]> git.saurik.com Git - wxWidgets.git/blame - interface/wx/propgrid/editors.h
Remove use of wxPG_EDITOR macro
[wxWidgets.git] / interface / wx / propgrid / editors.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: editors.h
3// Purpose: interface of wxPropertyGrid editors
4// Author: wxWidgets team
de003797 5// RCS-ID: $Id$
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6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9// -----------------------------------------------------------------------
10
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11/**
12 @class wxPGEditor
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13
14 Base class for custom wxPropertyGrid editors.
15
16 @remarks
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17 - Names of built-in property editors are: TextCtrl, Choice,
18 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
19 editors include SpinCtrl and DatePickerCtrl, but using them requires
20 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
1c4293cb 21
7a344f1b 22 - Pointer to built-in editor is available as wxPGEditor_EditorName
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23 (eg. wxPGEditor_TextCtrl).
24
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25 - Before you start using new editor you just created, you need to register
26 it using static function
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27 wxPropertyGrid::RegisterEditorClass(), with code like this:
28 @code
29 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
30 @endcode
31 After that, wxPropertyGrid will take ownership of the given object, but
32 you should still store editorPointer somewhere, so you can pass it to
33 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
34
35 @library{wxpropgrid}
36 @category{propgrid}
37*/
38class wxPGEditor : public wxObject
39{
40public:
41
42 /** Constructor. */
43 wxPGEditor()
44 : wxObject()
45 {
46 m_clientData = NULL;
47 }
48
49 /** Destructor. */
50 virtual ~wxPGEditor();
51
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52 /**
53 Returns pointer to the name of the editor. For example,
54 wxPGEditor_TextCtrl has name "TextCtrl".
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55 */
56 virtual wxString GetName() const = 0;
57
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58 /**
59 Instantiates editor controls.
60
1c4293cb 61 @param propgrid
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62 wxPropertyGrid to which the property belongs (use as parent for control).
63
1c4293cb 64 @param property
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65 Property for which this method is called.
66
1c4293cb 67 @param pos
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68 Position, inside wxPropertyGrid, to create control(s) to.
69
1c4293cb 70 @param size
7a344f1b 71 Initial size for control(s).
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72
73 @remarks
74 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
75 shall use wxPG_SUBID2.
d9fb481c 76 - Implementation shoud connect all necessary events to the
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77 wxPropertyGrid::OnCustomEditorEvent. For Example:
78 @code
79 // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor
80 // control to the OnEvent.
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81 control->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED,
82 wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent),
83 NULL, propgrid);
1c4293cb 84 @endcode
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85 OnCustomEditorEvent will then forward events, first to
86 wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
1c4293cb 87 */
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88 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
89 wxPGProperty* property,
90 const wxPoint& pos,
91 const wxSize& size ) const = 0;
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92
93 /** Loads value from property to the control. */
94 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
95
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96 /**
97 Draws value for given property.
1c4293cb 98 */
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99 virtual void DrawValue( wxDC& dc, const wxRect& rect,
100 wxPGProperty* property, const wxString& text ) const;
1c4293cb 101
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102 /**
103 Handles events. Returns @true if value in control was modified
104 (see wxPGProperty::OnEvent() for more information).
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105
106 @remarks wxPropertyGrid will automatically unfocus the editor when
107 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
108 property value being modified. This happens regardless of
109 editor type (ie. behavior is same for any wxTextCtrl and
110 wxComboBox based editor).
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111 */
112 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
113 wxWindow* wnd_primary, wxEvent& event ) const = 0;
114
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115 /**
116 Returns value from control, via parameter 'variant'.
117 Usually ends up calling property's StringToValue() or IntToValue().
118 Returns @true if value was different.
1c4293cb 119 */
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120 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
121 wxWindow* ctrl ) const;
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122
123 /** Sets value in control to unspecified. */
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124 virtual void SetValueToUnspecified( wxPGProperty* property,
125 wxWindow* ctrl ) const = 0;
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126
127 /** Sets control's value specifically from string. */
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128 virtual void SetControlStringValue( wxPGProperty* property,
129 wxWindow* ctrl, const wxString& txt ) const;
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130
131 /** Sets control's value specifically from int (applies to choice etc.). */
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132 virtual void SetControlIntValue( wxPGProperty* property,
133 wxWindow* ctrl, int value ) const;
1c4293cb 134
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135 /**
136 Inserts item to existing control. Index -1 means end of list.
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137 Default implementation does nothing. Returns index of item added.
138 */
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139 virtual int InsertItem( wxWindow* ctrl, const wxString& label,
140 int index ) const;
1c4293cb 141
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142 /**
143 Deletes item from existing control.
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144 Default implementation does nothing.
