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1c4293cb VZ |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: editors.h | |
3 | // Purpose: interface of wxPropertyGrid editors | |
4 | // Author: wxWidgets team | |
de003797 | 5 | // RCS-ID: $Id$ |
1c4293cb VZ |
6 | // Licence: wxWindows license |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | // ----------------------------------------------------------------------- | |
10 | ||
7a344f1b JS |
11 | /** |
12 | @class wxPGEditor | |
1c4293cb VZ |
13 | |
14 | Base class for custom wxPropertyGrid editors. | |
15 | ||
16 | @remarks | |
7a344f1b JS |
17 | - Names of built-in property editors are: TextCtrl, Choice, |
18 | ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional | |
19 | editors include SpinCtrl and DatePickerCtrl, but using them requires | |
20 | calling wxPropertyGrid::RegisterAdditionalEditors() prior use. | |
1c4293cb | 21 | |
7a344f1b | 22 | - Pointer to built-in editor is available as wxPGEditor_EditorName |
1c4293cb VZ |
23 | (eg. wxPGEditor_TextCtrl). |
24 | ||
7a344f1b JS |
25 | - Before you start using new editor you just created, you need to register |
26 | it using static function | |
1c4293cb VZ |
27 | wxPropertyGrid::RegisterEditorClass(), with code like this: |
28 | @code | |
29 | wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor"); | |
30 | @endcode | |
31 | After that, wxPropertyGrid will take ownership of the given object, but | |
32 | you should still store editorPointer somewhere, so you can pass it to | |
33 | wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass(). | |
34 | ||
35 | @library{wxpropgrid} | |
36 | @category{propgrid} | |
37 | */ | |
38 | class wxPGEditor : public wxObject | |
39 | { | |
40 | public: | |
41 | ||
42 | /** Constructor. */ | |
43 | wxPGEditor() | |
44 | : wxObject() | |
45 | { | |
46 | m_clientData = NULL; | |
47 | } | |
48 | ||
49 | /** Destructor. */ | |
50 | virtual ~wxPGEditor(); | |
51 | ||
7a344f1b JS |
52 | /** |
53 | Returns pointer to the name of the editor. For example, | |
5a45dd6f JS |
54 | wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access |
55 | your custom editor by string name, then you do not need to implement | |
56 | this function. | |
1c4293cb | 57 | */ |
5a45dd6f | 58 | virtual wxString GetName() const; |
1c4293cb | 59 | |
7a344f1b JS |
60 | /** |
61 | Instantiates editor controls. | |
62 | ||
1c4293cb | 63 | @param propgrid |
7a344f1b JS |
64 | wxPropertyGrid to which the property belongs (use as parent for control). |
65 | ||
1c4293cb | 66 | @param property |
7a344f1b JS |
67 | Property for which this method is called. |
68 | ||
1c4293cb | 69 | @param pos |
7a344f1b JS |
70 | Position, inside wxPropertyGrid, to create control(s) to. |
71 | ||
1c4293cb | 72 | @param size |
7a344f1b | 73 | Initial size for control(s). |
1c4293cb VZ |
74 | |
75 | @remarks | |
76 | - Primary control shall use id wxPG_SUBID1, and secondary (button) control | |
77 | shall use wxPG_SUBID2. | |
d9fb481c | 78 | - Implementation shoud connect all necessary events to the |
1c4293cb VZ |
79 | wxPropertyGrid::OnCustomEditorEvent. For Example: |
80 | @code | |
81 | // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor | |
82 | // control to the OnEvent. | |
7eaed395 JS |
83 | control->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED, |
84 | wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent), | |
85 | NULL, propgrid); | |
1c4293cb | 86 | @endcode |
d9fb481c JS |
87 | OnCustomEditorEvent will then forward events, first to |
88 | wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent(). | |
1c4293cb | 89 | */ |
7a344f1b JS |
90 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid, |
91 | wxPGProperty* property, | |
92 | const wxPoint& pos, | |
93 | const wxSize& size ) const = 0; | |
1c4293cb VZ |
94 | |
95 | /** Loads value from property to the control. */ | |
96 | virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0; | |
97 | ||
7a344f1b JS |
98 | /** |
99 | Draws value for given property. | |
1c4293cb | 100 | */ |
7a344f1b JS |
101 | virtual void DrawValue( wxDC& dc, const wxRect& rect, |
102 | wxPGProperty* property, const wxString& text ) const; | |
1c4293cb | 103 | |
7a344f1b JS |
104 | /** |
105 | Handles events. Returns @true if value in control was modified | |
106 | (see wxPGProperty::OnEvent() for more information). | |
0d4884cb JS |
107 | |
108 | @remarks wxPropertyGrid will automatically unfocus the editor when | |
