]>
Commit | Line | Data |
---|---|---|
1 | Building wxPython 2.5 for Development and Testing | |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWidgets and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
7 | snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or | |
8 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that | |
9 | you know your way around your system, the compiler, etc. and most | |
10 | importantly, that you know what you are doing! ;-) | |
11 | ||
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
15 | different options. See the INSTALL_ document for more details. If | |
16 | you only use the instructions in this BUILD_ document file then you | |
17 | will end up with a separate installation of wxPython and you can | |
18 | switch back and forth between this and the release version that you | |
19 | may already have installed. | |
20 | ||
21 | .. _INSTALL: INSTALL.html | |
22 | .. _BUILD: BUILD.html | |
23 | ||
24 | If you want to make changes to any of the ``*.i`` files, (SWIG interface | |
25 | definition files,) or to regenerate the extension sources or renamer | |
26 | modules, then you will need an up to date version of SWIG. Either get | |
27 | and build the current CVS version, or version 1.3.20, and then apply | |
28 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
29 | details about each patch and also info about those that may already | |
30 | have been applied to the SWIG sources. If you install this build of | |
31 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
32 | with an existing SWIG install for example) then you can set a setup.py | |
33 | command-line variable named SWIG to be the full path name of the | |
34 | executable and the wxPython build will use it. See below for an | |
35 | example. | |
36 | ||
37 | In the text below I'll use WXDIR with environment variable syntax | |
38 | (either $WXDIR or %WXDIR%) to refer to the top level directory were | |
39 | your wxWidgerts and wxPython sources are located. It will equate to | |
40 | whereever you checked out the wxWidgets module from CVS, or untarred | |
41 | the wxPythonSrc tarball to. You can either substitute the $WXDIR text | |
42 | below with your actual dir, or set the value in the environment and | |
43 | use it just like you see it below. | |
44 | ||
45 | If you run into what appears to be compatibility issues between | |
46 | wxWidgets and wxPython while building wxPython, be sure you are using | |
47 | the wxWidgets sources included with the wxPythonSrc tarball or the CVS | |
48 | snapshot, and not a previously installed version or a version | |
49 | installed from one of the standard wxWidgets installers. With the | |
50 | "unstable" releases (have a odd-numbered minor release value, where | |
51 | the APIs are allowed to change) there are often significant | |
52 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
53 | release of wxPython. | |
54 | ||
55 | ||
56 | ||
57 | Building on Unix-like Systems (e.g. Linux and OS X) | |
58 | --------------------------------------------------- | |
59 | ||
60 | These platforms are built almost the same way while in development | |
61 | so I'll combine the descriptions about their build process here. | |
62 | First we will build wxWidgets and install it to an out of the way | |
63 | place, then do the same for wxPython. | |
64 | ||
65 | ||
66 | 1. Create a build directory in the main wxWidgets dir, and configure | |
67 | wxWidgets. If you want to have multiple builds with different | |
68 | configure options, just use different subdirectories. I normally | |
69 | put the configure command in a script named ".configure" in each | |
70 | build dir so I can easily blow away everything in the build dir and | |
71 | rerun the script without having to remember the options I used | |
72 | before:: | |
73 | ||
74 | cd $WXDIR | |
75 | mkdir bld | |
76 | cd bld | |
77 | ../configure --prefix=/opt/wx/2.5 \ | |
78 | --with-gtk \ | |
79 | --with-opengl \ | |
80 | --enable-debug \ | |
81 | --enable-geometry \ | |
82 | --enable-sound --with-sdl \ | |
83 | --enable-display \ | |
84 | ||
85 | ||
86 | On OS X of course you'll want to use --with-mac instead of | |
87 | --with-gtk. | |
88 | ||
89 | **NOTE**: Due to a recent change there is a dependency problem in the | |
90 | multilib builds of wxWidgets on OSX, so I have switched to a | |
91 | monolithic build on that platform. (IOW, all of the core code in | |
92 | one shared library instead of several.) I would also expect other | |
93 | unix builds to do just fine with a monolithic library, but I havn't | |
94 | tested it in a while so your mileage may vary. Anyway, to switch | |
95 | to the monolithic build of wxWidgets just add this configure flag:: | |
96 | ||
97 | --enable-monolithic \ | |
98 | ||
99 | By default GTK2 will be selected if it is on your build system. To | |
100 | force the use of GTK 1.2.x then add:: | |
101 | ||
102 | --disable-gtk2 \ | |
103 | ||
104 | To make the wxWidgets build be Unicode enabled (strongly | |
105 | recommended if you are building with GTK2) then add:: | |
106 | ||
107 | --enable-unicode \ | |
