on Windows
236-------------------
237
238The Windows builds currently require the use of Microsoft Visual C++.
239Theoretically, other compilers (such as mingw32 or the Borland
240compilers) can also be used but I've never done the work to make that
241happen. If you want to try that then first you'll want to find out if
242there are any tricks that have to be done to make Python extension
243modules using that compiler, and then make a few changes to setup.py
244to accomodate that. (And send the patches to me.) If you plan on
245using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
246have to build Python and any other extension modules that you use with
2e957aae 247that compiler because a different version of the C runtime library is
d14a1e28 248used. The Python executable that comes from PythonLabs and the
7d3000f8 249wxPython extensions that I distribute are built with MSVC 6 with all
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250the Service Packs applied. This policy will change with Python 2.4
251and MSVC 7.1 will be used starting with that version.
d14a1e28 252
653d2f0c 253If you want to build a debuggable version of wxWidgets and wxPython you
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254will need to have also built a debug version of Python and any other
255extension modules you need to use. You can tell if you have them
256already if there is a _d in the file names, for example python_d.exe
257or python23_d.dll. If you don't need to trace through the C/C++ parts
258of the code with the debugger then building the normal (or hybrid)
259version is fine, and you can use the regular python executables with
260it.
261
262Just like the unix versions I also use some scripts to help me build
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263wxWidgets, but I use some non-standard stuff to do it. So if you have
264bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
265programs then there is a copy of my wxWidgets build scripts in
266%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
267%WXDIR%\\build\\msw and you can use them to do your build, otherwise
268you can do everything by hand as described below. But if you do work
269by hand and something doesn't seem to be working correctly please
270refer to the build scripts to see what may need to be done
271differently.
272
64316568 273The \*.btm files are for 4NT and the others are for bash. They are::
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274
275 .make/.make.btm Builds the main lib and the needed contribs
276 .mymake/.mymake.btm Builds just one lib, use by .make
277 .makesetup.mk A makefile that will copy and edit setup.h
278 as needed for the different types of builds
279
280Okay. Here's what you've been waiting for, the instructions! Adapt
281accordingly if you are using the bash shell.
d14a1e28 282
e8a71fa0 2831. Set an environment variable to the root of the wxWidgets source
2e957aae 284 tree. This is used by the makefiles::
d14a1e28 285
2e957aae 286 set WXWIN=%WXDIR%
d14a1e28 287
b14395e4 2882. Copy setup0.h to setup.h::
d14a1e28 289
2e957aae 290 cd %WXDIR%\include\wx\msw
7f997e3f 291 copy setup0.h setup.h
d14a1e28 292
7d3000f8 293
a8dc2317 2943. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
d14a1e28 295
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296 wxDIALOG_UNIT_COMPATIBILITY 0
297 wxUSE_DEBUG_CONTEXT 1
298 wxUSE_MEMORY_TRACING 1
299 wxUSE_DIALUP_MANAGER 0
300 wxUSE_GLCANVAS 1
301 wxUSE_POSTSCRIPT 1
302 wxUSE_AFM_FOR_POSTSCRIPT 0
303 wxUSE_DISPLAY 1
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304
305 If you are using my build scripts then a few more settings will be
306 changed and then a copy of setup.h is placed in a subdir of
307 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
308 UNICODE build, then also change these::
309
310 wxUSE_UNICODE 1
311 wxUSE_UNICODE_MSLU 1
312
313 If you are doing a "hybrid" build (which is the same as the
314 binaries that I release) then also change these::
315
316 wxUSE_MEMORY_TRACING 0
317 wxUSE_DEBUG_CONTEXT 0
318
d14a1e28 319
b14395e4 3204. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
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321 wxWidgets DLLs will end up there as part of the build and so you'll
322 need it on the PATH for them to be found at runtime.
d14a1e28 323
7d3000f8 324
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3255. Change to the %WXDIR%\\build\\msw directory
326
327 cd %WXDIR%\\build\\msw
d14a1e28 328
7d3000f8 329
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3306. If using my scripts then use the .make.btm command to build
331 wxWidgets. It needs one command-line parameter which controls what
332 kind of build(s) to do. Use one of the following::
d14a1e28 333
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334 debug Build debug version
335 hybrid Build hybrid version
336 both Both debug and hybrid
337 debug-uni Build a debug unicode library
338 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
339 both-uni and finally both unicode libraries
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340
341 For example::
342
343 .make hybrid
344
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345 You can also pass additional command line parameters as needed and
346 they will all be passed on to the nmake commands, for example to
347 clean up the build::
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348
349 .make hybrid clean
350
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351 If *not* using my scripts then you can do it by hand by directly
352 executing nmake with a bunch of extra command line parameters.
353 The base set are::
354
355 -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
356
357 If doing a debug build then add::
358
359 BUILD=debug
360
361 otherwise add these::
362
363 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
364
365 If doing a Unicode build then add these flags::
366
367 UNICODE=1 MSLU=1
368
369 Now, from the %WXDIR%\\build\\msw directory run nmake with your
370 selection of command-line flags as described above. Repeat this
371 same command from the following directories in order to build the
372 contrib libraries::
373
374 %WXDIR%\contrib\build\gizmos
375 %WXDIR%\contrib\build\xrc
376 %WXDIR%\contrib\build\stc
377 %WXDIR%\contrib\build\ogl
378
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379 Note, that the ogl lib build will need an additional flag::
380
381 CPPFLAGS="-DwxUSE_DEPRECATED=0"
d14a1e28 382
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3837. When that is all done it will have built the main wxWidgets DLLs
384 and also some of the contribs DLLs. There should be a ton of DLLs
385 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
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386
387
3888. Building wxPython on Windows is very similar to doing it for the
389 unix systems. We're not going to install the development version
390 of wxPython with these commands, so it won't impact your already
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391 installed version of the latest release. You'll be able to test
392 with this version when you want to, and use the installed release
d14a1e28 393 version the rest of the time. If you ever do want to install the
653d2f0c 394 development version please refer to INSTALL.txt.
d14a1e28 395
b14395e4 396 Change to the %WXDIR%\\wxPython dir and run the this command,
a8dc2317 397 making sure that you use the version of python that you want to
7d3000f8 398 build for (if you have more than one on your system)::
d14a1e28 399
2e957aae 400 cd %WXDIR%\wxPython
7f997e3f 401 python setup.py build_ext --inplace
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402
403 If you are wanting to have the source files regenerated with swig,
404 then you need to turn on the USE_SWIG flag and optionally tell it
405 where to find the new swig executable, so add these flags::
406
7f997e3f 407 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
d14a1e28 408
e8a71fa0 409 If you built a Unicode version of wxWidgets and want to also build
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410 the Unicode version of wxPython then add this flag::
411
412 UNICODE=1
413
e8a71fa0 414 If you have a debug version of Python and wxWidgets and want to
d14a1e28 415 build a debug version of wxPython too, add the --debug flag to the
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416 command line. You should then end up with a set of ``*_d.pyd``
417 files in the wx package and you'll have to run ``python_d.exe`` to
418 use them. The debug and hybrid(release) versions can coexist.
d14a1e28 419
d1a6e2b7 420 When the setup.py command is done you should have fully populated
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421 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
422 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
8eda5e35 423 files) located in the wx package.
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424
425
653d2f0c 4269. To run code with the development version of wxPython, just set the
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427 PYTHONPATH to the wxPython dir in the CVS tree. For example::
428
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429 set PYTHONPATH=%WXDIR%\wxPython
430 cd %WXDIR\wxPython\demo
7f997e3f 431 python demo.py
d14a1e28 432
7d3000f8 433