109 | wxEVT_COMMAND_TEXT_ENTER is received and when it results in | |
110 | property value being modified. This happens regardless of | |
111 | editor type (ie. behavior is same for any wxTextCtrl and | |
112 | wxComboBox based editor). | |
1c4293cb VZ |
113 | */ |
114 | virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property, | |
115 | wxWindow* wnd_primary, wxEvent& event ) const = 0; | |
116 | ||
7a344f1b JS |
117 | /** |
118 | Returns value from control, via parameter 'variant'. | |
119 | Usually ends up calling property's StringToValue() or IntToValue(). | |
120 | Returns @true if value was different. | |
1c4293cb | 121 | */ |
7a344f1b JS |
122 | virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property, |
123 | wxWindow* ctrl ) const; | |
1c4293cb VZ |
124 | |
125 | /** Sets value in control to unspecified. */ | |
7a344f1b JS |
126 | virtual void SetValueToUnspecified( wxPGProperty* property, |
127 | wxWindow* ctrl ) const = 0; | |
1c4293cb VZ |
128 | |
129 | /** Sets control's value specifically from string. */ | |
7a344f1b JS |
130 | virtual void SetControlStringValue( wxPGProperty* property, |
131 | wxWindow* ctrl, const wxString& txt ) const; | |
1c4293cb VZ |
132 | |
133 | /** Sets control's value specifically from int (applies to choice etc.). */ | |
7a344f1b JS |
134 | virtual void SetControlIntValue( wxPGProperty* property, |
135 | wxWindow* ctrl, int value ) const; | |
1c4293cb | 136 | |
7a344f1b JS |
137 | /** |
138 | Inserts item to existing control. Index -1 means end of list. | |
1c4293cb VZ |
139 | Default implementation does nothing. Returns index of item added. |
140 | */ | |
7a344f1b JS |
141 | virtual int InsertItem( wxWindow* ctrl, const wxString& label, |
142 | int index ) const; | |
1c4293cb | 143 | |
7a344f1b JS |
144 | /** |
145 | Deletes item from existing control. | |
1c4293cb VZ |
146 | Default implementation does nothing. |
147 | */ | |
148 | virtual void DeleteItem( wxWindow* ctrl, int index ) const; | |
149 | ||
7a344f1b JS |
150 | /** |
151 | Extra processing when control gains focus. For example, wxTextCtrl | |
1c4293cb VZ |
152 | based controls should select all text. |
153 | */ | |
154 | virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const; | |
155 | ||
7a344f1b JS |
156 | /** |
157 | Returns @true if control itself can contain the custom image. Default | |
158 | implementation returns @false. | |
1c4293cb VZ |
159 | */ |
160 | virtual bool CanContainCustomImage() const; | |
1c4293cb VZ |
161 | }; |
162 | ||
163 | // ----------------------------------------------------------------------- | |
164 | ||
7a344f1b JS |
165 | /** |
166 | @class wxPGMultiButton | |
1c4293cb VZ |
167 | |
168 | This class can be used to have multiple buttons in a property editor. | |
169 | You will need to create a new property editor class, override CreateControls, | |
170 | and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary(). | |
7a344f1b JS |
171 | |
172 | For instance, here we add three buttons to a TextCtrl editor: | |
1c4293cb VZ |
173 | |
174 | @code | |
175 | ||
176 | #include <wx/propgrid/editors.h> | |
177 | ||
7a344f1b | 178 | class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor |
1c4293cb | 179 | { |
7a344f1b | 180 | DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor) |
1c4293cb | 181 | public: |
7a344f1b JS |
182 | wxSampleMultiButtonEditor() {} |
183 | virtual ~wxSampleMultiButtonEditor() {} | |
184 | ||
185 | virtual wxString GetName() const { return "SampleMultiButtonEditor"; } | |
1c4293cb | 186 | |
7a344f1b JS |
187 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid, |
188 | wxPGProperty* property, | |
189 | const wxPoint& pos, | |
190 | const wxSize& sz ) const; | |
1c4293cb VZ |
191 | virtual bool OnEvent( wxPropertyGrid* propGrid, |
192 | wxPGProperty* property, | |
193 | wxWindow* ctrl, | |
194 | wxEvent& event ) const; | |
1c4293cb VZ |
195 | }; |
196 | ||
7a344f1b | 197 | IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor) |
1c4293cb | 198 | |
7a344f1b JS |
199 | wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid, |
200 | wxPGProperty* property, | |
201 | const wxPoint& pos, | |
202 | const wxSize& sz ) const | |
1c4293cb VZ |
203 | { |
204 | // Create and populate buttons-subwindow | |
205 | wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz ); | |
206 | ||
207 | // Add two regular buttons | |
208 | buttons->Add( "..." ); | |