108 | ||
109 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
110 | path you want, such as a path in your HOME dir or even one of the | |
111 | standard prefix paths such as /usr or /usr/local if you like, but | |
112 | using /opt this way lets me easily have multiple versions and ports | |
113 | of wxWidgets "installed" and makes it easy to switch between them, | |
114 | without impacting any versions of wxWidgets that may have been | |
115 | installed via an RPM or whatever. For the rest of the steps below | |
116 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
117 | choose for your build. | |
118 | ||
119 | If you want to use the image and zlib libraries included with | |
120 | wxWidgets instead of those already installed on your system, (for | |
121 | example, to reduce dependencies on 3rd party libraries) then you | |
122 | can add these flags to the configure command:: | |
123 | ||
124 | --with-libjpeg=builtin \ | |
125 | --with-libpng=builtin \ | |
126 | --with-libtiff=builtin \ | |
127 | --with-zlib=builtin \ | |
128 | ||
129 | ||
130 | 2. To build and install wxWidgets you could just use the "make" | |
131 | command but there are other libraries besides the main wxWidgets | |
132 | libs that also need to be built so again I make a script to do it | |
133 | all for me so I don't forget anything. This time it is called | |
134 | ".make" (I use the leading ". so when I do ``rm -r *`` in my build | |
135 | dir I don't lose my scripts too.) This is what it looks like:: | |
136 | ||
137 | make $* \ | |
138 | && make -C contrib/src/gizmos $* \ | |
139 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
140 | && make -C contrib/src/stc $* \ | |
141 | && make -C contrib/src/xrc $* | |
142 | ||
143 | So you just use .make as if it where make, but don't forget to set | |
144 | the execute bit on .make first!:: | |
145 | ||
146 | .make | |
147 | .make install | |
148 | ||
149 | When it's done you should have an installed set of files under | |
150 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of | |
151 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
152 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
153 | ||
154 | ||
155 | 3. I also have a script to help me build wxPython and it is checked in | |
156 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to | |
157 | use it as it's very cryptic and expects that you want to run SWIG, | |
158 | so if you don't have the latest patched up version of SWIG then | |
159 | you'll probably get stuck. So I'll just give the raw commands | |
160 | instead. | |
161 | ||
162 | We're not going to install the development version of wxPython with | |
163 | these commands, so it won't impact your already installed version | |
164 | of the latest release. You'll be able test with this version when | |
165 | you want to, and use the installed release version the rest of the | |
166 | time. If you want to install the development version please read | |
167 | INSTALL.txt. | |
168 | ||
169 | If you have more than one version of Python on your system then be | |
170 | sure to use the version of Python that you want to use when running | |
171 | wxPython programs to run the setup.py commands below. I'll be | |
172 | using python2.3. | |
173 | ||
174 | Make sure that the first wx-config found on the PATH is the one you | |
175 | installed above, and then change to the $WXDIR/wxPython dir and | |
176 | run the this command:: | |
177 | ||
178 | cd $WXDIR/wxPython | |
179 | python2.3 setup.py build_ext --inplace --debug | |
180 | ||
181 | If your new wx-config script is not on the PATH, or there is some | |
182 | other version of it found first, then you can add this to the | |
183 | command line to ensure your new one is used instead:: | |
184 | ||
185 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
186 | ||
187 | By default setup.py will assume that you built wxWidgets to use | |
188 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
189 | this flag to the command-line:: | |
190 | ||
191 | WXPORT=gtk2 | |
192 | ||
193 | If you would like to do a Unicode enabled build (all strings sent | |
194 | to or retruned from wx functions are Unicode objects) and your | |
195 | wxWidgets was built with unicod enabled then add this flag:: | |
196 | ||
197 | UNICODE=1 | |
198 | ||
199 | If you are wanting to have the source files regenerated with swig, | |
200 | then you need to turn on the USE_SWIG flag and optionally tell it | |
201 | where to find the new swig executable, so add these flags:: | |
202 | ||
203 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
204 | ||
205 | If you get errors about being unable to find libGLU, wxGLCanvas | |
206 | being undeclared, or something similar then you can add | |
207 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
208 | building of the glcanvas module. | |
209 | ||
210 | When the setup.py command is done you should have fully populated | |
211 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and | |
212 | $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files) | |
213 | located in the wx package. | |
214 | ||