145 */
146 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
147
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148 /**
149 Extra processing when control gains focus. For example, wxTextCtrl
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150 based controls should select all text.
151 */
152 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
153
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154 /**
155 Returns @true if control itself can contain the custom image. Default
156 implementation returns @false.
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157 */
158 virtual bool CanContainCustomImage() const;
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159};
160
161// -----------------------------------------------------------------------
162
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163/**
164 @class wxPGMultiButton
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165
166 This class can be used to have multiple buttons in a property editor.
167 You will need to create a new property editor class, override CreateControls,
168 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
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169
170 For instance, here we add three buttons to a TextCtrl editor:
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171
172 @code
173
174 #include <wx/propgrid/editors.h>
175
7a344f1b 176 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
1c4293cb 177 {
7a344f1b 178 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
1c4293cb 179 public:
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180 wxSampleMultiButtonEditor() {}
181 virtual ~wxSampleMultiButtonEditor() {}
182
183 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
1c4293cb 184
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185 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
186 wxPGProperty* property,
187 const wxPoint& pos,
188 const wxSize& sz ) const;
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189 virtual bool OnEvent( wxPropertyGrid* propGrid,
190 wxPGProperty* property,
191 wxWindow* ctrl,
192 wxEvent& event ) const;
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193 };
194
7a344f1b 195 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
1c4293cb 196
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197 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
198 wxPGProperty* property,
199 const wxPoint& pos,
200 const wxSize& sz ) const
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201 {
202 // Create and populate buttons-subwindow
203 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
204
205 // Add two regular buttons
206 buttons->Add( "..." );
207 buttons->Add( "A" );
208 // Add a bitmap button
209 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
210
211 // Create the 'primary' editor control (textctrl in this case)
212 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
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213 ( propGrid, property, pos,
214 buttons->GetPrimarySize() );
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215
216 // Finally, move buttons-subwindow to correct position and make sure
217 // returned wxPGWindowList contains our custom button list.
7a344f1b 218 buttons->Finalize(propGrid, pos);
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219
220 wndList.SetSecondary( buttons );
221 return wndList;
222 }
223
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224 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
225 wxPGProperty* property,
226 wxWindow* ctrl,
227 wxEvent& event ) const
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228 {
229 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
230 {
231 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
232
233 if ( event.GetId() == buttons->GetButtonId(0) )
234 {
235 // Do something when first button is pressed
236 return true;
237 }
238 if ( event.GetId() == buttons->GetButtonId(1) )
239 {
7a344f1b 240 // Do something when second button is pressed
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241 return true;
242 }
243 if ( event.GetId() == buttons->GetButtonId(2) )
244 {
7a344f1b 245 // Do something when third button is pressed
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246 return true;
247 }
248 }
249 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
250 }
251
252 @endcode
253
254 Further to use this editor, code like this can be used:
255
256 @code
257
258 // Register editor class - needs only to be called once
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259 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
260 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
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261
262 // Insert the property that will have multiple buttons
263 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
264
265 // Change property to use editor created in the previous code segment
7a344f1b 266 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
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267
268 @endcode
269
270 @library{wxpropgrid}
271 @category{propgrid}
272*/
273class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
274{
275public:
276
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277 /**
278 Constructor.
279 */
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280 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
281
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282 /**
283 Destructor.
284 */
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285 virtual ~wxPGMultiButton() { }
286
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287 /**
288 Adds new button, with given label.
289 */
290 void Add( const wxString& label, int id = -2 );
1c4293cb 291
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292 /**
293 Adds new bitmap button.
1c4293cb 294 */
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295 void Add( const wxBitmap& bitmap, int id = -2 );
296
297 /**
298 Call this in CreateControls() of your custom editor class
299 after all buttons have been added.
1c4293cb 300
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301 @param propGrid
302 wxPropertyGrid given in CreateControls().
303
304 @param pos
305 wxPoint given in CreateControls().
1c4293cb 306 */
7a344f1b 307 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
1c4293cb 308
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309 /**
310 Returns pointer to one of the buttons.
311 */
312 wxWindow* GetButton( unsigned int i );
1c4293cb 313
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314 /**
315 Returns Id of one of the buttons. This is utility function to be
316 used in event handlers.
317 */
318 int GetButtonId( unsigned int i ) const;
1c4293cb 319
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320 /**
321 Returns number of buttons.
322 */
323 int GetCount();
324
325 /**
326 Returns size of primary editor control, as appropriately
327 reduced by number of buttons present.
328 */
329 wxSize GetPrimarySize() const;
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330};
331
332// -----------------------------------------------------------------------