209 | buttons->Add( "A" ); | |
210 | // Add a bitmap button | |
211 | buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) ); | |
212 | ||
213 | // Create the 'primary' editor control (textctrl in this case) | |
214 | wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls | |
7a344f1b JS |
215 | ( propGrid, property, pos, |
216 | buttons->GetPrimarySize() ); | |
1c4293cb VZ |
217 | |
218 | // Finally, move buttons-subwindow to correct position and make sure | |
219 | // returned wxPGWindowList contains our custom button list. | |
7a344f1b | 220 | buttons->Finalize(propGrid, pos); |
1c4293cb VZ |
221 | |
222 | wndList.SetSecondary( buttons ); | |
223 | return wndList; | |
224 | } | |
225 | ||
7a344f1b JS |
226 | bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid, |
227 | wxPGProperty* property, | |
228 | wxWindow* ctrl, | |
229 | wxEvent& event ) const | |
1c4293cb VZ |
230 | { |
231 | if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED ) | |
232 | { | |
233 | wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary(); | |
234 | ||
235 | if ( event.GetId() == buttons->GetButtonId(0) ) | |
236 | { | |
237 | // Do something when first button is pressed | |
238 | return true; | |
239 | } | |
240 | if ( event.GetId() == buttons->GetButtonId(1) ) | |
241 | { | |
7a344f1b | 242 | // Do something when second button is pressed |
1c4293cb VZ |
243 | return true; |
244 | } | |
245 | if ( event.GetId() == buttons->GetButtonId(2) ) | |
246 | { | |
7a344f1b | 247 | // Do something when third button is pressed |
1c4293cb VZ |
248 | return true; |
249 | } | |
250 | } | |
251 | return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event); | |
252 | } | |
253 | ||
254 | @endcode | |
255 | ||
256 | Further to use this editor, code like this can be used: | |
257 | ||
258 | @code | |
259 | ||
260 | // Register editor class - needs only to be called once | |
7a344f1b JS |
261 | wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor(); |
262 | wxPropertyGrid::RegisterEditorClass( multiButtonEditor ); | |
1c4293cb VZ |
263 | |
264 | // Insert the property that will have multiple buttons | |
265 | propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) ); | |
266 | ||
267 | // Change property to use editor created in the previous code segment | |
7a344f1b | 268 | propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor ); |
1c4293cb VZ |
269 | |
270 | @endcode | |
271 | ||
272 | @library{wxpropgrid} | |
273 | @category{propgrid} | |
274 | */ | |
275 | class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow | |
276 | { | |
277 | public: | |
278 | ||
7a344f1b JS |
279 | /** |
280 | Constructor. | |
281 | */ | |
1c4293cb VZ |
282 | wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz ); |
283 | ||
7a344f1b JS |
284 | /** |
285 | Destructor. | |
286 | */ | |
1c4293cb VZ |
287 | virtual ~wxPGMultiButton() { } |
288 | ||
7a344f1b JS |
289 | /** |
290 | Adds new button, with given label. | |
291 | */ | |
292 | void Add( const wxString& label, int id = -2 ); | |
1c4293cb | 293 | |
7a344f1b JS |
294 | /** |
295 | Adds new bitmap button. | |
1c4293cb | 296 | */ |
7a344f1b JS |
297 | void Add( const wxBitmap& bitmap, int id = -2 ); |
298 | ||
299 | /** | |
300 | Call this in CreateControls() of your custom editor class | |
301 | after all buttons have been added. | |
1c4293cb | 302 | |
7a344f1b JS |
303 | @param propGrid |
304 | wxPropertyGrid given in CreateControls(). | |
305 | ||
306 | @param pos | |
307 | wxPoint given in CreateControls(). | |
1c4293cb | 308 | */ |
7a344f1b | 309 | void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos ); |
1c4293cb | 310 | |
7a344f1b JS |
311 | /** |
312 | Returns pointer to one of the buttons. | |
313 | */ | |
314 | wxWindow* GetButton( unsigned int i ); | |
1c4293cb | 315 | |
7a344f1b JS |
316 | /** |
317 | Returns Id of one of the buttons. This is utility function to be | |
318 | used in event handlers. | |
319 | */ | |
320 | int GetButtonId( unsigned int i ) const; | |
1c4293cb | 321 | |
7a344f1b JS |
322 | /** |
323 | Returns number of buttons. | |
324 | */ | |
68bcfd2c | 325 | unsigned int GetCount(); |
7a344f1b JS |
326 | |
327 | /** | |
328 | Returns size of primary editor control, as appropriately | |
329 | reduced by number of buttons present. | |
330 | */ | |
331 | wxSize GetPrimarySize() const; | |
1c4293cb VZ |
332 | }; |
333 | ||
334 | // ----------------------------------------------------------------------- |