215 | ||
216 | 4. To run code with the development version of wxPython, just set the | |
217 | PYTHONPATH to the wxPython dir located in the source tree. For | |
218 | example:: | |
219 | ||
220 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib | |
221 | export PYTHONPATH=$WXDIR/wxPython | |
222 | cd $WXDIR/wxPython/demo | |
223 | python2.3 demo.py | |
224 | ||
225 | OS X NOTE: You need to use "pythonw" on the command line to run | |
226 | wxPython applications. This version of the Python executable is | |
227 | part of the Python Framework and is allowed to interact with the | |
228 | display. You can also double click on a .py or a .pyw file from | |
229 | the finder (assuming that the PythonLauncher app is associated with | |
230 | these file extensions) and it will launch the Framework version of | |
231 | Python for you. For information about creating Applicaiton Bundles | |
232 | of your wxPython apps please see the wiki and the mail lists. | |
233 | ||
234 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
235 | wxPython and you are running on Solaris and building with gcc, then | |
236 | you may be able to work around the problem by uncommenting a bit of | |
237 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
238 | and uncomment the block containing it. The problem is that Sun's ld | |
239 | does not automatically add libgcc to the link step. | |
240 | ||
241 | ||
242 | ||
243 | ||
244 | Building on Windows | |
245 | ------------------- | |
246 | ||
247 | The Windows builds currently require the use of Microsoft Visual C++. | |
248 | Theoretically, other compilers (such as mingw32 or the Borland | |
249 | compilers) can also be used but I've never done the work to make that | |
250 | happen. If you want to try that then first you'll want to find out if | |
251 | there are any tricks that have to be done to make Python extension | |
252 | modules using that compiler, and then make a few changes to setup.py | |
253 | to accomodate that. (And send the patches to me.) If you plan on | |
254 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
255 | have to build Python and any other extension modules that you use with | |
256 | that compiler because a different version of the C runtime library is | |
257 | used. The Python executable that comes from PythonLabs and the | |
258 | wxPython extensions that I distribute are built with MSVC 6 with all | |
259 | the Service Packs applied. This policy will change with Python 2.4 | |
260 | and MSVC 7.1 will be used starting with that version. | |
261 | ||
262 | If you want to build a debuggable version of wxWidgets and wxPython you | |
263 | will need to have also built a debug version of Python and any other | |
264 | extension modules you need to use. You can tell if you have them | |
265 | already if there is a _d in the file names, for example python_d.exe | |
266 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
267 | of the code with the debugger then building the normal (or hybrid) | |
268 | version is fine, and you can use the regular python executables with | |
269 | it. | |
270 | ||
271 | Just like the unix versions I also use some scripts to help me build | |
272 | wxWidgets, but I use some non-standard stuff to do it. So if you have | |
273 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
274 | programs then there is a copy of my wxWidgets build scripts in | |
275 | %WXDIR%\\wxPython\\distrib\\msw. Just copy them to | |
276 | %WXDIR%\\build\\msw and you can use them to do your build, otherwise | |
277 | you can do everything by hand as described below. But if you do work | |
278 | by hand and something doesn't seem to be working correctly please | |
279 | refer to the build scripts to see what may need to be done | |
280 | differently. | |
281 | ||
282 | The \*.btm files are for 4NT and the others are for bash. They are:: | |
283 | ||
284 | .make/.make.btm Builds the main lib and the needed contribs | |
285 | .mymake/.mymake.btm Builds just one lib, use by .make | |
286 | .makesetup.mk A makefile that will copy and edit setup.h | |
287 | as needed for the different types of builds | |
288 | ||
289 | Okay. Here's what you've been waiting for, the instructions! Adapt | |
290 | accordingly if you are using the bash shell. | |
291 | ||
292 | 1. Set an environment variable to the root of the wxWidgets source | |
293 | tree. This is used by the makefiles:: | |
294 | ||
295 | set WXWIN=%WXDIR% | |
296 | ||
297 | 2. Copy setup0.h to setup.h:: | |
298 | ||
299 | cd %WXDIR%\include\wx\msw | |
300 | copy setup0.h setup.h | |
301 | ||
302 | ||
303 | 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings:: | |
304 | ||
305 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
306 | wxUSE_DEBUG_CONTEXT 1 | |
307 | wxUSE_MEMORY_TRACING 1 | |
308 | wxUSE_DIALUP_MANAGER 0 | |
309 | wxUSE_GLCANVAS 1 | |
310 | wxUSE_POSTSCRIPT 1 | |
311 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
312 | wxUSE_DISPLAY 1 | |
313 | ||
314 | If you are using my build scripts then a few more settings will be | |
315 | changed and then a copy of setup.h is placed in a subdir of | |
316 | %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a | |
317 | UNICODE build, then also change these:: | |
318 | ||
319 | wxUSE_UNICODE 1 | |
320 | wxUSE_UNICODE_MSLU 1 | |
321 | ||
322 | If you are doing a "hybrid" build (which is the same as the | |
323 | binaries that I release) then also change these:: | |
324 | ||
325 | wxUSE_MEMORY_TRACING 0 | |
326 | wxUSE_DEBUG_CONTEXT 0 | |
327 | ||
328 | ||
329 | 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The | |
330 | wxWidgets DLLs will end up there as part of the build and so you'll | |
331 | need it on the PATH for them to be found at runtime. | |
332 | ||
333 | ||
334 | 5. Change to the %WXDIR%\\build\\msw directory | |
335 | ||
336 | cd %WXDIR%\\build\\msw | |
337 | ||
338 | ||
339 | 6. If using my scripts then use the .make.btm command to build | |
340 | wxWidgets. It needs one command-line parameter which controls what | |
341 | kind of build(s) to do. Use one of the following:: | |
342 | ||
343 | debug Build debug version | |
344 | hybrid Build hybrid version | |
345 | both Both debug and hybrid | |
346 | debug-uni Build a debug unicode library | |
347 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
348 | both-uni and finally both unicode libraries | |
349 | ||
350 | For example:: | |
351 | ||
352 | .make hybrid | |
353 | ||
354 | You can also pass additional command line parameters as needed and | |
355 | they will all be passed on to the nmake commands, for example to | |
356 | clean up the build:: | |
357 | ||
358 | .make hybrid clean | |
359 | ||
360 | If *not* using my scripts then you can do it by hand by directly | |
361 | executing nmake with a bunch of extra command line parameters. | |
362 | The base set are:: | |
363 | ||
364 | -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 | |
365 | ||
366 | If doing a debug build then add:: | |
367 | ||
368 | BUILD=debug | |
369 | ||
370 | otherwise add these:: | |
371 | ||
372 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
373 | ||
374 | If doing a Unicode build then add these flags:: | |
375 | ||
376 | UNICODE=1 MSLU=1 | |
377 | ||
378 | Now, from the %WXDIR%\\build\\msw directory run nmake with your | |
379 | selection of command-line flags as described above. Repeat this | |
380 | same command from the following directories in order to build the | |
381 | contrib libraries:: | |
382 | ||
383 | %WXDIR%\contrib\build\gizmos | |
384 | %WXDIR%\contrib\build\xrc | |
385 | %WXDIR%\contrib\build\stc | |
386 | %WXDIR%\contrib\build\ogl | |
387 | ||
388 | Note, that the ogl lib build will need an additional flag:: | |
389 | ||
390 | CPPFLAGS="-DwxUSE_DEPRECATED=0" | |
391 | ||
392 | 7. When that is all done it will have built the main wxWidgets DLLs | |
393 | and also some of the contribs DLLs. There should be a ton of DLLs | |
394 | and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll. | |
395 | ||
396 | ||
397 | 8. Building wxPython on Windows is very similar to doing it for the | |
398 | unix systems. We're not going to install the development version | |
399 | of wxPython with these commands, so it won't impact your already | |
400 | installed version of the latest release. You'll be able to test | |
401 | with this version when you want to, and use the installed release | |
402 | version the rest of the time. If you ever do want to install the | |
403 | development version please refer to INSTALL.txt. | |
404 | ||
405 | Change to the %WXDIR%\\wxPython dir and run the this command, | |
406 | making sure that you use the version of python that you want to | |
407 | build for (if you have more than one on your system):: | |
408 | ||
409 | cd %WXDIR%\wxPython | |
410 | python setup.py build_ext --inplace | |
411 | ||
412 | If you are wanting to have the source files regenerated with swig, | |
413 | then you need to turn on the USE_SWIG flag and optionally tell it | |
414 | where to find the new swig executable, so add these flags:: | |
415 | ||
416 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
417 | ||
418 | If you built a Unicode version of wxWidgets and want to also build | |
419 | the Unicode version of wxPython then add this flag:: | |
420 | ||
421 | UNICODE=1 | |
422 | ||
423 | If you have a debug version of Python and wxWidgets and want to | |
424 | build a debug version of wxPython too, add the --debug flag to the | |
425 | command line. You should then end up with a set of ``*_d.pyd`` | |
426 | files in the wx package and you'll have to run ``python_d.exe`` to | |
427 | use them. The debug and hybrid(release) versions can coexist. | |
428 | ||
429 | When the setup.py command is done you should have fully populated | |
430 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and | |
431 | %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd`` | |
432 | files) located in the wx package. | |
433 | ||
434 | ||
435 | 9. To run code with the development version of wxPython, just set the | |
436 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
437 | ||
438 | set PYTHONPATH=%WXDIR%\wxPython | |
439 | cd %WXDIR\wxPython\demo | |
440 | python demo.py | |
441 | ||
442 |